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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[What's in a Name: Red Barrels]]></title><link>http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/</guid><comments>http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/whatsinanameredbarrels2.jpg" /></a></div><em><font color="gray">David Chateauneuf and Philippe Morin are both ex-Ubisoft guys who always wanted to make a horror game but couldn't while employed by the French publisher. Now the two have struck out on their own to form Red Barrels, an independent studio currently working on the Unreal-powered Outlast. We asked them how they could possibly come up with such an original name as Red Barrels.</font></em><br /><br />"Actually, coming up with the name was one of the hardest things. Doing the trailer was pretty easy and straightforward, but agreeing upon the name was harder than we expected. We had to do lists and votes and stuff like that. Eventually it just came down to what everybody was cool with. And also I guess we thought that it would give us an opportunity to do something cool visually. So it was basically going through a list, voting and what everyone felt comfortable with, we went with that."<br /><br />In response to that, I asked if Red Barrels was a democratic studio - a decision by committee kind of outfit.<br /><br />"We have a pretty flat structure - I wouldn't say it's democratic, but pretty close to it."<br /><br /><div> <hr size="2" width="100%" /> <em><small>Outlast is launching sometime in 2013 on PC (Steam) through an agreement with Valve. </small></em><br /> <br /> <small> <em>Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's in a Name Archives</a>.</em></small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/">What's in a Name: Red Barrels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20365756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-chateauneuf</category><category>outlast</category><category>pc</category><category>philippe-morin</category><category>red-barrels</category><category>red-barrels-games</category><category>whats-in-a-name</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 31 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Outlast draws inspiration from Amnesia, blends stealth and horror]]></title><link>http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/</guid><comments>http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/"><img alt="Outlast draws inspiration from Amnesia, is chock full of stealth" class="hidden" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/outlastchase.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/2GPf3MdVOKI?wmode=opaque" width="530"></iframe></center><br />Red Barrels is an entirely new studio hard at work on its first game, <em>Outlast</em>. So far we've only seen a brief teaser, suggesting a spooky setting in a derelict asylum full of deranged individuals. Today we get an extended glimpse at <em>Outlast</em> courtesy of the video above.<br /><br /><em>Outlast</em> is a first-person horror game built in Unreal, with some survival-horror mixed in with exploratory elements, chase sequences and some action segments. When I asked Red Barrels co-founders Philippe Morin and David Chateauneuf for a bit more specificity, they told me that <em>Outlast</em> will focus on stealth - and that it is influenced in some part by <a href="http://www.joystiq.com/game/amnesia"><em>Amnesia</em></a>.<p><a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/" rel="bookmark">Continue reading <em>Outlast draws inspiration from Amnesia, blends stealth and horror</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/">Outlast draws inspiration from Amnesia, blends stealth and horror</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20365699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-chateauneuf</category><category>outlast</category><category>pc</category><category>philippe-morin</category><category>red-barrels</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 31 Oct 2012 12:30:00 EST</pubDate></item></channel></rss>