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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Pippin Barr's philosophy of developing 'curious' games]]></title><link>http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/</guid><comments>http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/"><img alt="Pippin Barr's philosophy of developing 'curious' games" data-src-height="361" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/screen-shot-2013-04-11-at-12.jpg" /></a></div>Pippin Barr's doctoral thesis is titled <a href="http://www.pippinbarr.com/academic/Pippin_Barr_PhD_Thesis.pdf"><em>Video Game Values: Play as Human-Computer Interaction</em></a>, submitted in 2008 to the Victoria University of Wellington as the final stage of his degree, Doctor of Philosophy in Computer Science. In the thesis, Barr highlights the act of <em>playing</em> a computer program rather than simply <em>using</em> one, with case studies in <em>Civilization 3, Fable, Grand Theft Auto: San Andreas, Half-Life 2</em>, and <em>The Sims 2</em>.<br /><br />Schoolwork completed, Barr spends his time teaching at the University of Malta's Institute of Digital Games, and developing small, profound games with an experimental edge. Barr's projects are simple, thoughtful and play with the boundaries of what a "game" can be:<br /><br /><em><a href="http://www.joystiq.com/2011/09/18/the-artist-is-present-is-a-game-about-waiting-in-line-at-a-museu/">The Artist is Present</a></em> is a game about waiting in line at New York's Museum of Modern Art, complete with real-life museum closing times and hours of standing, doing-nothing excitement. <a href="http://www.joystiq.com/2012/01/08/you-wont-win-lets-play-ancient-greek-punishment-thats-the-p/"><em>Let's Play: Ancient Greek Punishment</em></a> is a series of short games about Greek myths - short because they're all unwinnable, with death as a constant outcome looming behind each stark, pixelated scene. Barr's most recent project, the <a href="http://www.joystiq.com/2013/04/08/world-of-glue-gurney-spy-parity-more-free-in-mumble-indie-bun/">Mumble Indie Bungle</a>, features six games based on popular indie titles as if your grandmother misheard them at the last family dinner, such as <em>World of Glue</em>, <em>Carp Life</em> and <em>Gurney</em>. They're short, minimalistic and frustrating, but they're definitely not all supposed to be "boring," Barr tells me.<br /><br />"I want to make games that controvert the standard rules - I spent quite a bit of time on that in my early games - well, maybe all my games," he says. "Games that you can't win, games where you just have to wait for a long time, games where you win but it's not satisfying, games where you're not very important in the world of the game, and so forth. These games can be boring if you're not prepared to embrace a different perspective on things - but if you are prepared to do so, I think they can be quite interesting experiences."<br /><br />Surprisingly, Barr has never been called a hipster.<p><a href="http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/" rel="bookmark">Continue reading <em>Pippin Barr's philosophy of developing 'curious' games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/">Pippin Barr's philosophy of developing 'curious' games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Apr 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20537793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/11/pippin-barrs-philosophy-of-developing-curious-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Indie</category><category>Lets-Play-Ancient-Greek-Punishment</category><category>mumble-indie-bungle</category><category>pc</category><category>philosophy</category><category>Pippin-Barr</category><category>The-Artist-is-Present</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 11 Apr 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Walden the video game is funded by the NEA, is hypocritical]]></title><link>http://www.joystiq.com/2012/04/30/walden-the-video-game-is-funded-by-the-nea-is-hypocritical/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/30/walden-the-video-game-is-funded-by-the-nea-is-hypocritical/</guid><comments>http://www.joystiq.com/2012/04/30/walden-the-video-game-is-funded-by-the-nea-is-hypocritical/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="350" src="http://www.youtube.com/embed/TZEQilshSA0" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/04/30/walden-the-video-game-is-funded-by-the-nea-is-hypocritical/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/walden.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 262px; " /></a></div><br />If your high school English teacher had assigned you to play the game <em>Walden </em>instead of reading Thoreau's writings on living deliberately with nature, Spark Notes may not have evolved into such a booming industry. USC's plan to put abridged study guides out of business, a video game based on Thoreau's <em>Walden</em>, has just received $40,000 from the National Endowment for the Arts (which is like Kickstarter but older, more official and possibly <a href="http://www.joystiq.com/2012/03/01/the-schafer-stigma-how-his-successful-kickstarter-went-to-your">not as lucrative</a>).<br /><br />USC has been crafting <em>Walden </em>for roughly two years, and this funding may be the final step to its completion, lead game designer and USC associate professor Tracy Fullerton told <a href="http://newsfeed.time.com/2012/04/30/thoreaus-walden-the-video-game/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+timeblogs%2Fnerd_world+%28TIME%3A+Techland%29">TIME</a>. "Having this support will allow the time we need to really bring the world of Walden to life," Fullterton said. "We anticipate a rich simulation of the woods, filled with the kind of detail that Thoreau so carefully noted in his writings."<br /><br />Hang on. Thoreau's point with <em>Walden </em>was to note the intrinsic benefits of separation from technology in modern society, to slow down and live as one with nature as part of a larger, living world. Putting this experience inside of a video game, running on people's computers in an air-conditioned office, cafe or mother's basement misses the point entirely. However, it may offer a fine lesson in hypocrisy.<br /><br />"Of course everyone should spend time in nature, but not all of us are able to set aside our lives for the time it would take to conduct an experiment like Thoreau's," Fullerton said. "The game is not a replacement for direct experience, just as the book is not."<br /><br />Fair enough. Perhaps if you want to stop Thoreau rolling in his grave, play <em>Walden </em>on a tablet in the middle of the forest without an immediate charging station. Or plant some beans or something.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/30/walden-the-video-game-is-funded-by-the-nea-is-hypocritical/">Walden the video game is funded by the NEA, is hypocritical</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/30/walden-the-video-game-is-funded-by-the-nea-is-hypocritical/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20227313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/30/walden-the-video-game-is-funded-by-the-nea-is-hypocritical/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>books</category><category>henry-david-thoreau</category><category>hypocrisy</category><category>pc</category><category>philosophy</category><category>rolling-in-his-grave</category><category>thoreau</category><category>Walden</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 30 Apr 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Official site for Jon Blow's 'The Witness' launches, reveals concept art]]></title><link>http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/</guid><comments>http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://the-witness.net/news/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gamthewitnessdoor580.jpg"  alt="" /></a></div>
<a href="http://the-witness.net/news/">The official site</a> for Jonathan Blow's "philosophical, and quiet" next project, <a href="http://www.joystiq.com/tag/the-witness"><em>The Witness</em></a>, recently underwent a massive update. While the archaic poetry certainly got our conjecture wheels a-spinning, the renovated site promises more concrete info through continuous updates while the game is developed. <br />
<br />
The blog's first post reveals <a href="http://the-witness.net/news/?p=9">a cadre of concept art</a> for the game, as crafted by designer Eric Urquhart. It looks appropriately pretty and mysterious -- what's behind the door? What's with that force field? Who is the sculptor? Is it all just one big allegory for the atomic bomb? (Whoa, sorry -- we got our J. Blow games mixed up.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/">Official site for Jon Blow's 'The Witness' launches, reveals concept art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Feb 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://the-witness.net/news/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19376763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>concept-art</category><category>eric-urquhart</category><category>jonathan-blow</category><category>philosophy</category><category>puzzle</category><category>the-witness</category><category>website</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 28 Feb 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Natal to be 'a union' of Microsoft and Rare's philosophies]]></title><link>http://www.joystiq.com/2009/08/25/natal-to-be-a-union-of-microsoft-and-rares-philosophies/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/25/natal-to-be-a-union-of-microsoft-and-rares-philosophies/</guid><comments>http://www.joystiq.com/2009/08/25/natal-to-be-a-union-of-microsoft-and-rares-philosophies/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.videogamer.com/news/rare_weve_been_battling_against_the_xbox_demographic.html"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/natal061009.jpg" /></a><br /></div>
Despite having released a number of games on the platform, <a href="http://www.joystiq.com/tag/rare">Rare</a>'s Xbox 360 franchises haven't had the fan following of your <em>War Gears </em>and your <em>Halos</em> -- the developer's design director, George Andreas, chalks this up to the fact that the "hardware is aimed at a different demographic, and so we've always battled against that." That is fairly true -- the hardcore Xbox 360 audience has little patience for <a href="http://www.joystiq.com/tag/viva-pinata">anthropomorphic pi&ntilde;atas</a> or <a href="http://www.joystiq.com/tag/banjo-kazooie">bird-backpacked bears</a>. However, Andreas has hope for the future -- a future which will see the introduction of Microsoft's full-body controller, <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a>.<br /><br />Andreas has <a href="http://www.joystiq.com/2009/08/17/rare-wants-to-revitalize-classic-ip-with-natal-beat-world/">stated Rare's interest</a> in the new technology before, but <a href="http://www.videogamer.com/news/rare_weve_been_battling_against_the_xbox_demographic.html">in a recent interview with VideoGamer.com</a>, he further explained the studio's excitement -- "it's a union of the two philosophies of the different companies, I guess," he said. Sounds like Rare's sticking to its family-friendly roots -- we suppose that rules out the possibility of Rare's secret Natal project being <em>Gun Murder 3: The Legend of the Lost Shoot-Blaster</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/25/natal-to-be-a-union-of-microsoft-and-rares-philosophies/">Natal to be 'a union' of Microsoft and Rare's philosophies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Aug 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/rare_weve_been_battling_against_the_xbox_demographic.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/natal-to-be-a-union-of-microsoft-and-rares-philosophies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19140015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/natal-to-be-a-union-of-microsoft-and-rares-philosophies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>motion-control</category><category>natal</category><category>peripheral</category><category>philosophy</category><category>project-natal</category><category>rare</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 25 Aug 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Blow confirms a few details about next project]]></title><link>http://www.joystiq.com/2009/07/18/blow-confirms-a-few-details-about-next-project/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/18/blow-confirms-a-few-details-about-next-project/</guid><comments>http://www.joystiq.com/2009/07/18/blow-confirms-a-few-details-about-next-project/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gam_braid2fake_580.jpg"  alt="" /><br /></div>
Following the pseudo-reveal of Jonathan Blow's <a href="http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/">next "philosophical, and quiet" puzzle-exploration title</a>, we contacted the cerebral developer to see what details we could discern about the project. He responded, and explained that he got the idea for the game a few months before the launch of <em>Braid</em>, but developed some trepidation about tackling "a more-expensive, harder-to-make 3D game." During those doubt-filled days, he worked on the prototype projects (<a href="http://www.joystiq.com/2009/01/25/braids-jonathan-blow-working-on-a-2d-rpg/">such as the 2D RPG</a>) we heard about.<br /><br />A few weeks ago, he began "working on the game in earnest," and is <a href="http://braid-game.com/news/?p=605">now hiring</a> <a href="http://braid-game.com/news/?p=603">3D artists</a> to help realize his vision. He assumes it will be another downloadable title, but isn't sure -- it's not set to drop for two years if his team stays on schedule, and who knows what platforms will be around then? Blow said we should hear more concrete details about the title as his team begins to produce some concept art and in-game visuals. We'd suggest keeping <a href="http://braid-game.com/news/">an eye on his blog 'til then</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/18/blow-confirms-a-few-details-about-next-project/">Blow confirms a few details about next project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Jul 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/18/blow-confirms-a-few-details-about-next-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19102775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/18/blow-confirms-a-few-details-about-next-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>braid</category><category>jonathan-blow</category><category>philosophy</category><category>puzzle</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 18 Jul 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Blow's next project to be quiet, philosophical 'puzzle-exploration game' ]]></title><link>http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/</guid><comments>http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.endsights.com/2009/07/17/braid-developer-moving-to-new-puzzle-exploration-project/#"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/braidagainx580.jpg" alt="" /></a><br /></div>
With stories claiming <em><a href="http://www.joystiq.com/tag/Braid/">Braid</a></em> creator Jonathan Blow was working on a handful of small titles from a variety of different genres (<a href="http://www.joystiq.com/2009/01/25/braids-jonathan-blow-working-on-a-2d-rpg/">including a 2D RPG</a>!), we can't help but feel a bit disappointed that his next project has been confirmed to be a "puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive." Way to think outside of the box, Jon. (Oh, who are we kidding. It's going to be amazing.)<br /><br />This story comes to us by way of <a href="http://braid-game.com/news/?p=605">a pair of</a> <a href="http://braid-game.com/news/?p=603">now hiring ads</a> (for 3D artists, if you're interested) Blow posted on his on blog, looking for help on the aforementioned project, which he later confirmed to <a href="http://www.endsights.com/2009/07/17/braid-developer-moving-to-new-puzzle-exploration-project/#">gaming news blog EndSights</a> to be his next release. From what we can glean from the ads, the game will have a two-year development cycle, will place "a heavy emphasis on the way things look," and will feature a plot which will make non-philosophy majors feel very, very confused.<br /><br />We've contacted Blow to see if we can get any more details about the project.<br /><br />[Thanks, Art.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/">Blow's next project to be quiet, philosophical 'puzzle-exploration game' </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jul 2009 14:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.endsights.com/2009/07/17/braid-developer-moving-to-new-puzzle-exploration-project/#>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19102123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>braid</category><category>indie</category><category>jonathan-blow</category><category>philosophy</category><category>puzzle</category><category>quiet</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 17 Jul 2009 14:54:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy philosophizes on Trophy collecting]]></title><link>http://www.joystiq.com/2008/08/24/ps3-fanboy-philosophizes-on-trophy-collecting/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/24/ps3-fanboy-philosophizes-on-trophy-collecting/</guid><comments>http://www.joystiq.com/2008/08/24/ps3-fanboy-philosophizes-on-trophy-collecting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.ps3fanboy.com/2008/08/23/carpe-trophaeum/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/ps3-trophy-compare490.jpg" alt="" /></a><br /></div>
<a href="http://www.ps3fanboy.com/bloggers/kylie-prymus">Kylie Prymus</a>, PS3 Fanboy's resident <a href="http://en.wikipedia.org/wiki/Descartes">Rene Descartes</a>, recently polished up his Trophy collection with <em>wax philosophical</em>. In one of his most insightful columns to date, Prymus turns his keen analytical eye onto <a href="http://www.joystiq.com/2008/07/01/the-ps3-trophy-sound-and-other-2-40-faqs-answered/">the recently added PS3 Trophy system</a>, examining how the highly enviable awards (and the <a href="http://www.joystiq.com/2006/09/12/wack-xbox-360-achievements-top-10-style/">fairly similar Xbox 360 Achievements</a>) are affecting the way we play and purchase modern video games. Do <a href="http://www.joystiq.com/2007/11/18/new-avatar-game-awards-1-000-gamerpoints-in-two-minutes/">easily unlocked Trophies and Achievements</a> influence the sales success of mediocre titles? Are we playing our games differently, focusing on tedious tasks in a seemingly endless carrot chase? Do large Gamerscores and impressive Trophy collections make us more popular with the opposite sex?<br /><br />We don't need no <em>stinking philosophers</em> to find the answer to that last one -- <em>of course</em> they do. For everything else though, check out Prymus' article -- we guarantee it'll be the brainiest game-related essay you'll read all day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/24/ps3-fanboy-philosophizes-on-trophy-collecting/">PS3 Fanboy philosophizes on Trophy collecting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Aug 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2008/08/23/carpe-trophaeum/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/24/ps3-fanboy-philosophizes-on-trophy-collecting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1293279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/24/ps3-fanboy-philosophizes-on-trophy-collecting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>kylie-prymus</category><category>philosophy</category><category>PS3</category><category>trophy</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 24 Aug 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Commence chin stroking: New book mixes Zelda and Philosophy]]></title><link>http://www.joystiq.com/2008/08/14/commence-chin-stroking-new-book-mixes-zelda-and-philosophy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/14/commence-chin-stroking-new-book-mixes-zelda-and-philosophy/</guid><comments>http://www.joystiq.com/2008/08/14/commence-chin-stroking-new-book-mixes-zelda-and-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.amazon.com/Legend-Zelda-Philosophy-Popular-Culture/dp/0812696549/ref=pd_sim_b_2"><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/zelda-philosophy-tmpphpgkxytu.jpg" /></a><em>Zelda</em> fan Luke Cuddy was so inspired by his favorite franchise that he went one step further than scribbling down some fan-fiction: he actually compiled a book on <em>Zelda</em>, tied it in with his knowledge of pop philosophy, and <em>found a publisher for it</em>.<br /><br />Okay, so it's probably not going to be Sartre or anything, but if you do purchase this when it releases on November 28th, you'll be able to ponder such musings as:<br />
<ul>
    <li>How does the gamer experience the game?</li>
    <li>Does Link have a will, or do gamers project their wills onto him?</li>
    <li>How does time function?</li>
    <li>Can Hyrule be seen as an ideal society?</li>
    <li>Can the game be enjoyable without winning?<br /></li>
</ul>
<em>Deeeeep</em>, man. And it goes without saying that there's also the perennial gamer/pseud's favorite: is <em>Zelda</em> art?<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-legend-of-zelda-twilight-princess/">The Legend of Zelda: Twilight Princess</a></strong></p><a href="http://www.joystiq.com/photos/the-legend-of-zelda-twilight-princess/#976796"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/08/zelda_wii_approved_session_2__15__thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-twilight-princess/#976794"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/08/zelda_wii_approved_session_2__14__thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-twilight-princess/#976792"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/08/zelda_wii_approved_session_2__13__thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-twilight-princess/#976788"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/08/zelda_wii_approved_session_2__12__thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-zelda-twilight-princess/#976786"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/08/zelda_wii_approved_session_2__9__thumbnail.jpg" alt="" title="" /></a></div><br />[Via <a href="http://gonintendo.com/?p=52445">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/14/commence-chin-stroking-new-book-mixes-zelda-and-philosophy/">Commence chin stroking: New book mixes Zelda and Philosophy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Aug 2008 22:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/Legend-Zelda-Philosophy-Popular-Culture/dp/0812696549/ref=pd_sim_b_2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/commence-chin-stroking-new-book-mixes-zelda-and-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1284907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/commence-chin-stroking-new-book-mixes-zelda-and-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>book</category><category>crossover</category><category>legend-of-zelda</category><category>philosophy</category><category>zelda</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 14 Aug 2008 22:11:00 EST</pubDate></item><item><title><![CDATA[Echochrome: The PSP's philosophical answer to Brain Age]]></title><link>http://www.joystiq.com/2008/06/29/echochrome-the-psps-philosophical-answer-to-brain-age/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/29/echochrome-the-psps-philosophical-answer-to-brain-age/</guid><comments>http://www.joystiq.com/2008/06/29/echochrome-the-psps-philosophical-answer-to-brain-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.ps3fanboy.com/2008/06/28/echochrome-the-new-brain-age/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/gam_echochromecropped_490.jpg" /></a></div>
For most of our younger readers, school's no longer in session in observation of the midsummer months -- though we're certain that our studious readers won't allow their minds become dull as rusty butter knives during their valuable vacation time. That's why we turn your attention to <a href="http://www.ps3fanboy.com/2008/06/28/echochrome-the-new-brain-age/">a fascinating article written by PS3 Fanboy's newest columnist</a>, Ph.D candidate and gaming enthusiast Kylie Prymus, who examines the effect that the Escher-esque <em><a href="http://www.joystiq.com/tag/Echochrome/">Echochrome</a></em> can have on our perception of our own three-dimensional world.<br />
<br />
Prymus posits that <em>Echochrome</em>'s unique, manipulatable 2D perspective is not only jarring when compared to the robust 3D engines we've become accustomed to seeing in most games, but it also points out the "frailty of our own perceptual apparatus", which is <a href="http://snltranscripts.jt.org/90/90tnodepth.phtml">fundamentally two-dimensional</a>. Those who still possess unblown minds might want to <a href="http://www.ps3fanboy.com/2008/06/28/echochrome-the-new-brain-age/">give the article a read</a> -- if only to give you some <a href="http://en.wikipedia.org/wiki/Stephen_Hawking">Hawking-quality</a> discussion material with which to impress your gaming cohorts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/29/echochrome-the-psps-philosophical-answer-to-brain-age/">Echochrome: The PSP's philosophical answer to Brain Age</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2008/06/28/echochrome-the-new-brain-age/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/29/echochrome-the-psps-philosophical-answer-to-brain-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1240189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/29/echochrome-the-psps-philosophical-answer-to-brain-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>3d</category><category>dimension</category><category>Echochrome</category><category>Game-Yarouze</category><category>Japan-Studio</category><category>kylie-prymus</category><category>perspective</category><category>philosophy</category><category>ps3-fanboy</category><category>PSN</category><category>PSP</category><category>Puzzle</category><category>SCE</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 29 Jun 2008 17:00:00 EST</pubDate></item></channel></rss>