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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC 2013 classic postmortems: Myst, X-COM: UFO Defense, more]]></title><link>http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/</guid><comments>http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/xcom.jpg" /></a></div>The classic postmortem sessions at GDC are always good for some fun, inside stories of old-school game development, including the likes of <a href="http://www.joystiq.com/tag/goldeneye-007"><em>GoldenEye 007</em></a>, <a href="http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem"><em>Doom</em></a>, <a href="http://www.gdcvault.com/play/1014732/Classic-Game-Postmortem-MANIAC"><em>Maniac Mansion</em></a> and <a href="http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem-OUT-OF"><em>Out of this World</em></a>. GDC 2013 will add a few more games to the list, with postmortem panels scheduled for <a href="http://schedule.gdconf.com/session/14667812/Classic_Game_Postmortem%3A_Myst"><em>Myst</em></a>, <a href="http://schedule.gdconf.com/session/14667814/Classic_Game_Postmortem%3A_X-COM%3A_UFO_Defense"><em>X-COM: UFO Defense</em></a>, <a href="http://schedule.gdconf.com/session/14667813/Classic_Game_Postmortem%3A_Pinball_Construction_Set"><em>Pinball Construction Set</em></a> and <a href="http://schedule.gdconf.com/session/14667811/Classic_Game_Postmortem%3A_Crystal_Castles"><em>Crystal Castles</em></a>.<br /><br />Each panel will feature speakers involved with the development of each classic title, and plenty of secrets and anecdotes are bound to come up. You can bet we'll be attending as many of these as we can once GDC gets rolling in March. Who knows, maybe we'll get lucky and stumble upon another game designer's adorable, prescient <a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/">childhood video</a>.<p><a href="http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/" rel="bookmark">Continue reading <em>GDC 2013 classic postmortems: Myst, X-COM: UFO Defense, more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/">GDC 2013 classic postmortems: Myst, X-COM: UFO Defense, more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20442444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/29/gdc-2013-classic-postmortems-myst-x-com-ufo-defense-etc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-postmortem</category><category>crystal-castles</category><category>gdc</category><category>gdc-2013</category><category>myst</category><category>pinball-construction-set</category><category>postmortem</category><category>x-com</category><category>x-com-ufo-defense</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 29 Jan 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier]]></title><link>http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/</guid><comments>http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/pacman38.jpg" vspace="4" /></a></div>Everyone in the industry has a story about their formative experiences with video games, but Jon-Paul Dyson, the director of the International Center for the History of Electronic Games, was a bit more blunt than most.<br /><br />"Great artists don't borrow. They steal," Dyson said, borrowing a quote from Pablo Picasso as he introduced Wil Wright, Sid Meier, John Romero, and Cliff Bleszinski. Speaking in front of a packed house at GDC, the four industry luminaries shared the games that inspired them as creators, and continue to influence them today.<p><a href="http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/" rel="bookmark">Continue reading <em>These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/">These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20189507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/09/these-games-inspired-cliff-bleszinski-john-romero-will-wright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>gdc</category><category>gdc-2012</category><category>john-romero</category><category>pac-man</category><category>pinball-construction-set</category><category>seven-cities-of-gold</category><category>sid-meier</category><category>the-legend-of-zelda</category><category>will-wright</category><dc:creator><![CDATA[Kat Bailey]]></dc:creator><pubDate>Fri, 09 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Academy of Interactive Arts and Sciences' annual Pioneer Award going to Bill Budge]]></title><link>http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/</guid><comments>http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gampinballconstructionset530.jpg" /></a></div>
We're not sure why, but every year, the Academy of Interactive Arts and Sciences (AIAS) feels compelled to award one prominent contributor to the gaming industry with recognition for their proficiency with wild frontier survival. We're talking about raccoon cap-wearing, log cabin-living souls who, with little provocation, will load up their family's small Conestoga wagon and ship out for parts west, which -- wait, you mean the AIAS Pioneer Award has nothing to do with <em>literal</em> pioneering? We're a little disappointed, if we're being honest.<br />
<br />
This year's pioneer award (which will be handed out during the DICE 2011 Interactive Achievement Awards on February 10) will go to Bill Budge, an illustrious creator of engines for other people to create their own games and experiences, such as the 3-D Game Tool and <em>Pinball Construction Set</em> -- one of EA's earliest titles. He's also done stints with Sony Computer Entertainment and EA, and he currently works at Google, helping to improve the world of browser-based gaming.<br />
<br />
Also, he knows the proper way to open and neutralize a rattlesnake bite. We think. Probably.<p><a href="http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/" rel="bookmark">Continue reading <em>Academy of Interactive Arts and Sciences' annual Pioneer Award going to Bill Budge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/">Academy of Interactive Arts and Sciences' annual Pioneer Award going to Bill Budge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Jan 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19811214/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/22/academy-of-interactive-arts-and-sciences-annual-pioneer-award-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-d-game-tool</category><category>aias</category><category>bill-budge</category><category>dice-2011</category><category>Interactive-Achievement-Awards</category><category>mac</category><category>pinball-construction-set</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 22 Jan 2011 14:30:00 EST</pubDate></item></channel></rss>