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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GOG.com adventure game sale offers cheap thrills]]></title><link>http://www.joystiq.com/2013/05/10/gog-com-adventure-game-sale-offers-cheap-thrills/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/10/gog-com-adventure-game-sale-offers-cheap-thrills/</guid><comments>http://www.joystiq.com/2013/05/10/gog-com-adventure-game-sale-offers-cheap-thrills/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/10/gog-com-adventure-game-sale-offers-cheap-thrills/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/tothemoongame.jpg" /></a></div>
Need some more adventure in your life? GOG.com has you covered, knocking 60 percent off a <a href="http://www.gog.com/newsletter/indie_adventures_weekend_promo_100513">dozen adventure games</a>. Notable games include <a href="http://www.joystiq.com/tag/the-longest-journey"><em>The Longest Journey</em></a>, <em>Blackwell</em>, <a href="http://www.joystiq.com/tag/botanicula"><em>Botanicula</em></a>, <a href="http://joystiq.com/tag/gemini-rue"><em>Gemini Rue</em></a>, <a href="http://joystiq.com/game/machinarium"><em>Machinarium</em></a>, <a href="http://www.joystiq.com/tag/to-the-moon"><em>To the Moon</em></a> and, for some reason, <a href="http://www.joystiq.com/tag/incredipede"><em>Incredipede</em></a>.<br />
<br />
With the exception of <em>Miasmata</em>, <em>Dreamfall</em> and the Blackwell bundle, which are $5.99 apiece, all the games are $3.99 each. The sale ends Tuesday morning at 11:59 ET.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/10/gog-com-adventure-game-sale-offers-cheap-thrills/">GOG.com adventure game sale offers cheap thrills</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 May 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/10/gog-com-adventure-game-sale-offers-cheap-thrills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20564874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/10/gog-com-adventure-game-sale-offers-cheap-thrills/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>gog.com</category><category>mac</category><category>pc</category><category>point-and-click</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 May 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Cryptic point-and-clicker Hiversaires out now on iOS]]></title><link>http://www.joystiq.com/2013/04/21/psa-cryptic-point-and-clicker-hiversaires-out-now-on-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/21/psa-cryptic-point-and-clicker-hiversaires-out-now-on-ios/</guid><comments>http://www.joystiq.com/2013/04/21/psa-cryptic-point-and-clicker-hiversaires-out-now-on-ios/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/04/21/psa-cryptic-point-and-clicker-hiversaires-out-now-on-ios/" target="_self"><img alt="PSA Cryptic pointandclicker Hiversaires out now on iOS" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/hiversaires.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/X8fxC0s8J_8?wmode=opaque" width="530"></iframe></div><br /><em>Hiversaires</em>, a "cryptic point &amp; click adventure game in a textless world," is out now on <a href="https://itunes.apple.com/au/app/hiversaires/id630992348?mt=8">iOS</a> for $2.99. The adventure game was developed by Devine Lu Linvega, a French Canadian designer currently living in Japan.<br /><br /><em>Hiversaires</em> was "created for adventurers who remember drawing maps to survive," its <a href="http://wiki.xxiivv.com/Hiversaires">official site</a> reads. Check out the game's mysterious art style in the gallery below. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hiversaires-launch/">Hiversaires (Launch)</a></strong></p><a href="http://www.joystiq.com/photos/hiversaires-launch/#5829989"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/mzl.bwvzdjon.480x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hiversaires-launch/#5829990"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/mzl.rglcqrzq.480x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hiversaires-launch/#5829991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/mzl.vaubxthe.480x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hiversaires-launch/#5829992"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/mzl.ydpsvkvm.480x480-75_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/21/psa-cryptic-point-and-clicker-hiversaires-out-now-on-ios/">PSA: Cryptic point-and-clicker Hiversaires out now on iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Apr 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/21/psa-cryptic-point-and-clicker-hiversaires-out-now-on-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20546449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/21/psa-cryptic-point-and-clicker-hiversaires-out-now-on-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>cryptic</category><category>Devine-Lu-Linvega</category><category>hiversaires</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>point-and-click</category><category>psa</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 21 Apr 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Armikrog is the new clay adventure game from The Neverhood creators]]></title><link>http://www.joystiq.com/2013/04/16/armikrog-is-the-new-clay-adventure-game-from-the-neverhood-creat/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/armikrog-is-the-new-clay-adventure-game-from-the-neverhood-creat/</guid><comments>http://www.joystiq.com/2013/04/16/armikrog-is-the-new-clay-adventure-game-from-the-neverhood-creat/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/16/armikrog-is-the-new-clay-adventure-game-from-the-neverhood-creat/"><img alt="Armikrog is the new clay adventure game from The Neverhood creators" data-src-height="271" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/armikrog.jpg" /></a></div>We heard last month that the folks behind 1996's <a href="http://www.joystiq.com/tag/neverhood/"><em>The Neverhood</em></a> were at work on a new clay-motion adventure game, and the name has now been revealed: It's called <a href="http://armikrog.com/"><em>Armikrog</em></a>. The title has also earned <a href="http://armikrog.com/">a website</a>, a <a href="https://twitter.com/Armikrog">Twitter profile</a>, and <a href="https://www.facebook.com/armikrog">a Facebook page</a>. There's also <a href="https://www.facebook.com/photo.php?v=400284380078649&amp;set=vb.399516146822139&amp;type=2&amp;theater">a very (very) short video clip</a> available, but all it shows is a confusingly full whiteboard, the scrabblings on which may or may not have much to do with the final product.<br /><br />We do know that it's all being put together by <em>Neverhood</em> creator Doug TenNapel, with help from Mike Dietz and Ed Schofield (a.k.a. Pencil Test Studios) and <em>Neverhood</em> composer Terry Taylor.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/armikrog-is-the-new-clay-adventure-game-from-the-neverhood-creat/">Armikrog is the new clay adventure game from The Neverhood creators</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/armikrog-is-the-new-clay-adventure-game-from-the-neverhood-creat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/armikrog-is-the-new-clay-adventure-game-from-the-neverhood-creat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>armikrog</category><category>clay</category><category>clay-motion</category><category>doug-tennapel</category><category>neverhood</category><category>pc</category><category>point-and-click</category><category>terry-taylor</category><category>the-neverhood</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 16 Apr 2013 23:15:00 EST</pubDate></item><item><title><![CDATA[Editorial: Point out the definition of adventure games until it clicks]]></title><link>http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/</guid><comments>http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/"><img alt="Point and click adventures eet's a game" data-src-height="260" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/twdep4keyart.jpg" style="text-align: center;" /></a></div>As the underground cult of indie development surges to the surface and crowdfunding allows vague ideas to transform into products, the scope of gaming bubbles and changes. Games now span spectrums of physical input and emotional amplitude, and our perspectives change with them.<br /><br />Amid this upheaval is an age-old genre that for some reason resists attempts of acceptance in the "hardcore" gaming audience: point-and-click adventures. They're just choose-your-own-adventure stories; they're interactive novels; the choices in them don't matter - all arguments against adventures as true games, while shoot-die-respawn titles play on, unchallenged.<br /><br />Joystiq's own Top 10 of 2012 list includes <a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-the-walking-dead/"><em>The Walking Dead</em></a>, a high-profile and famously intense point-and-click, and my own Best of the Rest has <a href="http://www.joystiq.com/2013/01/01/best-of-the-rest-jess-picks-of-2012/"><em>Yesterday</em></a>, a gritty adventure from Pendulo Studios. Obviously, we consider both of these games to be <em>games</em>. Other players, maybe not so much - so let the argument begin.<br /><br />In order to debate whether adventure games are, in fact, games, we first need a shared definition of the term. Without definition, you could argue that <em>The Walking Dead</em> isn't a game and I could just as passionately espouse why it is, and we could both be correct within the worlds of our own, secret definitions. While mutually assured correctness sounds like a wonderful conclusion, in reality it does nothing to examine the question at hand and leads to huffy frustration, leaving the debate unresolved forever.<br /><br />What we're really arguing is the definition of a "game," rather than any particular sub-genre, which are all just variations of that main theme. This is my definition.<p><a href="http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/" rel="bookmark">Continue reading <em>Editorial: Point out the definition of adventure games until it clicks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/">Editorial: Point out the definition of adventure games until it clicks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jan 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20416141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/04/editorial-point-out-the-definition-of-adventure-games-until-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>adventure-games</category><category>definition</category><category>game</category><category>games</category><category>Point-and-Click</category><category>the-walking-dead</category><category>yesterday</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 04 Jan 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Anna]]></title><link>http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/</guid><comments>http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/#comments</comments><description><![CDATA[<div style="text-align: left; "> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Dreampainters talks ancient Italian legend, modern murder and the beauty of point-and-click adventure games with its new PC release, <a href="http://store.steampowered.com/app/217690/"><em>Anna</em></a>.</font></small></div><hr size="2" width="100%" /><div style="text-align: center; "> <img alt="The Joystiq Indie Pitch Anna" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-1349035080.jpg" /></div><strong>What's your game called and what's it about?</strong><br /><br />The game is called <em><a href="http://www.joystiq.com/game/anna">Anna</a> </em>and is a point-and-click graphic adventure about a "sort of haunted" sawmill.<br /><br /><strong>What inspired you to make <em>Anna</em>?</strong><br /><br />The main inspiration came from a real-life old sawmill in Valle D'Aosta, an all-mountain region in Italy (to be very precise, in Val D'Ayas). It is an ancient and beautiful place, with some legends about ghosts and hauting around it. We mixed all this with a set of local legends and personal stuff. This game is actually a true homage to Val D'Ayas and its heritage.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/anna/">Anna</a></strong></p><a href="http://www.joystiq.com/photos/anna/#5327568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327571"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327572"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Anna</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/">The Joystiq Indie Pitch: Anna</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Sep 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20337381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>anna</category><category>Dreampainters</category><category>horror</category><category>italy</category><category>joystiq-indie-pitch</category><category>pc</category><category>Point-and-Click</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 30 Sep 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Fan-made Mass Effect adventure game surfaces]]></title><link>http://www.joystiq.com/2012/08/12/fan-made-mass-effect-adventure-game-surfaces/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/12/fan-made-mass-effect-adventure-game-surfaces/</guid><comments>http://www.joystiq.com/2012/08/12/fan-made-mass-effect-adventure-game-surfaces/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/10/fan-made-mass-effect-adventure-game-surfaces/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fs-preview-02.png" style="width: 530px; height: 331px; " /></a></div>A <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect</em></a> fan-game by the name of <em>Finding Shepard</em> popped up on the <a href="http://www.adventuregamestudio.co.uk/yabb/index.php?topic=46561.0">Adventure Game Studio forums</a> recently.  Created by AGS forums user Nightfable, <em>Finding Shepard</em> is an in-progress game set in the <em>Mass Effect</em> universe that directly follows the events of <em>Mass Effect 3</em>.<br /><br />Without spoiling too much of the story from the series, <em>Finding Shepard</em> stars Jack, who is searching for Commander Shepard after the "destroy" version of the series' ending.  The point-and-click adventure style of the game lends itself to some interesting takes on the climactic points of the series' plot, and gives fans that weren't thrilled with the ending (or the <a href="http://www.joystiq.com/2012/07/05/cataloguing-the-changes-in-mass-effect-3s-extended-cut-dlc/">Extended Cut DLC</a>) an opportunity to experience other stories that folks like Nightfable wish to tell in BioWare's universe.<br /><br />In other words, <em>we'd totally play it</em>.  Check out screens from the project in our gallery below.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/finding-shepard-preview-screens/">Finding Shepard (Preview screens)</a></strong></p><a href="http://www.joystiq.com/photos/finding-shepard-preview-screens/#5204634"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fs-preview-01_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/finding-shepard-preview-screens/#5204635"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fs-preview-02_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/finding-shepard-preview-screens/#5204636"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fs-preview-03_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/finding-shepard-preview-screens/#5204637"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fs-preview-04_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/finding-shepard-preview-screens/#5204639"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fs-preview-06_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/12/fan-made-mass-effect-adventure-game-surfaces/">Fan-made Mass Effect adventure game surfaces</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Aug 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/12/fan-made-mass-effect-adventure-game-surfaces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20299047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/12/fan-made-mass-effect-adventure-game-surfaces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>adventure-game-studio</category><category>commander-shepard</category><category>fan-game</category><category>finding-shepard</category><category>mass-effect</category><category>mass-effect-3</category><category>Point-and-Click</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 12 Aug 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Resonance]]></title><link>http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/</guid><comments>http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/#comments</comments><description><![CDATA[<div style="text-align: left; "> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Vince Wesselmann throws it back to an adventurous era with his point-and-click title, <em>Resonance</em>, which launched today on <a href="http://store.steampowered.com/app/212050/">Steam</a> at 10 percent off.</font></small></div><hr size="2" style="padding-left: 5px; " width="100%" /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/"><br /> <img alt="The Joystiq Indie Pitch Resonance" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/ressubway.png" style="margin: 4px; " /></a></div><strong>What's your game called and what's it about?</strong><br /><br />My labor of love is called <em><a href="http://www.wadjeteyegames.com/resonance.html">Resonance</a>.</em> It's a point-and-click adventure game where you take control of four characters and their memories to work your way through a complex sci-fi mystery. A scientist has died after creating a terrible new technology and the race is on to secure his secret vault before the technology falls into the wrong hands. The player can use the unique short-term memory system to talk to any character in the game about practically anything you see. So you'll have to do some logical thinking to figure out how to navigate the game's tricky puzzles and twisty plot.<br /><br /><strong>What's the coolest aspect of <em>Resonance</em>?</strong><br /><br />One of the unique features to this game is the Short-Term Memory system, which is tightly interwoven with the dialogue system. In most adventure games, when you talk to a character, you choose from a small selection of dialogue options the designer has chosen for you. Resonance has that as well, but it adds on the ability to "remember" any object you see in the game using your Short-Term Memory. You can then use these memories in conversation with any character in the game.<br /><br />Since the correct options are no longer served up on a silver platter, you'll have to think critically about which topics of conversation might help you in each situation. And with hundreds of possible objects to talk about, brute-forcing these solutions is right out the window. The window, by the way, can also be used as a Short-Term Memory in dialogue.<p><a href="http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Resonance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/">The Joystiq Indie Pitch: Resonance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20286173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-indie-pitch</category><category>pc</category><category>Point-and-Click</category><category>resonance</category><category>STEAM</category><category>vince-wesselmann</category><category>wadjet-eye-games</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 25 Jul 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[First trailer for Anna, a pretty, spooky and pretty spooky title from Italy [Update]]]></title><link>http://www.joystiq.com/2012/03/13/first-trailer-for-anna-a-pretty-spooky-and-pretty-spooky-title/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/first-trailer-for-anna-a-pretty-spooky-and-pretty-spooky-title/</guid><comments>http://www.joystiq.com/2012/03/13/first-trailer-for-anna-a-pretty-spooky-and-pretty-spooky-title/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/3D8xXP2ZYyM" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/03/12/first-trailer-for-anna-a-pretty-spooky-and-pretty-spooky-title/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/anna.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><div style="text-align: left; "> <br /> This little indie ditty has been on our radar for a few months now, intriguing us with slick graphics and a mysterious, vague storyline that seems to smear the line between <em>Dear Esther</em> and <em>Amnesia</em>. <em>Anna </em>takes inspiration from ancient legends in Val D'Ayas, a scenic valley in northern Italy, developer <a href="http://dreampainters-anna.blogspot.com/">Dreampainters</a> says. <em>Anna </em>is a PC-exclusive, point-and-click exploration title which, as is obvious in the above trailer, has a dark, subtly terrifying edge to it.</div><div style="text-align: left; "> <br /> It has three different endings, each taking about three hours to complete, thus bringing the entire experience to around nine hours. <em>Anna </em>is coming at a "budget price," according to Dreampainters.<br /> <br /> <strong>Update:</strong> That's definitely the release date at the end of the trailer up there, so keep a lookout for <em>Anna </em>on May 18, 2012. We'd look out for it ourselves, but apparently we need to get our glasses checked.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/first-trailer-for-anna-a-pretty-spooky-and-pretty-spooky-title/">First trailer for Anna, a pretty, spooky and pretty spooky title from Italy [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/first-trailer-for-anna-a-pretty-spooky-and-pretty-spooky-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/first-trailer-for-anna-a-pretty-spooky-and-pretty-spooky-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anna</category><category>Dreampainters</category><category>exploration</category><category>Indie</category><category>pc</category><category>Point-and-Click</category><category>trailer</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 13 Mar 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Double Fine Kickstarter adds new rewards, Schafer and Gilbert talk it out]]></title><link>http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/</guid><comments>http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/re_LWmRJK-g" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/double-fine.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Double Fine's fundraiser for its point-and-click adventure title exploded on <a href="http://www.joystiq.com/2012/02/09/double-fine-kickstarter-passes-1-million-in-under-24-hours-bre/">day one</a> and has currently raised almost $2.1 million, and there are still 18 days left. To celebrate, reward its backers and entice even more, Double Fine has revamped its rewards for denomination-specific donations as follows:<br /><ul> <li>  $30 tier: Digital Soundtrack of the Documentary</li> <li>  $60 tier: Double Fine Adventure Book (digital PDF)</li> <li>  $100 tier: Special edition box set with the game disc and DVD/Blu-Ray documentary</li> <li>  $500 tier: Double Fine Adventure Book (physical copy)</li></ul>As standard for Kickstarter projects, hitting a higher reward tier gets backers all of the rewards from previous tiers as well. For extra incentive, the 35-minute discussion between Tim Schafer and Ron Gilbert -- filmed <em>before </em>the Kickstarter began -- demonstrates the passion and thought that will be fueling Double Fine's game; check it out above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/">Double Fine Kickstarter adds new rewards, Schafer and Gilbert talk it out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20179321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/double-fine-kickstarter-adds-new-rewards-schafer-and-gilbert-ta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>double-fine</category><category>Double-Fine-Adventure</category><category>kickstarter</category><category>Point-and-Click</category><category>rewards</category><category>Ron-Gilbert</category><category>Tim-Schafer</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 24 Feb 2012 18:15:00 EST</pubDate></item><item><title><![CDATA[Yesterday's gritty, gutsy style makes us excited for tomorrow]]></title><link>http://www.joystiq.com/2012/02/24/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/</guid><comments>http://www.joystiq.com/2012/02/24/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/23/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/yesterday-01-1320608129.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Welcome to the Renaissance.<br /><br />The point-and-click adventure is back and it has nothing to do with Tim Schafer, Double Fine or Kickstarter. This particular revolution is being led by Pendulo Studios' gritty, stylized PC thriller, <a href="http://www.joystiq.com/game/yesterday"><em>Yesterday</em></a>, which marks a departure from the developer's previous title, <a href="http://www.joystiq.com/game/the-next-big-thing"><em>The Next Big Thing</em></a>, in a few crucial and exciting ways:<ul> <li>  <em>Yesterday</em> is not a comedy, though the dialogue retains a brilliant wit.</li> <li>  It has nothing to do with the film industry.</li> <li>  It involves the psychological analysis of a homeless man who believes his son, who was <em>definitely</em> killed in a tragic subway-tunnel collapse, is still alive.</li></ul>Maybe you have to be just as disturbed as Pendulo's fictional homeless man to really appreciate that last one, but if you are -- boy is it a treat.<br /><br />Pendulo has a solid track record in the point-and-click adventure genre -- they liked it before it was cool, even -- with the Runaway series and <em>The Next Big Thing</em>, but the studio had something to prove when it boldly announced that it was giving up comedy to offer an original, dark thriller with <em>Yesterday</em>. The game retains Pendulo's trademark art style, exaggerated features and colors that appear hand-painted over 3D models, and it is just as appealing as it was in 2003. This time around, however, not just the story is darker, but the palate is as well, with much of what I played taking place in a derelict, abandoned subway channel (I bet you can guess which one).<p><a href="http://www.joystiq.com/2012/02/24/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/" rel="bookmark">Continue reading <em>Yesterday's gritty, gutsy style makes us excited for tomorrow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/">Yesterday's gritty, gutsy style makes us excited for tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/yesterdays-gritty-gutsy-style-makes-us-excited-for-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choke</category><category>death</category><category>Greed</category><category>Henry-White</category><category>homeless</category><category>insanity</category><category>pc</category><category>pendulo</category><category>pendulo-studios</category><category>Point-and-Click</category><category>Samuel-Cooper</category><category>subway</category><category>yesterday</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 24 Feb 2012 07:30:00 EST</pubDate></item><item><title><![CDATA[Botanicula video teases Amanita Design's next adventure]]></title><link>http://www.joystiq.com/2011/10/10/botanicula-video-teases-amanita-designs-next-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/10/botanicula-video-teases-amanita-designs-next-adventure/</guid><comments>http://www.joystiq.com/2011/10/10/botanicula-video-teases-amanita-designs-next-adventure/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gambotanicula530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; display:none; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 295px; " /><iframe allowfullscreen="" frameborder="0" height="436" src="http://www.youtube.com/embed/6c23AI_GtPQ?hd=1" width="599"></iframe></div>
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You likely know Amanita Design for its work on semi-sweet, semi-sad robot adventure <em>Machinarium</em>. The Czech team's upcoming <em>Botanicula</em>, billed as a "point and click exploration game," has more ... organic roots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/10/botanicula-video-teases-amanita-designs-next-adventure/">Botanicula video teases Amanita Design's next adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Oct 2011 19:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/10/botanicula-video-teases-amanita-designs-next-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20078159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/10/botanicula-video-teases-amanita-designs-next-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>amanita-design</category><category>botanicula</category><category>pc</category><category>point-and-click</category><category>q4-2011</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 10 Oct 2011 19:50:00 EST</pubDate></item><item><title><![CDATA[How 'Another World' almost became a point-and-click adventure]]></title><link>http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/</guid><comments>http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/anotherworld.cover.030311-530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Famed game designer <a href="http://www.joystiq.com/tag/eric-chahi">Eric Chahi</a> shared an interesting yet somewhat terrifying anecdote about his legendary action-adventure <a href="http://www.joystiq.com/tag/another-world"><em>Another World</em></a> during his GDC talk today. It seems <em>Another World</em> nearly ended up being essentially <em>another game</em>.<br />
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According to Chahi, when he got to the point of shopping the game around to potential publishers, he initially approached (the now defunct) Virgin Interactive. The company proceeded to try and sway him to rework the game into a point-and-click adventure since "that's what was popular at the time."<br />
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Given the amount of work he'd already done on the game and the formidable task it would have been to re-tool all of it, Chahi decided to leave <em>Another World</em> alone. He went on to work with Delphine Software, which he described as being "very supportive" of the game as it was -- and how <a href="http://www.joystiq.com/2011/03/03/another-world-ios/">it will appear on iOS</a> devices later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/">How 'Another World' almost became a point-and-click adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19867439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>another-world</category><category>Delphine</category><category>eric-chahi</category><category>gdc-2011</category><category>mac</category><category>mobile</category><category>pc</category><category>Point-and-Click</category><category>virgin-interactive</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Runaway: A Twist of Fate gets a flood of media, March/April release date in the UK]]></title><link>http://www.joystiq.com/2010/01/29/runaway-a-twist-of-fate-gets-a-flood-of-media-march-april-rele/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/29/runaway-a-twist-of-fate-gets-a-flood-of-media-march-april-rele/</guid><comments>http://www.joystiq.com/2010/01/29/runaway-a-twist-of-fate-gets-a-flood-of-media-march-april-rele/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_2a217ba8"><param name="movie" value="http://www.viddler.com/simple/2a217ba8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/2a217ba8/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2a217ba8"></embed></object></center>If you're reading this post from across the Atlantic, chances are you're wondering why we're announcing a release date for <em>Runaway: A Twist of Fate</em>, a game that was released in France and Germany four months ago. Well, you see, for those of you in the UK, the third game in the <em>Runaway</em> point-and-click adventure series is just arriving, with publisher Focus Home Interactive pinning March and April release dates on the PC/Nintendo DS title (respectively).<br />
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Aside from a <a href="http://www.runaway-thegame.com">website</a> jam-packed with video of the game (including the trailer you see above and two more after the break), the publisher released a handful of screens that we've added to a gallery for your perusal just below. Don't say we never did nothin' for ya!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/runaway-a-twist-of-fate/">Runaway: A Twist of Fate</a></strong></p><a href="http://www.joystiq.com/photos/runaway-a-twist-of-fate/#2662612"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/atwistoffate10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/runaway-a-twist-of-fate/#2662603"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/atwistoffate1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/runaway-a-twist-of-fate/#2662604"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/atwistoffate2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/runaway-a-twist-of-fate/#2662605"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/atwistoffate3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/runaway-a-twist-of-fate/#2662606"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/atwistoffate4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/29/runaway-a-twist-of-fate-gets-a-flood-of-media-march-april-rele/" rel="bookmark">Continue reading <em>Runaway: A Twist of Fate gets a flood of media, March/April release date in the UK</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/29/runaway-a-twist-of-fate-gets-a-flood-of-media-march-april-rele/">Runaway: A Twist of Fate gets a flood of media, March/April release date in the UK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jan 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/29/runaway-a-twist-of-fate-gets-a-flood-of-media-march-april-rele/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19337412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/runaway-a-twist-of-fate-gets-a-flood-of-media-march-april-rele/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>DS</category><category>focus-home-interactive</category><category>Nintendo</category><category>pendulo</category><category>pendulo-studios</category><category>point-and-click</category><category>q1-2010</category><category>release-date</category><category>runaway</category><category>runaway-3</category><category>runaway-a-twist-of-fate</category><category>screenshots</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 29 Jan 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[GOG.com gains Activision games]]></title><link>http://www.joystiq.com/2010/01/28/gog-com-gains-activision-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/gog-com-gains-activision-games/</guid><comments>http://www.joystiq.com/2010/01/28/gog-com-gains-activision-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gog.com"><img vspace="0" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gabriel-knight-sins-of-the-fathers-cover-580px.jpg" /></a></div>
In its continued quest to unearth some of PC gaming's finest relics, <a href="http://www.gog.com">GOG.com</a> has announced a new deal with Activision Publishing Inc. -- in the context of purveying point-and-click classics, that means Sierra games! The first two games to be added to GOG's DRM-free lineup are role-playing favorite <em>Arcanum: Of Steamworks and Magic Obscura</em>; and <em>Gabriel Knight: Sins of the Fathers</em>, the first outing of Jane Jensen's caustic-witted writer and detective. Both titles are priced at $5.99.<br />
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More classic titles from Activision's vault are expected to be added over the coming weeks. With <em>Gabriel Knight</em> star Tim Curry leading the charge, <a href="http://www.youtube.com/watch?v=wmG80v473AI">anything can happen</a>.<font size="2" face="Arial"><br />
</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/gog-com-gains-activision-games/">GOG.com gains Activision games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 06:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gog.com/en/page/month_of_activision>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/gog-com-gains-activision-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19334566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/gog-com-gains-activision-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>adventure</category><category>arcanum-of-steamworks-and-magic-obscura</category><category>gabriel-knight</category><category>gog</category><category>gog.com</category><category>obligatory-anything-can-happen-reference</category><category>point-and-click</category><category>rpg</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 28 Jan 2010 06:06:00 EST</pubDate></item><item><title><![CDATA[Retail version of Machinarium comes with some extra goodies]]></title><link>http://www.joystiq.com/2010/01/27/retail-version-of-machinarium-comes-with-some-extra-goodies/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/retail-version-of-machinarium-comes-with-some-extra-goodies/</guid><comments>http://www.joystiq.com/2010/01/27/retail-version-of-machinarium-comes-with-some-extra-goodies/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/photos/machinarium-retail-release-goodies/full/#2652861"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/machinariumpcheaderimg580px.jpg" /></a></div>
If you haven't already been point-and-clicking away at Amanita Design's gorgeous adventure game <em><a href="http://www.joystiq.com/tag/machinarium">Machinarium</a></em> over the past few months since <a href="http://www.joystiq.com/2009/10/18/point-and-click-your-way-to-the-ever-charming-machinarium/">its digital release</a>, you're gonna have even less of a chance to avoid it when it hits retail (in a box!) on March 5. Lace Mamba Global <a href="http://www.industrygamers.com/releases/5678/">announced</a> the re-release this morning, noting that the retail version comes packed with some extra bonuses -- a 54-page "concept art document" (seen below), a poster, a printed walkthrough and the game's soundtrack (standalone disc). If you needed any more reason to grab the $20 title, we have to imagine this bag full of goodies certainly can't hurt. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/machinarium-retail-release-goodies/">Machinarium (Retail release goodies)</a></strong></p><a href="http://www.joystiq.com/photos/machinarium-retail-release-goodies/#2652861"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/machinariumpackshot_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/machinarium-retail-release-goodies/#2652855"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/19jpgjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/machinarium-retail-release-goodies/#2652856"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/01jpgjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/machinarium-retail-release-goodies/#2652857"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/02jpgjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/machinarium-retail-release-goodies/#2652858"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/03jpgjpgcopy_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/retail-version-of-machinarium-comes-with-some-extra-goodies/">Retail version of Machinarium comes with some extra goodies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/releases/5678/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/retail-version-of-machinarium-comes-with-some-extra-goodies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19332659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/retail-version-of-machinarium-comes-with-some-extra-goodies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>amanita-design</category><category>box-art</category><category>lace-mamba-global</category><category>machinarium</category><category>pc</category><category>point-and-click</category><category>release-date</category><category>retail</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 27 Jan 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[ESRB: 2K Games making point-and-click 'Axel and Pixel' for Xbox 360 [update]]]></title><link>http://www.joystiq.com/2009/08/24/esrb-2k-games-making-point-and-click-axel-and-pixel-for-xbox/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/24/esrb-2k-games-making-point-and-click-axel-and-pixel-for-xbox/</guid><comments>http://www.joystiq.com/2009/08/24/esrb-2k-games-making-point-and-click-axel-and-pixel-for-xbox/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/esrblisting.jpg" alt="" /></div>
An <a href="http://www.oflc.gov.au/www/cob/find.nsf/5c2433d416948a0bca25759f00820d25/a82f6d4ed0f936ceca2575f900206e1f!OpenDocument">OFLC listing</a> spotted by <a href="http://supererogatory.tumblr.com/post/170101243/http-www-oflc-gov-au-www-cob-find-nsf-5c2433d4169">superannuation</a> and a similar ESRB listing (pictured above) point to a new point-and-click adventure called "Axel and Pixel" being developed by <strike>2K Czech, the studio behind </strike><a href="http://www.joystiq.com/tag/mafia-ii"><strike><em>Mafia II</em></strike></a> [<strong>Update: </strong>2K was kind enough to clarify that the game is being made by another Czech dev called Silver Wish Games.] According to the ESRB (which rates the game "E for Everyone"), players will "guide an artist and his dog through surreal and abstract environments." The game apparently presents environment puzzles that involve "redirecting a ray of light, throwing rocks at birds, and spraying water at a creature."<br />
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Unlike the OFLC listing, the ESRB entry indicates only the Xbox 360 as a platform, so it would seem that the game is exclusive to Microsoft's console (and a potential candidate for XBLA), at least for the moment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/24/esrb-2k-games-making-point-and-click-axel-and-pixel-for-xbox/">ESRB: 2K Games making point-and-click 'Axel and Pixel' for Xbox 360 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Aug 2009 12:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.oflc.gov.au/www/cob/find.nsf/5c2433d416948a0bca25759f00820d25/a82f6d4ed0f936ceca2575f900206e1f!OpenDocument>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/24/esrb-2k-games-making-point-and-click-axel-and-pixel-for-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19138504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/24/esrb-2k-games-making-point-and-click-axel-and-pixel-for-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-czech</category><category>2k-games</category><category>adventure</category><category>axel-and-pixel</category><category>esrb</category><category>Microsoft</category><category>oflc</category><category>point-and-click</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 24 Aug 2009 12:31:00 EST</pubDate></item><item><title><![CDATA[Discover The Secret of Monkey Island (again) on July 15]]></title><link>http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/</guid><comments>http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/#comments</comments><description><![CDATA[<img hspace="4" border="1" vspace="4" align="right" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/final-mi-keyart_fix-225px.jpg" />Mighty pirates and lowly flooring inspectors alike are encouraged to sign up for a return trip to the shores of Monkey Island on July 15th, when a remastered version of the adventure classic arrives on Xbox Live Arcade and PC (via Steam and other online distribution channels). <a href="http://www.joystiq.com/2009/06/02/monkey-island-wont-hold-any-secrets-after-these-videos/"><em>The Secret of Monkey Island: Special Edition</em></a> sees that lovable display of ineptitude, Guybrush Threepwood, rendered in splendid HD graphics, surrounded by newly recorded voices and ... fired out of a cannon with a pot on his head. That part's still the same.<br />
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LucasArts has yet to announce a price for the point-and-clicker, but if there's anything our encounters with the dreaded ghost pirate LeChuck have taught us, it's that you should never pay more than $20 for a computer game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/">The Secret of Monkey Island: Special Edition (PC, XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064897"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/23_cu-gov_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064896"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/13_otis-skin_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064895"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/6_monkey-skin_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064894"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/monkey-rgb_b-yellowr_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064893"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/monkey-rgb_a-yellowr_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/">Discover The Secret of Monkey Island (again) on July 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jul 2009 13:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19087745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>lucasarts</category><category>Microsoft</category><category>Monkey-Island</category><category>pc</category><category>point-and-click</category><category>ron-gilbert</category><category>Secret-of-Monkey-Island-Special-Edition</category><category>Steam</category><category>The-Secret-of-Monkey-Island</category><category>The-Secret-of-Monkey-Island-Special-Edition</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Jul 2009 13:43:00 EST</pubDate></item><item><title><![CDATA[LucasArts wants to re-release classic adventure games (if you want to buy them)]]></title><link>http://www.joystiq.com/2009/06/18/lucasarts-wants-to-re-release-classic-adventure-games-if-you-wa/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/18/lucasarts-wants-to-re-release-classic-adventure-games-if-you-wa/</guid><comments>http://www.joystiq.com/2009/06/18/lucasarts-wants-to-re-release-classic-adventure-games-if-you-wa/#comments</comments><description><![CDATA[<div align="center"><a href="http://blogs.watoday.com.au/digital-life/screenplay/2009/06/18/bygeorgeitsm.html"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gam_monkeyislandloom_580.jpg" /></a></div>
If the words <em>Day of the Tentacle</em>, <em>Grim Fandango</em> and <em>Full Throttle </em>bring pangs of joy to your heart of hearts, you'll want to hear this -- several LucasArts higher-ups have stated the desire to bring more of their catalog of classic adventure titles back to life, provided that people show interest in purchasing them. For starters, you could drop a few bucks on the upcoming XBLA and PC remake of <em><a href="http://www.joystiq.com/tag/The-Secret-of-monkey-island-special-edition/">The Secret of Monkey Island</a></em> as a good faith offering.<br />
<br />
This sentiment was mentioned to Australian news outlet <a href="http://blogs.watoday.com.au/digital-life/screenplay/2009/06/18/bygeorgeitsm.html">WAToday</a> by LucasArts community manager Brooks Brown, who said, "if this sells, there's no one at this company who doesn't want to do these games." One fan of the company's beloved point-and-clickers is LucasArts CEO Darrell Rodriguez, who spoke with Joystiq on the possibility of more classic revamps just before E3, and explained that he "couldn't do anything but release more of these titles" if sales for <em>Monkey Island</em> and desire from the gaming populous were strong.<br />
<br />
Long story short, if you don't buy <em>Monkey Island</em>, and they don't re-release <em>Grim Fandango</em> because of your non-purchase, we're going to find you and punch you repeatedly in your most delicate places.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/">The Secret of Monkey Island: Special Edition (PC, XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064897"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/23_cu-gov_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064896"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/13_otis-skin_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064895"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/6_monkey-skin_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064894"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/monkey-rgb_b-yellowr_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/monkey-island-special-edition-xbla/#2064893"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/monkey-rgb_a-yellowr_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/18/lucasarts-wants-to-re-release-classic-adventure-games-if-you-wa/">LucasArts wants to re-release classic adventure games (if you want to buy them)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Jun 2009 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.watoday.com.au/digital-life/screenplay/2009/06/18/bygeorgeitsm.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/18/lucasarts-wants-to-re-release-classic-adventure-games-if-you-wa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19071187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/18/lucasarts-wants-to-re-release-classic-adventure-games-if-you-wa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>adventure-games</category><category>day-of-the-tentacle</category><category>full-throttle</category><category>grim-fandango</category><category>lucasarts</category><category>Monkey-Island</category><category>point-and-click</category><category>The-Secret-of-Monkey-Island</category><category>The-Secret-of-Monkey-Island-Special-Edition</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 18 Jun 2009 12:25:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: Blade Runner]]></title><link>http://www.joystiq.com/2009/01/20/born-for-wii-blade-runner/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/20/born-for-wii-blade-runner/</guid><comments>http://www.joystiq.com/2009/01/20/born-for-wii-blade-runner/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/born-for-wii/" rel="tag">Born for Wii</a></p><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bfw-bladerunner-cover.jpg" />It's always dark in the city. Always raining. The light from a thousand neon signs is refracted and scattered by the smog that hangs in the air, ominous and ever-present. Spinners pass by quietly overhead while those too poor to own a car travel by foot, hurrying with umbrellas clutched tightly and collars upturned against the cold and rain. A handful aren't even real -- fake, synthetic, the creations of man in his own image, now considered a threat and forbidden to walk the streets of L.A. For them, the chase is a fight for survival. They have no right to life. For you, it's just another day on the job. Retiring replicants is your business. You're a blade runner.<br /><br />More than 25 years after its release, Ridley Scott's <em>Blade Runner</em> still stands as one of the best science fiction movies of all time. It's a haunting dystopian noir, a gripping mystery, and a special effects marvel. In a fitting tribute to the film, Westwood Studios revisited L.A. circa 2019 in their 1997 adventure game, simply titled <em>Blade Runner</em>. The events of the game play out in parallel to the story of Rick Deckard, as rookie blade Ray McCoy hunts down his own set of dangerous replicants. Westwood's point-and-click adventure was an ambitious project for 1997, but it succeeds on all fronts: it's consistently atmospheric, delivers a solid and well-acted script, and alters the traditional gameplay enough to be a fresh take on the genre.<br />
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<div align="left" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/born-for-wii/"><img border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bfw-bladerunner-screen008_thumbnail.jpg" /></a>Every week, <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a> digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, <a href="http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault/">BattleTanx: Global Assault</a>, and for more great titles that deserve your attention, take a look at <a href="http://www.joystiq.com/category/virtually-overlooked/">Virtually Overlooked</a>.</em></div>
</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/20/born-for-wii-blade-runner/">Born for Wii: Blade Runner</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jan 2009 11:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/20/born-for-wii-blade-runner/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1433519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/20/born-for-wii-blade-runner/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>blade-runner</category><category>born-for-wii</category><category>ea</category><category>joystiqfeatures</category><category>pc</category><category>point-and-click</category><category>port</category><category>westwood</category><dc:creator><![CDATA[Wesley Fenlon]]></dc:creator><pubDate>Tue, 20 Jan 2009 11:48:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Did Strong Bad win you over?]]></title><link>http://www.joystiq.com/2008/12/11/wii-warm-up-did-strong-bad-win-you-over/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/11/wii-warm-up-did-strong-bad-win-you-over/</guid><comments>http://www.joystiq.com/2008/12/11/wii-warm-up-did-strong-bad-win-you-over/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a>, <a href="http://www.joystiq.com/category/wii-fanboy-poll/" rel="tag">Wii Fanboy poll</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><a href="http://www.joystiq.com/photos/strong-bad-episode-5-8-bit-is-enough/1210565/"><img hspace="4" height="260" width="200" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/sbg-cg-dec11-grejadmjkei.jpg" alt="" /></a>Next Monday, the <a href="http://www.joystiq.com/tag/strong-bad/"><em>Strong Bad</em></a> series gets <a href="http://www.joystiq.com/2008/12/10/final-sbcg4ap-episode-releases-this-monday/">wrapped up</a> on North America's WiiWare service, with the release of the fifth and final chapter. If you bought the previous four and plan to buy <em>8-bit is Enough</em>, you'll have spent 5,000 Wii points. That's more or less the price of a full game, but the <a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/">reviews</a> suggest that it's <a href="http://www.joystiq.com/2008/09/15/wii-fanboy-review-strong-badia-the-free/">worth</a> <a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/">the</a> <a href="http://www.joystiq.com/2008/11/17/wii-fanboy-review-dangeresque-3/">outlay</a>.<br /><br />As <em>Strong Bad</em> is still the only example of episodic gaming on WiiWare, we're curious about how the game fared. Did you buy just the first chapter, only to decide against purchasing future episodes, or will you be picking up all five? And if you've still not acquired a single chunk of this delightful game, did you try the <a href="http://www.homestarrunner.com/dangeresque.html">browser-based sampler</a> we <a href="http://www.joystiq.com/2008/12/03/europe-this-week-looks-dangeresque/">linked to</a> recently? If not, you should -- it's fun ... and <em>free</em>.<br /><br />In fact, let's make this feel official:<br /><br />
<div align="center"><p><a href="http://www.joystiq.com/2008/12/11/wii-warm-up-did-strong-bad-win-you-over/#poll23666">View Poll</a></p><br />
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/11/wii-warm-up-did-strong-bad-win-you-over/">Wii Warm Up: Did Strong Bad win you over?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Dec 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/11/wii-warm-up-did-strong-bad-win-you-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1398056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/11/wii-warm-up-did-strong-bad-win-you-over/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>point-and-click</category><category>sbcg4ap</category><category>strong-bad</category><category>telltale</category><category>telltale-games</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 11 Dec 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Final SBCG4AP episode releases this Monday]]></title><link>http://www.joystiq.com/2008/12/10/final-sbcg4ap-episode-releases-this-monday/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/10/final-sbcg4ap-episode-releases-this-monday/</guid><comments>http://www.joystiq.com/2008/12/10/final-sbcg4ap-episode-releases-this-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/sbcg4ap_release_12102008_lg.png" alt="" /><br /></div>
This Monday, the final chapter in the <a href="http://www.joystiq.com/tag/strong-bad"><em>Strong Bad</em></a> series will be available to download on WiiWare. Telltale just dished out a press release informing us that <a href="http://www.joystiq.com/2008/12/08/first-screens-and-video-for-sbcg4aps-final-episode/"><em>8-Bit is Enough</em></a> will be available next week. And, as usual, look for our review then.<br /><br />Who else is pumped for the last episode?<br /><br /><br />[Via press release]<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/tag/strong-bad"><em><img hspace="4" height="75" border="0" align="left" width="75" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/homestar_ruiner_review_014_thumbnail.jpg" alt="" /></em></a></em><a href="http://www.joystiq.com/tag/strong-bad">Strong Bad's Game for Attractive People</a> <em>has been loads of fun. If you're late to the party, be sure to check out </em><em><em>our reviews of the previous episodes. You can check out each of them <a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/">by</a> <a href="http://www.joystiq.com/2008/09/15/wii-fanboy-review-strong-badia-the-free/">clicking</a> <a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/">this</a> <a href="http://www.joystiq.com/2008/11/17/wii-fanboy-review-dangeresque-3/">text</a>. And, if you're looking for other WiiWare games you might enjoy, hit up our <a href="http://www.joystiq.com/nwf-wiiware-reviews/">WiiWare reviews page here</a>.<br /></em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/10/final-sbcg4ap-episode-releases-this-monday/">Final SBCG4AP episode releases this Monday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Dec 2008 19:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/10/final-sbcg4ap-episode-releases-this-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1397540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/10/final-sbcg4ap-episode-releases-this-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>point-and-click</category><category>sbcg4ap</category><category>strong-bad</category><category>telltale</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 10 Dec 2008 19:12:00 EST</pubDate></item><item><title><![CDATA[First screens and video for SBCG4AP's final episode]]></title><link>http://www.joystiq.com/2008/12/08/first-screens-and-video-for-sbcg4aps-final-episode/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/08/first-screens-and-video-for-sbcg4aps-final-episode/</guid><comments>http://www.joystiq.com/2008/12/08/first-screens-and-video-for-sbcg4aps-final-episode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><center><embed height="344" width="425" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ouxWTotIpZ8&amp;hl=en&amp;fs=1"></embed></center><br />Telltale has sent us over a new trailer and screens for the final installment in the <a href="http://www.joystiq.com/tag/strong-bad"><em>Strong Bad</em></a> saga, <em>8-Bit is Enough</em>. With it being the final episode and all, Telltale is upping the ante with <a href="http://www.joystiq.com/2008/11/11/trogdor-burninating-the-final-strong-bad-episode/">plenty of awesome Trogdor action</a>. Several screens feature the burly dragon man burninating the land, among other things. Hit up the video above, then be sure to check out the new screens in the gallery below.<br /><br /><em>TROGDORRRRRR!</em><br /><br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/08/first-screens-and-video-for-sbcg4aps-final-episode/">First screens and video for SBCG4AP's final episode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Dec 2008 21:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/08/first-screens-and-video-for-sbcg4aps-final-episode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1394968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/08/first-screens-and-video-for-sbcg4aps-final-episode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>point-and-click</category><category>sbcg4ap</category><category>strong-bad</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 08 Dec 2008 21:11:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Panic! hits PAL regions]]></title><link>http://www.joystiq.com/2008/12/05/vc-friday-panic-hits-pal-regions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/05/vc-friday-panic-hits-pal-regions/</guid><comments>http://www.joystiq.com/2008/12/05/vc-friday-panic-hits-pal-regions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/pit-crew-panic/1183011/"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/pit-crew-panic-cg-dec-5th-main99.jpg" alt="" /></a></div>
<br /><a href="http://www.joystiq.com/2008/11/24/dilapidated-trains-castles-inspire-pit-crew-panic/"><em>Pit Crew Panic!</em></a>, a bizarre minigame compilation in which you repair busted <a href="http://www.joystiq.com/photos/pit-crew-panic/1183010/">cars</a>, <a href="http://www.joystiq.com/photos/pit-crew-panic/1183009/">trucks</a>, <a href="http://www.joystiq.com/photos/pit-crew-panic/1182987/">medieval castles</a>, <a href="http://www.joystiq.com/photos/pit-crew-panic/1151640/">wedding cakes</a>, <a href="http://www.joystiq.com/photos/pit-crew-panic/1151637/">giant toilets</a>, and <a href="http://www.joystiq.com/photos/pit-crew-panic/1182998/">whatever this is</a>, leads the new arrivals on the PAL Wii Shop this week. It's joined by remade Nintendo puzzler <a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-art-style-rotohex/"><em>Art Style: Rotohex</em></a> and, as we <a href="http://www.joystiq.com/2008/12/03/europe-this-week-looks-dangeresque/">expected</a>, <a href="http://www.joystiq.com/2008/11/17/wii-fanboy-review-dangeresque-3/"><em>Strong Bad: Dangeresque 3: The Criminal Projective</em></a>. Then there's <em>Bang!</em>, a puzzler that looks a bit like <em>Bejeweled</em> with fruit -- the gameplay video after the break is possibly the most soulless thing we've watched in years.<br /><br />Oh, and we can now say with <em>some certainty</em> that <a href="http://www.joystiq.com/2008/11/12/wii-fanboy-interviews-2d-boy-world-of-goo/"><span style="font-style: italic;">World of Goo</span></a> will be out in Europe and Australia on December 19, the only "WiiWare Friday" left in 2008. Unless it's been delayed again, which doesn't bear thinking about.<br />
<ul>
    <li><em>Strong Bad: Dangeresque 3: The Criminal Projective</em> -- 1000 Points -- WiiWare</li>
    <li><em>Art Style: Rotohex</em> -- 600 Points -- WiiWare</li>
    <li><em>Bang!</em> -- 600 Points -- WiiWare</li>
    <li><em>Pit Crew Panic!</em> -- 500 Points -- WiiWare</li>
</ul>
Footage of all four after the break! Cookies for those who make it through the whole <em>Bang!</em> video.<br /><br /><p><a href="http://www.joystiq.com/2008/12/05/vc-friday-panic-hits-pal-regions/" rel="bookmark">Continue reading <em>VC Friday: Panic! hits PAL regions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/05/vc-friday-panic-hits-pal-regions/">VC Friday: Panic! hits PAL regions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Dec 2008 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/05/vc-friday-panic-hits-pal-regions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1391684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/05/vc-friday-panic-hits-pal-regions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-style-rotohex</category><category>australia</category><category>bang</category><category>barry-scott</category><category>europe</category><category>friday</category><category>hudson</category><category>minigames</category><category>pal</category><category>pit-crew-panic</category><category>point-and-click</category><category>puzzle</category><category>rotohex</category><category>sbcg4ap</category><category>strong-bad</category><category>telltale</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 05 Dec 2008 11:50:00 EST</pubDate></item><item><title><![CDATA[New trailer, screens for Sam and Max: Season 2]]></title><link>http://www.joystiq.com/2008/12/04/new-trailer-and-screens-for-sam-and-max-season-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/04/new-trailer-and-screens-for-sam-and-max-season-2/</guid><comments>http://www.joystiq.com/2008/12/04/new-trailer-and-screens-for-sam-and-max-season-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><center><embed height="344" width="425" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.youtube.com/v/0HptfingIq0&amp;hl=en&amp;fs=1"></embed></center><br />Following up <a href="http://www.joystiq.com/2008/12/02/sam-and-max-coming-back-for-a-second-season/">this week's announcement</a> that <a href="http://www.joystiq.com/tag/sam-and-max-season-two/"><em>Sam &amp; Max: Season Two</em></a> would be releasing on Wii, Atari was kind enough to shoot us over <a href="http://www.joystiq.com/photos/sam-and-max-season-two-1/1203039/">some new screens</a> and a trailer for the upcoming compilation. As one would expect, it's business as usual for the duo, with the above trailer showcasing the wacky hijinks one should expect in a <a href="http://www.joystiq.com/tag/sam-and-max"><em>Sam &amp; Max</em></a> game. So, watch the trailer above, then head into the gallery for the new screens.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/04/new-trailer-and-screens-for-sam-and-max-season-2/">New trailer, screens for Sam and Max: Season 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Dec 2008 17:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/04/new-trailer-and-screens-for-sam-and-max-season-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1391450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/04/new-trailer-and-screens-for-sam-and-max-season-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>atari</category><category>episodic</category><category>point-and-click</category><category>sam-and-max</category><category>sam-and-max-season-two</category><category>season-two</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 04 Dec 2008 17:21:00 EST</pubDate></item><item><title><![CDATA[Sam &amp; Max coming back for a second season]]></title><link>http://www.joystiq.com/2008/12/02/sam-and-max-coming-back-for-a-second-season/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/02/sam-and-max-coming-back-for-a-second-season/</guid><comments>http://www.joystiq.com/2008/12/02/sam-and-max-coming-back-for-a-second-season/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/sam-and-max-season-two-1/1198154/full"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/sam_and_max_s2_post_lg.jpg" /></a><br /><em><font size="1">Click image for new screens</font></em><br /></div>
<br />Nabbed a copy of <a href="http://www.joystiq.com/2008/10/15/metareview-sam-and-max-season-one/"><em>Sam &amp; Max: Season One</em></a> and looking for more? Well, the second season of the most excellent episodic series will be available to Wii gamers in another compilation disc, titled <em>Sam &amp; Max: Season Two</em>. This gathering of all of season two's episodes is planned to reach store shelves some time early next year. Be sure to check out our gallery below for some screens.<br /><br />So, who's ready to enjoy season two of Sam &amp; Max's antics?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/02/sam-and-max-coming-back-for-a-second-season/">Sam &amp; Max coming back for a second season</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Dec 2008 18:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=323024>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/sam-and-max-coming-back-for-a-second-season/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1389062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/sam-and-max-coming-back-for-a-second-season/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>atari</category><category>episodic</category><category>point-and-click</category><category>sam-and-max</category><category>sam-and-max-season-two</category><category>season-two</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 02 Dec 2008 18:21:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Strong Bad, Cubello, cooking, billiards]]></title><link>http://www.joystiq.com/2008/11/21/vc-friday-strong-bad-cubello-cooking-billiards/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/21/vc-friday-strong-bad-cubello-cooking-billiards/</guid><comments>http://www.joystiq.com/2008/11/21/vc-friday-strong-bad-cubello-cooking-billiards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"> </div>
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<br />Four new WiiWare titles came down the tubes in Europe and Australia today, and the selection couldn't be more diverse. <span style="font-style: italic;">Art Style: Cubello</span> and <span style="font-style: italic;">Strong Bad Episode 3: Baddest of the Bands</span> you'll already know about, but <span style="font-style: italic;">CueSports</span> and <span style="font-style: italic;">Yummy Yummy Cooking Jam</span> are more mysterious beasts. The former looks promising, the latter, er, not <a href="http://uk.wii.ign.com/articles/929/929299p1.html">particularly</a> <a href="http://www.wiiware-world.com/reviews/2008/11/yummy_yummy_cooking_jam">great</a>, according to the few reviews that are about.<br /><br /><a href="http://www.joystiq.com/2008/10/15/wii-fanboy-review-art-style-cubello/"><em>Art Style: Cubello</em></a> -- WiiWare -- 600 Wii Points<br /><a href="http://www.hudson.co.jp/ww/cuesports/jpn/j/"><em>CueSports -- Snooker vs. Billiards</em></a> -- WiiWare -- 800 Wii Points<br /><a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/"><em>Strong Bad Episode 3: Baddest of the Bands</em></a> -- WiiWare -- 1000 Wii Points<br /><a href="http://www.joystiq.com/2008/08/02/a-new-wii-game-so-yummy-they-named-it-twice/"><em>Yummy Yummy Cooking Jam</em></a> -- WiiWare -- 1000 Wii Points<br /><br />Footage of all these is past! The! Break!<br /><br /><p><a href="http://www.joystiq.com/2008/11/21/vc-friday-strong-bad-cubello-cooking-billiards/" rel="bookmark">Continue reading <em>VC Friday: Strong Bad, Cubello, cooking, billiards</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/21/vc-friday-strong-bad-cubello-cooking-billiards/">VC Friday: Strong Bad, Cubello, cooking, billiards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Nov 2008 09:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/21/vc-friday-strong-bad-cubello-cooking-billiards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1378538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/21/vc-friday-strong-bad-cubello-cooking-billiards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-style</category><category>art-style-cubello</category><category>australia</category><category>baddest-of-the-bands</category><category>billiards</category><category>bit-generations</category><category>cooking</category><category>cubello</category><category>cue-sports</category><category>europe</category><category>friday</category><category>pal</category><category>point-and-click</category><category>puzzle</category><category>skip</category><category>snooker</category><category>strong-bad</category><category>telltale</category><category>virtual-toys-sl</category><category>yummy-yummy-cooking-jam</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 21 Nov 2008 09:57:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: Grim Fandango]]></title><link>http://www.joystiq.com/2008/11/04/born-for-wii-grim-fandango/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/04/born-for-wii-grim-fandango/</guid><comments>http://www.joystiq.com/2008/11/04/born-for-wii-grim-fandango/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/born-for-wii/" rel="tag">Born for Wii</a></p><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/bfw-grimfandango-cover.jpg" />If spending your existence selling travel packages to the dregs of society sounds like a peculiar form of Hell, that's because it is -- quite literally. For Manny Calavera, life-after-death in the Land of the Dead is little more than a series of disappointing clients and missed opportunities. But things are astir at the Department of Death. <em>Strange</em> things. On the Day of the Dead, Manny finds his life as an indentured travel agent in serious jeopardy -- but could hope lie in the saintly (and recently deceased) Mercedes Colomar?<br /><br />Released in 1998, <em>Grim Fandango</em> was an inspired capstone to an era of PC gaming. Though Lucasarts published <em>Escape from Monkey Island</em> in 2000, <em>Grim Fandango</em> represents the last truly great adventure game from the company. Like far too many of its point-and-click brethren, <em>Fandango</em> failed to sell as many copies as it deserved. Few games can match the sheer originality and style Tim Schafer crafted -- a comedy noir set in the Land of the Dead with a Mexican motif is like nothing else out there. In honor of its recent 10th anniversary and place in gaming history, <em>Grim Fandango</em> is this week's game that's <a href="http://www.joystiq.com/category/born-for-wii/">Born for Wii</a>.<br />
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<div align="left"><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/born-for-wii-grim-fandango/">Born for Wii: Grim Fandango</a></strong></p><a href="http://www.joystiq.com/photos/born-for-wii-grim-fandango/#1135114"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-grimfandango-screen002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-grim-fandango/#1135113"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-grimfandango-screen001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-grim-fandango/#1135115"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-grimfandango-screen003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-grim-fandango/#1135116"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-grimfandango-screen004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-grim-fandango/#1135117"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-grimfandango-screen005_thumbnail.jpg" alt="" title="" /></a></div><br /></div>
<div align="left" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/born-for-wii/"><img border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/bfw-grimfandango-screen014_thumbnail.jpg" alt="" /></a>Every week, <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a> digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, <a href="http://www.joystiq.com/2008/10/28/born-for-wii-eternal-darkness/">Eternal Darkness</a>, and for more great titles that deserve your attention, take a look at <a href="http://www.joystiq.com/category/virtually-overlooked/">Virtually Overlooked</a>.</em></div>
</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/04/born-for-wii-grim-fandango/">Born for Wii: Grim Fandango</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Nov 2008 13:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/04/born-for-wii-grim-fandango/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1360065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/04/born-for-wii-grim-fandango/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>born-for-wii</category><category>grim fandango</category><category>grim-fandango</category><category>GrimFandango</category><category>joystiqfeatures</category><category>lucasarts</category><category>point-and-click</category><category>port</category><category>tim-schafer</category><dc:creator><![CDATA[Wesley Fenlon]]></dc:creator><pubDate>Tue, 04 Nov 2008 13:38:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy Review: Baddest of the Bands]]></title><link>http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/</guid><comments>http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/baddest_of_the_bands_lg.png" alt="" /><br /></div>
We've been waiting for the third installment of <a href="http://www.joystiq.com/tag/strong-bad"><em>SBCG4AP</em></a> for a little while now, jonesing for a new episode after <a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/">thoroughly</a> <a href="http://www.joystiq.com/2008/09/15/wii-fanboy-review-strong-badia-the-free/">enjoying</a> the first two. For myself, this third episode is my favorite, as the combination of a "band off," and what I found to be the best writing in the series so far, have come together and dropped hot, delicious gaming action all over my face. Grab your leopard print pants and Squealin' Larry Limozeen Microphone and head past the break for the full review. <em>Well all right!<br /><br /></em><p><a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/" rel="bookmark">Continue reading <em>Wii Fanboy Review: Baddest of the Bands</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/">Wii Fanboy Review: Baddest of the Bands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Oct 2008 15:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/28/wii-fanboy-review-baddest-of-the-bands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>baddest-of-the-bands</category><category>dlc</category><category>episodic</category><category>joystiqfeatures</category><category>point-and-click</category><category>strong-bad</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Oct 2008 15:32:00 EST</pubDate></item><item><title><![CDATA[Rumor: Broken Sword to get resurrected on Wii? [update]]]></title><link>http://www.joystiq.com/2008/10/21/rumor-broken-sword-to-get-resurrected-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/21/rumor-broken-sword-to-get-resurrected-on-wii/</guid><comments>http://www.joystiq.com/2008/10/21/rumor-broken-sword-to-get-resurrected-on-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://gamefront.de/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/brokenswordrumor_10132008_l.jpg" /></a><br /></div>
<font color="red">Update:</font> Looks like someone managed to find the listing on USK's site and take a screen grab (head past the break to see it).<br /><br />Gamefront noticed a listing on the Germany's rating classification website, <a href="http://www.usk.de">USK</a>, that showed a new <em>Broken Sword</em> game for the Wii and DS. Our own search of USK's website only turned up a rating from 2002 for <em>Broken Sword</em> on the <a href="http://www.joystiq.com/category/gba">GBA</a>, however. Even when searching under the Wii and DS system, we found no classification for an <a href="http://www.joystiq.com/tag/ubisoft">Ubisoft</a>-published game. <br /><br />Personally, we hope the game is in the works. We love <a href="http://www.joystiq.com/tag/adventure">the genre</a> and playing a new <em>Broken Sword</em> doesn't sound like too bad a time. What about you all?<p><a href="http://www.joystiq.com/2008/10/21/rumor-broken-sword-to-get-resurrected-on-wii/" rel="bookmark">Continue reading <em>Rumor: Broken Sword to get resurrected on Wii? [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/21/rumor-broken-sword-to-get-resurrected-on-wii/">Rumor: Broken Sword to get resurrected on Wii? [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Oct 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamefront.de/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/21/rumor-broken-sword-to-get-resurrected-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1348566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/21/rumor-broken-sword-to-get-resurrected-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>broken-sword</category><category>classification</category><category>germany</category><category>point-and-click</category><category>ratings</category><category>ubisoft</category><category>usk</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 21 Oct 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[A double dose of Strong Bad goodness]]></title><link>http://www.joystiq.com/2008/10/21/a-double-dose-of-strong-bad-goodness/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/21/a-double-dose-of-strong-bad-goodness/</guid><comments>http://www.joystiq.com/2008/10/21/a-double-dose-of-strong-bad-goodness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><center><embed height="337" align="middle" width="425" src="http://www.gametrailers.com/remote_wrap.php?mid=41812" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed></center><br />Here are two <span style="font-style: italic;">friggity fresh</span> videos from the third episode of <a href="http://www.joystiq.com/tag/strong-bad"><em>SBCG4AP</em></a>. So far, the series hasn't disappointed and we're hoping for the same from the third chapter, which, if everything goes to plan, should be dropping on WiiWare very soon. Hit up the video above, then head past the break for more.<br /><br /><p><a href="http://www.joystiq.com/2008/10/21/a-double-dose-of-strong-bad-goodness/" rel="bookmark">Continue reading <em>A double dose of Strong Bad goodness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/21/a-double-dose-of-strong-bad-goodness/">A double dose of Strong Bad goodness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Oct 2008 09:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/21/a-double-dose-of-strong-bad-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1348072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/21/a-double-dose-of-strong-bad-goodness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>behind-the-bad</category><category>homestar-runner</category><category>point-and-click</category><category>strong-bad</category><category>telltale</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 21 Oct 2008 09:56:00 EST</pubDate></item><item><title><![CDATA[Metareview: Sam and Max: Season One]]></title><link>http://www.joystiq.com/2008/10/15/metareview-sam-and-max-season-one/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/metareview-sam-and-max-season-one/</guid><comments>http://www.joystiq.com/2008/10/15/metareview-sam-and-max-season-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/wii/samandmaxseason1"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/samandmaxseason1coverlg.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/sam-and-max"><em>Sam and Max: Season One</em></a> has <a href="http://www.joystiq.com/2008/10/13/retail-and-download-releases-for-the-week-of-october-13th/">finally released</a> on the Wii. We've been talking about the duo coming to the Wii <a href="http://www.joystiq.com/2007/03/20/telltale-games-working-on-vc-sam-and-max/">for some time</a> now. Has the wait been worth it? There haven't been that many reviews yet, so we'll keep updating this post when they come in. But, that's not to say a few outlets haven't tossed their two cents in. So, without further delay, let's get to the scores.
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3170651&amp;p=44">1UP</a> (<strong>67/100</strong>) explains you'll need lots of patience to get through this one: "The game's still fun and unusual, and it's worth checking out if only to enjoy some of the more clever writing in gaming. But don't forget your patience -- you'll need lots."</li>
</ul>
<ul>
    <li>Game Informer (<strong>70/100</strong>) found the gameplay to be lacking: "When the laughter dies and some of the jokes fall flat, however, Sam &amp; Max teeters as its gameplay is unable to support much interest for some stretches." [Sept 2008, p.105]</li>
</ul>
<ul>
    <li>Nintendo Power (<strong>70/100</strong>) says the game isn't really that funny: "There are moments of genuine hilarity, but the humor too often feels overwrought or simply falls flat." [Oct 2008, p.89]          </li>
</ul>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/metareview-sam-and-max-season-one/">Metareview: Sam and Max: Season One</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/samandmaxseason1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/metareview-sam-and-max-season-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1340830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/metareview-sam-and-max-season-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>point-and-click</category><category>sam-and-max</category><category>sam-and-max-season-one</category><category>samandmax</category><category>telltale</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 Oct 2008 18:15:00 EST</pubDate></item><item><title><![CDATA[ScummVM now has limited GameCube and Wii support]]></title><link>http://www.joystiq.com/2008/09/02/scummvm-now-has-limited-gamecube-and-wii-support/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/scummvm-now-has-limited-gamecube-and-wii-support/</guid><comments>http://www.joystiq.com/2008/09/02/scummvm-now-has-limited-gamecube-and-wii-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.scummvm.org/?shownews=20080831.xml"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/drascula_scummvm_nwf_sm.jpg" /></a>The homebrew community is the best. Not only have they allowed us to do things that we never thought possible on the Wii (like <a href="http://www.joystiq.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">play <em>GoldenEye 007</em></a> and <a href="http://www.joystiq.com/2008/08/13/want-to-watch-dvds-on-your-wii-let-us-show-you-how/">watch our favorite movies</a>), but now they're hard at work coming up with ways for us to enjoy classic point-and-click adventure games on the platform. While we won't be able to, say, play <a href="http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road/"><em>Sam &amp; Max Hit the Road</em></a> yet, the current release (version 0.12.0) has support for 5 games. These include:<br />
<ul>
    <li><em>The Legend of Kyrandia: Book Two: Hand of Fate</em></li>
    <li><em>The Legend of Kyrandia: Book Three: Malcolm's Revenge</em></li>
    <li><em>Lost in Time</em></li>
    <li><em>The Bizarre Adventures of Woodruff and the Schnibble <br /></em></li>
    <li><em>Drascula: The Vampire Strikes Back</em></li>
</ul>
Sure, it's no <em>Secret of Monkey Island</em> or anything, but progress is being made so that we need not rely entirely upon Telltale for our <a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/">point-and-click fix</a>. We're excited for a future where we can enjoy all of those classics on our Wii. <br /><br />[Via <a href="http://games.slashdot.org/article.pl?sid=08/09/01/239241">Slashdot</a>]<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/homebrew"><em><img hspace="4" height="75" border="0" align="left" width="75" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/howdoi052308_thumbnail.jpg" alt="" /></em></a><em>The <a href="http://www.joystiq.com/category/homebrew">homebrew community</a> has been hard at work creating wonderful experiences for you to enjoy with your Wii. Did you know about <a href="http://www.joystiq.com/2008/06/06/masteroids-not-as-bad-or-as-painful-as-you-think/">homebrew game </a></em></em><a href="http://www.joystiq.com/2008/06/06/masteroids-not-as-bad-or-as-painful-as-you-think/">Masteroids</a><em><em>? Or how about the shmup </em></em><a href="http://www.joystiq.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/">OpenTyrian</a><em><em>? Outside of games, people have been using the Balance Board to <a href="http://www.joystiq.com/2008/05/29/balance-board-makes-google-earth-really-exciting/">come up with some</a> <a href="http://www.joystiq.com/2008/06/15/traveling-through-azeroth-with-the-balance-board/">really neat stuff</a>. Keep up with the homebrew scene by staying current with our <a href="http://www.joystiq.com/category/homebrew">Homebrew category</a>!<em><br /></em></em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/scummvm-now-has-limited-gamecube-and-wii-support/">ScummVM now has limited GameCube and Wii support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 20:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.scummvm.org/?shownews=20080831.xml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/scummvm-now-has-limited-gamecube-and-wii-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/scummvm-now-has-limited-gamecube-and-wii-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>gamecube</category><category>lucasarts</category><category>point-and-click</category><category>sam-and-max</category><category>sam-n-max</category><category>scumm-vm</category><category>scummvm</category><category>secret-of-monkey-island</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 02 Sep 2008 20:05:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: Sam &amp; Max Hit the Road]]></title><link>http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road/</guid><comments>http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/born-for-wii/" rel="tag">Born for Wii</a></p><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bfw-samandmax-cover.jpg" alt="" />In 1987 Lucasfilm Games (now better known as <a href="http://www.joystiq.com/tag/lucasarts">Lucasarts</a>) released a little game called <em>Maniac Mansion</em>. And while <em>Maniac Mansion</em> is a great game in its own right, the effects of its creation were considerably more significant -- it kicked off more than a decade of Lucasarts adventure games, launched the <a href="http://en.wikipedia.org/wiki/SCUMM">SCUMM</a> engine that would form the framework for each adventure, and inadvertently led to the production of some of the best PC games of all time. One of those games was <em>Sam &amp; Max Hit the Road</em>.<br /><br />Arguably released at the height of the adventure game's popularity in 1993, <em>Sam &amp; Max Hit the Road</em> is possibly the zaniest of Lucasarts's adventure titles. The titular characters were originally created for a comic book by artist/writer Steve Purcell, but they eventually found their way into Lucasarts when Purcell began working on games such as <em>The Secret of Monkey Island</em>. Sam, the leader of the pair, is a canine gumshoe decked out in the traditional film noir suit and tie. Max is a lagomorph, though he's often referred to as a "hyperkinetic rabbity thing" who has a penchant for violence. Together, they are the freelance police, and their original 1993 adventure outing is the perfect opportunity for the Wii to catch a classic.<br /><br /> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center>
<div class="buttontext"> <a id="ninbutton" href="http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road-page-2/"> NEXT &gt;&gt;</a><br /></div>
<br /><br /><br />
<div align="left" style="border-top: 1px solid; padding-top: 5px;"><em><img align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bfw-samandmax-screen010_thumbnail.jpg" alt="" />Every week, <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a> digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, <a href="http://www.joystiq.com/2008/08/26/born-for-wii-power-stone-2/">Power Stone 2</a>, and for more great titles that deserve your attention, take a look at <a href="http://www.joystiq.com/category/virtually-overlooked/">Virtually Overlooked</a>.</em></div>
</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road/">Born for Wii: Sam &amp; Max Hit the Road</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Sep 2008 13:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/born-for-wii-sam-and-max-hit-the-road/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>born-for-wii</category><category>joystiqfeatures</category><category>lucasarts</category><category>pc</category><category>point-and-click</category><category>sam-and-max</category><category>telltale</category><dc:creator><![CDATA[Wesley Fenlon]]></dc:creator><pubDate>Tue, 02 Sep 2008 13:32:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Something fishy]]></title><link>http://www.joystiq.com/2008/08/15/vc-friday-something-fishy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/15/vc-friday-something-fishy/</guid><comments>http://www.joystiq.com/2008/08/15/vc-friday-something-fishy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="http://www.joystiq.com/photos/my-aquarium/972110/full/"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/my-aquarium-screen_025.jpg" alt="" /></a></div>
<br />Arguably more a relaxation tool than a game, Hudson's <a href="http://www.joystiq.com/2008/07/15/blue-oasis-footage-is-relaxing-blue/"><span style="font-style: italic;">My Aquarium</span></a> makes its western debut in the latest PAL update today. Its price, just 500 Wii Points, reflects its status as the <a href="http://www.joystiq.com/2007/12/24/wii-fanboy-review-endless-ocean/"><span style="font-style: italic;">Endless Ocean</span></a> of WiiWare; it's definitely a good deal cheaper than the real thing. The in-jokey <span style="font-style: italic;">Strong Bad Episode 1: Homestar Ruiner</span> completes the line-up, while the Virtual Console is put on the backburner for another week.<br /><br /><a href="http://www.joystiq.com/2008/08/12/dont-tap-the-glass-in-hudsons-my-aquarium/"><em>My Aquarium</em></a> -- WiiWare -- 500 Wii Points<br /><a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/"><em>Strong Bad Episode 1: Homestar Ruiner</em></a>  -- WiiWare -- 1000 Wii Points<br /><br />Spread your fins and swim past the break for video of each.<br /><br /><p><a href="http://www.joystiq.com/2008/08/15/vc-friday-something-fishy/" rel="bookmark">Continue reading <em>VC Friday: Something fishy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/15/vc-friday-something-fishy/">VC Friday: Something fishy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Aug 2008 08:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/15/vc-friday-something-fishy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1285138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/15/vc-friday-something-fishy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>australia</category><category>blue-oasis</category><category>europe</category><category>fish</category><category>friday</category><category>hudson</category><category>my-aquarium</category><category>non-game</category><category>pal</category><category>point-and-click</category><category>strong-bad</category><category>telltale-games</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 15 Aug 2008 08:58:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy Review: Strong Bad Episode 1: Homestar Ruiner]]></title><link>http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/</guid><comments>http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/strong-bad-episode-1-homestar-ruiner/968707/full"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/homestar_ruiner_review_001_dph.jpg" alt="" /></a><br /><span style="font-style: italic;">Click for full-sized image</span><br /><br /></div>
When booting up my review copy of <em>Strong Bad's Cool Game for Attractive People</em>, I thought about how long it had actually been since I took a trip around the Homestar website (<a href="http://www.homestarrunner.com">plug</a>). Sad to say, it had been <em>years</em>. So, I was curious to see where these characters had gone in the long time since I laughed at their antics.<br /><br />Thankfully, they haven't changed much over the years.<br /><br /><p><a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/" rel="bookmark">Continue reading <em>Wii Fanboy Review: Strong Bad Episode 1: Homestar Ruiner</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/">Wii Fanboy Review: Strong Bad Episode 1: Homestar Ruiner</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 13:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1278415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/wii-fanboy-review-strong-bad-episode-1-homestar-ruiner/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>point-and-click</category><category>strong-bad</category><category>telltale-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 11 Aug 2008 13:58:00 EST</pubDate></item><item><title><![CDATA[Agatha Christie burns us all with Evil Under the Sun]]></title><link>http://www.joystiq.com/2008/07/15/agatha-christie-burns-us-all-with-evil-under-the-sun/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/agatha-christie-burns-us-all-with-evil-under-the-sun/</guid><comments>http://www.joystiq.com/2008/07/15/agatha-christie-burns-us-all-with-evil-under-the-sun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.joystiq.com/tag/agatha-christie/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/agatha_christie_-_evil_under_the_sun_coverart.jpg" alt="" /></a>A good murder calls for a glass of fine wine, a monocle and perhaps a strapping butler, ready to answer all questions concerning dastardly deeds. Luckily for <a href="http://www.joystiq.com/tag/adventure/">adventure</a> fans, Agatha Christie is happy to deliver mountains of murder, mystery and intrigue with the upcoming PC port of <em>Evil Under the Sun</em>.<br /><br />Followers of the adventure series will know that <a href="http://www.joystiq.com/2008/01/25/and-then-there-were-screens/"><em>And Then There Were None</em></a> was ported to the Wii a while ago with mixed results. However, the recent revival of <a href="http://www.joystiq.com/2008/07/02/pushing-buttons-in-sam-and-max/">point-and-click games</a> on the Wii is incredibly refreshing, as it gives developers inspiration to create new, interesting storylines to accompany the solid gameplay mechanics.<br /><br /><em>Evil Under the Sun</em> tells the story of master detective Hercule Poirot as he goes about solving a murder case on a sunny island -- hence, the evil being under the sun. The game comes out in October this year; plenty of time to brush up on Agatha Christie history in preparation.<br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/agatha-christie-burns-us-all-with-evil-under-the-sun/">Agatha Christie burns us all with Evil Under the Sun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/15/agatha-christie-burns-us-all-with-evil-under-the-sun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1256469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/agatha-christie-burns-us-all-with-evil-under-the-sun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>agatha-christie</category><category>evil-under-the-sun</category><category>hercule-poirot</category><category>jowood</category><category>point-and-click</category><category>port</category><category>the-adventure-company</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Tue, 15 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Prophecize this: Nostradamus on DS]]></title><link>http://www.joystiq.com/2008/07/10/prophecize-this-nostradamus-on-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/prophecize-this-nostradamus-on-ds/</guid><comments>http://www.joystiq.com/2008/07/10/prophecize-this-nostradamus-on-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27197"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27197" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></div>
<div align="left">Haven't we been down this road before? This "old PC <a href="http://www.joystiq.com/tag/adventure/">adventure</a> game coming to DS" road? Well, <a href="http://www.joystiq.com/2008/06/18/the-last-king-of-africa-moves-from-paradise/">yeah</a> -- but it's one of the best roads <em>ever</em>. It's even better than Cool Street or Badass Lane. This time around, we'll be driving towards <em>Nostradamus: The Last Prophecy</em>, from old hat adventurers <a href="http://www.joystiq.com/2008/05/31/wheres-my-woolly-mammoth/">Microids</a>.<br /></div>
<br />You'll be playing as Madeleine, the young daughter of the chick-magnet prophet Nostradamus. He's too old and crotchety to solve the mystery of a curse and the royal family, so Prophet Jr. takes to the streets and begins solving puzzles and <a href="http://www.joystiq.com/2008/03/07/ds-fanboy-review-professor-layton-and-the-curious-village/">unravelling intrigue</a> all over the place. <br /><br />A large element of gameplay will require stealth and different disguises to successfully investigate the old-tyme goings-on. The control will be standard point-and-click gameplay, which is totally suited for the DS touchscreen. We have no official DS media as yet, but Elektrogames has made a brief announcement on their <a href="http://www.elektrogames.com/projet.php?id=16&amp;PHPSESSID=348bcb49566f896977d835ce0b95a908">official website</a>, and you can check out the teaser for the original PC version in the video above.<br /><br />[Via <a href="http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.wiiz.fr/&amp;sa=X&amp;oi=translate&amp;resnum=1&amp;ct=result&amp;prev=/search%3Fq%3DWIIZ%26hl%3Den%26sa%3DG">Wiiz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/10/prophecize-this-nostradamus-on-ds/">Prophecize this: Nostradamus on DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jul 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/10/prophecize-this-nostradamus-on-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/10/prophecize-this-nostradamus-on-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>elektrogames</category><category>microids</category><category>nostradamus</category><category>point-and-click</category><category>puzzle</category><category>the-last-prophecy</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Thu, 10 Jul 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Broken Sword dev continues to mercilessly tease us]]></title><link>http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/</guid><comments>http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.videogamer.com/features/article/08-07-2008-459-3.html"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bsjul8_cg_main99.jpg" alt="" /></a></div>
<br />Evidence of a <em>Broken Sword</em> game for the DS is mounting. First, there was <a href="http://www.revolution.co.uk/_forum.php?topic=4454&amp;open=1&amp;neuron=1&amp;page=0">a petition</a> posted by Revolution Software designer Tony Warriner to register player interest (which, predictably enough, was sky high). Then, a <em>Broken Sword</em> game <a href="http://www.joystiq.com/2007/10/15/gamestop-predicts-endwar-broken-sword/">cropped up</a> in the database of the rarely wrong GameStop. And now, Revolution Managing Director Charles Cecil has dropped some heavy-handed hints about such a title.<br /><br />Speaking to Videogamer.com, Cecil admitted that the petition was "really inspirational," and that the DS was "an ideal platform" for the point and click genre. His final comment on the matter was far more suggestive, however: "I just wish that we were having this interview in about a month's time," he told VideoGamer.com's Wesley Yin-Poole. "Then you'd be asking me much more direct questions!" Hmm.<br /><br />Even though <em>Broken Sword</em> for the DS remains a rumor, we're struggling to think of other ways in which Revolution can hint at the game without, you know, <em>announcing it</em>. Petition posted by developer? Check. Appearance of <em>Broken Sword</em> in GameStop records? Check. And now Cecil's comments? Frankly, you don't have to be a heavily pixellated, world-saving law graduate called George to figure out where this might be going.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/">Broken Sword dev continues to mercilessly tease us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jul 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/features/article/08-07-2008-459-3.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1248972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/broken-sword-dev-continues-to-mercilessly-tease-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken-sword</category><category>charles-cecil</category><category>point-and-click</category><category>revolution</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 08 Jul 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[Nancy Drew finds clues on the Wii]]></title><link>http://www.joystiq.com/2008/06/26/nancy-drew-finds-clues-on-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/26/nancy-drew-finds-clues-on-the-wii/</guid><comments>http://www.joystiq.com/2008/06/26/nancy-drew-finds-clues-on-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: left;">
<div style="text-align: center;"><a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080625005761&amp;newsLang=en"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/nancydrewwolf_cs_0626.jpg" /></a></div>
The fact that three PC-to-Wii adventure games <a href="http://www.joystiq.com/2008/06/19/point-and-click-to-escape-the-museum/">were</a> <a href="http://www.joystiq.com/2008/06/24/cracking-safes-taking-names/">announced</a> in one week is nothing short of crazy, but as adventure game junkies, we won't complain. The more that come along, the more likely <em>at least one</em> will be good and sate our thirst for point-and-click, right? <em>Right</em>?<br /></div>
<br />This time Nancy Drew will be sleuthing her way onto the Wii in a port of <em>The White Wolf of Icicle Creek</em>. The same developer that handled the PC version (Her Interactive) will be porting this one, unlike <a href="http://www.joystiq.com/tag/Nancy-Drew/">the DS games</a> which were made by Gorilla Systems. While the original didn't blow anyone's socks off their feet, it did <a href="http://www.metacritic.com/games/platforms/pc/nancydrewthewhitewolfoficiclecreek?q=nancy%20drew%20wolf">get respectable reviews</a>. Let's just hope for some refined point-and-click goodness with the Wiimote, and we should be all set.<br /><br />[Via <a href="http:// http://gonintendo.com/?p=47518">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/26/nancy-drew-finds-clues-on-the-wii/">Nancy Drew finds clues on the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jun 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080625005761&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/26/nancy-drew-finds-clues-on-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1236690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/26/nancy-drew-finds-clues-on-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>detective</category><category>her-interactive</category><category>mystery</category><category>nancy-drew</category><category>point-and-click</category><category>port</category><category>sega</category><category>white-wolf-of-icicle-creek</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 26 Jun 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[Cracking safes, taking names]]></title><link>http://www.joystiq.com/2008/06/24/cracking-safes-taking-names/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/cracking-safes-taking-names/</guid><comments>http://www.joystiq.com/2008/06/24/cracking-safes-taking-names/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.joystiq.com/photos/safecracker/880151/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/safecracker_2008-05-31_16-35-39-87_pl_04387271sm.jpg" /></a><br /></div>
Just watch any old thief movie to be infused with a great sense of power. <a href="http://www.joystiq.com/2007/04/17/would-be-wii-thief-welcomed-with-a-beatdown/">Laugh heartily</a> as a sexy babe or handsome badass steals millions right from under some chump's nose, then boldly exclaim "Ha! I could do that!". Well, probably not, so <em>Safecracker</em> is for those who dream big but don't particularly want to go to <a href="http://www.joystiq.com/2008/06/24/nintendo-helps-make-a-better-prison-guard/">prison</a>.<br /><br />You play the role of some safe expert who is hired by a family to search the mansion of their dear old (dead) dad, Duncan Adams. There are 35 safes to crack in total, so you'll need to explore the mansion to find Adams' last will and testament -- then fork it over to the spoiled brats in his family. Fat chance!<br /><br /><em>Safecracker </em>was originally a PC adventure game, much like <a href="http://www.joystiq.com/2008/05/24/sam-and-max-to-release-this-august/">this</a>, <a href="http://www.joystiq.com/2007/06/14/adventure-game-fans-get-secret-files-tunguska/">that</a>, <a href="http://www.joystiq.com/2007/03/20/agatha-christie-adventure-game-to-mysteriously-appear-on-wii/"><em>And Then There Were None</em></a>. The Wiimote works perfectly for pointage and clickage, so any puzzle aficianodos can look out for this one in Q3 2008.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/safecracker/">Safecracker</a></strong></p><a href="http://www.joystiq.com/photos/safecracker/#880152"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/06/safecracker_2008-05-31_16-35-39-87_pl_04387271_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/safecracker/#880151"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/06/safecracker_2008-05-31_16-27-08-73_pl_04387271_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/safecracker/#880150"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/06/safecracker_2008-05-31_16-21-54-48_pl_04387271_thumbnail.jpg" alt="" title="" /></a></div><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/24/cracking-safes-taking-names/">Cracking safes, taking names</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/24/cracking-safes-taking-names/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1235046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/24/cracking-safes-taking-names/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>dreamcatcher</category><category>jowood</category><category>point-and-click</category><category>puzzle</category><category>safecracker</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Tue, 24 Jun 2008 19:00:00 EST</pubDate></item></channel></rss>