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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rumor: Countdown site hints at Prey 2 reveal on March 1]]></title><link>http://www.joystiq.com/2013/02/02/rumor-countdown-site-hints-at-prey-2-reveal-on-march-1/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/02/rumor-countdown-site-hints-at-prey-2-reveal-on-march-1/</guid><comments>http://www.joystiq.com/2013/02/02/rumor-countdown-site-hints-at-prey-2-reveal-on-march-1/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/02/rumor-countdown-site-hints-at-prey-2-reveal-on-march-1/" target="_self"><img alt="Rumor Countdown site hints at Prey 2 reveal on March 1" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/aliennoire-teaser.jpg" /></a></div>The last time Bethesda said anything about <a href="http://www.joystiq.com/game/prey-2"><em>Prey 2</em></a>, it deemed the game as having "<a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/">not been canceled</a>," though it was no longer listed on the publisher's site. A recent teaser site sprang up with the URL "<a href="http://www.aliennoire.com/">aliennoire.com</a>" however, and much like any conspiracy theory, all signs from it point to whatever we want them to point to, such as the revival of <em>Prey 2</em>.<br /><br /><a href="http://www.neogaf.com/forum/showthread.php?t=511313">NeoGAF</a> users grabbed supposed screens of the site's previous source code that flat-out had the key words "<em>Prey 2</em>" and "Human Head Studios" in it, though the teaser site has seemingly been edited since then to remove those phrases. The cryptic countdown timer (which uses a "South Venusian" font, by the way) is ticking down to March 1. <a href="http://whois.net/whois/aliennoire.com">WhoIs</a> registration info on the domain owner lists a private registrant by the name of "The Collective," with a Tahlequah, Oklahoma address, which happens to be next door to the Cherokee Tribal Administration. Coupled with the phrase "Tommy needs your help," which is still in the teaser site's source code, these two clues would certainly hint at the main character of <a href="http://www.joystiq.com/game/prey"><em>Prey</em></a>, a Cherokee mechanic and former soldier.<br /><br />The teaser site might not be associated with Bethesda or Human Head Studios in any way, even if the logo at the top of the page looks strikingly similar to <a href="http://www.joystiq.com/screenshots/prey-2-quakecon-2011#/9">signs</a> from previous <em>Prey 2</em> screens. We reached out to Bethesda just to make sure we're not <em>too</em> crazy, as there's still no definitive sign that this is entirely legit.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/02/rumor-countdown-site-hints-at-prey-2-reveal-on-march-1/">Rumor: Countdown site hints at Prey 2 reveal on March 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Feb 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/02/rumor-countdown-site-hints-at-prey-2-reveal-on-march-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20446970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/02/rumor-countdown-site-hints-at-prey-2-reveal-on-march-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>human-head-studios</category><category>microsoft</category><category>pc</category><category>playstation</category><category>prey</category><category>prey-2</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 02 Feb 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Prey 2 delayed beyond 2012, has 'not been canceled']]></title><link>http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/</guid><comments>http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/prey-2-sumwalt-041811-530.jpg" style="width: 530px; height: 326px; " /></div><a href="http://www.joystiq.com/game/prey-2"><em>Prey 2</em></a> "will not be released in 2012," Bethesda Softworks announced this morning. The game has apparently "not been canceled," but at this point doesn't match Bethesda's "quality standards."<br /><br />Bethesda released a statement this morning revealing the delay. "The delay is due to the fact that game development has not progressed satisfactorily this past year," it reads. Despite the game showing "great promise," the publisher is "unwilling to compromise our quality standards to meet a release schedule."<br /><br />The Human Head-developed sequel to 2006's <em>Prey</em> suffered <a href="http://www.joystiq.com/2012/03/24/bethesda-has-no-comment-on-prey-2-cancellation-rumor/">rumors regarding its cancellation</a> earlier this year - rumors which Bethesda refused to engage at the time. Given Bethesda's track record with shooting down cancellation rumors, that put <em>Prey 2</em> in a nebulous place for the past month.<br /><br /><strong>Update:</strong> Bethesda declined to comment "beyond anything that's in the statement."<p><a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/" rel="bookmark">Continue reading <em>Prey 2 delayed beyond 2012, has 'not been canceled'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/">Prey 2 delayed beyond 2012, has 'not been canceled'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Apr 2012 10:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20219342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/19/prey-2-delayed-beyond-2012-has-not-been-cancelled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>delay</category><category>human-head</category><category>human-head-studios</category><category>microsoft</category><category>pc</category><category>playstation</category><category>prey</category><category>prey-2</category><category>ps3</category><category>release-date</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 19 Apr 2012 10:07:00 EST</pubDate></item><item><title><![CDATA[Zenimax picks up 'Prey' trademark]]></title><link>http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/</guid><comments>http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://supererogatory.tumblr.com/post/182700715/http-assignments-uspto-gov-assignments-q-db-tm-qt"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/prey2zeni.jpg" alt="" /></a></div>
Though we <a href="http://www.joystiq.com/2008/03/18/radar-group-crafting-prey-2-others/">heard about a planned follow-up</a> to the gravity-twisting <em><a href="http://www.joystiq.com/tag/prey">Prey</a> </em>way back in March of 2008, things have been quiet on the game ever since. Now, according to filings found by <a href="http://supererogatory.tumblr.com/post/182700715/http-assignments-uspto-gov-assignments-q-db-tm-qt">superannuation</a>, <a href="http://www.joystiq.com/tag/Bethesda/">Bethesda</a> parent company <a href="http://www.joystiq.com/tag/Zenimax/">Zenimax</a> has acquired the rights to the series.<br /> <br /> Does this mean that id Software, which was recently acquired by Bethesda, is collaborating with the publisher on an incredible, post-apocalyptic open-world game filled with Native Americans and disturbingly vaginal doors? Yes. Yes, that's exactly what it means. But you didn't hear it from us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/">Zenimax picks up 'Prey' trademark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Sep 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://supererogatory.tumblr.com/post/182700715/http-assignments-uspto-gov-assignments-q-db-tm-qt>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19154135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/08/zenimax-picks-up-prey-trademark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fps</category><category>id-software</category><category>prey</category><category>prey-2</category><category>zenimax</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 08 Sep 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Direct2Drive hosting huge 2K Games half off sale]]></title><link>http://www.joystiq.com/2009/05/24/direct2drive-hosting-huge-2k-games-half-off-sale/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/24/direct2drive-hosting-huge-2k-games-half-off-sale/</guid><comments>http://www.joystiq.com/2009/05/24/direct2drive-hosting-huge-2k-games-half-off-sale/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.direct2drive.com/staticpage.aspx?topic=2kdeals"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_d2d2ksale_580.jpg" alt="" /></a><br /></div>
Digital distribution retailer Direct2Drive is playing host to a pretty sweet deal for those who've been hesitant to pick up <a href="http://www.joystiq.com/tag/2k-games">2K's PC gaming offerings</a> for reasons financial. D2D is <a href="http://www.direct2drive.com/staticpage.aspx?topic=2kdeals">offering a huge selection</a> of their 2K Games catalog for half off until May 31. For just $9.95, you can nab <em>Bioshock</em>, <em>Civilization IV</em>, <em>Serious Sam Gold</em>, <em>Prey</em> and a few others -- or, for just $7.50, you can pick up the entire five-game <em>X-Com</em> series. That's $1.50 <em>per game</em>. If that doesn't blow your mind, you should really consider getting your frugality receptors examined.<br /><br />[Via <a href="http://news.bigdownload.com/2009/05/24/direct2drive-serves-up-big-2k-games-sale/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/24/direct2drive-hosting-huge-2k-games-half-off-sale/">Direct2Drive hosting huge 2K Games half off sale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.direct2drive.com/staticpage.aspx?topic=2kdeals>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/24/direct2drive-hosting-huge-2k-games-half-off-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1555108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/24/direct2drive-hosting-huge-2k-games-half-off-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>civilization-iv</category><category>deal</category><category>digital-distribution</category><category>direct2drive</category><category>prey</category><category>sale</category><category>serious-sam-gold</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 24 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Pray that Prey on iPhone is solid]]></title><link>http://www.joystiq.com/2009/02/12/pray-that-prey-on-iphone-is-solid/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/12/pray-that-prey-on-iphone-is-solid/</guid><comments>http://www.joystiq.com/2009/02/12/pray-that-prey-on-iphone-is-solid/#comments</comments><description><![CDATA[<center><a href="http://uk.wireless.ign.com/articles/952/952649p1.html"><img width="580" vspace="4" hspace="0" height="350" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/preyiphone.jpg" alt="" /></a></center>Wall-walking sci-fi shooter <a href="http://joystiq.com/tag/prey"><em>Prey</em></a> is set to blast away on the iPhone. <a href="http://uk.wireless.ign.com/articles/952/952649p1.html">IGN</a> reveals that the title, based on the shooter for Xbox 360 and PC, is set to be released on the App Store in the "next few weeks." There's no shortage of <a href="http://www.joystiq.com/2009/02/05/more-rolando-rolling-out-in-2009/">experimentation</a> going on with <a href="http://www.joystiq.com/tag/iphone">iPhone</a> software at the moment, so perhaps there's room for first-person shooters to bring in the hardcore.<br /><br />Developer MachineWorks uses an "on-screen virtual analog stick" for players to control protagonist Tommy's actions, with on-screen "buttons" to shoot and use powers. A nice touch is that all the buttons are movable, so gamers can properly position them for maximum alien carnage efficiency. There's also various levels of transparency for the controls, so that you can have it just out of site and not cluttering your HUD. Look for <em>Prey</em> on <a href="http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/">iPhone it In</a> when the title becomes available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/12/pray-that-prey-on-iphone-is-solid/">Pray that Prey on iPhone is solid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Feb 2009 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.wireless.ign.com/articles/952/952649p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/12/pray-that-prey-on-iphone-is-solid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1457417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/12/pray-that-prey-on-iphone-is-solid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iphone</category><category>machineworks</category><category>prey</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 12 Feb 2009 04:30:00 EST</pubDate></item><item><title><![CDATA[First Prey 2 details and concept art revealed]]></title><link>http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/</guid><comments>http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.shacknews.com/onearticle.x/51784"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/gam_prey2conceptart_490.jpg"  alt="" /></a><br />It's been nearly two years since the release of Human Head Studio's nausea-inducing FPS, <em>Prey</em> -- and subsequently, since 3D Realms' Scott Miller dropped hints of a sequel for the game. From July 2006 to yesterday morning, no news of <em>Prey 2</em> had surfaced, leading some to believe the franchise had gone <a href="http://www.joystiq.com/tag/dukenukemforever/">the way of the Duke</a>. Luckily, Shacknews caught wind of a Radar Group website (which, for some reason, was taken down shortly after its inception) with <a href="http://www.shacknews.com/onearticle.x/51784">some concept art and juicy, but brief, details about the game</a>.<br /><br />Tommy, the astral-projecting hero of Prey the first, will reprise his role as the brash protagonist. Blamed for the disappearance of his family, Tommy "escapes an Earth that no longer wants him for a future that cannot survive without him", according to the short-lived website. <a href="http://www.shacknews.com/onearticle.x/51784">This short tidbit along with a single piece of concept art</a> were all that Radar Group had to tease us with for now -- <a href="http://kotaku.com/368381/prey-2-concept-art-revealed">rumor has it that we'll be hearing more</a> about the sequel some time this week. We'll let you know when that update narbuncularly drops into our hot little hands.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/">First Prey 2 details and concept art revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Mar 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/51784>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1141430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3drealms</category><category>conceptart</category><category>humanheadstudios</category><category>narbunculardrop</category><category>PC</category><category>prey</category><category>prey2</category><category>shacknews</category><category>tommy</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 16 Mar 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem won't be 3D Realms' next 'big announcement']]></title><link>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</guid><comments>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" /></a><a href="http://www.joystiq.com/tag/3DRealms/">3D Realms</a> has some big announcements coming in the next six months, but nothing about <em><a href="http://www.joystiq.com/tag/DukeNukem/">Duke Nukem</a> <a href="http://www.joystiq.com/tag/dukenukemforever">Forever</a></em><a href="javascript:void(0);/*1181750996595*/">,</a> according to new creative director Raphael Van Lierop.<br /><br />"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months," he said in an <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301">interview with Gamasutra</a>. "While I can't say exactly what these are, are they about <em>Duke Nukem Forever</em>? No."<br /><br />Since beginning the <em>DNF</em> project just over a decade ago, the company has managed to release <a href="http://en.wikipedia.org/wiki/Apogee_Software#Under_3D_Realms">12 titles</a>, which can be summed up as <em><a href="http://www.joystiq.com/tag/Prey/">Prey</a></em>, two <em><a href="http://www.joystiq.com/tag/MaxPaynes/">Max Paynes</a></em> and nine <em>Duke Nukem </em>iterations. Van Lierop said that their business model benefits from a "very collaborative relationship" with other developers. <br /><br />If <em>DNF</em> isn't one of the company's next two big announcements, then we'll likely see another partnership, perhaps the <em>Prey</em> sequel that 3DR's CEO Scott Miller <a href="http://www.firingsquad.com/features/3d_realms_interview/">told Firing Squad</a> in February was already mapped out from a "high-level story standpoint." The first big announcement will coincide with this year's <a href="http://www.joystiq.com/tag/e3">E3</a> Media and Business Summit. <br /><br />Fun fact: In the span of two questions, or 521 words, in the interview, there are 9 mentions to <em>Duke Nukem Forever</em>, totaling 27 words (with only one of those references by the interviewer). That's over 5% of the words used in that section!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/">Duke Nukem won't be 3D Realms' next 'big announcement'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14301>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>duke nukem</category><category>duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>e3</category><category>max payne</category><category>MaxPayne</category><category>prey</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 13 Jun 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[Human Head CEO forms new development company]]></title><link>http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/</guid><comments>http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=165343"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/bigrooster1.jpg" /></a><br /></div>
Former Human Head CEO and chairman Timothy Gerritsen <a href="http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/">left the house that built <em>Prey</em></a> in November of last year to graze in greener, more independent pastures. Today his new game development studio Big Rooster has been formally announced, plunking Gerritsen in the growing list of <a href="http://pc.joystiq.com/2007/06/05/mystery-rts-studio-revealed-as-smoking-gun-interactive/">game development folk striking out on their own</a>. <br /><br />Big Rooster will focus on developing original titles with an emphasis on "combining depth of design with top quality visual and audio game content". Digital distribution will be a major part of the plan and the studio has already begun work on its first game, <a href="http://www.joystiq.com/2007/04/13/capcom-brings-rocketmen-and-talisman-to-xbla-and-psn/"><em>Talisman</em></a>, due at the end of the year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/">Human Head CEO forms new development company</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=165343>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigrooster</category><category>downloadable</category><category>humanhead</category><category>prey</category><category>psn</category><category>talisman</category><category>xbla</category><category>xboxlive</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Wed, 06 Jun 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[Human Head CEO quit in Nov, talks now]]></title><link>http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/</guid><comments>http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=13767"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/exhumanheader.jpg" alt="ex-human header" /></a>FiringSquad reports that Human Head CEO Timothy Gerritsen has left the studio; in fact, he did so shortly before Thanksgiving last year. When questioned, Gerritsen said he departed on friendly terms, but was driven to leave because of creative differences. Gerritsen did not like the direction the other owners were steering Human Head in.<br /><br />Gerritsen confirmed that he would remain in game development, though he declined to give specifics. Human Head co-founder and president Paul MacArthur has been acting as interim CEO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/">Human Head CEO quit in Nov, talks now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Jan 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.firingsquad.com/news/newsarticle.asp?searchid=13767>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/728706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CEO</category><category>Dead Man's Hand</category><category>DeadMan'sHand</category><category>Human Head</category><category>Human Head Studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>Madison</category><category>Prey</category><category>Rune</category><category>Timothy Gerritsen</category><category>TimothyGerritsen</category><category>Wisconsin</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 03 Jan 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[Human Head hints at Prey 2 features]]></title><link>http://www.joystiq.com/2006/12/19/human-head-hints-at-prey-2-features/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/19/human-head-hints-at-prey-2-features/</guid><comments>http://www.joystiq.com/2006/12/19/human-head-hints-at-prey-2-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.computerandvideogames.com/article.php?id=152092"><img width="425" vspace="4" hspace="0" height="318" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/prey1.jpg" /></a><br /><em>Prey</em> was one of the first Xbox 360 games to really have a good deal of hype before its release. While the game itself may not have fulfilled all the hopes and dreams of its followers, it did turn out to be a fairly solid shooter. The level designs were interesting, the weapons were cool, and the story was neat, if a little sparse. In a retrospective interview with <a href="http://www.computerandvideogames.com/article.php?id=152092">CVG</a>, Human Head's Chris Rhinehart speaks briefly about what's in store for <em>Prey 2</em>. Rhinehart hints that portals will definitely have a larger presence, and that enemy AI will use them more effectively. He also mentions a <em>Prey</em> mod which gives players a portal generating wrench (not unlike the gun in <a href="http://www.joystiq.com/2006/08/23/new-half-life-2-portal-and-team-fortress-vids/"><em>Portal</em></a>). We can only imagine that Human Head is considering something similar for the sequel. He concludes by saying that the team has ideas that are "way beyond" what was seen in the first game and that Human Head will "<span class="text_article_body">definitely be taking things in a different direction next time." We really enjoyed <em>Prey</em>, and we're looking forward to what Human Head will do with a sequel.<br /><br />What would you like to see in <em>Prey 2</em>?<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3155990">1UP</a>]<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/19/human-head-hints-at-prey-2-features/">Human Head hints at Prey 2 features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Dec 2006 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=152092>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/19/human-head-hints-at-prey-2-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/721792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/19/human-head-hints-at-prey-2-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>prey</category><category>prey 2</category><category>Prey2</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 19 Dec 2006 17:15:00 EST</pubDate></item><item><title><![CDATA[Triton users to get replacement copy of Prey]]></title><link>http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/</guid><comments>http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.3drealms.com/news/2006/10/prey_update_for_triton.html"><img vspace="16" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/prey-box-shot-pc.jpg" /></a>With digital distributor Triton now <a href="http://forums.3drealms.com/vb/showthread.php?p=425005#post425005">six feet under</a>, those who purchased <em>Prey</em> are now unable to use their copies. Fortunately, 3D Realms has already set into motion a solution: by sending the disenfranchised boxed copies of <em>Prey</em> to their credit card addresses. Furthermore, Triton staff member OBWANDO <a href="http://forums.3drealms.com/vb/showthread.php?t=18634&amp;page=21">promised</a> that they're trying to get a patch through that removes the downloaded copy's dependency on Triton. <br /><br />Tipster James raises an interesting question: what would happen if Steam shut down? Presumably, Valve would give enough of a warning to distribute patches that allow the games to work without Steam, but the Triton incident reveals some unintended ramifications of digital distribution.<br /><br />[Thanks, <a href="http://www.78west.com/wordpress">James</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/">Triton users to get replacement copy of Prey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Oct 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3drealms.com/news/2006/10/prey_update_for_triton.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/683187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>digital distribution</category><category>DigitalDistribution</category><category>PC</category><category>prey</category><category>triton</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 11 Oct 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[Prey it forward; Prey downloads are free]]></title><link>http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/</guid><comments>http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.3drealms.com/news/2006/10/prey_v12_pc_patch_release.html"><img width="225" vspace="4" hspace="4" height="138" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/preylogo_freecontent_225p.jpg" id="vimage_1" alt="" /></a>Thanks to the generosity of the fine folks at 3D Realms, Xbox 360 gamers can save their precious Microsoft Points for some more Gamertag pics, or maybe buy some <a href="http://www.joystiq.com/2006/10/04/eas-premium-ripoff/">video manuals</a> and <a href="http://www.joystiq.com/2006/09/20/fifa-360-deserves-red-card-ea-gyps-again/">missing soccer teams</a> from EA while PC gamers can ... well, they're in a constant state of saving for new video cards, so they can just keep saving.<br /><br />The downloadable content for <em>Prey</em> has arrived and, <a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/">as promised</a>, it's free (as in beer). The Xbox 360 version has five new multiplayer characters and four new multiplayer maps, while the PC download has the same as well as some tasty bug fixes. <br /><br />[Thanks to all the cheapskates that sent this in!]<br /><br /><a href="http://www.3drealms.com/news/2006/10/prey_360_additional_conte.html">Read</a> - <em>Prey</em> 360 Additional Content Now Available<br /><a href="http://www.3drealms.com/news/2006/10/prey_v12_pc_patch_release.html">Read</a> - <em>Prey</em> v1.2 PC Patch Release<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/">Prey it forward; Prey downloads are free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Oct 2006 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>Downloadable</category><category>PC</category><category>Prey</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 11 Oct 2006 08:30:00 EST</pubDate></item><item><title><![CDATA[Prey content to be cheap as free]]></title><link>http://www.joystiq.com/2006/09/18/prey-content-to-be-cheap-as-free/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/18/prey-content-to-be-cheap-as-free/</guid><comments>http://www.joystiq.com/2006/09/18/prey-content-to-be-cheap-as-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.3drealms.com/news/2006/09/prey_content_free.html"><img width="225" vspace="4" hspace="4" height="184" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/piggy_bank.jpg" id="vimage_1" /></a>This just in: downloadable content for <em>Prey </em>-- to be available "when it's done" -- will cost you <a href="http://www.3drealms.com/news/2006/09/prey_content_free.html">nothing</a>. Absolutely nothing! To be fair, the actual price is zero MS Points. We'll leave it to our readers to make the conversion to their particular currency*.<br /><br /><em>*Hint: it's nothing.</em><br /><br />[Via <a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/18/prey-content-to-be-cheap-as-free/">Prey content to be cheap as free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Sep 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3drealms.com/news/2006/09/prey_content_free.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/prey-content-to-be-cheap-as-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/prey-content-to-be-cheap-as-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Sep 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Prey extras to cost $0 (that's 0 MS points)]]></title><link>http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/</guid><comments>http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://forums.3drealms.com/vb/showthread.php?t=22537"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/prey_downloads_free.jpg" id="vimage_1" alt="" /></a>Microsoft's Xbox Live Marketplace is like the wild west; a new frontier where bold pioneers make the rules as they go. First, a swarthy, mustachioed gent named Beth Esda (hey, it's a dude's name!) starting charging folks for what he called "<a href="http://www.joystiq.com/2006/04/03/download-oblivions-horse-armor-for-a-price/">horse armor.</a>" This armor was little more than a fancy horse blanket, but Esda ran a tough gang, and folks were curious, so he did all right by himself.<br /><br />Plenty of other shopkeepers came into town, hawking their wares with little regard for the "horse armor" precedent and finding some success ... and then a stranger came to town. D.D.D. Realms thought folks should get new multiplayer maps and skins for nuttin' so, before even opening up shop, he <a href="http://forums.3drealms.com/vb/showthread.php?t=22537">announced</a> that all Native American-themed <em>Prey</em> content, both in his XBLA store and the PC store down the street, would be free of charge. <br /><br />Of course, folks know all about D.D.D. Realms, who's been promising 'em some <em>Duke Nukem</em> flimflam since as far back as the '90s and, just like that product, this new <em>Prey</em> content will be available "when it's done." It remains to be seen if other shopkeepers follow his low-priced lead or if it's still every publisher for himself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/">Prey extras to cost $0 (that's 0 MS points)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Sep 2006 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.3drealms.com/vb/showthread.php?t=22537>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/669911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>Microsoft Points</category><category>MicrosoftPoints</category><category>PC</category><category>Prey</category><category>Xbox</category><category>Xbox Live</category><category>Xbox Live Marketplace</category><category>XboxLive</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 18 Sep 2006 15:25:00 EST</pubDate></item><item><title><![CDATA[360 games rock the sales charts]]></title><link>http://www.joystiq.com/2006/08/16/360-games-rock-the-sales-charts/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/16/360-games-rock-the-sales-charts/</guid><comments>http://www.joystiq.com/2006/08/16/360-games-rock-the-sales-charts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><a href="http://news.teamxbox.com/xbox/11557/Xbox-360-Sales-Figures-Update-and-Forecast/"><img width="200" vspace="4" hspace="4" height="150" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/xbox360logo.jpg" id="vimage_1" alt="" /></a>Microsoft <a href="http://news.teamxbox.com/xbox/11557/Xbox-360-Sales-Figures-Update-and-Forecast/">released</a> some updated retail sales numbers yesterday, and the results are good. First, the big M reiterated its <a href="http://www.joystiq.com/2006/07/24/360s-financial-future-looking-rosy/">goal</a> of shipping 10 million Xbox 360 consoles by the end of Holiday '06, and 13-15 million by the end of the fiscal year in June '07. As for the numbers, the 360 has maintained a very high accessory attach rate at 2.9 accessories per console (apparently a record). Of course, this is somewhat misleading as Microsoft has made accessory purchases somewhat essential (battery chargers, play n' charge, memory card, etc.). It would be interesting to see what the attach rate is for optional accessories like faceplates.<br /><br />Software attach rates are also becoming larger, with an average of 4.6 games sold per console. Most of our readers will know that 4.6 is a <em>very</em> high attach rate for games. Also mentioned in the announcement, the 360 has four of the top ten games sold in the US this month, including: <em>Chromehounds, NCAA Football 2007, Prey, </em>and<em> LOTR: BFME II. </em>Don't be shocked if <em>Madden '07</em> and <em>Dead Rising</em> make that list as well.<br /><br />Very encouraging numbers for Microsoft, indeed. Now if they could just get some momentum going in <a href="http://www.joystiq.com/2006/08/02/blue-dragon-could-it-save-japan/">Japan</a> ...<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/16/360-games-rock-the-sales-charts/">360 games rock the sales charts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Aug 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.teamxbox.com/xbox/11557/Xbox-360-Sales-Figures-Update-and-Forecast/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/360-games-rock-the-sales-charts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/360-games-rock-the-sales-charts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attach rate</category><category>AttachRate</category><category>bfme 2</category><category>bfme ii</category><category>Bfme2</category><category>BfmeIi</category><category>chromehounds</category><category>lotr bfme ii</category><category>LotrBfmeIi</category><category>nacaa football 2007</category><category>NacaaFootball2007</category><category>npd</category><category>prey</category><category>teamxbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 16 Aug 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Prey gets patched, new content soon]]></title><link>http://www.joystiq.com/2006/08/16/prey-gets-patched-new-content-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/16/prey-gets-patched-new-content-soon/</guid><comments>http://www.joystiq.com/2006/08/16/prey-gets-patched-new-content-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html"><img width="225" vspace="4" hspace="4" height="316" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/prey-boxart1.jpg" /></a>Some of you may have noticed an update last time you loaded <em>Prey. </em>This may or may not have been a recently announced patch from 3D Realms -- according to their <a href="http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html">site</a>, the ETA for the patch is still "soon". Looks like ten years just wasn't enough time to test and polish all the bugs (I keed! I keed!). Seriously though, the patch should address the multiplayer lag issues on the 360 version and a few other bugs as well. <br /><br />In addition to the patch, expect to see some new content soon. Included in the content will be some new maps tooled for smaller groups. These should accommodate 2-4 players (and possibly limit lag). 3D Realms will be releasing 6 new player models as well (4 female and 2 hunters). Thus far, none of this content has been priced and no release date has been given. <br /><br />New content is great, fellas, but how about some more multiplayer modes?<br /><br />[Via <a href="http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/16/prey-gets-patched-new-content-soon/">Prey gets patched, new content soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Aug 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/prey-gets-patched-new-content-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/prey-gets-patched-new-content-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>prey</category><category>venom</category><category>xblm</category><category>xbox live marketplace</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 16 Aug 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[A Prey patch in the works [update 1]]]></title><link>http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/</guid><comments>http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html"><img width="425" vspace="4" hspace="4" height="227" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/preyfix.jpg" /></a><br />3D Realms released <a href="http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html">news</a> that patches are on the way for both the PC and 360 versions of their cool, but short first-person shooter <em>Prey</em>. If you're like us and finished <em>Prey</em> long ago and were left with nothing else to do but watch a horrid multiplayer slug along, this is great news.<br /><br />While the single player side is a truly solid game, the multiplayer version of <em>Prey</em> -- at least on the 360 -- is a complete mess of epic proportions. Here are some fixes coming to the PC version:<br />
<ul>
    <li>Fixed a crash at startup on some machines</li>
    <li>Fixed a crash on some machines when reading saved games</li>
    <li>Fixed multiplayer weapon exploit</li>
</ul>
The studio announced its fixes for the console version as such: "[The] 360 patch for <em>Prey</em> which will address the network lag issues on the 360 as well as fix several bugs there as well." No date has been announced for the patch releases, but they promise to have them out "very, very soon."<br /><em><br />[Update: Apparently "very soon" means today. If you start up Prey, an update will be waiting for you. We tested multiplayer to see if it was fixed and it wasn't. The game was still very laggy and close to unplayable. In fact, in one game we tried to get into, the game completely froze. Thanks for the tip, Grim]</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/">A Prey patch in the works [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Aug 2006 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>Prey</category><category>Xbox-360</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Mon, 14 Aug 2006 10:25:00 EST</pubDate></item><item><title><![CDATA[PLAY! Symphony plays Prey in Phillay tonight (we'll be there)]]></title><link>http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/</guid><comments>http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.play-symphony.com/tickets.php?info=3"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/mannmusiccenter.jpg" /></a><br />Philly is racking up the video game concerts this summer. First, the Video Games Live concert at <a href="http://www.joystiq.com/2006/06/03/video-games-live-starts-damn-in-3-hours/">the Merriam Theater in June</a>*, and now rival production PLAY! at the <a href="http://www.manncenter.org/">Mann Center</a> tonight, 8:30.<br /><br />Just to make the evening super special, the promoters added some music from the (<a href="http://www.soundtrack.net/features/article/?id=199">better than you'd think</a>) <em>Prey</em> soundtrack to the already impressive program. Other titles on the RPG-heavy lineup include <em>Final Fantasy</em>, <em>Chrono Cross</em> and <em>Trigger</em>, <em>Morrowind</em>, <em>Kingdom Hearts</em>, <em>Shenmue</em>, and <a href="http://www.play-symphony.com/program.php">more</a>. Tickets are <a href="http://tickets.ticketphiladelphia.org/tickets/reserve.aspx?performanceNumber=2670">still available</a> so if this is the first you've heard about it, get buying.<br /><br />I'll be at the show tonight with (just a) couple oddly sized Joystiq shirts to give away so, if you can answer me who composed the music for <em>Sonic Rush</em> (don't answer it here!), you may get yourself a fancy tee.<br /><br />*I promise I'll recount my very tardy VGL experience in addition to PLAY! so y'all can compare and contrast.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/">PLAY! Symphony plays Prey in Phillay tonight (we'll be there)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jul 2006 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-symphony.com/tickets.php?info=3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Concert</category><category>Music</category><category>Play</category><category>prey</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 27 Jul 2006 16:45:00 EST</pubDate></item><item><title><![CDATA[This news is so old! Prey video circa 1998]]></title><link>http://www.joystiq.com/2006/07/24/this-news-is-so-old-prey-video-circa-1998/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/24/this-news-is-so-old-prey-video-circa-1998/</guid><comments>http://www.joystiq.com/2006/07/24/this-news-is-so-old-prey-video-circa-1998/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><embed id="VideoPlayback" style="WIDTH: 425px; HEIGHT: 346px" src="http://video.google.com/googleplayer.swf?docId=7844987544204140976" type="application/x-shockwave-flash"></embed><br /><em>Prey</em> is old. No, seriously, <em>Prey</em> is really old. No, you're not listening. <em>Prey</em> was in development for almost as long as <em>Duke Nukem Forever.</em> <em>That's</em> how old it is. As a little blast from the past, check out this video interview from 1998 with <em>Prey</em> developer Paul Shuytema. This video shows off some of the original concepts for the portals and more than a few weapons that didn't make the cut -- some of them looked pretty nice, too. And of course, you get to see the jaw dropping graphics that only a Voodoo 2 could muster (in truth pretty amazing for 1998). We're rocking 266 megahertz, boyeee!<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=15428">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/24/this-news-is-so-old-prey-video-circa-1998/">This news is so old! Prey video circa 1998</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jul 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/24/this-news-is-so-old-prey-video-circa-1998/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/646280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/24/this-news-is-so-old-prey-video-circa-1998/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>human head studios</category><category>HumanHeadStudios</category><category>interview</category><category>paul shuytema</category><category>PaulShuytema</category><category>prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 24 Jul 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[Promo card hints at Prey movie]]></title><link>http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/</guid><comments>http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img width="425" vspace="4" hspace="4" height="266" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/prymvy_scan_sm.jpg" id="vimage_2" alt="" /><br />Let's all hope that <a href="http://www.imdb.com/name/nm0093051/">Uwe Boll</a> doesn't catch wind of this, but an astute Joystiq reader brought something very interesting to our attention. In true <em>Wheels of Fortune</em> style, our little tipster figured out that according to a <em>Prey</em> promotional card included in the 360 game, a movie based on the newly released title could be in the works. <br /><br />Filling in the blanks of the secret code "prymvyscrnplycmng2007" reveals the possible: <em>Prey</em> movie screenplay coming 2007. Now granted, the people behind this may not know how to spell the word "movie" correctly (notice it says "mvy"), but it can't be sheer coincidence that this just happens to spell out this particular message, can it?<br /><br />For those of us who've spent some time with the game, we know how good the story is. So, put in the right hands, it could make for a very entertaining movie. So long as you know who doesn't take charge.<br /><br />[Thanks, Chris Soulodre]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/">Promo card hints at Prey movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 23:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Prey</category><category>Prey movie</category><category>PreyMovie</category><category>Xbox-360</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Tue, 18 Jul 2006 23:47:00 EST</pubDate></item><item><title><![CDATA[First trailer of Valve's Portal released]]></title><link>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</guid><comments>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.gamevideos.com/video/id/4650"><img vspace="4" hspace="4" border="1" align="right" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/portal_pic1.jpg" alt="" /></a>One of the announced games to be featured alongside the upcoming PC and <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/">console versions</a> of <em>Half-Life 2: Episode Two</em> is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called <em>Portal</em> and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's <em>Prey</em> took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon. <br /><br />The <a href="http://www.gamevideos.com/video/id/4650">trailer</a> (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say, <em>hilarity ensues</em>.<br /><br />[Thanks Easy_G!]<p><a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark">Continue reading <em>First trailer of Valve's Portal released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/">First trailer of Valve's Portal released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/4650>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FPS</category><category>Gabe Newell</category><category>GabeNewell</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>PC</category><category>Portal</category><category>portals</category><category>Prey</category><category>PS3</category><category>Team Fortress 2</category><category>TeamFortress2</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 18 Jul 2006 17:45:00 EST</pubDate></item><item><title><![CDATA[Get Prey on the cheap]]></title><link>http://www.joystiq.com/2006/07/18/get-prey-on-the-cheap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/get-prey-on-the-cheap/</guid><comments>http://www.joystiq.com/2006/07/18/get-prey-on-the-cheap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><a href="http://www.cheapassgamer.com/archives/prey-360-40-at-playasia.php"><img height="316" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/prey-boxart1.jpg" width="225" align="right" vspace="4" border="1" /></a>Joystiq reports the wonderful news that <em>Prey</em> is deliciously region free. That's right, any copy of <em>Prey</em> from anywhere will play in any old 360 you happen to have lying around. As an added bonus -- and this is the real reason for this post -- you can pick up the heavily discounted Asian version from Play-Asia for $40 US plus shipping. <br /><br />See? Sometimes there are advantages to the 360's abysmal performance in the Asian market.<br /><br />[Via <a href="http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/get-prey-on-the-cheap/">Get Prey on the cheap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cheapassgamer.com/archives/prey-360-40-at-playasia.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/get-prey-on-the-cheap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/get-prey-on-the-cheap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>play asia</category><category>play-asia</category><category>PlayAsia</category><category>prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 18 Jul 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[Region-free Prey for only $40]]></title><link>http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/</guid><comments>http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.cheapassgamer.com/archives/prey-360-40-at-playasia.php"><img vspace="16" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/prey-awestruck-225.jpg" /></a>Looking for a next-gen fix, but disgusted by next-gen pricing? We hear you; thankfully, <em>Cheap Ass Gamer</em> has come to the rescue by confirming that <a href="http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/"><em>Prey</em></a> is region free, so it can be played on any Xbox 360. <a href="http://www.play-asia.com/paOS-13-71-dw-49-en-50-13-70-1gxl.html">Play-Asia</a> lets you order the game, with full English support, from Japan for only $40 plus shipping (which is just over $3 to the US, <em>CAG</em> estimates) -- perfect for patient penny pinchers!<br /><br />We just got a copy of <em>Prey</em> and are tinkering around with it; with any luck we will have a review up by the end of the week.<br /><br />[via <a href="http://www.1up.com/do/newsStory?cId=3152249">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/">Region-free Prey for only $40</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jul 2006 18:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cheapassgamer.com/archives/prey-360-40-at-playasia.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/643941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>prey</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 17 Jul 2006 18:26:00 EST</pubDate></item><item><title><![CDATA[Metareview - Prey (Xbox 360)]]></title><link>http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/</guid><comments>http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><a href="http://www.metacritic.com/games/platforms/xbox360/prey"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/prey_box_x360.jpg" id="vimage_1" alt="Pret (Xbox 360)" /></a>Is this the answer to our summer woes? Well, let's put it this way: it's either <em>Prey</em> or <em>Chromehounds</em> -- if you're an Xbox 360 owner. We're goin' with the Cherokee alien abductee, even if <em>Prey</em> is a short-lived romp. This one's got 'summer blockbuster' written all over it...<br />
<ul>
    <li><a target="_blank" href="http://www.freep.com/apps/pbcs.dll/article?AID=/20060710/ENT06/607100383/1044"> Detroit Free Press</a> <strong>(100/100) </strong>is not noted for its gaming insight, but chimes in with praise: "This is one game any <em>Half-Life</em> or <em>Doom</em> fan can buy without reservations."</li>
    <li><a target="_blank" href="http://www.1up.com/do/reviewPage?cId=3152068&amp;did=1">1up</a> <strong>(80/100)</strong> wants more of the gimmicks: "If only the Native American mysticism had figured in more. If only the spirit "death walk" had developed into something more than a shooting gallery. If only the voice acting and storytelling were a little better."</li>
    <li><a target="_blank" href="http://www.gamespot.com/xbox360/action/prey/review.html?sid=6153775">GameSpot</a> <strong>(75/100)</strong> deals a low score -- by its standards -- summing it up: "[Much] of the game's potential for unique thrills feels wasted by its straightforward level design, and the multiplayer doesn't add much to the package."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/">Metareview - Prey (Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Jul 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerankings.com/htmlpages2/928189.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641626/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K</category><category>2K Games</category><category>2kGames</category><category>3D Realms</category><category>3dRealms</category><category>Human Head</category><category>HumanHead</category><category>PC</category><category>Prey</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 11 Jul 2006 13:55:00 EST</pubDate></item><item><title><![CDATA[Preyse for Prey]]></title><link>http://www.joystiq.com/2006/07/10/preyse-for-prey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/10/preyse-for-prey/</guid><comments>http://www.joystiq.com/2006/07/10/preyse-for-prey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.got-next.com/reviews_read.php?id=417&amp;pno=0"><img height="316" alt="" hspace="4" src="http://www.joystiq.com/media/2006/06/prey-boxart1.jpg" width="225" align="right" vspace="4" border="1" /></a>And you thought the parade of awful <em>Prey</em> puns was finished! Ha! But seriously, folks, reviews for<em> Prey</em> (PC) are starting to hit the net. Evil Avatar has the <a href="http://www.evilavatar.com/forums/showthread.php?t=14819">scoop</a> on some of the first. GotNext <a href="http://www.got-next.com/reviews_read.php?id=417&amp;pno=0">praises</a> the game for its first person story telling and unique level design:
<p><em>"Just as </em>Doom<em> and </em>Quake<em> seemed more concerned with what makes an interesting level than how its denizens might realistically design such a place, The Sphere is full of bizarre puzzles, portals used to create dizzying Hall-of-Mirrors-style confusion, and other tricks that could serve no practical function to the aliens living there, but would surely please M.C. Escher and Enro Rubik alike."</em></p>
<p>The other <a href="http://www.freep.com/apps/pbcs.dll/article?AID=/20060710/ENT06/607100383/1044">review</a> from the Detroit Free Press seems less informed --&nbsp;does "Doom&nbsp;clone" even mean anything anymore? -- but gives the game high marks for weapon and level design.</p>
<p>Both reviews knock the game for underdeveloped characters and a slightly lacking story. Also of note, the multiplayer is limited to deathmatch and team deathmatch only. Hopefully, we'll see some more game modes offered by Marketplace.</p>
<p>Overall, GotNext gives <em>Prey</em> 4.5/5 stars and DFP gives it 4/4 stars. Not too shabby.</p>
[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=14819">Evil Avatar]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/10/preyse-for-prey/">Preyse for Prey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jul 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.got-next.com/reviews_read.php?id=417&amp;pno=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/preyse-for-prey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/preyse-for-prey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>evil avatar</category><category>EvilAvatar</category><category>got next</category><category>got-next</category><category>GotNext</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 10 Jul 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[360 games top the rental charts]]></title><link>http://www.joystiq.com/2006/07/07/360-games-top-the-rental-charts/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/07/360-games-top-the-rental-charts/</guid><comments>http://www.joystiq.com/2006/07/07/360-games-top-the-rental-charts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=9960"><img  height="193" alt="" hspace="4" width="225" align="right" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/gamefry.jpg" />Gamasutra</a> has posted the 10 most requested games from Gamefly this week, and the list leans heavily toward our favorite curvy, white box. A full five of the top spots are occupied by 360 exclusives (six if you count the 360 version of <em><a href="http://www.joystiq.com/2006/07/07/metareview-lotr-battle-for-middle-earth-ii/">BFMEII</a></em>). <a href="http://www.xboxic.com/news/1223">Xboxic</a> has gone to the trouble of making a numbered list, which I will politely <strike>steal</strike> utilize:
<ol>
    <li><em><a href="http://www.joystiq.com/2006/07/05/chromehounds-review-it-aint-pretty/">Chromehounds</a></em> (360 exclusive)</li>
    <li><em><a href="http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/">Prey </a></em>(360/PC)</li>
    <li><em>Over G Fighters</em> (360 exclusive)</li>
    <li><em><a href="http://www.joystiq.com/2006/07/07/metareview-lotr-battle-for-middle-earth-ii/">LotR: Battle for Middle Earth 2</a></em> (360 version)</li>
    <li><em>Dead Rising</em> (360 exclusive)</li>
    <li><em>NCAA Football 2007</em> (multi)</li>
    <li><em>Hitman: Blood Money</em> (multi)</li>
    <li><em>Naruto: Ultimate Ninja</em> (PS2)</li>
    <li><em><a href="http://www.joystiq.com/2006/07/03/read-my-lips-gears-of-war-will-pwn/">Gears of War</a></em> (360 exclusive)</li>
    <li><em><a href="http://www.joystiq.com/2006/07/06/cod3-gameplay-footage-rolls/">Call of Duty 3</a></em> (PC/next-gen)</li>
</ol>
Look at that list for a second. Notice anything? That's right, four 360 exclusives that haven't even been <em>released</em> -- <em>Chromehounds, Prey, Dead Rising, </em>and<em> Gears of War</em> -- are in the top 10. That means these games are more requested than games people could actually be playing right now. Crazy, no?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/07/360-games-top-the-rental-charts/">360 games top the rental charts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Jul 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=9960>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/07/360-games-top-the-rental-charts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/640470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/07/360-games-top-the-rental-charts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call of duty 3</category><category>CallOfDuty3</category><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>chromehounds</category><category>Dead-Rising</category><category>gamefly</category><category>gears of war</category><category>GearsOfWar</category><category>hitman:blood money</category><category>Hitman:bloodMoney</category><category>lotr bfme ii</category><category>lotr: bfme II</category><category>Lotr:BfmeIi</category><category>LotrBfmeIi</category><category>over g fighters</category><category>OverGFighters</category><category>prey</category><category>Survival-Horror</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 07 Jul 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Prey Demo now available on Xbox Live]]></title><link>http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/</guid><comments>http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_2" src="http://www.joystiq.com/media/2006/06/prey_demo_shot.jpg" /></a><br />Major Nelson kindly informed us that the Xbox Live servers are hosting a brand new chunk of code. At last, Xbox 360 owners get the opportunity to explore Human Head's topsy-turvy alien abductee sim, <em>Prey</em>. Contained within <a href="http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx">the 1.17GB demo</a> (well over the 449MB PC version), you'll find a first-person shooter tinged with insanity and laced with opportunities to shoot yourself in the back. It's not often we get to play a corridor-crawler where the walls vomit body parts, your grenades attempt to <em>bite</em> you and the gravity behaves like it's trapped within some sort of interstellar tumble dryer. It's also not often that we get a Live demo on a Friday -- must be more alien meddling.<br /> <br /> Grab the demo and be sure to let us know what you think. Please note that the demo is not available in the regions of Germany or Japan, so folks living there won't get to prey it right away (sorry).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/">Prey Demo now available on Xbox Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jun 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>Alien abduction</category><category>AlienAbduction</category><category>FPS</category><category>Human Head</category><category>HumanHead</category><category>MSFT</category><category>Prey</category><category>Prey Demo</category><category>PreyDemo</category><category>XBL</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 30 Jun 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[Our Preyers have been answered]]></title><link>http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/</guid><comments>http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx"><img width="225" vspace="4" hspace="4" height="316" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/06/prey-boxart1.jpg" /></a>Hey, remember that last <a href="http://www.joystiq.com/2006/06/30/preyse-the-lord-prey-demo-is-dated-again/">post</a>? That post that said the Prey demo was coming this Sunday? Well, screw that post. That post is dead to me. The long and short of it is that the Prey demo is available right damn now. Major Nelson himself hath emailed us and decreed it so.<br /><br />...What? Are you still reading this? Go get it! At 1.17 gigs you'd best get started now. I have.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/">Our Preyers have been answered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jun 2006 15:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>major nelson</category><category>MajorNelson</category><category>prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 30 Jun 2006 15:22:00 EST</pubDate></item><item><title><![CDATA[Preyse the lord, Prey demo is dated (again) [update 1]]]></title><link>http://www.joystiq.com/2006/06/30/preyse-the-lord-prey-demo-is-dated-again/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/30/preyse-the-lord-prey-demo-is-dated-again/</guid><comments>http://www.joystiq.com/2006/06/30/preyse-the-lord-prey-demo-is-dated-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.oxm.co.uk/articles/news/1st_person/prey_demo_re-dated"><img width="225" vspace="4" hspace="4" height="122" border="0" align="right" src="http://www.joystiq.com/media/2006/06/prey_web_site.jpg" alt="" />OXM</a> reports that the effing <em>Prey</em> demo we've all been waiting for will finally hit on July 2nd. If you don't have a calendar handy, that's this coming Sunday. Could it be true? Does this mean the end of all the <a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/">awful</a> <em>Prey</em> <a href="http://www.joystiq.com/2006/06/30/new-cod2-map-pack-fails-to-answer-prey-ers/">puns</a>?
<p>Excitement for the demo might be somewhat deflated after the long wait, but hey, it's got to&nbsp;be better than the <em><a href="http://www.joystiq.com/2006/06/30/how-to-get-the-chromehounds-demo-in-the-usa/">Chromehounds</a></em> demo, right? </p>
<p>By the way, if you can't wait for Sunday, be sure and read Joystiq's hands-on <a href="http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/">coverage</a>.</p>
[Via <a href="http://www.openxbox360.com/modules.php?name=News&amp;file=article&amp;sid=3251">openXBOX360</a>]<br /><br /><em>Update: ignore all of this. It's wrong. Click <a href="http://www.joystiq.com/2006/06/30/our-preyers-have-been-answered/">here</a> for details. Seriously, click it. It'll make you happy.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/30/preyse-the-lord-prey-demo-is-dated-again/">Preyse the lord, Prey demo is dated (again) [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jun 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.oxm.co.uk/articles/news/1st_person/prey_demo_re-dated>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/preyse-the-lord-prey-demo-is-dated-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/30/preyse-the-lord-prey-demo-is-dated-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>demo</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 30 Jun 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Playing Prey on the 360]]></title><link>http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/</guid><comments>http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img width="425" vspace="4" hspace="4" height="319" border="1" align="middle" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/preyspirit.jpg" /><br />Out on July 11 for both the PC and Xbox 360, <em>Prey</em> is an FPS that is pretty much a mixed bag of every other shooter you've ever played and then some. As I took hold of the 360 version today, I found certain elements here and there that would hark back to another title in my gaming past. <br /><br />But<em> Prey</em> is more than your standardized <em>Quake</em> or <em>Doom</em> rip-off. It has elements of what's worked in thinking man FPS offerings, like <em>Half-Life 2</em>. So, with 360 controller in hand, I dove into the deep end of <em>Prey</em> to see just what this American Indian/alien abduction twist of a game was all about.<p><a href="http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/" rel="bookmark">Continue reading <em>Joystiq hands-on: Playing Prey on the 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/">Joystiq hands-on: Playing Prey on the 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jun 2006 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>Prey</category><category>Prey 360</category><category>Prey360</category><category>Xbox-360</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Thu, 29 Jun 2006 17:55:00 EST</pubDate></item><item><title><![CDATA[Prey is golden, will hunt on July 11th]]></title><link>http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/</guid><comments>http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><a href="http://www.prey.com/preygold.htm"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/prey-screen-banner.jpg" /></a></center>2K Games announced today that <em>Prey</em> has gone gold. Developed by Human Head Studios "under the direct supervision of 3D Realms," <em>Prey</em> is the latest first-person shooter to hit the market. The official release date is July 11th for North America and July 14th for Europe.<br /><br /> 3D Realms will be using their share to ramp up development on <em>Duke Nukem Forever</em>. We hope.<br /><br /> The <a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/">demo</a> is available now for the PC. As for the Xbox 360 demo, don't ask Major Nelson -- he is a bit <a href="http://www.joystiq.com/2006/06/28/major-nelson-addresses-xblms-drought/">fed up</a> with the inquisition.<br /><br /><strong>See Also:</strong><br /><a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/" class="l">Xbox 360 impressions: Prey (multiplayer)<br /></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/">Prey is golden, will hunt on July 11th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Jun 2006 20:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prey.com/preygold.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/637927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>prey</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 28 Jun 2006 20:02:00 EST</pubDate></item><item><title><![CDATA[Prey Limited Editions revealed]]></title><link>http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/</guid><comments>http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.3drealms.com/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/prey_limited_edition_box.jpg" id="vimage_1" alt="Prey Limited Edition packaging" /></a>We're only a few weeks away from the release of <em><a href="http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/">Prey</a></em>, and 3D Realms is whetting the appetite of collectors with the announcement of the game's limited edition packaging. For an extra $10, you'll get the DVD edition of the game in a shiny metal box that includes a book of artwork and two pewter figurines (three, if you <a href="http://www.3drealms.com/prey/preorder.html">pre-order</a> now). Come on, you know you want that Mutate figurine!<br /><br />See also: <a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/"><em>Prey</em> PC demo available, Xbox 360 demo WRU?</a><br /><br />[via TeamXbox]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/">Prey Limited Editions revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jun 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3drealms.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k games</category><category>3d realms</category><category>doom 3 engine</category><category>fps</category><category>human head</category><category>PC</category><category>pc games</category><category>prey</category><category>venom games</category><category>xbox 360</category><category>Xbox-360</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Mon, 26 Jun 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[Demo Delay for Prey]]></title><link>http://www.joystiq.com/2006/06/22/demo-delay-for-prey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/22/demo-delay-for-prey/</guid><comments>http://www.joystiq.com/2006/06/22/demo-delay-for-prey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://xbox.boomtown.net/en_uk/articles/art.view.php?id=11713"><img height="122" alt="" hspace="4" src="http://www.joystiq.com/media/2006/06/prey_web_site.jpg" width="225" align="right" vspace="4" border="1" /></a>Boomtown <a href="http://xbox.boomtown.net/en_uk/articles/art.view.php?id=11713">reports</a> that George Broussard of 3DRealms has announced&nbsp;a likely&nbsp;delay in the release of the <em>Prey</em> demo for Xbox Live Marketplace. This likely comes as no surprise to those of you who stayed up all night waiting for it. In a posting on the 3DRealms website, Broussard made the following statement:
<p><em>"The 360 demo will not appear on Marketplace tonight [Wednesday]. I'm still waiting for specifics, but I'm being told that it's still in testing at Microsoft. From what I understand this isn't Microsoft's fault, and is more likely just an issue of timing. I'm hesitant to give any estimates for a release, but I've been told it should be reasonably soon after the pc release, but could be as long as a few days."</em></p>
<p>As many of our commenters have already noted, if the demo doesn't hit today, it probably won't drop until Monday. There is one happy note: the PC demo <em>is </em><a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/">available</a> if you've got the muscle to run it.</p>
<p>[Via <a href="http://www.openxbox360.com/modules.php?name=News&amp;file=article&amp;sid=2995">openXBOX360</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/22/demo-delay-for-prey/">Demo Delay for Prey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jun 2006 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.boomtown.net/en_uk/articles/art.view.php?id=11713>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/demo-delay-for-prey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/demo-delay-for-prey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3drealms</category><category>demo</category><category>george broussard</category><category>GeorgeBroussard</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>prey</category><category>xblm</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Jun 2006 14:15:00 EST</pubDate></item><item><title><![CDATA[Prey PC demo available; Xbox 360 demo WRU? [update 1]]]></title><link>http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/</guid><comments>http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.3drealms.com/prey/download.html"><img width="225" vspace="4" hspace="4" height="319" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/prey_demo_wru.jpg" /></a>The demo for both the PC and Xbox 360 versions of Human Head's long-time-comin' FPS, <em>Prey</em>, were <a href="http://www.xbox360fanboy.com/2006/06/19/xblm-seeks-its-prey-demo/">supposed</a> to drop today. It's today and one's here, the other ain't. Just so we weren't left hanging, checking the Xbox Live Marketplace ad nauseum, 3D Realms' George Broussard donned an all too familiar <a href="http://www.joystiq.com/2006/04/13/duke-nukem-for-never/">cap</a> to let everyone know the demo isn't coming ... at least not today:<br /><em><br />"We do not want 360 people waiting up for the demo or having false expectations. The 360 demo will not appear on Marketplace tonight.<br /><br />"I'm still waiting for specifcs, but I'm being told that it's still in testing at Microsoft. From what I understand this isn't Microsoft's fault, and is more likely just an issue of timing.<br /><br />"I'm hesitant to give any estimates for a release, but I've been told it should be reasonably soon after the PC release, but could be as long as a few days.<br /><br />"We will post an update as soon as we have more solid information."<br /></em><br />Since we all know Microsoft isn't to keen on releasing demos on Fridays, we're looking at an early next week release. If you're rocking a PC capable of running the demo, you could always go <a href="http://www.3drealms.com/prey/download.html">that route</a> also.<br /><br />[Via <a href="http://www.360-hq.com/article-774--0-0.html">360-Hq.com</a>]<br /><br />[Update 1: TV Guide's <a href="http://joeygadget.com/2006/06/22/what-time-will-the-prey-demo-for-xbox-360-appear/">Joe Hutsko</a> got word from 2K Games' Jay Boor who said ... wait for it ... "Should be up soon - hopefully today." Alright hopefuls, you can officially start bugging the hell out of the XBL servers! Thanks, Joe!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/">Prey PC demo available; Xbox 360 demo WRU? [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jun 2006 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3drealms.com/prey/download.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>Demo</category><category>Downloads</category><category>Human Head</category><category>HumanHead</category><category>PC</category><category>Prey</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 22 Jun 2006 10:35:00 EST</pubDate></item><item><title><![CDATA[Solid gold soul walking]]></title><link>http://www.joystiq.com/2006/06/21/solid-gold-soul-walking/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/21/solid-gold-soul-walking/</guid><comments>http://www.joystiq.com/2006/06/21/solid-gold-soul-walking/#comments</comments><description><![CDATA[<a href="http://gamepro.com/news.cfm?article_id=67628"><img id="vimage_2" height="316" alt="" hspace="4" src="http://www.joystiq.com/media/2006/06/prey-boxart1.jpg" width="225" align="right" vspace="4" border="1" /></a>If the picture didn't clue you in, then know that <em>Prey</em> has gone gold according to <a href="http://gamepro.com/news.cfm?article_id=67628">GamePro</a>. The game will hit stores in a few weeks, and the demo is scant days away. All of your spirit walking dreams are about to come true. Color me excited.
<p>Wow, it's weird to see the 3D Realms logo on a video game again, isn't it?</p>
<p>[Via <a href="http://www.openxbox360.com/modules.php?name=News&amp;file=article&amp;sid=2976">openXBOX360</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/21/solid-gold-soul-walking/">Solid gold soul walking</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jun 2006 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepro.com/news.cfm?article_id=67628>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/21/solid-gold-soul-walking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/21/solid-gold-soul-walking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>human head</category><category>HumanHead</category><category>live</category><category>prey</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 21 Jun 2006 14:45:00 EST</pubDate></item><item><title><![CDATA[Prey demo hands on]]></title><link>http://www.joystiq.com/2006/06/20/prey-demo-hands-on/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/20/prey-demo-hands-on/</guid><comments>http://www.joystiq.com/2006/06/20/prey-demo-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.gamespot.com/pc/action/prey/news.html?page=1&amp;sid=6152874&amp;part=rss&amp;tag=gs_previews&amp;subj=6152874"><img id="vimage_1" height="266" hspace="4" src="http://www.joystiq.com/media/2006/06/preydemo.jpg" width="425" vspace="4" border="1" alt="" /></a><br /><a href="http://www.gamespot.com/pc/action/prey/news.html?page=1&amp;sid=6152874&amp;part=rss&amp;tag=gs_previews&amp;subj=6152874">Gamespot</a> got their hands on an early PC copy of the upcoming <em>Prey</em> <a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/">demo</a>. The preview manages to unearth some new info concerning the game's portal system. For example, you won't necessarily retain your previous orientation when you pass through a portal. That is to say, you could walk through a portal and instantly fall toward what looked like the ceiling moments before. Also, your character can even change <em>size</em> when passing through a portal -- making your enemies and environments gigantic. <br /><br />Multiplayer gets a few breaks from typical FPS fare thanks to the gravity defying physics and the addition of weapons that are unavailable in the single player campaign. Gooey biomechanical chaingun? Yes, please.<br /><br />Hit the read link to enjoy the whole preview <em>and </em>some fresh <a href="http://www.gamespot.com/xbox360/action/prey/media.html?page=1&amp;sid=6150606&amp;autoplay=6150606">videos</a>.<br />
<p>[Via <a href="http://www.openxbox360.com/modules.php?name=News&amp;file=article&amp;sid=2924">openXBOX360</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/20/prey-demo-hands-on/">Prey demo hands on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jun 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pc/action/prey/news.html?page=1&amp;sid=6152874&amp;part=rss&amp;tag=gs_previews&amp;subj=6152874>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/20/prey-demo-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/634919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/20/prey-demo-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3drealms</category><category>human head</category><category>human head studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>Prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 20 Jun 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[XBLM seeks its Prey (demo) [update 1]]]></title><link>http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/</guid><comments>http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.gamingbits.com/content/view/806/2/"><img id="vimage_1" height="318" alt="" hspace="4" src="http://www.joystiq.com/media/2006/06/prey1.jpg" width="425" vspace="4" border="1" /></a><br />Hey, remember that game, <a href="http://www.joystiq.com/2006/02/06/prey-previewed-play-by-play/">Prey</a>, that 3D Realms has been working on for like 10 years? The one with the reluctant anti-hero/Native American guy? Well, 3D Realms <em>insists</em> that this game is actually coming out this year. What's more, they claim a demo is going hit marketplace on June <strike>21st</strike> 22nd. That's a mere two days away for those who are keeping score. Frankly, I'll believes it when I sees it.
<p>Seriously though, this game looks pretty fun and the demo is supposed to be 5(!) levels long. And, unlike <a href="http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/">some</a> games, I have faith that it will release this year. </p>
<p>[Via <a href="http://xbox360.qj.net/Prey-Demo-Hits-Marketplace-June-21/pg/49/aid/56332">QJ</a>]</p>
<p><em>Update 1: It looks like my source had it wrong, and the demo is actually coming out on June 22nd, not June 21st. Joe Siegler of 3D Realms was kind enough to&nbsp;inform&nbsp;me of&nbsp;the mistake. Thanks, Joe!</em></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/">XBLM seeks its Prey (demo) [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Jun 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingbits.com/content/view/806/2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/634642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>duke nukem</category><category>Duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>Prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 19 Jun 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[Prey web site fully operational]]></title><link>http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/</guid><comments>http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.prey.com/"><img vspace="4" hspace="4" border="0" align="right" alt="Prey web site fully operational" id="vimage_1" src="http://www.joystiq.com/media/2006/06/prey_web_site.jpg" /></a>2K Games and 3D Realms have re-launched the web site for <em>Prey</em>, their new sci-fi shooter powered by the <em>Doom 3</em> engine. In addition to updated screens and wallpaper, you'll find some gameplay vids that demonstrate main character Tommy's wall walking, death walking, and spirit mode abilities.<em> Prey</em> ships on July 10 for the PC and Xbox 360.<br /><br />See also: <a href="http://www.joystiq.com/2006/02/08/xbox-360-prey-now-in-the-hands-of-2ks-venom-games/">Xbox 360 <em>Prey</em> now in the hands of 2K's Venom Games</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/">Prey web site fully operational</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Jun 2006 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prey.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k games</category><category>3d realms</category><category>doom 3 engine</category><category>human head</category><category>PC</category><category>prey</category><category>venom games</category><category>Xbox-360</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Sun, 11 Jun 2006 14:15:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 impressions: Prey (multiplayer)]]></title><link>http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/</guid><comments>http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><center><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/Prey-e32k6-cap.jpg" alt="" /></center>Great multiplayer action with some fun twists. The game is an intense first-person shooter where, in some locations, you can walk on walls and ceilings; the effect does not feel gimmicky, and adds to the level design. The weapons are what you'd expect from the game, and it played very smoothly with no loss in framerate. The graphics are what you would expect from a second-generation 360 game, with great lighting and shadow effects. <em>Prey</em> will not reinvent the wheel, but it is very fun and gorgeous.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/">Xbox 360 impressions: Prey (multiplayer)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 May 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e32006</category><category>prey</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 11 May 2006 18:00:00 EST</pubDate></item><item><title><![CDATA[Porting Prey]]></title><link>http://www.joystiq.com/2006/03/12/porting-prey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/12/porting-prey/</guid><comments>http://www.joystiq.com/2006/03/12/porting-prey/#comments</comments><description><![CDATA[<a href="http://www.3drealms.com/news/2006/03/prey_weekly_dev_9.html"><img width="425" vspace="4" hspace="4" height="84"border="1" align="middle" src="http://www.joystiq.com/media/2006/03/preyxbl2.jpg" alt="" /></a><br />The codersand artists&nbsp;behind the Xbox 360 version of Human Head's<em> Prey</em> <ahref="http://www.3drealms.com/news/2006/03/prey_weekly_dev_9.html">comment</a> on the specific challenges of bringingthe game to the next-gen console (The logos above are from the game's Xbox Live achievements). Predictable issues, butstill an interesting read. According to these guys, the PC version of the gravity-defying FPS is already "pixelperfect." Having heard <a href="http://www.gamespot.com/xbox360/action/prey/index.html?q=prey">great things</a>about this effort, I'll be praying that <em>Prey</em> is a flawless port. <br /><br />[Via <ahref="http://news.teamxbox.com/xbox/10441/Prey-Update/">Team Xbox</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/12/porting-prey/">Porting Prey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Mar 2006 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3drealms.com/news/2006/03/prey_weekly_dev_9.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/12/porting-prey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/598762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/12/porting-prey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>Prey</category><category>Venom Games</category><category>VenomGames</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sun, 12 Mar 2006 13:30:00 EST</pubDate></item></channel></rss>