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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>First Prey 2 details and concept art revealed</title><link>http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/</guid><comments>http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.shacknews.com/onearticle.x/51784"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/gam_prey2conceptart_490.jpg"  alt="" /></a><br />It's been nearly two years since the release of Human Head Studio's nausea-inducing FPS, <em>Prey</em> -- and subsequently, since 3D Realms' Scott Miller dropped hints of a sequel for the game. From July 2006 to yesterday morning, no news of <em>Prey 2</em> had surfaced, leading some to believe the franchise had gone <a href="http://www.joystiq.com/tag/dukenukemforever/">the way of the Duke</a>. Luckily, Shacknews caught wind of a Radar Group website (which, for some reason, was taken down shortly after its inception) with <a href="http://www.shacknews.com/onearticle.x/51784">some concept art and juicy, but brief, details about the game</a>.<br /><br />Tommy, the astral-projecting hero of Prey the first, will reprise his role as the brash protagonist. Blamed for the disappearance of his family, Tommy "escapes an Earth that no longer wants him for a future that cannot survive without him", according to the short-lived website. <a href="http://www.shacknews.com/onearticle.x/51784">This short tidbit along with a single piece of concept art</a> were all that Radar Group had to tease us with for now -- <a href="http://kotaku.com/368381/prey-2-concept-art-revealed">rumor has it that we'll be hearing more</a> about the sequel some time this week. We'll let you know when that update narbuncularly drops into our hot little hands.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51784>Read</a> | <a href="http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1141430/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3drealms</category><category>conceptart</category><category>humanheadstudios</category><category>narbunculardrop</category><category>prey</category><category>prey2</category><category>shacknews</category><category>tommy</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-03-16T17:30:00+00:00</dc:date></item><item><title>Duke Nukem won't be 3D Realms' next 'big announcement'</title><link>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</guid><comments>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" /></a><a href="http://www.joystiq.com/tag/3DRealms/">3D Realms</a> has some big announcements coming in the next six months, but nothing about <em><a href="http://www.joystiq.com/tag/DukeNukem/">Duke Nukem</a> <a href="http://www.joystiq.com/tag/dukenukemforever">Forever</a></em><a href="javascript:void(0);/*1181750996595*/">,</a> according to new creative director Raphael Van Lierop.<br /><br />"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months," he said in an <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301">interview with Gamasutra</a>. "While I can't say exactly what these are, are they about <em>Duke Nukem Forever</em>? No."<br /><br />Since beginning the <em>DNF</em> project just over a decade ago, the company has managed to release <a href="http://en.wikipedia.org/wiki/Apogee_Software#Under_3D_Realms">12 titles</a>, which can be summed up as <em><a href="http://www.joystiq.com/tag/Prey/">Prey</a></em>, two <em><a href="http://www.joystiq.com/tag/MaxPaynes/">Max Paynes</a></em> and nine <em>Duke Nukem </em>iterations. Van Lierop said that their business model benefits from a "very collaborative relationship" with other developers. <br /><br />If <em>DNF</em> isn't one of the company's next two big announcements, then we'll likely see another partnership, perhaps the <em>Prey</em> sequel that 3DR's CEO Scott Miller <a href="http://www.firingsquad.com/features/3d_realms_interview/">told Firing Squad</a> in February was already mapped out from a "high-level story standpoint." The first big announcement will coincide with this year's <a href="http://www.joystiq.com/tag/e3">E3</a> Media and Business Summit. <br /><br />Fun fact: In the span of two questions, or 521 words, in the interview, there are 9 mentions to <em>Duke Nukem Forever</em>, totaling 27 words (with only one of those references by the interviewer). That's over 5% of the words used in that section!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14301>Read</a> | <a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/917237/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>duke nukem</category><category>duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>e3</category><category>max payne</category><category>MaxPayne</category><category>prey</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-06-13T12:55:00+00:00</dc:date></item><item><title>Human Head CEO forms new development company</title><link>http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/</guid><comments>http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=165343"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/bigrooster1.jpg" /></a><br /></div>
Former Human Head CEO and chairman Timothy Gerritsen <a href="http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/">left the house that built <em>Prey</em></a> in November of last year to graze in greener, more independent pastures. Today his new game development studio Big Rooster has been formally announced, plunking Gerritsen in the growing list of <a href="http://pc.joystiq.com/2007/06/05/mystery-rts-studio-revealed-as-smoking-gun-interactive/">game development folk striking out on their own</a>. <br /><br />Big Rooster will focus on developing original titles with an emphasis on "combining depth of design with top quality visual and audio game content". Digital distribution will be a major part of the plan and the studio has already begun work on its first game, <a href="http://www.joystiq.com/2007/04/13/capcom-brings-rocketmen-and-talisman-to-xbla-and-psn/"><em>Talisman</em></a>, due at the end of the year.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=165343>Read</a> | <a href="http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/911843/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/06/human-head-ceo-forms-new-development-company/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bigrooster</category><category>downloadable</category><category>humanhead</category><category>prey</category><category>psn</category><category>talisman</category><category>xbla</category><category>xboxlive</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-06-06T10:15:00+00:00</dc:date></item><item><title>Human Head CEO quit in Nov, talks now</title><link>http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/</guid><comments>http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=13767"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/exhumanheader.jpg" alt="ex-human header" /></a>FiringSquad reports that Human Head CEO Timothy Gerritsen has left the studio; in fact, he did so shortly before Thanksgiving last year. When questioned, Gerritsen said he departed on friendly terms, but was driven to leave because of creative differences. Gerritsen did not like the direction the other owners were steering Human Head in.<br /><br />Gerritsen confirmed that he would remain in game development, though he declined to give specifics. Human Head co-founder and president Paul MacArthur has been acting as interim CEO.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.firingsquad.com/news/newsarticle.asp?searchid=13767>Read</a> | <a href="http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/728706/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/03/human-head-ceo-quit-in-nov-talks-now/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>CEO</category><category>Dead Man's Hand</category><category>DeadMan'sHand</category><category>Human Head</category><category>Human Head Studios</category><category>HumanHead</category><category>HumanHeadStudios</category><category>Madison</category><category>Prey</category><category>Rune</category><category>Timothy Gerritsen</category><category>TimothyGerritsen</category><category>Wisconsin</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-03T19:25:00+00:00</dc:date></item><item><title>Best of the rest: James's picks</title><link>http://www.joystiq.com/2007/01/01/best-of-the-rest-jamess-picks/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/01/best-of-the-rest-jamess-picks/</guid><comments>http://www.joystiq.com/2007/01/01/best-of-the-rest-jamess-picks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/bullyslingshot.jpg" alt="duck." /><br /><em><strong>Bully</strong></em> (PS2)<br /><span style="font-style: italic;">Bully</span> is my current favorite and has renewed my faith in Rockstar as a forward-moving publisher. The familiar game mechanics don't feel stale in this decidedly more innocent universe. <span style="font-style: italic;">Bully</span> relies more on mischief than shock value, a relief, as are the smaller scale and lower difficulty level (really, the missions are simply less frustrating than some of the tedious tasks that abound in the <span style="font-style: italic;">GTA</span> series). <span style="font-style: italic;">Bully</span> isn't deserving of 'Game of the Year' honors, but Rockstar Vancouver's effort is one of the most refreshing and outright fun titles of 2006. [See also: "<a href="http://www.joystiq.com/2006/09/28/dissecting-rockstars-formula-joystiq-previews-vice-city-storie/" target="_blank">Dissecting Rockstar's formula</a>"]<p>Additional picks (listed alphabetically):<br /><br /><img vspace="4" hspace="4" border="0" alt="kawashima!" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/drkawashimacloseup.jpg" /><br /><span style="font-weight: bold; font-style: italic;">Brain Age</span> (DS)<br />The doc convinced me to "train" my brain daily for three straight months instead of playing something that was actually fun -- which is ludicrous; and also why this title is noteworthy. By the way, still recovering from the latent OCD this <em>game</em> triggered; and still writings my '5's likes 'S's. (Don't sleep on the bonus <em>Sudoku</em> games.)<br /><br /><img vspace="4" hspace="4" border="0" alt="how many have you sealed?" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/obliviongateguard.jpg" /><br /><em><strong>Elder Scrolls IV: Oblivion</strong></em> (Xbox 360)<br />Repetitive and soulless. Yeah, it's game crack -- and just as addictive as the cocaine derivative. (My personal pick for Game of the Year.)<br /><br /><img vspace="4" hspace="4" border="0" alt="duck!" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/finighrd31stprsn.jpg" /><br /><span style="font-weight: bold; font-style: italic;">Fight Night Round 3</span> (Xbox 360)<br /><a target="_blank" href="http://beard.dialnsa.edu/~arleyrose/drawings/hipster.jpg">Hipsters</a> prefer <em>Table Tennis</em>, me and my people just box. Classic 1-on-1 gameplay. Perfect for a room full of jeering friends.<br /><br /><img vspace="4" hspace="4" border="0" alt="emorpg" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/baschffxii.jpg" /><br /><span style="font-weight: bold; font-style: italic;">Final Fantasy XII</span> (PS2)<br />This is the one I wish I had more time to play. Love the new battle system, gambits and all.<br /><br /><img vspace="4" hspace="4" border="0" alt="loco? roco!" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/locogathering.jpg" /><br /><span style="font-weight: bold; font-style: italic;">LocoRoco</span> (PSP)<br />I avoided this for months -- didn't what to update the PSP firmware. Things changed when <em>Portable Ops</em> hit; and I decided to scoop <em>LocoRoco</em> too. Now I find myself sneaking a quick level on the regular. (Tip: mute the sound.)<br /><br /><img vspace="4" hspace="4" border="0" alt="amaterasu" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/okamiamaterasu.jpg" /><br /><em><strong>Okami</strong></em> (PS2)<br />Clover's masterwork would have made 'Top 5' if it'd been on Wii -- DualShock 2 makes for a poor ink brush. This is the best action-adventure outside of the <em>Zelda</em> lineage.<br /><br /><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/honorablemention06.jpg" alt="shout-outs" /><br />Worthy of a shout out: <em><strong>Clubhouse Games</strong></em> (DS), <a href="http://www.play-asia.com/paOS-13-71-bj-49-en-15-DJ%2BMax%2BPortable-70-1ml0.html" target="_blank"><strong><em>DJ Max Portable</em></strong></a> (PSP), <em><strong>Syphon Filter: Dark Mirror</strong></em> (PSP)<br /><br /><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/notfeelin06.jpg" alt="dissapointments" /><br />Disappointing:<br /> </p>
<ul>
    <li><span style="font-weight: bold; font-style: italic;">Dead Rising</span> (Xbox 360) - Great concept, but clunky controls and moronic survivor AI spoiled the fun.<br /></li>
    <li><span style="font-weight: bold; font-style: italic;">Elite Beat Agents</span> (DS) - Have you played <a href="http://www.play-asia.com/paOS-13-71-9g-77-1-49-en-15-ouendan-70-q2z.html" target="_blank"><em>Ouendan</em></a>?<br /> </li>
    <li><span style="font-weight: bold; font-style: italic;">GRAW</span> (Xbox 360) - Poor teammate AI ruined this game; should be called <em>Ghost Recon Advanced Babysitter</em>.<br /> </li>
    <li><span style="font-weight: bold; font-style: italic;">Prey</span> (Xbox 360) - A decade in the making, and the outcome is this forgettable?<br /> </li>
    <li><span style="font-weight: bold; font-style: italic;">Resistance</span> (PS3) - Derivative presentation, slow start, and chaotic multiplayer were all turnoffs.<br /> </li>
    <li><span style="font-weight: bold; font-style: italic;">Splinter Cell Double Agent</span> (Xbox 360) - Choice-making gimmick failed to keep me interested in the series, which might have peaked with <em>Chaos Theory</em>.</li>
</ul>
<span style="font-weight: bold;">See also: </span><a href="http://www.joystiq.com/2007/01/01/joystiqs-game-of-the-year/">Joystiq's Game of the Year</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/01/01/best-of-the-rest-jamess-picks/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/725847/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/01/best-of-the-rest-jamess-picks/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>360</category><category>Bethesda</category><category>Brain Age</category><category>BrainAge</category><category>Bully</category><category>Capcom</category><category>Clubhouse Games</category><category>ClubhouseGames</category><category>Dead Rising</category><category>DeadRising</category><category>DJ Max Portable</category><category>DjMaxPortable</category><category>Double Agent</category><category>DoubleAgent</category><category>DS</category><category>Elder Scrolls</category><category>ElderScrolls</category><category>Elite Beat Agents</category><category>EliteBeatAgents</category><category>Fight Night</category><category>Fight Night Round 3</category><category>FightNight</category><category>FightNightRound3</category><category>Final Fantasy</category><category>Final Fantasy XII</category><category>FinalFantasy</category><category>FinalFantasyXii</category><category>Ghost Recon</category><category>Ghost Recon Advanced Warfighter</category><category>GhostRecon</category><category>GhostReconAdvancedWarfighter</category><category>Grand Theft Auto</category><category>GrandTheftAuto</category><category>GRAW</category><category>GTA</category><category>LocoRoco</category><category>New Super Mario Bros.</category><category>NewSuperMarioBros.</category><category>Nintendo</category><category>Oblivion</category><category>Okami</category><category>Ouendan</category><category>Prey</category><category>PS2</category><category>PS3</category><category>PSP</category><category>Resistance</category><category>Rockstar</category><category>Splinter Cell</category><category>Splinter Cell Double Agent</category><category>SplinterCell</category><category>SplinterCellDoubleAgent</category><category>Syphon Filter</category><category>SyphonFilter</category><category>Tom Clancy</category><category>TomClancy</category><category>Ubisoft</category><category>Wii</category><category>Wii Sports</category><category>WiiSports</category><category>Xbox 360</category><category>Xbox360</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-01T10:55:00+00:00</dc:date></item><item><title>Triton users to get replacement copy of Prey</title><link>http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/</guid><comments>http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.3drealms.com/news/2006/10/prey_update_for_triton.html"><img vspace="16" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/prey-box-shot-pc.jpg" /></a>With digital distributor Triton now <a href="http://forums.3drealms.com/vb/showthread.php?p=425005#post425005">six feet under</a>, those who purchased <em>Prey</em> are now unable to use their copies. Fortunately, 3D Realms has already set into motion a solution: by sending the disenfranchised boxed copies of <em>Prey</em> to their credit card addresses. Furthermore, Triton staff member OBWANDO <a href="http://forums.3drealms.com/vb/showthread.php?t=18634&amp;page=21">promised</a> that they're trying to get a patch through that removes the downloaded copy's dependency on Triton. <br /><br />Tipster James raises an interesting question: what would happen if Steam shut down? Presumably, Valve would give enough of a warning to distribute patches that allow the games to work without Steam, but the Triton incident reveals some unintended ramifications of digital distribution.<br /><br />[Thanks, <a href="http://www.78west.com/wordpress">James</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.3drealms.com/news/2006/10/prey_update_for_triton.html>Read</a> | <a href="http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/683187/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>digital distribution</category><category>DigitalDistribution</category><category>prey</category><category>triton</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-10-11T14:00:00+00:00</dc:date></item><item><title>Prey it forward; Prey downloads are free</title><link>http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/</guid><comments>http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.3drealms.com/news/2006/10/prey_v12_pc_patch_release.html"><img width="225" vspace="4" hspace="4" height="138" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/preylogo_freecontent_225p.jpg" id="vimage_1" alt="" /></a>Thanks to the generosity of the fine folks at 3D Realms, Xbox 360 gamers can save their precious Microsoft Points for some more Gamertag pics, or maybe buy some <a href="http://www.joystiq.com/2006/10/04/eas-premium-ripoff/">video manuals</a> and <a href="http://www.joystiq.com/2006/09/20/fifa-360-deserves-red-card-ea-gyps-again/">missing soccer teams</a> from EA while PC gamers can ... well, they're in a constant state of saving for new video cards, so they can just keep saving.<br /><br />The downloadable content for <em>Prey</em> has arrived and, <a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/">as promised</a>, it's free (as in beer). The Xbox 360 version has five new multiplayer characters and four new multiplayer maps, while the PC download has the same as well as some tasty bug fixes. <br /><br />[Thanks to all the cheapskates that sent this in!]<br /><br /><a href="http://www.3drealms.com/news/2006/10/prey_360_additional_conte.html">Read</a> - <em>Prey</em> 360 Additional Content Now Available<br /><a href="http://www.3drealms.com/news/2006/10/prey_v12_pc_patch_release.html">Read</a> - <em>Prey</em> v1.2 PC Patch Release<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/682964/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>Downloadable</category><category>Prey</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-10-11T08:30:00+00:00</dc:date></item><item><title>Prey extras to cost $0 (that's 0 MS points)</title><link>http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/</guid><comments>http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://forums.3drealms.com/vb/showthread.php?t=22537"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/prey_downloads_free.jpg" id="vimage_1" alt="" /></a>Microsoft's Xbox Live Marketplace is like the wild west; a new frontier where bold pioneers make the rules as they go. First, a swarthy, mustachioed gent named Beth Esda (hey, it's a dude's name!) starting charging folks for what he called "<a href="http://www.joystiq.com/2006/04/03/download-oblivions-horse-armor-for-a-price/">horse armor.</a>" This armor was little more than a fancy horse blanket, but Esda ran a tough gang, and folks were curious, so he did all right by himself.<br /><br />Plenty of other shopkeepers came into town, hawking their wares with little regard for the "horse armor" precedent and finding some success ... and then a stranger came to town. D.D.D. Realms thought folks should get new multiplayer maps and skins for nuttin' so, before even opening up shop, he <a href="http://forums.3drealms.com/vb/showthread.php?t=22537">announced</a> that all Native American-themed <em>Prey</em> content, both in his XBLA store and the PC store down the street, would be free of charge. <br /><br />Of course, folks know all about D.D.D. Realms, who's been promising 'em some <em>Duke Nukem</em> flimflam since as far back as the '90s and, just like that product, this new <em>Prey</em> content will be available "when it's done." It remains to be seen if other shopkeepers follow his low-priced lead or if it's still every publisher for himself.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://forums.3drealms.com/vb/showthread.php?t=22537>Read</a> | <a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/669911/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>Microsoft Points</category><category>MicrosoftPoints</category><category>Prey</category><category>Xbox Live</category><category>Xbox Live Marketplace</category><category>XboxLive</category><category>XboxLiveMarketplace</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-09-18T15:25:00+00:00</dc:date></item><item><title>A Prey patch in the works [update 1]</title><link>http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/</guid><comments>http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html"><img width="425" vspace="4" hspace="4" height="227" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/preyfix.jpg" /></a><br />3D Realms released <a href="http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html">news</a> that patches are on the way for both the PC and 360 versions of their cool, but short first-person shooter <em>Prey</em>. If you're like us and finished <em>Prey</em> long ago and were left with nothing else to do but watch a horrid multiplayer slug along, this is great news.<br /><br />While the single player side is a truly solid game, the multiplayer version of <em>Prey</em> -- at least on the 360 -- is a complete mess of epic proportions. Here are some fixes coming to the PC version:<br />
<ul>
    <li>Fixed a crash at startup on some machines</li>
    <li>Fixed a crash on some machines when reading saved games</li>
    <li>Fixed multiplayer weapon exploit</li>
</ul>
The studio announced its fixes for the console version as such: "[The] 360 patch for <em>Prey</em> which will address the network lag issues on the 360 as well as fix several bugs there as well." No date has been announced for the patch releases, but they promise to have them out "very, very soon."<br /><em><br />[Update: Apparently "very soon" means today. If you start up Prey, an update will be waiting for you. We tested multiplayer to see if it was fixed and it wasn't. The game was still very laggy and close to unplayable. In fact, in one game we tried to get into, the game completely froze. Thanks for the tip, Grim]</em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.3drealms.com/news/2006/08/prey_weekly_update_24.html>Read</a> | <a href="http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/654238/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/08/14/a-prey-patch-in-the-works/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Prey</category><dc:creator>Joystiq Staff</dc:creator><dc:date>2006-08-14T10:25:00+00:00</dc:date></item><item><title>PLAY! Symphony plays Prey in Phillay tonight (we'll be there)</title><link>http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/</guid><comments>http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.play-symphony.com/tickets.php?info=3"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/mannmusiccenter.jpg" /></a><br />Philly is racking up the video game concerts this summer. First, the Video Games Live concert at <a href="http://www.joystiq.com/2006/06/03/video-games-live-starts-damn-in-3-hours/">the Merriam Theater in June</a>*, and now rival production PLAY! at the <a href="http://www.manncenter.org/">Mann Center</a> tonight, 8:30.<br /><br />Just to make the evening super special, the promoters added some music from the (<a href="http://www.soundtrack.net/features/article/?id=199">better than you'd think</a>) <em>Prey</em> soundtrack to the already impressive program. Other titles on the RPG-heavy lineup include <em>Final Fantasy</em>, <em>Chrono Cross</em> and <em>Trigger</em>, <em>Morrowind</em>, <em>Kingdom Hearts</em>, <em>Shenmue</em>, and <a href="http://www.play-symphony.com/program.php">more</a>. Tickets are <a href="http://tickets.ticketphiladelphia.org/tickets/reserve.aspx?performanceNumber=2670">still available</a> so if this is the first you've heard about it, get buying.<br /><br />I'll be at the show tonight with (just a) couple oddly sized Joystiq shirts to give away so, if you can answer me who composed the music for <em>Sonic Rush</em> (don't answer it here!), you may get yourself a fancy tee.<br /><br />*I promise I'll recount my very tardy VGL experience in addition to PLAY! so y'all can compare and contrast.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.play-symphony.com/tickets.php?info=3>Read</a> | <a href="http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/647726/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/27/play-symphony-plays-prey-in-phillay-tonight-well-be-there/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Concert</category><category>Music</category><category>Play</category><category>prey</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-07-27T16:45:00+00:00</dc:date></item><item><title>Promo card hints at Prey movie</title><link>http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/</guid><comments>http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img width="425" vspace="4" hspace="4" height="266" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/prymvy_scan_sm.jpg" id="vimage_2" alt="" /><br />Let's all hope that <a href="http://www.imdb.com/name/nm0093051/">Uwe Boll</a> doesn't catch wind of this, but an astute Joystiq reader brought something very interesting to our attention. In true <em>Wheels of Fortune</em> style, our little tipster figured out that according to a <em>Prey</em> promotional card included in the 360 game, a movie based on the newly released title could be in the works. <br /><br />Filling in the blanks of the secret code "prymvyscrnplycmng2007" reveals the possible: <em>Prey</em> movie screenplay coming 2007. Now granted, the people behind this may not know how to spell the word "movie" correctly (notice it says "mvy"), but it can't be sheer coincidence that this just happens to spell out this particular message, can it?<br /><br />For those of us who've spent some time with the game, we know how good the story is. So, put in the right hands, it could make for a very entertaining movie. So long as you know who doesn't take charge.<br /><br />[Thanks, Chris Soulodre]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/644467/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/18/promo-card-hints-at-prey-movie/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Prey</category><category>Prey movie</category><category>PreyMovie</category><dc:creator>Joystiq Staff</dc:creator><dc:date>2006-07-18T23:47:00+00:00</dc:date></item><item><title>First trailer of Valve's Portal released</title><link>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</guid><comments>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.gamevideos.com/video/id/4650"><img vspace="4" hspace="4" border="1" align="right" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/portal_pic1.jpg" alt="" /></a>One of the announced games to be featured alongside the upcoming PC and <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/">console versions</a> of <em>Half-Life 2: Episode Two</em> is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called <em>Portal</em> and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's <em>Prey</em> took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon. <br /><br />The <a href="http://www.gamevideos.com/video/id/4650">trailer</a> (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say, <em>hilarity ensues</em>.<br /><br />[Thanks Easy_G!]<br /><br /><object width="320" height="305" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="ExternalInterface">
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<param showlogo="false" /> 		  <embed width="320" height="305" align="middle" src="http://www.gamevideos.com:80/swf/video.swf?plylst=http%3A%2F%2Fwww.gamevideos.com%3A80/video/asx%3Ffileurl%3Dportalvid.flv%26videoid%3D4650%26usersubmitted%3Dtrue%26runtime%3D142&amp;showlogo=false&amp;playAuto=no" swliveconnect="true" name="ExternalInterface" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed> 		 </object><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamevideos.com/video/id/4650>Read</a> | <a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/644346/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>FPS</category><category>Gabe Newell</category><category>GabeNewell</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>Portal</category><category>portals</category><category>Prey</category><category>Team Fortress 2</category><category>TeamFortress2</category><category>Valve</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-07-18T17:45:00+00:00</dc:date></item><item><title>Region-free Prey for only $40</title><link>http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/</guid><comments>http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.cheapassgamer.com/archives/prey-360-40-at-playasia.php"><img vspace="16" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/prey-awestruck-225.jpg" /></a>Looking for a next-gen fix, but disgusted by next-gen pricing? We hear you; thankfully, <em>Cheap Ass Gamer</em> has come to the rescue by confirming that <a href="http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/"><em>Prey</em></a> is region free, so it can be played on any Xbox 360. <a href="http://www.play-asia.com/paOS-13-71-dw-49-en-50-13-70-1gxl.html">Play-Asia</a> lets you order the game, with full English support, from Japan for only $40 plus shipping (which is just over $3 to the US, <em>CAG</em> estimates) -- perfect for patient penny pinchers!<br /><br />We just got a copy of <em>Prey</em> and are tinkering around with it; with any luck we will have a review up by the end of the week.<br /><br />[via <a href="http://www.1up.com/do/newsStory?cId=3152249">1UP</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.cheapassgamer.com/archives/prey-360-40-at-playasia.php>Read</a> | <a href="http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/643941/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/17/region-free-prey-for-only-40/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>prey</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-07-17T18:26:00+00:00</dc:date></item><item><title>Metareview - Prey (Xbox 360)</title><link>http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/</guid><comments>http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><a href="http://www.metacritic.com/games/platforms/xbox360/prey"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/prey_box_x360.jpg" id="vimage_1" alt="Pret (Xbox 360)" /></a>Is this the answer to our summer woes? Well, let's put it this way: it's either <em>Prey</em> or <em>Chromehounds</em> -- if you're an Xbox 360 owner. We're goin' with the Cherokee alien abductee, even if <em>Prey</em> is a short-lived romp. This one's got 'summer blockbuster' written all over it...<br />
<ul>
    <li><a target="_blank" href="http://www.freep.com/apps/pbcs.dll/article?AID=/20060710/ENT06/607100383/1044"> Detroit Free Press</a> <strong>(100/100) </strong>is not noted for its gaming insight, but chimes in with praise: "This is one game any <em>Half-Life</em> or <em>Doom</em> fan can buy without reservations."</li>
    <li><a target="_blank" href="http://www.1up.com/do/reviewPage?cId=3152068&amp;did=1">1up</a> <strong>(80/100)</strong> wants more of the gimmicks: "If only the Native American mysticism had figured in more. If only the spirit "death walk" had developed into something more than a shooting gallery. If only the voice acting and storytelling were a little better."</li>
    <li><a target="_blank" href="http://www.gamespot.com/xbox360/action/prey/review.html?sid=6153775">GameSpot</a> <strong>(75/100)</strong> deals a low score -- by its standards -- summing it up: "[Much] of the game's potential for unique thrills feels wasted by its straightforward level design, and the multiplayer doesn't add much to the package."</li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamerankings.com/htmlpages2/928189.asp>Read</a> | <a href="http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/641626/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/11/metareview-prey-xbox-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2K</category><category>2K Games</category><category>2kGames</category><category>3D Realms</category><category>3dRealms</category><category>Human Head</category><category>HumanHead</category><category>Prey</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-07-11T13:55:00+00:00</dc:date></item><item><title>Prey Demo now available on Xbox Live</title><link>http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/</guid><comments>http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_2" src="http://www.joystiq.com/media/2006/06/prey_demo_shot.jpg" /></a><br />Major Nelson kindly informed us that the Xbox Live servers are hosting a brand new chunk of code. At last, Xbox 360 owners get the opportunity to explore Human Head's topsy-turvy alien abductee sim, <em>Prey</em>. Contained within <a href="http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx">the 1.17GB demo</a> (well over the 449MB PC version), you'll find a first-person shooter tinged with insanity and laced with opportunities to shoot yourself in the back. It's not often we get to play a corridor-crawler where the walls vomit body parts, your grenades attempt to <em>bite</em> you and the gravity behaves like it's trapped within some sort of interstellar tumble dryer. It's also not often that we get a Live demo on a Friday -- must be more alien meddling.<br /> <br /> Grab the demo and be sure to let us know what you think. Please note that the demo is not available in the regions of Germany or Japan, so folks living there won't get to prey it right away (sorry).<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.majornelson.com/archive/2006/06/30/Demo-Prey.aspx>Read</a> | <a href="http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/638685/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/30/prey-demo-now-available-on-xbox-live/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>Alien abduction</category><category>AlienAbduction</category><category>FPS</category><category>Human Head</category><category>HumanHead</category><category>MSFT</category><category>Prey</category><category>Prey Demo</category><category>PreyDemo</category><category>XBL</category><category>Xbox Live</category><category>XboxLive</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-06-30T16:30:00+00:00</dc:date></item><item><title>Joystiq hands-on: Playing Prey on the 360</title><link>http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/</guid><comments>http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img width="425" vspace="4" hspace="4" height="319" border="1" align="middle" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/preyspirit.jpg" /><br />Out on July 11 for both the PC and Xbox 360, <em>Prey</em> is an FPS that is pretty much a mixed bag of every other shooter you've ever played and then some. As I took hold of the 360 version today, I found certain elements here and there that would hark back to another title in my gaming past. <br /><br />But<em> Prey</em> is more than your standardized <em>Quake</em> or <em>Doom</em> rip-off. It has elements of what's worked in thinking man FPS offerings, like <em>Half-Life 2</em>. So, with 360 controller in hand, I dove into the deep end of <em>Prey</em> to see just what this American Indian/alien abduction twist of a game was all about.<span style="font-weight: bold;"><br /><br /><img width="425" vspace="4" hspace="4" height="319" border="1" align="middle" alt="" id="vimage_2" src="http://www.joystiq.com/media/2006/06/preyold.jpg" /><br />Moments that make you go 'ew'</span><br />The majority of <span style="font-style: italic;">Prey</span> takes place on an alien vessel which is not your standard cold-steel contraption. No, this thing has almost a life of its own with gooey-wet parts and shiny-pretty parts. It's just as much organic as it is technologically sound.<br /><br />Controlling this behemoth of a ship is what's called the "Sphere," or "Mother" by its inhabitants. The beings living here range from zombie-like human drones to Fido-gone-bad pooches who look to have had their skin ripped off. All in all, the variety of enemies and spawn points keep the game very refreshing and random.<br /><br />As you walk down corridors, everything is in constant play. There are tentacles that jet out, waiting to touch and harm you or sphincter-like protrusions that can spit a fluid to take down your health a smudge. There wasn't one moment in the game were there wasn't at least something I had to really pay attention to in the environment. One wrong step yielded a loss in life.<br /><br /><span style="font-weight: bold;">Big boy with living toys</span><br />There are seven different weapons in <span style="font-style: italic;">Prey</span>, with the game allowing you to hold all seven at the same time. Besides<img width="225" vspace="4" hspace="4" height="168" border="1" align="right" alt="" id="vimage_3" src="http://www.joystiq.com/media/2006/06/preydoggies.jpg" /> a standard wrench, the rest of the weapons are alien-made. Each is just as unique and life-like as the world in which you are trapped in.<br /><br />Flipping between weapons was an exercise in simplicity. Using the left or right bumper, you could easily cycle through your arsenal. There is even a mapping feature that allows you to select certain weapons on the fly with the directional pad. <br /><br />Aiming and movement was solid. I didn't feel any <span style="font-style: italic;">Perfect Dark Zero</span>-style looseness here. The controls were very smooth and natural. Something that is key for FPS games, but something not all can perfectly grasp -- especially on a console.<br /><br /><span style="font-weight: bold;">Smart as a button</span><br />Having relatively responsive A.I. is another hot topic with today's more advanced games. <span style="font-style: italic;">Prey</span> looks to continue this as you'll see enemies dodge, use grenades -- which look like those annoying little scourge creatures from <span style="font-style: italic;">Halo</span> -- and pop out anywhere with the use of portals. I came across some that were a bit lacking, though, but for the most part they did pose a bit of a challenge.<br /><br />Maybe the most challenging of all the foes presented were the little ghost children that inhabit the ship. Lost souls from kids who were killed by the resident aliens aboard, these little tykes posed the greatest obstacle. They'd appear out of nowhere and if you got too close, kill you almost immediately.<br /><br /><span style="font-weight: bold;">Puzzling puzzles</span><br /><img width="225" vspace="4" hspace="4" height="169" border="1" align="left" alt="" id="vimage_4" src="http://www.joystiq.com/media/2006/06/preybaddies.jpg" />Speaking of obstacles, the game also has a myriad of small puzzle-type challenges. To make sure that you utilize your spirit mode -- where you can leave your body at any time -- the developers make the player find non-standard ways of getting past certain areas. <br /><br />Most are obvious, with switches and one-way portals lying about, but some were a wee bit more difficult. To help you, though, players will find little sun symbols in certain spots where it would be wise to go into spirit mode to see just what you have to do to progress.<br /><br />Other obstacles I found were finding which way to take certain gravity-laced walkways that can have you striding along upside down or sideways. There are even spots that you can shoot to change the gravity of the entire room -- which more times than not is a necessity and not a luxury.<br /><br /><span style="font-weight: bold;">Immerse yourself in the randomness</span><br />The biggest thing I came away with after playing <span style="font-style: italic;">Prey</span> was how random everything was -- and that's a good thing. I never felt bored, and if I didn't have to leave the room, I would have stayed to finish the whole game. Even the story is interesting and deep, something I normally don't care about in FPS games.<br /><br />Usually, I just want to run and gun, killing all who cross my path. This one however, goes pretty deep with nods to <span style="font-style: italic;">2001: A Space Oddity</span> and just about every other cool sci-fi thinker.<br /><br />Even dying is fun in <span style="font-style: italic;">Prey</span>. Once you get the ability to spirit walk, when you die you are transported to what is called "death walking." In this mode, you basically are in a ghostly-like area where you shoot colored wraiths to either gain back more health or spirit once you return to your body.<br /><br />Because of death walking, the game doesn't stall. I never had any downtime, which was actually pretty cool. I never wanted to check my watch to see what time it was because I just wanted to keep going and going like an Energizer bunny after a dozen or so Red Bulls.<br /><br /><span style="font-weight: bold;">Skimpy multiplayer madness</span><br />The producers of <span style="font-style: italic;">Prey</span> were pretty psyched about this area of the game. They felt as if the multiplayer would really<img width="225" vspace="4" hspace="4" height="168" border="1" align="right" alt="" id="vimage_5" src="http://www.joystiq.com/media/2006/06/preynade.jpg" /> make this title stand out. <br /><br />With a limit of 8 players per game, players are also limited to just deathmatch and team deathmatch modes at the moment. However, I was told that there were plans to implement more modes later on -- I'm guessing through downloadable updates and such, which better be free. Only having two options from the start in multiplayer seems like a big negative, but hopefully updates won't take long to implement.<br /><br />Pretty much everything you can do in the single-player mode you can do in multiplayer with the exception of death walking, which would have no real place here. You can spirit walk, change gravity, everything. Making for what the producers assured me can be a very chaotic and fast-paced experience. <br /><br /><span style="font-weight: bold;">Put the controller down</span><br />So, after a couple hours of actually being able to play this game, I came away pretty satisfied. It was something I didn't want to put down, that I wanted to complete so I could try out everything it had to offer and see what kind of ending was in store for me when I was done. <br /><br />While <span style="font-style: italic;">Prey</span> at its heart is your standard FPS, it also isn't at the same time. Like I said, it sort of takes everything you've loved and wanted in a shooter and mashes it up in one big pot. I strongly encourage you to at least test out the demo when it finally hits Xbox Live and see for yourself. Either way, looks like we got another strong shooter for the 360 coming up.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/638272/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/29/joystiq-hands-on-playing-prey-on-the-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Prey</category><category>Prey 360</category><category>Prey360</category><dc:creator>Joystiq Staff</dc:creator><dc:date>2006-06-29T17:55:00+00:00</dc:date></item><item><title>Prey is golden, will hunt on July 11th</title><link>http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/</guid><comments>http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><a href="http://www.prey.com/preygold.htm"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/prey-screen-banner.jpg" /></a></center>2K Games announced today that <em>Prey</em> has gone gold. Developed by Human Head Studios "under the direct supervision of 3D Realms," <em>Prey</em> is the latest first-person shooter to hit the market. The official release date is July 11th for North America and July 14th for Europe.<br /><br /> 3D Realms will be using their share to ramp up development on <em>Duke Nukem Forever</em>. We hope.<br /><br /> The <a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/">demo</a> is available now for the PC. As for the Xbox 360 demo, don't ask Major Nelson -- he is a bit <a href="http://www.joystiq.com/2006/06/28/major-nelson-addresses-xblms-drought/">fed up</a> with the inquisition.<br /><br /><strong>See Also:</strong><br /><a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-prey-multiplayer/" class="l">Xbox 360 impressions: Prey (multiplayer)<br /></a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.prey.com/preygold.htm>Read</a> | <a href="http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/637927/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/28/prey-is-golden-will-hunt-on-july-11th/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>prey</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-06-28T20:02:00+00:00</dc:date></item><item><title>Prey Limited Editions revealed</title><link>http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/</guid><comments>http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.3drealms.com/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/prey_limited_edition_box.jpg" id="vimage_1" alt="Prey Limited Edition packaging" /></a>We're only a few weeks away from the release of <em><a href="http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/">Prey</a></em>, and 3D Realms is whetting the appetite of collectors with the announcement of the game's limited edition packaging. For an extra $10, you'll get the DVD edition of the game in a shiny metal box that includes a book of artwork and two pewter figurines (three, if you <a href="http://www.3drealms.com/prey/preorder.html">pre-order</a> now). Come on, you know you want that Mutate figurine!<br /><br />See also: <a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/"><em>Prey</em> PC demo available, Xbox 360 demo WRU?</a><br /><br />[via TeamXbox]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.3drealms.com/>Read</a> | <a href="http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/636865/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/26/prey-limited-edition-extras/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k games</category><category>3d realms</category><category>doom 3 engine</category><category>fps</category><category>human head</category><category>pc games</category><category>prey</category><category>venom games</category><category>xbox 360</category><dc:creator>Alan Rose</dc:creator><dc:date>2006-06-26T12:00:00+00:00</dc:date></item><item><title>Prey PC demo available; Xbox 360 demo WRU? [update 1]</title><link>http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/</guid><comments>http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.3drealms.com/prey/download.html"><img width="225" vspace="4" hspace="4" height="319" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/prey_demo_wru.jpg" /></a>The demo for both the PC and Xbox 360 versions of Human Head's long-time-comin' FPS, <em>Prey</em>, were <a href="http://www.xbox360fanboy.com/2006/06/19/xblm-seeks-its-prey-demo/">supposed</a> to drop today. It's today and one's here, the other ain't. Just so we weren't left hanging, checking the Xbox Live Marketplace ad nauseum, 3D Realms' George Broussard donned an all too familiar <a href="http://www.joystiq.com/2006/04/13/duke-nukem-for-never/">cap</a> to let everyone know the demo isn't coming ... at least not today:<br /><em><br />"We do not want 360 people waiting up for the demo or having false expectations. The 360 demo will not appear on Marketplace tonight.<br /><br />"I'm still waiting for specifcs, but I'm being told that it's still in testing at Microsoft. From what I understand this isn't Microsoft's fault, and is more likely just an issue of timing.<br /><br />"I'm hesitant to give any estimates for a release, but I've been told it should be reasonably soon after the PC release, but could be as long as a few days.<br /><br />"We will post an update as soon as we have more solid information."<br /></em><br />Since we all know Microsoft isn't to keen on releasing demos on Fridays, we're looking at an early next week release. If you're rocking a PC capable of running the demo, you could always go <a href="http://www.3drealms.com/prey/download.html">that route</a> also.<br /><br />[Via <a href="http://www.360-hq.com/article-774--0-0.html">360-Hq.com</a>]<br /><br />[Update 1: TV Guide's <a href="http://joeygadget.com/2006/06/22/what-time-will-the-prey-demo-for-xbox-360-appear/">Joe Hutsko</a> got word from 2K Games' Jay Boor who said ... wait for it ... "Should be up soon - hopefully today." Alright hopefuls, you can officially start bugging the hell out of the XBL servers! Thanks, Joe!]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.3drealms.com/prey/download.html>Read</a> | <a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/635846/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/22/prey-pc-demo-available-xbox-360-demo-wru/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>Demo</category><category>Downloads</category><category>Human Head</category><category>HumanHead</category><category>Prey</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-06-22T10:35:00+00:00</dc:date></item><item><title>Prey web site fully operational</title><link>http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/</guid><comments>http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.prey.com/"><img vspace="4" hspace="4" border="0" align="right" alt="Prey web site fully operational" id="vimage_1" src="http://www.joystiq.com/media/2006/06/prey_web_site.jpg" /></a>2K Games and 3D Realms have re-launched the web site for <em>Prey</em>, their new sci-fi shooter powered by the <em>Doom 3</em> engine. In addition to updated screens and wallpaper, you'll find some gameplay vids that demonstrate main character Tommy's wall walking, death walking, and spirit mode abilities.<em> Prey</em> ships on July 10 for the PC and Xbox 360.<br /><br />See also: <a href="http://www.joystiq.com/2006/02/08/xbox-360-prey-now-in-the-hands-of-2ks-venom-games/">Xbox 360 <em>Prey</em> now in the hands of 2K's Venom Games</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.prey.com/>Read</a> | <a href="http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/632020/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/11/prey-web-site-fully-operational/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k games</category><category>3d realms</category><category>doom 3 engine</category><category>human head</category><category>prey</category><category>venom games</category><dc:creator>Alan Rose</dc:creator><dc:date>2006-06-11T14:15:00+00:00</dc:date></item></channel></rss>