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Ubisoft planning 10 games for Natal, '4 to 5' for PlayStation Motion Controller

During the question and answer portion of an investor conference call this afternoon, Ubisoft CEO Yves Guillemot clarified his company's commitment to developing games for both the Xbox 360's still-codenamed Project Natal and the PlayStation 3's hopefully-still-codenamed PlayStation Motion Controller. "We have about ten games that will come for Natal during the first six months of the launch of Natal, and we expect between four to five games for the new controller from Sony," Guillemot explained. "That's the picture at the moment, it can change in the next twelve months." (That "twelve months" reference doesn't bode well for Sony's purported "Spring 2010" third-party launch lineup for the motion controller.)

When asked if those games were all new properties, or motion-enhanced updates of existing franchises (like Prince of Persia), Guillemot responded, "I didn't count the games that in fact are supporting the new functions that those accessories will bring. I was more speaking about casual games that we are doing on those two machines; we can consider that on those games it's 70 percent new property." Or – if you consider Guillemot's suggestion of ten games for Natal and "four to five" for PlayStation Motion Controller – that's roughly ten new casual properties coming from Ubisoft.

Microsoft's Marc Whitten sees Natal replacing television remote controls

Speaking to a room full of executives focused on "the business of online video" at this year's Streaming Media West trade show, it's easy to understand how Xbox Live GM Marc Whitten could fall into hyperbole regarding the implications of Project Natal. "I believe that this will be the largest leap of TV experience since the remote control," Whitten said on the subject, reports Yahoo Tech. "With the flick of my wrist I can change a channel ... with the power of my voice I can start a movie."

Aside from the more obvious implications to television using technology that can interpret voice and motion, he sees a future where Natal will recognize individual voices in a room and allow for a variety of human input – from "laughter" to "the number of people in a room" and everything in between. "Watching a movie is a passive input, but a TV should understand what you're trying to do." We don't know about you, Marc, but we're a bit worried about the implications of our television understanding what some of us are trying to do.

[Via Edge]

Devs to get Project Natal tips at Gamefest in Feb.

With Project Natal on schedule for a 2010 arrival, it's no surprise that Microsoft's annual Gamefest conference will offer programming tracks designed to get developers up to speed on how best to design for and implement the technology in their Xbox 360 games.

The tech summit, which runs from February 10 and 11 in Seattle will offer two types of Natal-themed sessions. The first, Project Natal Design, promises to help devs with "creating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions." The second, Project Natal Technical, will "dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics."

Avatar re-what? Advanced raw stream huh? $100 says Microsoft just hands attendees Minority Report on DVD.

[Via Gamasutra]

Microsoft lists more jobs for Project Natal, 343 Industries; hiring Shadow Complex, Gears of War franchises lead

With Shadow Complex setting very specific week-one sales records on XBLA, Epic and Chair would be kind of nuts to not consider a sequel. One job listing out of a recent crop on Microsoft's employment boards seems to out that likely scenario, implying that Shadow Complex is a bona fide franchise for Microsoft Game Studios and Epic. Said listing specifically calls for a Lead Producer to "lead the publishing side of games made by Epic: Gears of War and Shadow Complex."

Additionally, Microsoft appears to be looking for more able bodies to join its growing pool of Project Natal and 343 Industries employees. Existing job listings call for everything from designers to engineers to even a few artists. Sadly, the company isn't looking for MJOLNIR armor models yet, but just in case, Microsoft, you know how to reach us.

[Via Develop]

Microsoft: Natal launch details 'not accurate'

While reports circulated last week that Project Natal would launch sometime in November 2010, Xbox UK boss Neil Thompson says the details were only rumors. Speaking with Eurogamer at a launch event in London for the console's new social media applications, Thompson said the rumors "weren't accurate" and claimed Microsoft has yet to determine "a lot of things" related to the launch of its new motion-sensing technology.

According to the rumors, Microsoft was set to ship around five million Project Natal units next fall, alongside 14 supporting titles at a price point that could go as low as $50 (£30). When asked about the rumored details and price, Xbox's head of Europe, Chris Lewis, jokingly added, "Now you know better than to listen to that stuff! We will announce in good time."

However, Lewis did remind Eurogamer that Microsoft is striving for "unique" and "compelling" experiences with the technology. "That has to happen and will happen," he said. As long as whatever "happens" doesn't follow Microsoft's traditional Xbox 360 peripheral pricing scheme, we'll be happy.

Reggie ain't sweating Project Natal, 'Sphere'


In the dilapidated, war-torn streets of the gaming industry, the Console Wars™ have taken their toll on not only the landscape, but also the inhabitants of this once peaceful land. With war mongerers Sony and Microsoft preparing their next wave of battle tech -- motion control devices like the "PlayStation Motion Controller" (rumored: 'Sphere') and Project Natal, respectively -- Nintendo's battle general, Reggie Fils-Aime, recently continued his criticism of rivals by commenting to wartime reporters at Gamasutra that Nintendo isn't really shaking on its Balance Board.

General Fils-Aime said that Nintendo will "applaud anything that will further expand the market of game players" and that the expansion of this kind of technology is really "in everyone's best interest," even though he admits Nintendo could lose some of its marketshare as a result. However, he does feel confident in Nintendo's "head-start of over 51 million controllers."

Time picks Natal as one of 2009's best inventions


Sitting on Time Magazine's 50 Best Inventions of 2009 amongst notables like the world's first AIDS vaccine (still in trials) and meat farms seems like an awkward place for Microsoft's Project Natal. But that's exactly where it resides, paired with glowing praise for its boundary-breaking implications.

"Since time immemorial ... one barrier that has stood between gamers and total Tron-like immersion in their video games has been the controller," the piece posits, going on to say that Natal will break that barrier by allowing the player one-to-one access between the game and the game's controls. "You move your hand, and the Master Chief (or whoever) moves his hand. It's that simple. And that cool." Though we're excited for the many prospects Project Natal seems to offer, we're a bit more intrigued by teleportation.

And yes, that's seriously on the list.

Rumor: Project Natal launch details leaked

MCV reports that Microsoft has been showing Project Natal off to UK publishers this week, and filling them in on the launch plan. According to the site's unnamed sources, Microsoft plans to release the peripheral in November 2010, at a sub-£50 ($84) price point that could go as low as £30 ($50) when sold by itself. That price happens to match the price predicted by Michael Pachter last month.

MCV's sources say that Microsoft will have 5 million cameras ready for launch, with a "great launch line-up" of 14 games. While a November launch of a major video game item seems plausible even in a year overloaded with spring releases, this information remains unverified and, therefore, suspect. And we're tempted to say that the price is too good to be true. If it does turn out to be $50, our expression of delight may be the first thing the fancy camera sees.

Microsoft hiring for Project Natal and Halo

A variety of new job listings have emerged on a Microsoft employment site, including positions for Project Natal and -- perhaps more interesting -- positions for a new Halo game. These listings for Halo, likely for Halo: Reach, call for designers, AI developers and animators -- even a multiplayer game design lead.

As for Project Natal, some listings point to "a large franchise," whereas others quote "an excellent next-generation" project -- which could be just about anything. We confirmed with Microsoft's Larry "Major Nelson" Hryb that the listings were legit, though he couldn't provide us with any more info beyond that.

[Via HotBloodedGaming]

Terminal Reality seeking programmers for 'seriously high-quality' Natal project

Wait a minute. Now we're confused. We thought one of the major development incentives for joining the motion revolution was to conserve resources in the production department. When your players are busy flailing and flapping -- surging with euphoric endorphins -- they don't exactly notice that you've scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they'd barely notice if you repurposed and resold them a game you'd made 5 years ago.

Motion control, man, it's about getting back to our roots -- a simpler time -- when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by Ghostbusters developer Terminal Reality and calling for experienced Xbox Live programmers to create "an exciting AAA Natal title," we were sorta like, whoa, guys, you're kinda missing the point.

Check this: "If you have a passion to create seriously high-quality action/adventure titles, we're interested in hearing from you!" Really ... passion? That makes it sound like there will be sweat involved -- that's the players' job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little "kick-punch-slap" control in there ... Save. Press. Box. Ship. Done.

[Via Shogun Gamer; thanks, Ian]

Ubisoft talks dancing, fitness and party games on Natal, PS3 Motion Controller

On the conference call covering Ubisoft's Q2 earnings, management had a chance to discuss its strategies for the company, including support for both Microsoft and Sony's motion control accessories. "We will also be ready with some very nice innovations when Natal and Motion Controller are launched on the Xbox 360 and PS3 next year," Ubisoft CEO Yves Guillemot said, reminding us that a 2010 release for Project Natal is all but confirmed at this point. He later explained that Ubisoft will "also have some games that will come on the new machines that are going to come in the future" and "are working to be ready for the new accessories or new machines that will come soon." Whether Guillemot is talking about the aforementioned motion control accessories or new consoles altogether (or both!) wasn't clear.

Continued →

Molyneux: Milo will boast collective object recognition, accept half-eaten fruit


From a four-by-four pixel face, to a loyal pooch, to an inquisitive youth -- that's the path Peter Molyneux has taken in his quest to find life within technology. "Right, can we dare to create a character which anybody interacting with that character would truly believe was alive?" the renowned designer recently asked attendees of the annual BAFTA Video Game Lecture (transcribed by The Guardian).

Harnessing the motion-sensitive camera in Microsoft's Project Natal, Molyneux hopes to breathe that life into a young boy -- or girl! -- named Milo (or Millie!). While he admits that much of it is "smoke and mirrors and tricks," he provided some interesting insight into the technology put to use behind the scenes. It seems Milo won't just recognize you (his imaginary, otherworldly friend), but everyday objects as well. "Firstly the process of scanning is really lovely, you just reach your arm up, you can also scan in three dimensional objects, for example if you are eating an apple you can give that apple to Milo and he will carry on eating the apple," the Lionhead lead explained. But will Milo scan candy held aloft by strangers?

"Or the other thing that is amazing about this technology and this is the online portion of inspiration, we are collecting continuing to collect and improve his object recognition skills." If his plans come to fruition, Molyneux envisions "all the Milos that will be released" feeding their observations into a centralized recognition of "everything in the world."

To Skynet alarmists: Have you seen this boy?

Jonathan Blow hiring 'full-body motion tracking' programmer

It's been a while since we've heard anything regarding Braid developer Jonathan Blow's next project, The Witness -- however, if a recent post on Blow's blog is any indication, the "philosophical, and quiet" game might be moving in an unexpected direction. According to the post, Blow is "hiring another programmer into the new company, to do very interesting work with full-body motion tracking."

We contacted Blow to see if this new hire would be working on The Witness, and whether the motion tracking technology mentioned is Project Natal. He responded by saying he "can't talk about this right now," and added, "it may not even actually happen (depending on whether I can find someone qualified to do it!)."

So, there you have it. If you've got experience with body movin' (body, body movin'), it sounds like Blow could use a hand. And an arm! And a torso. And a ... yeah, you got it.

Molyneux confirms Natal support in Fable 3

Shocking absolutely no one, Peter Molyneux has confirmed that Fable 3 will support Project Natal in some fashion. The confirmation came during a lecture at BAFTA in London. The news was confirmed by Eurogamer's Johnny Minkley, who tweeted the info during the event itself. Molyneux also reportedly showed off Milo and proved that Natal is capable of scanning objects (people, presumably) in bad lighting.

Molyneux himself hinted at the possible inclusion of Natal in Fable 3 as recently as two weeks ago, though he neglected to confirm it for fear of a quick, sniper-borne death.

So that's that then: Fable 3 will use Project Natal. Of course, we don't speak for everyone, but we can't wait to pretend to fart in front of a crowd of adoring, virtual townsfolk.

[Via VG247]

Pachter: Project Natal will cost $50, 'Sphere' no more than $100 [update]


Over at IndustryGamers, everyone's favorite video game predicterer (we're still working on that one) Michael Pachter has taken the reigns of the site and offers his own extensive diatribe on the future of Sony and Microsoft's upcoming new tech: Project Natal and the PlayStation Motion Controller (rumored to be called Sphere). Pachter's assertion is that price will be Natal's biggest selling point and Microsoft will try to expand upon its market of established Xbox 360 owners by offering the device for $50. For Sony's doodad, Pachter says the company is "trying to create an answer to the success of the Wii."

Pachter even likens the future state of a Natal-enabled Xbox 360 to the current state of the iPhone -- with features like Twitter, Netflix, Last.fm and Facebook inside Microsoft's box and its intuitive interface, he says casual or non-playing members of Xbox 360 households will become interested. And then when it's bundled with all new Xbox 360s, he says that'll expand Microsoft's reach even more.

For the motion-controlled competition, Pachter says he'd be surprised if Sony's asking price was over $100, and stresses that both Microsoft and Sony need to keep "the consumer's cost relatively low in order to achieve broad penetration."

[Update: Corrected Pachter's belief that the motion controller would be no more than $100. We sincerely apologize for the misinterpretation and the consequent misinformation.]

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