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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Metal Gear Solid: Ground Zeroes is not 'Project Ogre']]></title><link>http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/</guid><comments>http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/03/mgs-ground-zeroes-is-not-project-ogre/"><img alt="MGS Ground Zeroes is not Project Ogre" data-src-height="339" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/groundzeroes93.jpg" style="margin:4px" /></a></center><em>Metal Gear Solid: Ground Zeroes</em> is an open world game developed in the Fox Engine by Kojima Productions. That squares with what we know about "<a href="http://joystiq.com/tag/project-ogre">Project Ogre</a>," an "open ground" game in the Fox Engine. However, they are not the same.<br /><br />In a frustrated tweet, Hideo Kojima, head of Kojima Productions, said that "Project Ogre is the project that Ogre appears," noting "Ogre does not appear in 'MGS Ground Zeroes' trailer." While the specifics of the refutation are still in question - is "Ogre" a character in addition to representing "open ground?" - the overall message is clear: <em>Project Ogre</em> and <em>Ground Zeroes</em> are different.<br /><br />Of course, that would mean KojiPro is working on two open world games at the same time, which seems insane.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/">Metal Gear Solid: Ground Zeroes is not 'Project Ogre'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20315115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/03/metal-gear-solid-ground-zeroes-is-not-project-ogre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>microsoft</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 03 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5]]></title><link>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</guid><comments>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-details-emerge-at-pax/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" style="width: 530px; height: 290px; " /></a></div>Hideo Kojima divulged details on <a href="http://www.joystiq.com/tag/metal-gear-ground-zeroes/"><em>Metal Gear Solid: Ground Zeroes</em></a> at an "introspective" PAX session about the series today. The game's demo was shown recently to attendees at a Metal Gear 25th anniversary event in Japan, and involved Snake sneaking his way through an <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/">open world</a>.<br /><br />So what else is new about <em>Ground Zeroes</em>? It's a "prologue" to <em>Metal Gear Solid 5</em>, says Hideo Kojima. The open world of <em>Ground Zeroes</em> is literally the entire world - a helicopter can be called to help during missions or ferry Snake in and out of mission levels. Moreover, you can customize the music that the helicopter plays when it arrives to help you ("Flight of the Valkyries" played during the demo we were shown today - Kojima says the louder the song is, the more of a chance of you getting caught, so maybe Slayer wouldn't be the best choice).<br /><br />Kojima reiterates that <em>Ground Zeroes</em> is a current-gen game, though Fox Engine is scalable for next-gen as well. He wouldn't give specifics on the name, but calls the game "a beginning" rather than an end for the series.<br /><br />Is <em>Ground Zeroes</em> the "<a href="http://www.joystiq.com/tag/project-ogre/">Project Ogre</a>" we've been wondering about? That's still not clear. What we do know is it's headed to current-gen consoles (360 and PS3 were mentioned) rather than the next, yet-to-be-determined hardware generation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/">Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>metal-gear-ground-zeroes</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>PAX</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:54:00 EST</pubDate></item><item><title><![CDATA['Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]]]></title><link>http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/</guid><comments>http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/metal-gear-ground-zero-fam-art_225x320.jpeg" style="width: 225px; height: 320px; border-width: 0px; padding-right: 15px; border-style: solid; margin: 4px; float: left; " /></div>Attendees of this evening's Metal Gear 25th anniversary event in Japan are taking to Twitter with commentary on "<em>Metal Gear Solid: Ground Zeroes,"</em> which appears to be a brand new stealth game starring the ever-stalwart Snake.<br /><br />The demo reportedly showed Snake infiltrating a rain-drenched compound, avoiding search lights, offing a guard, driving a jeep and then summoning a helicopter in a seamless, open-world environment. The description meshes with designer Hideo Kojima's <a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">cryptic commentary</a> on "Project Ogre," which he described as "very free."<br /><br />We can likely expect a more formal demonstration and less secretive video from Kojima Productions in the near future. For now, the Twitter consensus paints the Fox Engine, which powered the demo of <em>Metal Gear Solid: Ground Zeroes</em>, as something deserving of your oohs and aahs.<br /><br /><strong>Update:</strong> First artwork added, with a larger version after the break.<p><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/" rel="bookmark">Continue reading <em>'Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/">'Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2012 03:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20312554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>konami</category><category>metal-gear-ground-zeroes</category><category>metal-gear-solid</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 30 Aug 2012 03:36:00 EST</pubDate></item><item><title><![CDATA[Konami calls Metal Gear Solid 5 Comic-Con screens 'fake rumours,' denies secret reveal]]></title><link>http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/</guid><comments>http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/"><img alt="Konami calls Metal Gear Solid 5 ComicCon screens 'fake rumours,' denies secret reveal" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/mgs5headerimg530px152151.jpg" /></a></div>Screens depicting a logo for <em>Metal Gear Solid 5</em> tie the game to Hideo Kojima's mysterious "Project Ogre;" the screens were allegedly leaked out of this weekend's San Diego Comic-Con, from a behind-closed-doors presentation given by Kojima to developers, showing off the Fox Engine. At least, that'd be a reasonable story to believe - but Konami's saying it's all bunk.<br /><br />After (irresponsibly) tweeting ambiguous notes like, "Fake or real, we love a bit of speculation! ‪#ogre‬ ‪#mgs5," Konami's UK account directly clarified that, "Seriously, just in case the ‪#pinch‬ ‪#salt‬ hashtags weren't enough - the chap who claims to have set up the fake rumours has been in touch," as spotted by <a href="http://www.kotaku.com">Kotaku</a>'s Jason Schreier.<br /><br /><a href="http://www.joystiq.com/tag/project-ogre">Project Ogre</a> is Kojima's current in-development game, though few details are known about its theme, or gameplay, or ... well, much of anything regarding it. Kojima has also spoken of a <a href="http://www.joystiq.com/game/metal-gear-solid-5/">fifth Metal Gear Solid game</a>, though its unclear if development of that game is already underway.<br /><br />Whether or not the game was shown behind closed doors, Kojima was definitely at Comic-Con this past weekend, and he appeared to be showing <em>something</em> secret. Epic Games design director Cliff Bleszinski tweeted, "Just got pulled into a back room at Comic Con by @HIDEO_KOJIMA_EN and showed some crazy new secret stuff. Wow." We're doing pretty much everything we can right here to not make a lurid joke.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/">Konami calls Metal Gear Solid 5 Comic-Con screens 'fake rumours,' denies secret reveal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2012 10:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20278807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>debunk</category><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>kojipro</category><category>konami</category><category>konami-uk</category><category>metal-gear-solid-5</category><category>project-ogre</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2012</category><category>sdcc-2012</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 16 Jul 2012 10:23:00 EST</pubDate></item><item><title><![CDATA[Kojima clarifies the 'ogre' in 'Project Ogre']]></title><link>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</guid><comments>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" /></a></div>Slowly but surely, sparse details regarding Hideo Kojima's "Project Ogre" begin to coalesce in the dark, nebulous void of unannounced games. We already know that Project Ogre will be an <a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">open world game with 100-plus hours of content</a>, and that it will be a "<a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/">very subdued experience</a>," but what that experience <em>actually is</em> has remained a mystery.<br /><br />We have learned, however, that Kojima's use of the word "Ogre" in the project's codename is literal, rather than figurative, and that the game will deal with actual ogres in some capacity, according to <a href="https://twitter.com/#!/Kojima_Hideo/status/172836368039415808">a tweet</a> translated by <a href="http://andriasang.com/con039/kojima_project_ogre/">Andriasang</a>. It's also interesting to note that the Japanese word for ogre, "oni," can also be translated to mean "devil" or "demon," so we may end up with one of those rather than an actual ogre. Our prediction is that this whole thing turns out to be a licensed <a href="http://en.wikipedia.org/wiki/Urusei_Yatsura">Urusei Yatsura</a> dating game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/">Kojima clarifies the 'ogre' in 'Project Ogre'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demon</category><category>devil</category><category>fox-engine</category><category>hideo-kojima</category><category>konami</category><category>ogre</category><category>oni</category><category>project-ogre</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 24 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Kojima's Project Ogre takes place in an open world]]></title><link>http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/</guid><comments>http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/lionel1221.jpg" vspace="4" /></a></center>
"Rather than making something cinematic, [I plan to] make something very free," Hideo Kojima told <a href="http://edition.cnn.com/2011/12/20/tech/gaming-gadgets/project-ogre/index.html">CNN</a> of his new game, "Project Ogre." He went on to describe the game as set in an open world, in which players are free to explore. CNN reports that Kojima expects players to be able to find content even after 100 hours.<br />
<br />
This open-world design is, of course, a change from the <em>Metal Gear Solid</em> series, which gives players a lot of choice in how they want to approach situations -- in a strictly prescribed series. Do you want to walk by those guards quietly, or tranquilize them, or throw down a Playboy magazine to distract them, or just kill them with a grenade? However you do it, you likely <em>have</em> to.<br />
<br />
Kojima didn't outright say the <a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/">images</a> he recently released on Twitter, of a Fox Engine title, were of this particular game. He has continued teasing the engine on Twitter, where today he <a href="https://twitter.com/#!/HIDEO_KOJIMA_EN/status/149420781720444928">posted</a> an image of an "original system" for creating avatars. Above: programmer "Lionel" and his avatar, made in about an hour of fiddling.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">Kojima's Project Ogre takes place in an open world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>project-ogre</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Dec 2011 10:50:00 EST</pubDate></item><item><title><![CDATA[Kojima's 'Project Ogre' will be different, but not anytime soon]]></title><link>http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/</guid><comments>http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/kojima330.jpg" style="width: 530px; height: 326px; " /></a></div>
There's an unusually high concentration of Metal Gear(?!) buzzing around the industry right now: <a href="http://www.joystiq.com/2011/11/15/deja-review-metal-gear-solid-hd-collection/"><em>Metal Gear Solid HD Collection</em></a> is upscaling its way through living rooms the world over, while <a href="http://www.joystiq.com/game/metal-gear-solid-rising"><em>Metal Gear Solid Rising</em></a>'s production continues, once again under the watchful eye of series progenitor Hideo Kojima. <a href="http://www.joystiq.com/2011/11/21/kojima-on-mgs5-well-probably-have-to-make-it-at-some-point/"><em>Metal Gear Solid 5</em></a> is even closer to being a thing now, but what about Kojima's other <em>other</em> baby, Project Ogre?<br />
<br />
"I can't really say too much about that project yet, but it's a very subdued experience," Kojima said during an interview with Official PlayStation Magazine UK. "It's a little bit different to what I've done up until now. On the surface it will look similar, but once you get into it, it will be a different experience."<br />
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Announcements like this always get our blood pumping. Metal Gear set in medieval times? <em>Zone of the Ogres</em>? Whatever Project Ogre is, we at least know that it's a long way off: "The Ogre project is going to take a lot of time, so I want to produce some other things on the side, like I'm doing with Rising."<br />
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Oh! Dude. <em>Policenaogres</em>. Think about it, Kojima.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/">Kojima's 'Project Ogre' will be different, but not anytime soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Nov 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20114891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo-kojima</category><category>kojima</category><category>konami</category><category>metal-gear</category><category>metal-gear-solid</category><category>metal-gear-solid-5</category><category>metal-gear-solid-hd-collection</category><category>metal-gear-solid-rising</category><category>project-ogre</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 26 Nov 2011 13:30:00 EST</pubDate></item></channel></rss>