<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gamestop: 'Xbox has said that they do support' used games market]]></title><link>http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/</guid><comments>http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/"><img alt="GameStop financial call, listen to it" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/gamestop.jpg" /></a></div>
Gamestop's approach to the Xbox One's <a href="http://www.joystiq.com/2013/05/21/xbox-one-may-require-game-installs-close-out-used-game-market/">nebulous pre-owned game policies</a> - which may include charging players a fee for booting up a used game - involves emphasis on digital adaptation, and letting Microsoft do the talking.<br />
<br />
"I figured that question would come up," Gamestop President Tony Bartel said during a financial call's Q&amp;A segment. "Definitely Xbox has said that they do support the trade-in/resale games at retail and that they want to handle communication from this point forward on that. I think what is important to note is that all three of the consoles that have launched have now come back and they say, 'I realize the value of the buy-sell-trade model,' and they have built that into their new consoles moving forward. We anticipate that we are going to be able to leverage that, like we leverage it on the consoles today."<br />
<br />
Microsoft has yet to clear up its used-game policy with the Xbox One, including whether it will charge a fee for pre-owned playtime. Gamestop generates the <a href="http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/">majority of its profit</a> from used game and hardware sales, and following Microsoft's Xbox One event, <a href="http://www.joystiq.com/2013/05/21/gamestop-stock-takes-hit-following-xbox-one-used-game-story/">Gamestop's stock fell five percent</a>.<br />
<br />
Responding to another Xbox One question, Gamestop executives noted that its stores have systems for selling digital content, and they've sold digital products in the past.<br />
<br />
"Digital content can be easily discovered," Bartel said. "We will actually work with Microsoft and we will work with Sony as they come out with - I guess what you would call 'non-gaming entertainment properties.' We'll be selling those in our store." Customers will be able to pay for this content with trade-in currency, other executives said.<br />
<br />
In the previous generation transition, Gamestop saw people trade in all of their old games and systems to start fresh, and said it expected customers to do the same this time around. In the first 48 hours after the Xbox One's reveal, 250,000 people signed up for Gamestop's first-to-know list.<br />
<br />
"There's lots of rumors out there," Bartel said. He later continued, "I, for one, am very interested in what they're going to say at E3."<br />
<br />
<a href="http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/">Aren't we all?</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/">Gamestop: 'Xbox has said that they do support' used games market</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20582264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamestop</category><category>microsoft</category><category>q1-2013</category><category>trade-in</category><category>used-games</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 23 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard closes out Q1 2013 with $1.32 billion net revenue]]></title><link>http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/</guid><comments>http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/actiblizlogo530.jpg" /></a></center>
The first quarter of <a href="http://www.joystiq.com/tag/activision-blizzard">Activision Blizzard</a>'s fiscal 2013 has come to a close, with the massive developer/publisher reporting $1.324 billion in net revenue for the three months ending March 31, 2013. This figure is $164 million beyond Activision Blizzard's prediction for the quarter ($1.16 billion), and 12.96 percent more than the $1.172 billion earned during the same period last year.<br />
<br />
"The shift in release dates of competing products, the disappointing launch of the Wii U, uncertainties regarding next-generation hardware, and <a href="http://www.joystiq.com/2013/05/08/world-of-warcraft-subscribers-drop-by-1-3-million-in-three-month/">subscriber declines</a> in our <em>World of Warcraft</em> business all raise concerns, as do continued challenges in the global economy," CEO Bobby Kotick said in the report. "For these reasons, we remain cautious."<br />
<br />
Despite this, Activision Blizzard is raising its net revenue outlook for calendar year 2013 by 3.3 percent, from $4.085 billion to $4.22 billion. Kotick attributed the company's successful quarter to <em>Starcraft 2: Heart of the Swarm</em> and <em>World of Warcraft</em>, as well as continued consumer interest in Call of Duty and Skylanders.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/">Activision Blizzard closes out Q1 2013 with $1.32 billion net revenue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20562632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>activision-blizzard</category><category>financials</category><category>fiscal-2013</category><category>mac</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>q1-2013</category><category>vita</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 08 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive was Disney's least profitable branch in Q1 2013]]></title><link>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</guid><comments>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/disney-interactive-logo-small.jpg" /></a></div>Despite revenues of $291 million during the three month period ending December 29, 2012, Disney Interactive's remaining $9 million in operating revenue (read: pre-tax profit) made it the entertainment giant's least profitable division during the first quarter of the fiscal 2013.<br /><br />Still, this was a marked increase over Disney Interactive's Q1 2012 performance, where it posted a loss of $28 million. Being back in black is even more impressive when you consider Interactive's <a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/">reported an operating loss of $42 million</a> just last August, making it Disney's only unprofitable sector at the time. <br /><br />Disney attributes this year's growth to improved performance in its social gaming businesses in the Japanese market, where a new licensing agreement has increased the amount of Disney-branded hardware and software.<br /><br />Of course, Disney's financial report made no mention of <a href="http://www.joystiq.com/tag/junction-point">Junction Point</a> or its sordid fate, but that's to be expected since the studio's closure technically happened during the second quarter of fiscal 2013. We may gain some new insight into that situation during the next round of quarterlies, but for now, all we've got to go on is Mickey's increasing popularity in the Land of the Rising Sun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/">Disney Interactive was Disney's least profitable branch in Q1 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20450282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disney-Interactive</category><category>earnings-report</category><category>financials</category><category>fiscal-2013</category><category>junction-point</category><category>Q1-2013</category><category>quarterly</category><category>report</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 06 Feb 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Mutant Mudds plops onto Wii U in Q1 2013, is 'even more unique']]></title><link>http://www.joystiq.com/2012/12/03/mutant-mudds-plops-onto-wii-u-in-q1-2013-is-even-more-unique/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/03/mutant-mudds-plops-onto-wii-u-in-q1-2013-is-even-more-unique/</guid><comments>http://www.joystiq.com/2012/12/03/mutant-mudds-plops-onto-wii-u-in-q1-2013-is-even-more-unique/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/03/mutant-mudds-plops-onto-wii-u-in-q1-2013-is-even-more-unique/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mutant-mudds-deluxe-wii-u.jpg" /></a></div><br /><em><a href="http://www.joystiq.com/game/mutant-mudds">Mutant Mudds</a> </em>on Wii U has a launch plan for Q1 2013, bringing unique content to the console, Renegade Kid co-founder Jools Watsham <a href="https://twitter.com/JoolsWatsham/status/273862797132185600">tweets</a>.<br /><br />"Well, it's going to have even more unique content for a start! And, out Q1 2013," he says.<br /><br />Watsham outed something called <em>Mutant Mudds Deluxe</em> <a href="http://www.joystiq.com/2012/09/13/mutant-mudds-deluxe-coming-to-wii-u/">on Wii U</a> in September, giving us a single screenshot and nothing else, the tease.<em> Mutant Mudds</em> is already available for the 3DS eShop and PC, with an iOS version due <a href="http://www.joystiq.com/2012/11/30/mutant-mudds-cleaning-up-on-ios-next-week/">this week</a>. This could be one to look out for after getting a Wii U "for your family" (it's for you; don't lie) for the holidays, since we found the 3DS version to be worthwhile and "really frustratingly/enjoyably hard in the Mega Man tradition."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/03/mutant-mudds-plops-onto-wii-u-in-q1-2013-is-even-more-unique/">Mutant Mudds plops onto Wii U in Q1 2013, is 'even more unique'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/03/mutant-mudds-plops-onto-wii-u-in-q1-2013-is-even-more-unique/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20393146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/03/mutant-mudds-plops-onto-wii-u-in-q1-2013-is-even-more-unique/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Jools-Watsham</category><category>mutant-mudds</category><category>nintendo</category><category>q1-2013</category><category>renegade-kid</category><category>wii-u</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 03 Dec 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard 'working hard' to launch StarCraft 2: Heart of the Swarm in first half of 2013]]></title><link>http://www.joystiq.com/2012/11/07/blizzard-working-hard-to-launch-starcraft-2-heart-of-the-swar/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/blizzard-working-hard-to-launch-starcraft-2-heart-of-the-swar/</guid><comments>http://www.joystiq.com/2012/11/07/blizzard-working-hard-to-launch-starcraft-2-heart-of-the-swar/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/07/blizzard-working-hard-to-launch-starcraft-2-heart-of-the-swar/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/starcraft2kerrigan530.jpg" /></a></div>Blizzard is hoping to push the first <em>StarCraft 2</em> expansion, <a href="http://www.joystiq.com/game/starcraft-2-heart-of-the-swarm"><em>Heart of the Swarm</em></a>, out the door during the first half of 2013. Blizzard head Mike Morhaime made the announcement during Activision's earnings call, saying the studio is "working hard towards a first half 2013 launch."<br /><br /><em>Heart of the Swarm</em> is set to add several improvements to <em>StarCraft 2,</em> including <a href="http://www.joystiq.com/2012/10/25/starcraft-2-beta-getting-multiplayer-xp-progression-system/">multiplayer progression</a> and new social features.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/blizzard-working-hard-to-launch-starcraft-2-heart-of-the-swar/">Blizzard 'working hard' to launch StarCraft 2: Heart of the Swarm in first half of 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 17:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/blizzard-working-hard-to-launch-starcraft-2-heart-of-the-swar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/blizzard-working-hard-to-launch-starcraft-2-heart-of-the-swar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>activision</category><category>Activision-Blizzard</category><category>blizzard</category><category>mac</category><category>pc</category><category>q1-2013</category><category>q2-2013</category><category>release-date</category><category>starcraft-2-heart-of-the-swarm</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 07 Nov 2012 17:17:00 EST</pubDate></item><item><title><![CDATA[Luigi's Mansion: Dark Moon delayed to 'first half of 2013']]></title><link>http://www.joystiq.com/2012/08/13/luigis-mansion-dark-moon-delayed-to-first-half-of-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/13/luigis-mansion-dark-moon-delayed-to-first-half-of-2013/</guid><comments>http://www.joystiq.com/2012/08/13/luigis-mansion-dark-moon-delayed-to-first-half-of-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Luigi's Mansion Dark Moon delayed to 'first half of 2013'" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/lmdm530pxheaderimg12512.jpg" style="margin:4px" /></div><a href="http://www.joystiq.com/game/luigis-mansion-dark-moon"><em>Luigi's Mansion: Dark Moon</em></a> apparently won't be spooking Nintendo 3DS owners until some point in the 'first half of 2013," says Nintendo. The game was originally <a href="http://www.joystiq.com/2012/06/05/luigis-mansion-dark-moon-for-3ds-this-holiday/">planned for a holiday 2012 launch</a>, per an announcement at this year's E3, but now won't be making that window. It's unclear if the game was delayed outside of "The Americas," as Nintendo only released information on that version.<br /><br />Nintendo didn't give a reason for the delay, nor did the company give any more specific of a launch date for the game. Spooky business <em>indeed</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/13/luigis-mansion-dark-moon-delayed-to-first-half-of-2013/">Luigi's Mansion: Dark Moon delayed to 'first half of 2013'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Aug 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/13/luigis-mansion-dark-moon-delayed-to-first-half-of-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20299258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/13/luigis-mansion-dark-moon-delayed-to-first-half-of-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>delay</category><category>luigis-mansion-dark-moon</category><category>nintendo</category><category>q1-2013</category><category>q2-2013</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Aug 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Sega Sammy sees losses in gaming sector, StarHorse3 sales continue unabated]]></title><link>http://www.joystiq.com/2012/07/31/sega-sammy-sees-losses-in-gaming-sector-starhorse3-sales-contin/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/31/sega-sammy-sees-losses-in-gaming-sector-starhorse3-sales-contin/</guid><comments>http://www.joystiq.com/2012/07/31/sega-sammy-sees-losses-in-gaming-sector-starhorse3-sales-contin/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/31/sega-sammy-q1-2013-financials-1-5-billion-yen-operating-loss-in/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sega.logo.073109-580px_530x218.jpg" style="width: 530px; height: 217px; display:none; " /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/16FOkw3npyo?wmode=opaque" width="530"></iframe></div><br />Sega Sammy Holdings is a ginormous company; one that, on the whole, is doing pretty well for itself, having ended the first quarter of fiscal 2013 in the black to the tune of &yen;2.544 billion -- a massive increase over the &yen;2.224 billion loss the company reported last year. When broken down by section, however, Sega Sammy's "Consumer Business" segment didn't fare as well as the company's pachinko/pachislot and amusement center-oriented segments.<br /><br />The Consumer Business division, the part of the company responsible for console and handheld gaming, posted an operating loss of &yen;1.559 billion for the three month period ending on June 30, but that's actually <em>up</em> 59 percent from the &yen;3.856 billion loss reported for the same period last year. Consumer Business shipped a total of 1.3 million units during Q1, with more units shipping to Europe (700,000) than to the US, Japan and elsewhere combined (400,000 and 230,000 respectively).<br /><br />Honestly, we think it'd do wonders for Sega Sammy's bottom line if they'd start selling the convertible horse racing loveseats they make for "<em>StarHorse3 Season Ⅰ A NEW LEGEND BEGINS</em>" (above) on their own, or license out the design to movie theaters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/31/sega-sammy-sees-losses-in-gaming-sector-starhorse3-sales-contin/">Sega Sammy sees losses in gaming sector, StarHorse3 sales continue unabated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jul 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/31/sega-sammy-sees-losses-in-gaming-sector-starhorse3-sales-contin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20289941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/31/sega-sammy-sees-losses-in-gaming-sector-starhorse3-sales-contin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>financials</category><category>fiscal</category><category>Q1-2013</category><category>sammy</category><category>sega</category><category>sega-sammy</category><category>sega-sammy-holdings</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 31 Jul 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Indie shooter 'Gunblitz' blasts Ouya in March, PC in September]]></title><link>http://www.joystiq.com/2012/07/30/indie-shooter-gunblitz-blasts-ouya-in-march-pc-in-september/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/30/indie-shooter-gunblitz-blasts-ouya-in-march-pc-in-september/</guid><comments>http://www.joystiq.com/2012/07/30/indie-shooter-gunblitz-blasts-ouya-in-march-pc-in-september/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/DvBLGi4ZbpY?wmode=opaque" width="530"></iframe><img alt="Gunblitz" data-src-height="340" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/gunblitz730.jpg" style="margin: 4px; display: none" /></center><br />Will the new <a href="http://joystiq.com/tag/ouya">Ouya</a> game console have at least one shmup? Oh, yeah. Indiana-based developer Rapture Game Studios plans to put its first game, the horizontal scrolling shooter <em>Gunblitz,</em> on the diminutive Android console in March.<br /><br />Before that console is finally Kickstarted into existence, Rapture plans to put <em>Gunblitz</em> on regular-sized PCs in September. Rapture has already released a <a href="http://www.rapturegamestudios.com/games.php">demo</a> of this PC version - thereby anticipating the pseudo-free-to-play model of the Ouya, and letting you try the game out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/30/indie-shooter-gunblitz-blasts-ouya-in-march-pc-in-september/">Indie shooter 'Gunblitz' blasts Ouya in March, PC in September</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jul 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/30/indie-shooter-gunblitz-blasts-ouya-in-march-pc-in-september/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20288877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/30/indie-shooter-gunblitz-blasts-ouya-in-march-pc-in-september/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>gunblitz</category><category>mobile</category><category>ouya</category><category>pc</category><category>q1-2013</category><category>q3-2012</category><category>rapture-game-studios</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 30 Jul 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo posts $220 million net loss for first quarter]]></title><link>http://www.joystiq.com/2012/07/25/nintendo-posts-220-million-net-loss-for-first-quarter/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/25/nintendo-posts-220-million-net-loss-for-first-quarter/</guid><comments>http://www.joystiq.com/2012/07/25/nintendo-posts-220-million-net-loss-for-first-quarter/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/25/nintendo-posts-220-million-net-loss-for-first-quarter/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/3dspaytax.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div><br />Another year, another not-great first quarter for Nintendo. Although not as bad as last year's (and the year before's) net loss of &yen;26 billion ($332M), the company still reported a loss of &yen;17.23 billion ($220 million).<br /><br />Nintendo acknowledged 3DS sales had "only reached" 1.86 million for the quarter, hitting 19 million units sold in its lifetime. On the upside, the company isn't selling the hardware at a loss anymore.<br /><br />"Compared to the quarter a year earlier, global sales of Nintendo 3DS hand-held game hardware increased 162 percent, while Nintendo 3DS software rose 63 percent," Nintendo noted. "In addition, the company announced that as of July 25, 2012, it was no longer selling Nintendo 3DS hardware below manufacturing costs."<br /><br />At this point, everyone is waiting to see how the Wii U performs when it launches later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/25/nintendo-posts-220-million-net-loss-for-first-quarter/">Nintendo posts $220 million net loss for first quarter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/25/nintendo-posts-220-million-net-loss-for-first-quarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20285704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/25/nintendo-posts-220-million-net-loss-for-first-quarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>financials</category><category>nintendo</category><category>q1</category><category>q1-2013</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 25 Jul 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Gears of War: Judgment launching on March 19, 2013 [update]]]></title><link>http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/</guid><comments>http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/"><img alt="Gears of War Judgment launching in March 2013" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/gearsjudg530pxheaderimg1512521.jpg" /></a></div><a href="http://www.joystiq.com/game/gears-of-war-judgment"><em>Gears of War: Judgment</em></a> will see Baird and Cole head to the clink at some point in March 2013, according to Epic Games Director of Production Rod Fergusson. The news was revealed to G4's X-Play and confirmed on <a href="https://twitter.com/xplay/status/223567307555872768">the show's Twitter account</a> - apparently Fergusson wouldn't allow any more specifics about when the game will be launched.<br /><br /><em>Gears of War: Judgment</em> follows Baird and Cole as they deal with events preceding the main Gears of War trilogy. Polish studio People Can Fly is working on the game in collaboration with Epic Games proper.<br /><br />Update: Epic Games revealed the full March 19 release date - on fan Waldo Kinney's body in tattoo form - during a panel at Comic-Con today.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/">Gears of War: Judgment launching on March 19, 2013 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jul 2012 17:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20277494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war-judgment</category><category>microsoft</category><category>people-can-fly</category><category>q1-2013</category><category>release-date</category><category>rod-fergusson</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 13 Jul 2012 17:37:00 EST</pubDate></item><item><title><![CDATA[Anarchy will Reign in early 2013]]></title><link>http://www.joystiq.com/2012/06/18/anarchy-will-reign-in-early-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/18/anarchy-will-reign-in-early-2013/</guid><comments>http://www.joystiq.com/2012/06/18/anarchy-will-reign-in-early-2013/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/06/18/anarchy-will-reign-in-early-2013/"><img alt="Anarchy will Reign in early 2013" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/anarchy618.jpg" style="margin:4px" width="530" /></a></center>Good news: the restructured Sega has not canceled the western release of <a href="http://joystiq.com/game/anarchy-reigns"><em>Anarchy Reigns</em></a>. However, Sega has delayed the release of Platinum's brawler again. Once set for <a href="http://www.joystiq.com/2011/12/15/anarchy-reigns-reined-in-until-july-2012/">July 2012</a> (which was a delay), then "<a href="http://www.joystiq.com/2012/05/25/anarchy-reigns-us-eu-release-date-pushed-once-again-this-time-t/">to be confirmed</a>," Sega has now given the game a Q1 2013 window in a brief message on <a href="https://twitter.com/SEGA/status/214806950897127424">Twitter</a>. This game was supposed to be released in <a href="http://www.joystiq.com/2011/01/27/platinums-max-anarchy-coming-to-the-west-as-anarchy-reigns/">fall 2011</a>.<br /><br />If you have access to a PS3 and a Japanese PlayStation Network account, you can download a demo of the game right now, under its Japanese name, <em>Max Anarchy</em>. The Japanese version comes out July 5, right around the time of its former US/Europe release window.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/18/anarchy-will-reign-in-early-2013/">Anarchy will Reign in early 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/18/anarchy-will-reign-in-early-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20261116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/18/anarchy-will-reign-in-early-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-reigns</category><category>delays</category><category>max-anarchy</category><category>microsoft</category><category>platinum-game</category><category>playstation</category><category>ps3</category><category>q1-2013</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 18 Jun 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Ni no Kuni goes from another world to ours on January 22]]></title><link>http://www.joystiq.com/2012/06/01/ni-no-kuni-goes-from-another-world-to-ours-january-22/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/01/ni-no-kuni-goes-from-another-world-to-ours-january-22/</guid><comments>http://www.joystiq.com/2012/06/01/ni-no-kuni-goes-from-another-world-to-ours-january-22/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/4MznAY8Es5c" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/ninokuni1017.jpg" style="display: none" /></center><br />The latest trailer for <a href="http://joystiq.com/game/ni-no-kuni"><em>Ni no Kuni: Wrath of the White Witch</em></a>, posted by IGN, ends on the news that it'll be released in North America on January 22, 2012. Namco told <a href="http://www.eurogamer.net/articles/2012-06-01-ni-no-kuni-uk-release-date-announced">Eurogamer</a> that the UK date for the Level-5/Studio Ghibli PS3 game is January 25.<br /><br />The trailer also provides additional exposure to the English voice acting, which we declare "not bad." Should you disagree, however, take comfort in the knowledge that the Japanese track will also be on the disc.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/01/ni-no-kuni-goes-from-another-world-to-ours-january-22/">Ni no Kuni goes from another world to ours on January 22</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/01/ni-no-kuni-goes-from-another-world-to-ours-january-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20249643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/01/ni-no-kuni-goes-from-another-world-to-ours-january-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>namco</category><category>namco-bandai</category><category>namco-bandai-europe</category><category>ni-no-kuni</category><category>playstation</category><category>ps3</category><category>q1-2013</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 01 Jun 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[SimCity building into your personal life February 2013]]></title><link>http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/</guid><comments>http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/simcitycoalcitynight-1332892851.jpg" style="width: 530px; height: 312px; " /></a></div>A press release (available <a href="http://www.joystiq.com/2012/06/01/simcity-building-into-your-living-room-february-2013/#continued">after the break</a>) detailing Electronic Arts' full E3 line-up has revealed a launch window for Maxis' forthcoming reboot of <a href="http://www.joystiq.com/game/simcity-2013"><em>SimCity</em></a>: February, 2013. <a href="http://www.joystiq.com/2012/03/06/the-buck-stops-at-the-simulation-with-new-simcity/">Previously</a>, we were left to ponder over a woefully vague "2013" release window for the reboot.<br /><br />Knowing that <em>SimCity</em>'s launch won't happen until next year is actually super helpful, as it gives us plenty of time to collaborate with city planners, come up with street names, figure out efficient public transportation solutions and then construct a golden throne from which to watch it all <em>burn</em>.<p><a href="http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/" rel="bookmark">Continue reading <em>SimCity building into your personal life February 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/">SimCity building into your personal life February 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2012 12:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20249610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/01/simcity-building-into-your-personal-life-february-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3-2012</category><category>EA</category><category>ea-games</category><category>Electronic-Arts</category><category>february-2013</category><category>pc</category><category>q1-2013</category><category>release-date</category><category>release-window</category><category>SimCity</category><category>simcity-2013</category><category>simcity-5</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 01 Jun 2012 12:32:00 EST</pubDate></item><item><title><![CDATA[Aliens: Colonial Marines delayed to February 2013 on 360/PS3/PC, Wii U date to be revealed later]]></title><link>http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/</guid><comments>http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/alienscm.jpg" style="width: 530px; height: 300px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-a98ae31b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/a98ae31b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=45952910&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-a98ae31b"><video id="viddlerVideo-a98ae31b" src="//www.viddler.com/file/a98ae31b/html5mobile?openURL=45952910" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/a98ae31b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/a98ae31b/" height="318" id="viddlerOuter-a98ae31b" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/a98ae31b/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=45952910&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-a98ae31b"><video controls="controls" height="298" id="viddlerVideo-a98ae31b" poster="//www.viddler.com/thumbnail/a98ae31b/" src="//www.viddler.com/file/a98ae31b/html5mobile?openURL=45952910" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br /><a href="http://www.joystiq.com/game/aliens-colonial-marines"><em>Aliens: Colonial Marines</em></a> launches on February 12, 2013, Sega announced this morning. The Gearbox Software-developed game was previously given a "fall 2012" launch window, and was planned as a Wii U hardware launch title (the game is also planned for Xbox 360, PlayStation 3, and PC), though no hard date was ever given before. In fact, despite the February 12 date announcement, the game's Wii U version still doesn't have a date. "A release date for the announced Wii U version will be revealed at a later time," the press release reads.<br /><br />Upset? That's understandable, but Sega's hoping to deflect some of that rage with a new trailer, which we've dropped just above.<p><a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/" rel="bookmark">Continue reading <em>Aliens: Colonial Marines delayed to February 2013 on 360/PS3/PC, Wii U date to be revealed later</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/">Aliens: Colonial Marines delayed to February 2013 on 360/PS3/PC, Wii U date to be revealed later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 09:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>delay</category><category>delays</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>q1-2013</category><category>release-date</category><category>sega</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 21 May 2012 09:07:00 EST</pubDate></item><item><title><![CDATA[Tomb Raider delayed until Q1 2013]]></title><link>http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/</guid><comments>http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/tombraidere3basecamp1_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>The younger, dirtier and unvarnished version of Lara Croft still needs some polish, according to Crystal Dynamics. The developer is pushing back the release date of the next <a href="http://www.joystiq.com/game/tomb-raider-2012"><em>Tomb Raider</em></a>, from Fall 2012 into the first quarter of 2013. (Yes, the same quarter that now hosts another one of 2012's former heavy hitters, <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/"><em>Bioshock Infinite</em></a>.)<br /><br />"Our priority now is to make sure we fully deliver the very highest quality game," Crystal Dynamics Head Darrell Gallagher wrote. In a missive posted on the game's official forums, Gallagher shared the studio's push to make <em>Tomb Raider</em> "the best game of our careers." The delay will boost quality up to "a level that you deserve," he said.<br /><br />The shift in release date has also given us an unexpected sense of optimism. If enough promising games get pushed into next year, we might actually start rooting for the world's continued existence beyond 2012.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/">Tomb Raider delayed until Q1 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/tomb-raider-delayed-until-q1-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>crystal-dynamics</category><category>darrell-gallagher</category><category>delay</category><category>lara-croft</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q1-2013</category><category>release-date</category><category>square-enix</category><category>tomb-raider-2011</category><category>tomb-raider-2012</category><category>tomb-raider-2013</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 14 May 2012 02:30:00 EST</pubDate></item><item><title><![CDATA[EA 2012 financials: Q4 revenue and income up year-over-year, 2012 revenue up, income down]]></title><link>http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/</guid><comments>http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/me3pax5.jpg" /></a></div>Publishing giant Electronic Arts has issued its financial results for the fourth fiscal quarter of 2012 and fiscal 2012 as a whole and, wouldn't you know it, a year with a new Mass Effect game results in revenue totals that are much higher than years without Mass Effect games.<br /><br />Looking at just the fourth quarter of 2012, EA's total net revenue stacked up at $1.36 billion, a 24 percent increase over the $1.09 billion reported at the end of this same period last year. Net revenue generated from digital sales nearly doubled year-over-year, $419 million in Q4 2012 as opposed to $211 million in Q4 2011 - a 98 percent increase.<br /><br />Packaged goods still made up the majority of the publisher's revenue, however, at $949 million, up from $879 in Q4 2011. Net income for the period was also up year-over-year, $400 million for the period ending on March 31, 2012 as compared with $151 million for the same period in 2011. Naturally, EA contributes its successful fourth quarter to the release of <em>Mass Effect 3</em> and the continued popularity of <em>FIFA 12</em>.<br /><br />Fiscal 2012 as a whole presents a slightly different story. While net revenue was up 15 percent year-over-year ($4.14 billion in fiscal 2012 vs. $3.58 billion in fiscal 2011), net income fell 263 percent, from $276 million in fiscal 2011 to just $76 million in fiscal 2012.<br /><br />Looking forward to fiscal 2013, EA expects an approximate net revenue of $4.07 billion, $950 million of which it expects to earn during the first fiscal quarter of 2013, which ends on June 30, 2012.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/">EA 2012 financials: Q4 revenue and income up year-over-year, 2012 revenue up, income down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2012 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20233177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Fifa-12</category><category>financials</category><category>Fiscal-2012</category><category>fiscal-2013</category><category>Mass-Effect</category><category>Mass-Effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Q1-2013</category><category>Q4-2012</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 07 May 2012 17:05:00 EST</pubDate></item><item><title><![CDATA[Metro: Last Light delayed to first quarter of 2013]]></title><link>http://www.joystiq.com/2012/02/02/metro-last-light-delayed-to-q1-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/02/metro-last-light-delayed-to-q1-2013/</guid><comments>http://www.joystiq.com/2012/02/02/metro-last-light-delayed-to-q1-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/02/metro-last-light-delayed-to-q1-2013/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/metrollss6_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Your return to Russia's subway system has been postponed until Q1 2013 (THQ's fiscal Q4). THQ's third-quarter financial earnings report revealed the new launch window for <em>Metro: Last Light</em>, the follow-up to 4A Games' claustrophobic, survivalist shooter from 2010.<br /><br />You can read our impressions of the promising sequel right <a href="http://www.joystiq.com/2011/05/31/metro-last-light-preview/">here</a>, or catch up on some <a href="http://joystiq.com/game/metro-last-light">in-game footage</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/02/metro-last-light-delayed-to-q1-2013/">Metro: Last Light delayed to first quarter of 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2012 17:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/02/metro-last-light-delayed-to-q1-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20163336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/02/metro-last-light-delayed-to-q1-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>delay</category><category>metro-2033-last-light</category><category>metro-2034</category><category>metro-last-light</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>q1-2013</category><category>thq</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 02 Feb 2012 17:08:00 EST</pubDate></item></channel></rss>