Oh, those sly PC hardware manufacturers. As if it wasn't bad enough that they keep building better, more powerful rigs every six seconds, id Software's Todd Hollenshead believes they also secretly benefit from software piracy. No stranger to the public flogging of the illicit C:\ scourge, the CEO candidly told GamesIndustry.biz that manufacturers typically "line up on the wrong side of the argument."
"They have lots of reasons as to why they do that," he said, "but I think that there's been this dirty little secret among hardware manufacturers, which is that the perception of free content - even if you're supposed to pay for it on PCs - is some sort hidden benefit that you get when you buy a PC, like a right to download music for free or a right to download pirated movies and games." Hollenshead believes that this is what motivates manufacturers to stick up for the law-abiding minority when it comes to issues like peer-to-peer sharing.
"I think that if you went in and could see what's going on in their minds, though they may never say that stuff and I'm not saying there's some conspiracy or something like that - but I think the thing is they realise that trading content, copyrighted or not, is an expected benefit of owning a computer." Heck, the only reason we got one was to steal quotes from Tom Bramwell's interviews.
After months of teasing us with crummy off-screen snaps of its forthcoming "post-apocalyptic open-world shooter," id Software has evidently heard us shouting "Show us your RAGE!" (in our best Raging Raven impersonation) and caved in. Behold: two nice, high-res screens of the game. Yep, two. But at least they're really purty.
Some on staff are wowed by the textures. Others are happy to see that Sloth from The Gooniesis still getting work. Still another faction here at Joystiq HQ is frantically checking Pricewatch in hopes of scoring some good deals on the hardware upgrades they'll need to play this beast at 2 billion x 1 billion resolution on their PCs.
We haven't played Doom RPG, so we're not exactly sure how meshing an id FPS with a role-playing game model will work. But we have to say that after watching the above QuakeCon footage of Wolfenstein RPG, we're at the very least intrigued.
If we have one regret, it's that the game is coming to cell phones instead of Apple's sexy new behemoth. Sadly it seems like we'll have to wait for Carmack's "graphical tour de force" for a portable id game that doesn't look like straight yuck.
Whatever form the next game in the Doom saga takes, it will do so with a name other than simply Doom IV. id's Tim Willits told Big Download during this week's QuakeCon that the previously revealed Doom sequel will still have Doom in the title, but will adopt some form of hellish subtitle instead of a number, roman numeral or otherwise.
The designer noted that the decision was made, at least in part, because the fourth game in the series will not be a continuation of the events seen in Doom III and its expansion. As for what we can expect from the forthcoming Doom something something, who's to say, though it'll probably involve demons, a shotgun and -- if Doom III was any indication -- us wetting the bed.
Straight from QuakeCon 2008 come some piping hot Wolfenstein goodies from the upcoming game, namely the trailer and a gallery of images. It might look like The Ghostbusters Meet Hitler, or the opening scene of the first Hellboy movie, but we're excited about the supernatural side of World War II. Thank you for that, Raiders of the Lost Ark.
This is a lot more footage than what we saw at Activision's "Not An E3 Event" event earlier this month, and it looks like it has some potential. The paranormal parts look decent, but why does some of it make us think of Call of Duty... 1? Hopefully we'll get some better looks in the coming months ahead, culminating in some Halloweenalicious spooky soldiers.
Even though we couldn't liveblog the QuakeCon keynote, that didn't mean we weren't taking notes. It's Sunday, the final day of this giant BYOC (bring-your-own-computer) LAN party organized by volunteers right in id's backyard: Dallas, TX. Want to see how things went down on Friday night, when they announced Rage, their first game built using the id Tech 5 engine? Or how about the status of the next Wolfenstein game (hint: they're making one). Or how about John Carmack's thoughts on cell phone game development (if anyone can get us excited ...).
6:10pm - We're all filing in.
6:17pm - Todd Hollenshead takes the stage. Sponsor thanks; QuakeCon 2008 date is already set! (July 31 - August 3, 2008). He announces that the Enemy Territory: Quake Wars beta is open to all attendees both at the BYOC LAN, and as a downloadable beta once you get home. (The crowd goes wild). An October 2nd ship date is already set for ET: QW so mark those calendars.
6:24pm - OMG! Wolfenstein news! A new game is in development! ... and that's it. We already knew that much. No other news, just the teaser. Thanks for nothing, id!
During its QuakeCon 2007 press conference, id Software announced plans to form a second development team tasked with creating Quake Zero, an updated, possibly sugar-free version of Quake 3: Arena. The 'Zero' in the title refers to the game's price tag -- it'll be made available for free (supported by advertising dollars, natch) and playable in web browsers for PC and Mac, reports Shacknews.
Said id Software CEO Todd Hollenshead, "We appreciate what you guys have done over the years in building the popularity of [Quake 3]. "We also like 'free.'" We'll keep you informed as to when you can expect to play Quake Free, er, Zero.
The finest railgun in the business will be making its way to Xbox Live Arcade as id announcesQuake Arena for Microsoft's download service. Previously, this release was merely a rumor fueled by a surprise listing on the ESRB website, so it's great to finally have an official word to go on.
Unveiled in June at Apple's WWDC conference, id Software's new IP has been finally given a proper identity at QuakeCon 2007 -- and it's not Return to Quoom 3D. Shacknews reports that Rage, the first game to be built upon the id Tech 5 graphics engine, will feature a strong driving element through expansive outdoor environments, in addition to the frenzied firing of unnecessarily large weapons that gamers have come to expect from the developer. Speaking at a QuakeCon keynote, id co-founder and programmer John Carmack noted, "Everybody knows we're going to do a good job with the run and gun action stuff...but we are branching out."
Carmack did not specify which platforms he'd be unleashing the Rage upon, but explained that the game and its obscenely large textures would be shipping on two DVD discs (day and night cycles confirmed!) and one Blu-ray disc. We reckon that implies the same platforms id targeted for their new engine at the WWDC conference, namely PS3, Xbox 360, PC and Mac. We'll be sure to let you know once platforms have been officially designated.
The PC version of id Software's Enemy Territory: Quake Wars is coming to Europe on Friday, September 28 and to North America on Tuesday, October 2, according to an announcement made at Quakecon. The public beta is still going strong, but the final product is now just two months away.
Though previously announced that the game is also coming to home consoles, no details or information have been given. We wonder if this will be made available on Steam.
The latest murmurings from this weekend's QuakeCon suggest that id Software will be announcing a deal with Valve to distribute titles via Steam. Quakecon is currently going strong and lasts until August 5.
Should such a deal surface, it'd be interesting to see game engine competitors working together for distribution. However, since Half-Life was developed using a modified version of id's Quake engine, it's as if the Circle of Life is coming together.
Other rumors from QuakeCon include a return to the Commander Keen franchise as a flagpole for their id Tech 5 engine ... okay, we just made that up, but we can dream, right?
We hate zombies with the fiery, white-hot intensity of 1,000 seat belt buckles left too long in the August sun, so we're glad to see any footage of their foul breed being wholesale slaughtered, as in this new six-minute clip of Left 4 Dead shot at QuakeCon.
This looks to be a good simulation of what we believe it will be like when the zombies come for us and the people we love ... and they will. We imagine that, especially when the fat zombie is splattered all over the pavement, you will feel something primal awaken within you, an instinct pushing you to kill the approaching undead threat. Know that you are not alone, and give thanks that cruel evolution has not deadened what will one day be the most crucial of impulses.
Though you might have had some fun imagining what an id-made cart racer would be like when you saw the dune buggies and zeppelins of their WWDC demo of id Tech 5, the company is trying to pull fans back to earth a bit in a new interview with Shacknews. "We're always looking to broaden the gameplay, but people aren't going to be shocked. You shouldn't expect an RTS or a fighting game or something, [laughs]" said id director of business development Steve Nix. "People are going to like what they see, but it's not going to be shocking."
God, and we were so close to pre-ordering Flaming Disembodied Head Hero. Well, at least QuakeCon starts this week. Hopefully we'll have some answers soon. (Psst -- We'd put our money on first person shooter. Don't tell anyone.)
On Friday, John Carmack gave his keynote address at the annual QuakeCon, devoting much of the presentation to id Software's next project. This new 3D action title will support multi-processor systems, and employ an updated version of the megatexture technology for the game's expansive outdoor environments.
Carmack also reaffirmed his company's commitment to the PC, which involves fragging software piracy. For additional highlights, check out GameSpy's breakdown.