<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Atari and Cryptic teaming up on new Neverwinter RPG [update]]]></title><link>http://www.joystiq.com/2010/08/23/atari-and-cryptic-teaming-up-on-new-neverwinter-rpg/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/23/atari-and-cryptic-teaming-up-on-new-neverwinter-rpg/</guid><comments>http://www.joystiq.com/2010/08/23/atari-and-cryptic-teaming-up-on-new-neverwinter-rpg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/23/atari-and-cryptic-teaming-up-on-new-neverwinter-rpg/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamneverwinterteaser530.jpg" alt="" /></a></div>
Hey, die-hard fans of fantasy fiction, right about now would be a good time for you to make a saving throw against <em>having your head explode</em>. Atari and Cryptic, whose former unions resulted in <em>Star Trek Online</em> and <em>Champions Online</em>, <a href="http://www.prnewswire.com/news-releases/atari-and-cryptic-studios-announce-neverwinter-coming-in-2011-for-pc-101292314.html">have announced</a> their next joint effort: A new online RPG set in the frequently game-adapted Dungeons and Dragons universe, <a href="http://www.playneverwinter.com/"><em>Neverwinter</em></a>.<br />
<br />
The PC game allows up to five players (or one player with AI companions) to select between five classes from the pen-and-paper RPG's roster, and play through an all new campaign, the story for which was developed in collaboration with Wizards of the Coast and author R.A. Salvatore. Also, much like previous games in the <em>Neverwinter</em> franchise, this one will include a tool, tentatively named "Forge," that allows players to create their own campaigns. The game's currently set for Q4 2011, but a Salvatore-penned prequel book, titled <em>Gauntlgrym</em>, will hit store shelves on October 5 of this year.<br />
<br />
<strong>Update:</strong> Gamespot recently sat down with Cryptic CEO Jack Emmert to divine a few details about the game, including its five classes (Fighter, Wizard, Rogue, Ranger and Cleric), what the Forge tools will be capable of, and how <em>Neverwinter</em> will adapt the tabletop game's 4th Edition gameplay mechanics. If <em>any of that</em> means <em>anything</em> to you, <a href="http://www.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&amp;mode=previews&amp;tag=topslot;thumb;1">give the interview a look</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/23/atari-and-cryptic-teaming-up-on-new-neverwinter-rpg/">Atari and Cryptic teaming up on new Neverwinter RPG [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Aug 2010 10:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/23/atari-and-cryptic-teaming-up-on-new-neverwinter-rpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19604128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/23/atari-and-cryptic-teaming-up-on-new-neverwinter-rpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>cryptic-studios</category><category>dungeons-and-dragons</category><category>neverwinter</category><category>pc</category><category>ra-salvatore</category><category>Wizards-of-the-Coast</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 23 Aug 2010 10:59:00 EST</pubDate></item><item><title><![CDATA[38 Studios on Kingdoms of Amalur: Reckoning]]></title><link>http://www.joystiq.com/2010/07/26/38-studios-on-kingdoms-of-amalur-reckoning/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/26/38-studios-on-kingdoms-of-amalur-reckoning/</guid><comments>http://www.joystiq.com/2010/07/26/38-studios-on-kingdoms-of-amalur-reckoning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/kingdomsreckoninginterview-1279989585.jpg" /></div>
Curt Schilling's 38 Studios has finally announced the title of its first game at Comic-Con, and while details on <a href="http://joystiq.com/game/kingdoms-of-amalur-reckoning"><em>Kingdoms of Amalur: Reckoning</em></a> are still sparse, you can't argue that the game's already got potential. Fantasy author R.A. Salvatore has been working on the game's world and story, comic artist Todd McFarlane is designing the art, and Big Huge Games has teamed up with <em>Elder Scrolls</em> veteran Ken Rolston to put the title together.<br />
<br />
That's Schilling's gamble -- as an experienced gamer himself ("I've got five 70-plus" characters in <em>World of Warcraft,</em> he says), he's trying to make something that thrills him. On Thursday, the team held a Comic-Con panel and teased a mix of "deep quest narrative" and "combat that keeps you doing combat." Todd McFarlane jumped up on his chair to show off how big his characters' motions were and promised that "we will kill some people better in this game than anybody kills anybody."<br />
<br />
But can this talented lineup pull it off? I sat down to chat with Schilling, Salvatore, and Big Huge Games' lead designer, Mark Nelson, to see if they could share anything beyond what the short trailer and the screenshots revealed.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kingdoms-of-amalur-reckoning-screenshots/">Kingdoms of Amalur: Reckoning (screenshots)</a></strong></p><a href="http://www.joystiq.com/photos/kingdoms-of-amalur-reckoning-screenshots/#3197514"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/reckoningscreenshot5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kingdoms-of-amalur-reckoning-screenshots/#3197516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/reckoningscreenshot4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kingdoms-of-amalur-reckoning-screenshots/#3197517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/reckoningscreenshot3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kingdoms-of-amalur-reckoning-screenshots/#3197518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/reckoningscreenshot2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kingdoms-of-amalur-reckoning-screenshots/#3197519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/reckoningscreenshot1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/07/26/38-studios-on-kingdoms-of-amalur-reckoning/" rel="bookmark">Continue reading <em>38 Studios on Kingdoms of Amalur: Reckoning</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/26/38-studios-on-kingdoms-of-amalur-reckoning/">38 Studios on Kingdoms of Amalur: Reckoning</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jul 2010 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/26/38-studios-on-kingdoms-of-amalur-reckoning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19567037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/26/38-studios-on-kingdoms-of-amalur-reckoning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>comic-con-2010</category><category>curt-schilling</category><category>ea</category><category>interview</category><category>kingdoms-of-amalur-reckoning</category><category>mark-nelson</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ra-salvatore</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 26 Jul 2010 11:50:00 EST</pubDate></item><item><title><![CDATA[Big, huge interview: Big Huge Games head Tim Train]]></title><link>http://www.joystiq.com/2010/04/29/big-huge-interview-big-huge-games-head-tim-train/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/29/big-huge-interview-big-huge-games-head-tim-train/</guid><comments>http://www.joystiq.com/2010/04/29/big-huge-interview-big-huge-games-head-tim-train/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/photos/tim-train-explains-the-near-death-of-his-studio-big-huge-games/full/#2940131"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bighugegameslogo_580.jpg" /></a></div>
When 38 Studios isn't busy <a href="http://www.joystiq.com/2010/04/27/former-nintendo-vp-denise-kaigler-joins-38-studios/">hiring former Nintendo execs</a>, Curt Schilling's Massachusetts-based MMO developer is <a href="http://www.joystiq.com/2009/05/27/curt-schillings-38-studios-acquires-thqs-big-huge-games/">buying up close-to-death development studios</a> -- take, for instance, <a href="http://www.joystiq.com/tag/big-huge-games">Big Huge Games</a>. Tim Train, the studio's president, illuminated the near-death experience that Big Huge had in a talk at <a href="http://www.joystiq.com/tag/pax-east">PAX East</a> earlier this year (slides from said speech can be found below). <br />
<br />
He explained how, with just a handful of days left and termination letters ready to send out, 38 Studios swept in and saved Big Huge and the vast majority of its staff. We found his story so interesting, we thought we'd follow up with Train and have him explain it once more, as well as speak about other topics. Will Big Huge ever produce another digital board game? Unfortunately, it looks like you could be waiting on that for quite some time. Hit the break for the whole thing.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tim-train-explains-the-near-death-of-his-studio-big-huge-games/">Tim Train explains the near death of his studio, Big Huge Games</a></strong></p><a href="http://www.joystiq.com/photos/tim-train-explains-the-near-death-of-his-studio-big-huge-games/#2940131"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/img2578_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tim-train-explains-the-near-death-of-his-studio-big-huge-games/#2940133"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/img2579_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tim-train-explains-the-near-death-of-his-studio-big-huge-games/#2940134"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/img2580_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tim-train-explains-the-near-death-of-his-studio-big-huge-games/#2940136"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/img2581_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tim-train-explains-the-near-death-of-his-studio-big-huge-games/#2940137"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/img2582_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/29/big-huge-interview-big-huge-games-head-tim-train/" rel="bookmark">Continue reading <em>Big, huge interview: Big Huge Games head Tim Train</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/29/big-huge-interview-big-huge-games-head-tim-train/">Big, huge interview: Big Huge Games head Tim Train</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Apr 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/29/big-huge-interview-big-huge-games-head-tim-train/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19458926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/big-huge-interview-big-huge-games-head-tim-train/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>ascendant</category><category>big-huge-games</category><category>catan</category><category>copernicus</category><category>copernicus-mmo</category><category>curt-schilling</category><category>god-the-game</category><category>interview</category><category>interviews</category><category>kingdoms-of-amalur-reckoning</category><category>klaus-teuber</category><category>project-mercury</category><category>ra-salvatore</category><category>settlers-of-catan</category><category>tim-train</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 29 Apr 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[GDC: R.A. Salvatore wants you to die]]></title><link>http://www.joystiq.com/2010/03/12/gdc-r-a-salvatore-wants-you-to-die/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/gdc-r-a-salvatore-wants-you-to-die/</guid><comments>http://www.joystiq.com/2010/03/12/gdc-r-a-salvatore-wants-you-to-die/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/rasalvatoregdc2010mqs.jpg" alt="" /></div>
Fantasy author <a href="http://joystiq.com/tag/ra-salvatore">R.A. Salvatore</a> took the stage at <a href="http://www.joystiq.com/tag/gdc-2010">GDC 2010</a> today and, while he made it clear that his talk about how to create believable fantasy worlds wasn't specifically about his work <a href="http://www.joystiq.com/2008/01/10/curt-schilling-leaving-baseball-for-game-development/">with 38 Studios' <em>Copernicus</em> project</a>, he did talk a little bit about what he wants from an MMO game and gave the first mention of what the world of Curt Schilling's game is like. Salvatore talked for quite a while in his thick Massachusetts accent about his time in <a href="http://www.joystiq.com/tag/everquest"><em>Everquest</em></a>, which he said was "the best world in a game I've ever seen." He also lauded the idea of a death penalty in an MMO, and said that during his formative MMO experiences the threat of death (he once lost a hard-earned level when he was killed by an NPC that he accidentally clicked to attack) made living that much better. "If you take the pain out of the world," he said, "you lose the accomplishment of winning."<br />
<br />
And while he admitted that the <em>Copernicus</em> designers were fighting with him on whether or not to include a death penalty in the game, the company would at least make sure that a return from death was explained. His team has written over 10,000 years of history for the game's world (all compiled on "a wiki with over hundreds of pages in it"), and one of the major features of the setting's lore is a "device that's perfected" called the "Well of Souls." The Well, "when you die, will bring you back -- if you meet the conditions." He didn't elaborate about what those conditions were, but he asked the audience what a worldwide death-prevention device would do to institutions like kings and religions. "What happens when you take power away from powerful people?" he asked rhetorically. "How would it play out?" And, he suggested, if there were people who "turned the Well on," what if they threatened the rest of the world with turning it off?<br />
<br />
Vague, but intriguing. <em>Copernicus</em> still seems like it has a long way to go (Salvatore didn't show any slides or screenshots during his talk), but fans of the old <em>EQ</em> might find the game a return to the old ways if R.A. has his say.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/gdc-r-a-salvatore-wants-you-to-die/">GDC: R.A. Salvatore wants you to die</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/12/gdc-r-a-salvatore-wants-you-to-die/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19395982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/gdc-r-a-salvatore-wants-you-to-die/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>curt-schilling</category><category>death</category><category>eq</category><category>everquest</category><category>fantasy</category><category>game</category><category>gdc-2010</category><category>mmo</category><category>ra-salvatore</category><category>world</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 12 Mar 2010 07:00:00 EST</pubDate></item><item><title><![CDATA[Pixar, Molyneux and Schafer also giving talks at GDC 2010]]></title><link>http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/</guid><comments>http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/27013/GDC_2010_Reveals_Pixar_Molyneux_Schafer_Talks.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+GamasutraNews+(Gamasutra+News)"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_gdclogo2010_580.jpg" /></a></div>
Worried that you're only gonna get <a href="http://www.joystiq.com/2010/01/27/civilized-sid-meier-presenting-revolutionary-keynote-at-gdc-2010/">one legendary game developer</a> speaking at this year's GDC? Well quit it, because it turns out that March's pontification festival will also feature the likes of Double Fine's Tim Schafer, Lionhead/MGS Europe head Peter Molyneux, Square Enix <em><a href="http://www.joystiq.com/tag/final-fantasy-xiii">FFXIII</a></em> director Motomu Toriyama, a couple of "Pixar notables," and fantasy wordsmith R.A. Salvatore. <br />
<br />
According to <a href="http://www.gamasutra.com/view/news/27013/GDC_2010_Reveals_Pixar_Molyneux_Schafer_Talks.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+GamasutraNews+(Gamasutra+News)">Gamasutra's announcement</a> of the speakers, the gentlemen will join "almost 350 other lectures, keynotes, and panels" taking place at the early March event, giving speeches on everything from comedy in gaming (Schafer, of course) to intuitive game design (Molyneux), and even a sneak peek (the first, actually, if we're not mistaken) of 38 Studios' upcoming MMO (with R.A. Salvatore). For all you zipper and chain-clad folks, Toriyama's speech on creating "The Crystal Mythos" might be more up your alley. If none of that sounds exciting to you, then there's always the other 345 or so folks at the event or ... umm ... a bar down the street maybe? Listen, are you alright?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/">Pixar, Molyneux and Schafer also giving talks at GDC 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Feb 2010 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/27013/GDC_2010_Reveals_Pixar_Molyneux_Schafer_Talks.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+GamasutraNews+(Gamasutra+News)>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19341823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/pixar-molyneux-and-schafer-also-giving-talks-at-gdc-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>development</category><category>double-fine</category><category>doublefine</category><category>europe</category><category>ffxiii</category><category>final-fantasy-xiii</category><category>game-design</category><category>gdc</category><category>gdc-2010</category><category>lionhead-studios</category><category>microsoft-game-studios</category><category>motomu-toriyama</category><category>peter-molyneux</category><category>ra-salvatore</category><category>the-crystal-mythos</category><category>tim-schafer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 02 Feb 2010 22:45:00 EST</pubDate></item></channel></rss>
