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General Banjo-Kazooie XBLA release delayed until Dec. 3

Microsoft has come bearing (GEDDIT? BECAUSE BANJO IS A BEAR) bad news, notifying 1UP that the general Xbox Live Arcade release of Rare's classic N64 platformer, Banjo-Kazooie, has been delayed until Dec 3rd. It would appear the high-res re-release has been pushed back in order to extend the period of exclusivity, granted to those who preordered vehicular adventure Banjo-Kazooie: Nuts & Bolts and failed to receive their bonus XBLA download codes.

Microsoft is currently "investigating" the holdup, urging customers who did not receive a redeem code to contact their retailers' customer service departments. That's always a grizzly task. GEDDIT? BECAUSE GRIZZLY IS A TYPE OF BEAR AND BANJO IS A BEAR.

Gallery: Banjo-Kazooie (XBLA)

Battletoads and Killer Instinct jokes in Nuts & Bolts


Ah, those yuksters at Rare are at it again. After teasing fans only a month ago with Killer Instinct themed Piñata Vision cards, now they've gone and dropped pure fanboy flamebait into Banjo Kazooie: Nuts & Bolts. Note the image above, in which sequels to several favorite (and not so favorite) Rare franchises are mentioned, including Killer Instinct, Jet Force Gemeni, Battletoads, and Grabbed by the Ghoulies.

Now, we could live without most of them (okay, technically we could live without all of them), but we have to admit a new Battletoads would be more than welcome. Unfortunately, the text itself is relatively clear, the sequels are mentioned merely as a joke. Unless, of course, a sequel to an old franchise counts as Rare's upcoming "surprise."

We're not holding our breath.

[Via Joystiq]

Rare promises to 'surprise' with future projects

Talking with GamesIndustry.biz, Rare studio manager Mark Betteriedge hinted that their future projects will "surprise a lot of people, both in terms of what they are and the different styles."

Betteriedge goes on to discuss Rare's roll within' Microsoft's overall gaming strategy, saying that Rare's goal is to expand the Xbox 360 demographic beyond the "shooter box" or "hardcore box" perceptions. "It's more about what we will do to change conventional thinking of games and entertainment. I don't see us fighting the same battles as everybody else." Hmm, doesn't sound like we'll be seeing a Killer Instinct sequel anytime soon ...

Rare drops Battletoads, Killer Instinct gags in Banjo-Kazooie


You're going to be seeing this picture circulated a lot in the coming days, so we just wanted to get out in front of it for you. Yes, the above image, which hints at new Battletoads and Jet Force Gemini games, can be found in Banjo-Kazooie: Nuts and Bolts. But no, you should absolutely not take that to mean that any of those games are actually coming. It says as much in the image itself, but that won't stop the internet from crushing itself under the weight of its own excitement.

As recently as today, Rare talked about how its next project is going to surprise people. We're not sure that points to a lot of its franchises being revived.

... We can still hope though, right?

[Thanks, Justin; via GameTrailers]

Rare set to accept Nuts & Bolts challenges

With Banjo-Kazooie: Nuts & Bolts making its way to retail, team Rare is stepping up to the multiplayer plate and will be swinging at anyone who dares take them on.

On Sunday, November 23rd from 3-5:00PM eastern, members of the Rare dev team will be on Xbox Live sporting a stylish pair of sunglasses and will be taking on any and all Nuts & Bolts challengers. As a bonus, you'll have the chance to earn the "What's That Smell?" achievement for playing against any Rare member or (for the less cool) playing with someone who already has. Good luck and show Rare that X3F fanboys take no mercy.

Rare to fix Banjo-Kazooie's text issues after all


Hastily abandoning an ill-advised plan to include a magnifying glass with every purchase of the game, Rare has resolved to solve reported text issues in its build-a-bear's-car adventure, Banjo-Kazooie: Nuts & Bolts. After stating that the in-game text, allegedly illegible on standard-definition television sets, would be "too expensive in terms of time, resources and money to alter," the company has committed to releasing a correctional title update within the next 30 days.

This is "good news for everyone," according to a post on the developer's website. "Including us, as we would actually like people to enjoy our game and not revile us with a fiery passion." There you have it, internet. You may now return to being angry about other things, like Banjo's square nose.

Rare has a change of heart, will fix Nuts & Bolts' small text problem


After hearing the collective internet vent in anger regarding the tiny on-screen text in Banjo-Kazooie: Nuts & Bolts not being embiggened, developer Rare has had a change of heart.

Rare just announced that they will be fixing the Nuts & Bolts tiny text issue with a title update post launch. The update should be "released within the next 30 days" and "will fix it [the small text] for those with Standard Definition TVs". We say nice move Rare ... nice PR move. Now that we've won this tiny text battle, who's up for focusing our text embiggening efforts on Capcom and Dead Rising? Show of hands, please.

Rare will fix SDTV Banjo-Kazooie text issue [update]


Update: Rare is now planning to release a patch within the next 30 days.

Original story:

Rare has confirmed that Banjo-Kazooie: Nuts & Bolts' unclear text on standard definition televisions will not be fixed. The issue came to light following the release of the demo last week and now Rare states that the issue is "too expensive in terms of time, resources and money to alter."

SDTV haters aside, let's accept the fact that this is a serious oversight on par with Dead Rising's tiny text. Adding insult to injury, CVG points out that Xbox Live Arcade games must be playable, which includes text being readable, on a 14" SDTV. Too bad Microsoft doesn't seem to hold its first-party retail games to that strict standard.

Source - Rare community manager statement [NeoGaf]
Source - No fix for Banjo SD TV issue [CVG]

No fix planned for small Nuts & Bolts text


If you've tried the Banjo-Kazooie: Nuts & Bolts demo (now available on the XBLM) and played it on a SD television you may have noticed that the text is Dead Rising itty-bitty small. Heck, HD television owners claim the text is rather difficult to read. And if you think team Rare can / will fix the small text issue in the retail build of Nuts & Bolts, then you're sadly mistaken because no text embiggening will be done.

Rare community manager George Kelion informed CVG that "this is an issue that doesn't look like it will get changed," confirming that "the text you see in the demo will be the same as that which you find in the retail version of the game." Our advice, get an HD television, a new pair of reading glasses or sit seven inches away from the screen. No more, no less.

[Via Evil Avatar]

It's a Halloween themed Viva Piata card


Halloween is almost upon us and in the land of candy-filled piñatas, they're celebrating. Piñatas are celebrating, because Halloween is the only day children opt to go door to door to get their sweets rather than beating defenseless piñata bodies.

To show their celebratory support of Halloween and the preservation of the piñata species, team Rare just released a Halloween themed piñata card that can be scanned into Viva Piñata: Trouble in Paradise using the Vision camera. Though, we've been warned that scanning of this card should only be done on Halloween day for a special surprise. No sooner, no later. You've been warned.

Banjo Kazooie: Nuts & Bolts demo on the XBLM


We woke up this morning and thought, "Wouldn't it be nice if we could build some kind of flying car?" As though they read our minds, Microsoft has released a demo for Banjo Kazooie: Nuts & Bolts on the Xbox Live Marketplace. Clocking in at a hefty 1.07GB the demo allows gamers to play with the unique vehicle creation system that is the basis for many of the challenges in the upcoming platformer. Looking to flex your creative muscle? Hit the Marketplace and download the demo now. Banjo Kazooie: Nuts & Bolts ships on November 11, exclusively on the Xbox 360.

Banjo-Kazooie: Nuts and Bolts demo on Xbox Live


There's now a demo for Banjo-Kazooie: Nuts and Bolts on Xbox Live and you may just want to prepare yourself. Even if you've never had any patience for a game about a bear wearing a bird-stuffed backpack (which is still not a good idea for a game, bee-tee-dub) you might just find yourself, as we did, happily slapping together vehicles with a stupid grin on your face.

Go ahead, ignore our warnings and download the 1 gigglebyte slice of joy. Just don't come crying to us when everyone you know starts judging you. Harshly.

[Thanks, Travis!]

Virtually Overlooked: Slalom

One of the less famous "black box" early NES games, which falls roughly in the Volleyball/Urban Champion level of fame rather than the Super Mario Bros. level, or even the Hogan's Alley/Donkey Kong Jr. Math level, is an unassuming little game about downhill skiing. Slalom was video game consoles', and America's, introduction to a company who had already risen to relative fame in Europe for their computer games: Rare.

They would later become a fixture on Nintendo systems, providing many of the most memorable games for the NES (and also stuff like Beetlejuice) for various publishers before becoming a Really Big Name for their N64 games. It's a good thing they went on to become the Rare we all know, because even their reputation for googly eyes, collectathons, and endless delays beats being known as the company responsible for making thousands of gamers play a game about staring at some guy's butt.

Continued →

Nuts & Bolts slated for Nov. 14th Euro release


In news that we thought was already confirmed, Microsoft and Rare just "officially" announced that Banjo-Kazooie: Nuts & Bolts will be hitting European retail shelves on Friday, November 14th. So, if you were like us and were under the impression that November 14th was Nuts & Bolts' European release, then take this as a confirmation of your gaming wisdom. Also, don't forget you still have time to get your pre-order on and take advantage of the free Banjo-Kazooie XBLA offer.

NXE Avatars get URL'd

Avatars may be doing more than just meandering about on-screen when the New Xbox Experience launches on November 19. Our sister site, X3F, has learned that the virtual paper dolls will also each be given their own unique URL pointing to a PNG-format graphic of their full cute and cuddly self, along with two smaller icon-style versions as well.

Numerous Microsoft employees appear to already be taking advantage of the service, including Major Nelson and Xbox Live front man, Aaron Greenberg. However, plugging in our own gamertags into the service simply returns an original Xbox logo, which while nostalgic, is considerably less exciting. As for why, we assume Microsoft plans to use the graphics on its own sites and forums, or perhaps as part of a larger social networking scheme, assuming this feature doesn't get dropped as well.

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