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Posts tagged retro-grade

Retro/Grade preview: Rock your brain off

I set down the guitar controller and start walking back through the layers. I'm sitting at the PAX booth of 24 Caret Games, taking my first spin behind the frets of Retro/Grade, which has one of those great premises that only a video game could really do justice to. As ace spaceship pilot Rick...

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The Joystiq Indie Pitch: Retro/Grade

Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own...

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Retro/Grade scores a new trailer just in time for PAX

Guitar controller-compatible time-reversing rhythm shmup ... thing Retro/Grade may not be arriving on PSN until next year, but PAX attendees will be granted an early look at it during the convention this year. But what if you can't make it to Seattle? You'll have to settle for this new trailer,...

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PSN's Retro/Grade is progressing, but not coming in 2010

In an interview with PSNStores, 24 Caret Games' Matt Gilgenbach offered an update on the development of the time-reversing rhythm shmup ... thing, Retro/Grade. Most obviously, the PSN release is getting a nice visual boost over what has been shown: "We've redone pretty much all the graphics to make...

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Retro/Grade reverses time and shmup expectations on PSN

Retro/Grade, an Independent Games Festival nominee for best game design, is making its way off of PSN ... we mean, onto PSN. See, the thing that makes this shmup different is that all the action happens backwards -- like a classic space shooter meets Memento. Comparison can also be made between...

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