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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PlayStation Move creator suggests Sony won't abandon traditional controllers]]></title><link>http://www.joystiq.com/2011/03/17/playstation-move-creator-suggests-sony-wont-abandon-traditional/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/17/playstation-move-creator-suggests-sony-wont-abandon-traditional/</guid><comments>http://www.joystiq.com/2011/03/17/playstation-move-creator-suggests-sony-wont-abandon-traditional/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/17/playstation-move-creator-suggests-sony-wont-abandon-traditional/"><img border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/ps.move.031711-530px.jpg" vspace="4" /></a></div>
The chances that the PlayStation 4 will ship with a <a href="http://www.joystiq.com/tag/playstation-move">Move</a>-like motion controller instead of traditional gamepad got a little slimmer, thanks to an interview with Sony R&amp;D wizard <a href="http://www.joystiq.com/tag/richard-marks">Dr. Richard Marks</a>. "I said that pretty much from the beginning that we're not trying to get rid of the gamepad," he <a href="http://www.gamasutra.com/view/feature/6307/meet_the_man_behind_the_move.php?page=1">told Gamasutra</a>, saying of the idea that Sony might go motion-only for PS4: "I don't think that makes sense."<br />
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"The gamepad is a really good abstract device," Marks explained. "It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences."<br />
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Of course, Marks is no doubt tinkering on some future iteration of the Move technology, but there's one gameplay interface he apparently has no interest in exploring: brain waves. "I think the brain interface thing is too far," he admitted when the topic was broached. "When you play some of the experiences like <em>Rock Band</em> where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/17/playstation-move-creator-suggests-sony-wont-abandon-traditional/">PlayStation Move creator suggests Sony won't abandon traditional controllers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Mar 2011 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/17/playstation-move-creator-suggests-sony-wont-abandon-traditional/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19883056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/17/playstation-move-creator-suggests-sony-wont-abandon-traditional/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>hardware</category><category>motion-control</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>richard-marks</category><category>scea</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 17 Mar 2011 20:10:00 EST</pubDate></item><item><title><![CDATA[Go behind the tech of PlayStation Move at the Engadget Show this Saturday]]></title><link>http://www.joystiq.com/2010/03/16/go-behind-the-tech-of-playstation-move-at-the-engadget-show-this/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/go-behind-the-tech-of-playstation-move-at-the-engadget-show-this/</guid><comments>http://www.joystiq.com/2010/03/16/go-behind-the-tech-of-playstation-move-at-the-engadget-show-this/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/03/18/the-engadget-show-returns-this-saturday-march-20th-with-nichola/"><img width="580" vspace="4" hspace="0" height="327" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/09/show_front_sm.jpg" /></a></div>
<a href="http://www.engadget.com/show/">The Engadget Show</a> is teaming up with Joystiq's very own <a href="http://www.joystiq.com/about">Chris Grant</a> this Saturday in a brand new episode that features the newly unveiled <a href="http://www.joystiq.com/tag/playstation-move">PlayStation Move</a> motion controller. Sony's Richard Marks will take the stage, bringing some brand new tech demos that highlight what the controller is capable of. This will be the <em>first</em> time the general public will be able to get their hands on the device, with random members of the audience being able to play with the Move live on stage. And there's going to be a special surprise ...<br />
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If you're in the NYC area, go to <a href="http://www.engadget.com/2010/03/18/the-engadget-show-returns-this-saturday-march-20th-with-nichola/">Engadget</a> to find out more details on how to score a ticket for the show. If you can't make it, don't worry! Both Joystiq and Engadget will have a live stream of the episode available for you to watch this <strong>Saturday, March 20th at 5PM EST</strong>. Hope to see you there!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/go-behind-the-tech-of-playstation-move-at-the-engadget-show-this/">Go behind the tech of PlayStation Move at the Engadget Show this Saturday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2010/03/18/the-engadget-show-returns-this-saturday-march-20th-with-nichola/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/go-behind-the-tech-of-playstation-move-at-the-engadget-show-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19400628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/go-behind-the-tech-of-playstation-move-at-the-engadget-show-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>engadget</category><category>motion-control</category><category>move</category><category>nyc</category><category>playstation-move</category><category>richard-marks</category><category>theengadgetshow</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 16 Mar 2010 08:30:00 EST</pubDate></item><item><title><![CDATA[Analog trigger squeezes its way onto PlayStation Motion Controller]]></title><link>http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/</guid><comments>http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psmotionpsb.jpg" alt="" /></a><br /></div>
Sony's R&amp;D guru Richard Marks made a recent appearance on the <a href="http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/">PlayStation.Blog</a> to talk more about the <a href="http://www.joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>. In a new seven minute video (after the break), Marks spent a bit more time going through the various technology demos first unveiled <a href="http://www.joystiq.com/2009/06/03/watch-the-playstation-motion-controller-in-action/">during E3</a>. While Sony commented that the ball-on-a-stick design was simply a prototype, the controller in Marks's hand doesn't appear to be very different (if at all) to what was shown earlier this year.<br /><br />In addition to reiterating claims of its <a href="http://www.joystiq.com/2009/07/21/playstation-motion-controller-accuracy-scarily-good/">accuracy</a> and the importance of <a href="http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/">tactile buttons</a>, Marks mentioned a few details that you may not have known about the controller. Firstly, he talks about the controller's analog trigger: "It has this analog trigger which really is a great metaphor for squeezing and grabbing. So you can grab and you can put as much pressure as you want to grab something with, which is really great for picking things up or for giving you the ability to just interact with the scene in a way that's completely different than we've been able to do before."<br /><br />Next, he confirms that the controller will be able to rumble, much like Nintendo's Wii Remote. "It can give you some feedback about what's happening through rumble, which is very private and only you are getting." Private? We're not sure that's the <a href="http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html">best word</a> (note: link slightly NSFW) to use when describing force feedback.<p><a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/" rel="bookmark">Continue reading <em>Analog trigger squeezes its way onto PlayStation Motion Controller</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/">Analog trigger squeezes its way onto PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19144265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analog</category><category>playstation-motion-controller</category><category>richard-marks</category><category>rumble</category><category>trigger</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 28 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Sony's earliest Motion Controller plans included Teletubbies, X-Men]]></title><link>http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/</guid><comments>http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/ospsmotionpro01.jpg" alt="" /><br /></div>
The <a href="http://www.joystiq.com/tag/playstation-motion-controller/">PlayStation Motion Controller</a> was one of the big highlights at this year's E3. However, it shouldn't have come as a surprise -- considering Sony's been working on the controller since the <a href="http://www.joystiq.com/2009/06/17/sony-motion-control-in-development-since-the-days-of-eyetoy/">beginning of the millennium</a>. A look back to GDC 2001 reveals a presentation from Richard Marks about "using video input for games." Noting that "simpler interfaces are needed to reach a broader audience," Marks wanted to create an interface for casual non-gamers, one that would be "intuitive, simple, enabling and enjoyable." Sound <a href="http://nintendo.joystiq.com/tag/@wii">familiar</a> to you?<br /><br />Some of the prototypes developed by the EyeToy team include "Misho the Witch" (pictured above), a virtual pet simulation that has players using a ball-and-stick controller to play with the on-screen witch. Ideas from this demo have ended up in both <em><a href="http://www.joystiq.com/tag/EyePet/">EyePet</a></em> and the upcoming Motion Controller itself. Other ideas thrown around included a magic duel, where players could write <a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/">spells using gestures</a>, and games inspired by Casper the Friendly Ghost and the Teletubbies.<br /><br />While gamers have been spared from a motion-sensing game based on the Teletubbies, another idea seems to have been left on the wayside: games based on various superhero properties. Marks' presentation revealed plans to recreate the powers of the Fantastic Four and the X-Men through the PlayStation camera. We're not sure how far those ideas went, but a superhero game that takes advantage of the Motion Controller would make perfect sense as a launch game for when the controller (finally) debuts next year.<br /><br />[Thanks, Bradley M.!]<p><a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/" rel="bookmark">Continue reading <em>Sony's earliest Motion Controller plans included Teletubbies, X-Men</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/">Sony's earliest Motion Controller plans included Teletubbies, X-Men</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Aug 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19117457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/03/sonys-earliest-motion-controller-plans-included-teletubbies-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>gdc</category><category>motion-control</category><category>playstation-motion-controller</category><category>richard-marks</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 03 Aug 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Then and now: Sony's motion-sensing, 'magic wand' controller tech ]]></title><link>http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/</guid><comments>http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.forumeter.com/video/172846/NAVGTR-B-roll-Eye-Toy-Tech-Demo-Color-Tracking-and-"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ps3.motion.controller.061709-580px.jpg" /></a><br />
<div style="text-align: left;">Sony's <a href="http://www.joystiq.com/tag/playstation-motion-controller">motion-controller technology for PS3</a> isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?<br /><br />In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen. <br /><br />Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.<br /><br />[Thanks, dgonchild!]<br /> </div>
</div><p><a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/" rel="bookmark">Continue reading <em>Then and now: Sony's motion-sensing, 'magic wand' controller tech </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/">Then and now: Sony's motion-sensing, 'magic wand' controller tech </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forumeter.com/video/172846/NAVGTR-B-roll-Eye-Toy-Tech-Demo-Color-Tracking-and->Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19070298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dr-richard-marks</category><category>eyetoy</category><category>motion-control</category><category>playstation-eye</category><category>playstation-motion-controller</category><category>r-and-d</category><category>richard-marks</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><category>tech-demo</category><category>video</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 17 Jun 2009 16:25:00 EST</pubDate></item></channel></rss>