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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[République expanding to PC, Mac]]></title><link>http://www.joystiq.com/2012/04/27/republique-expanding-to-pc-and-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/27/republique-expanding-to-pc-and-mac/</guid><comments>http://www.joystiq.com/2012/04/27/republique-expanding-to-pc-and-mac/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/republique-screen-ks.png" style="border-top-width: 0px; border-right-width: 0px; display:none; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 353px; " /><iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/41096568?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe></div><br />Ryan Payton's <a href="http://www.joystiq.com/tag/camouflaj">Camouflaj</a> studio and Logan Games are planning to bring <a href="http://joystiq.com/game/republique"><em>R&eacute;publique</em></a>, an elaborate stealth adventure intended for iOS, to the PC and Mac as well. The game is still in the midst of a Kickstarter funding round, during which backers and fans will determine the viability of Payton's passion: putting a cinematic, story-driven "AAA" game on touch-based devices.<br /><br />In pledging to support PC and Mac, the designers aim to revisit elements of the <em>R&eacute;publique</em>'s interface and story, as much of the original concept and fiction hinges on the use of a smartphone. As an outside entity viewing the situation through security cameras, you indirectly guide and communicate with Hope, a girl attempting to escape a heavily monitored installation.<br /><br />If all goes to plan (the Kickstarter is about a fifth of the way to $500,000, with 14 days left to go), you'll meet her in Summer 2013. The PC and Mac versions should follow "shortly after."<p><a href="http://www.joystiq.com/2012/04/27/republique-expanding-to-pc-and-mac/" rel="bookmark">Continue reading <em>République expanding to PC, Mac</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/27/republique-expanding-to-pc-and-mac/">République expanding to PC, Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/27/republique-expanding-to-pc-and-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20225443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/27/republique-expanding-to-pc-and-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camoflaj</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>republique</category><category>ryan-payton</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 27 Apr 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Camouflaj Kickstarting iOS stealth game 'Republique,' see the first trailer]]></title><link>http://www.joystiq.com/2012/04/10/camouflaj-kickstarting-ios-stealth-game-republique-see-the-fi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/10/camouflaj-kickstarting-ios-stealth-game-republique-see-the-fi/</guid><comments>http://www.joystiq.com/2012/04/10/camouflaj-kickstarting-ios-stealth-game-republique-see-the-fi/#comments</comments><description><![CDATA[<center> <iframe frameborder="0" height="397px" src="http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan/widget/video.html" width="530"></iframe><img alt="Image" height="364" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/republique410.jpg" style="display: none; margin-top: 4px; margin-right: 4px; margin-bottom: 4px; margin-left: 4px; " width="428" /></center><br />The first project from Ryan Payton's <a href="http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/">Camouflaj</a> is <em>Republique</em>, an iOS action/stealth game of sorts in which you control a network of cameras, lights, and everything else electronic to keep a woman named Hope safe from pursuers. It's like a serious <em>Night Trap</em>.<br /><br />"Last year, I decided I was going to stop complaining about the lack of real games on mobile," Payton said in the above trailer, "and start making one." For help making that real game, Camouflaj has turned to Kickstarter, because it's 2012.<br /><br />The developer is seeking $500,000 from backers, with bonuses including the game, a fancy journal designed as a "game companion," and, for the truly wealthy, your likeness in the game and a trip to Camouflaj HQ.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/10/camouflaj-kickstarting-ios-stealth-game-republique-see-the-fi/">Camouflaj Kickstarting iOS stealth game 'Republique,' see the first trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2012 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/10/camouflaj-kickstarting-ios-stealth-game-republique-see-the-fi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20212172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/10/camouflaj-kickstarting-ios-stealth-game-republique-see-the-fi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camouflaj</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>republique</category><category>ryan-payton</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Apr 2012 09:45:00 EST</pubDate></item><item><title><![CDATA[Halo 4 creative director Ryan Payton leaves Microsoft, opens Camouflaj [update]]]></title><link>http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/</guid><comments>http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/camouflajheaderimg530px.jpg" /></a></div>
Moving from <em>Metal Gear Solid 4</em> to <a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a>, ex-EGM freelancer turned game producer <a href="http://www.joystiq.com/tag/ryan-payton">Ryan Payton</a> was building a resume of high profile sequels to rest his career on. But before he could help Master Chief finish the next fight, he announced that he was leaving 343 Industries and Microsoft to open his own studio, Camouflaj.<br />
<br />
"Some people say I'm crazy, but I want to make a game that one billion people play at once, and it's something that hits them harder than a great book or film," Payton says of Camouflaj's future projects, of which there are currently two in development.<br />
<br />
In 2008, Payton helped launched <em>Metal Gear Solid 4</em> as assistant producer at Kojima Productions in Tokyo, but when his mother in the US was diagnosed with cancer he decided to move closer to home. After interviewing at "several" studios, he <a href="http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/">decided on Microsoft</a>, where we now know he was working on <em>Halo 4</em>. Unfortunately, it seems that the Halo he wanted to build wasn't exactly what Microsoft had in mind. "The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through," he told <a href="http://kotaku.com/5837475/halo-creative-director-leaving-halo-4">Kotaku</a> in an interview.<br />
<br />
After seeing friend and Haunted Temple Studios creative lead Jake Kazdal laboring on his own project, <a href="http://www.joystiq.com/game/skulls-of-the-shogun"><em>Skulls of the Shogun</em></a>, Payton decided it was time for a change. "I think time is the most valuable thing we have, and I've decided that I'm not going to waste one more day working on something that doesn't speak to my values."<br />
<br />
<strong>Update:</strong> Microsoft has released a statement regarding Payton's departure, stating: "343 Industries has assembled an all-star cast of talent working on 'Halo 4' under the design leadership of Studio and 'Halo 4' Creative Director, Josh Holmes. We're excited to tell the next story in the 'Halo' universe with 'Halo 4' as the first game in the Reclaimer Trilogy. Ryan Payton, who left earlier this summer, served as Narrative Designer on 'Halo 4' for 15 months. Armando Troisi was hired as the 'Halo 4' Narrative Director in March, having formerly served as the Lead Cinematic Designer on 'Mass Effect 2.' Ryan has been a great friend and colleague during his tenure at 343 Industries and we appreciate his contributions to the team. We wish Ryan the best in his new game development venture."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/">Halo 4 creative director Ryan Payton leaves Microsoft, opens Camouflaj [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Sep 2011 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20035551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/06/halo-4-creative-director-ryan-payton-leaves-microsoft-opens-cam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343</category><category>343-industries</category><category>camouflaj</category><category>halo-4</category><category>kojima-productions</category><category>microsoft</category><category>microsoft-studios</category><category>ryan-payton</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 06 Sep 2011 10:15:00 EST</pubDate></item><item><title><![CDATA[Former Metal Gear 4 producer joins new Halo team]]></title><link>http://www.joystiq.com/2008/10/02/former-metal-gear-4-producer-joins-new-halo-team/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/02/former-metal-gear-4-producer-joins-new-halo-team/</guid><comments>http://www.joystiq.com/2008/10/02/former-metal-gear-4-producer-joins-new-halo-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/halo-wars/" rel="tag">Halo Wars</a></p><a href="http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew"><img width="220" vspace="4" hspace="4" height="216" border="0" align="right" src="http://www.joystiq.com/media/2008/10/ryanpaytonsider.jpg"  alt="" /></a>Yesterday, Microsoft confirmed that former Konami employee <a href="http://www.joystiq.com/tag/ryan-payton/">Ryan Payton</a> will be joining Microsoft Game Studios. Payton will join a newly formed team that is responsible for all current and upcoming <em><a href="http://www.joystiq.com/tag/Halo/">Halo</a></em> titles.<em></em><br />  <br />  In response to a rumor that Payton had been tapped as the lead producer for the long awaited <em><a href="http://www.joystiq.com/tag/halo-chronicles">Peter Jackson Halo Project</a></em>, Microsoft would only confirm Payton was one of many employees recently hired to make up the new team, according to <a href="http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew">EDGE Online</a>.<br />  <br />  Among the other members of the <em>Halo</em>  team announced is fan favorite ex-Bungie employee, <a href="http://www.joystiq.com/tag/Frank-OConnor/">Frank O'Connor</a>. as well as former members of Gearbox, id and Pseudo Interactive.<br />  <br />  Payton, who is best known for his work as an assistant producer on <em>Metal Gear Solid 4</em>, left Konami in August.<br />  <br />  [via <a href="http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/02/former-metal-gear-4-producer-joins-new-halo-team/">Former Metal Gear 4 producer joins new Halo team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Oct 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/02/former-metal-gear-4-producer-joins-new-halo-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1330454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/02/former-metal-gear-4-producer-joins-new-halo-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>halo</category><category>halo-3</category><category>halo-chronicles</category><category>halo-wars</category><category>microsoft-game-studios</category><category>ryan-payton</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 02 Oct 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[MGS to MGS: Ryan Payton joins Microsoft Halo project; others confirmed on team]]></title><link>http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/</guid><comments>http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew"><img hspace="4" height="294" border="1" align="right" width="225" vspace="4" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/225_ryan-payton(1).jpg" alt="" /></a> Microsoft confirmed today that <a href="http://www.joystiq.com/tag/ryan-payton/">Ryan Payton</a>, the assistant producer on <em><a href="http://joystiq.com/tag/mgs4">Metal Gear Solid 4</a></em> who <a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/">left Kojima Productions in August</a>, will be working on a <em>Halo</em> game. Microsoft wouldn't confirm to <a href="http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew">Edge</a> the rumors that Payton is <a href="http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/">heading the Peter Jackson <em>Halo</em> project</a>, merely that he's on the team working on "upcoming and existing <em>Halo</em> games."<br /><br />Also confirmed for this team: <a href="http://www.joystiq.com/2008/08/29/microsofts-halo-team-bolstered-by-gearboxs-corrinne-yu/">former Gearbox employee Corrine Yu</a>; her husband and artist from id Software, Kenneth Scott; <a href="http://www.joystiq.com/2008/05/16/frank-oconnor-leaves-bungie/">former Bungie content manager Frank O'Connor</a>; and David Wu, former tech director at <em>Full Auto</em> developer Pseudo Interactive. We can't wait to learn what exactly this team is up to.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/">MGS to MGS: Ryan Payton joins Microsoft Halo project; others confirmed on team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Oct 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1330320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/mgs-to-mgs-ryan-payton-joins-microsoft-halo-project-others-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>corrine-yu</category><category>frank-o-connor</category><category>halo</category><category>halo-chronicles</category><category>microsoft</category><category>ryan-payton</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 01 Oct 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[MGS4's Payton joins a different kind of 'MGS']]></title><link>http://www.joystiq.com/2008/10/01/mgs4s-payton-joins-a-different-kind-of-mgs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/01/mgs4s-payton-joins-a-different-kind-of-mgs/</guid><comments>http://www.joystiq.com/2008/10/01/mgs4s-payton-joins-a-different-kind-of-mgs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew"><img hspace="4" border="1" vspace="4" alt="" src="http://www.joystiq.com/media/2008/10/425_sany0145.jpg" /></a></div>
That particular "MGS" we refer to would just so happen to be Microsoft Game Studios. The <a href="http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/">rumors</a> regarding Payton's shift from <em>Metal Gear</em> games at Kojima Productions to work on a new <em>Halo</em> title are true -- well, half true.<br /><br />Speaking to <a href="http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew">Edge Online</a>, Microsoft bigwig Phil Spencer sets the story straight noting that Payton, along with other industry heavy-hitters, have been initiated into the Microsoft fold. Meanwhile, the other half of the rumor regarding Payton directing a new <em>Halo</em> game is still yet to be proven. A rep had said that the team is currently working only "on upcoming and existing <em>Halo </em>games." So, what does this all mean for you PS3 Fanboy readers? What do you care? Well, if you've grown to like Ryan Payton for his stint on the Hideoblog podcasts and all the work he's done for <em>MGS4</em>, then you'll have to say your good-byes -- he's batting for the other team now and it looks like they're going to be keeping him quite busy. We still wish Ryan the best of luck.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/01/mgs4s-payton-joins-a-different-kind-of-mgs/">MGS4's Payton joins a different kind of 'MGS'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Oct 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/mgs4s-payton-joins-microsoft-halo-crew>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/mgs4s-payton-joins-a-different-kind-of-mgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1330225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/01/mgs4s-payton-joins-a-different-kind-of-mgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft-game-studios</category><category>phil-spencer</category><category>ryan-payton</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 01 Oct 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: MGS4's Ryan Payton directing new Halo project]]></title><link>http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/</guid><comments>http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/54761"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/peter.jackson.halo.490.jpg" /></a><br /></div>
Is <a href="http://www.joystiq.com/tag/mgs4"><em>Metal Gear Solid 4</em></a> producer Ryan Payton directing Peter Jackson's <em>Halo</em> project? "Yes," comes the reply from <a href="http://www.shacknews.com/onearticle.x/54761">Shacknews</a>, corroborating (thanks, "reliable source!") a <a href="http://kotaku.com/5050561/new-halo-helmed-by-mgs4-producer">Kotaku rumor</a> that places Payton in the "creative director" role on the forthcoming and exceedingly nebulous <a href="http://www.joystiq.com/2008/08/01/rumor-peter-jacksons-halo-project-still-staffing-up/"><em>Halo</em> project</a> from Microsoft and the Lord of the Rings director, Peter Jackson. <br /><br />If true, it would mark the second major franchise to be touched by Payton, who <a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/">left Kojima Productions</a> earlier this year. We've reached out to him for comment -- and for the privilege of touching someone <a href="http://www.joystiq.com/tag/ryan-payton">who's a tag</a> on our website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/">Rumor: MGS4's Ryan Payton directing new Halo project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Sep 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/54761>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1315878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/16/rumor-mgs4s-ryan-payton-directing-new-halo-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Halo</category><category>Halo-Chronicles</category><category>Metal-Gear-Solid</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>MGS4</category><category>Microsoft-Game-Studios</category><category>Peter-Jackson</category><category>Rumor</category><category>Ryan-Payton</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 16 Sep 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[Payton talks about MGS4 and keeping MGS lore consistent]]></title><link>http://www.joystiq.com/2008/09/12/payton-talks-about-mgs4-and-keeping-mgs-lore-consistent/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/12/payton-talks-about-mgs4-and-keeping-mgs-lore-consistent/</guid><comments>http://www.joystiq.com/2008/09/12/payton-talks-about-mgs4-and-keeping-mgs-lore-consistent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><a href="http://www.1up.com/do/newsStory?cId=3169890"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/225_ryan-payton(1).jpg" /></a>Ryan Payton has already left Kojima's stable, but that won't stop him from talking more about <a href="http://www.joystiq.com/tag/metal-gear-solid-4"><em>Metal Gear Solid 4</em></a>. Speaking to <a href="http://www.1up.com/do/newsStory?cId=3169890">1UP</a>, Payton reminisces on the development of <em>MGS4</em>, going back to the challenges of tying up all the loose ends and making things stick. "The stories of <em>MGS2</em> and <em>MGS3</em> were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in the wake," stated Payton. After sorting through all that, he also took the liberty of "setting the record straight" by imposing a few corrective changes. For example, removing Mei-Ling's Chinese accent because she is in fact American born.<br /><br />It's tiny idiosyncrasies like that, that have landed Payton in a boiling cauldron amongst so called rabid fans. The very same fans whose reactions were a tad much: "I got dozens of hateful messages from fans including a 2,000 word short story depicting my execution." It's sad to see how one man's work at doing the right thing is reflected so negatively by a blind mass. In the end, Payton's choices were right on the money, and after reading his <a href="http://www.1up.com/do/newsStory?cId=3169890">full thoughts</a>, we couldn't agree with the man more.<br /><br />[Via <a href="http://www.joystiq.com/2008/09/12/mgs4s-ryan-payton-talks-plot-fudging-and-execution-essays/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/12/payton-talks-about-mgs4-and-keeping-mgs-lore-consistent/">Payton talks about MGS4 and keeping MGS lore consistent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Sep 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3169890>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/payton-talks-about-mgs4-and-keeping-mgs-lore-consistent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1312384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/payton-talks-about-mgs4-and-keeping-mgs-lore-consistent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kojima-productions</category><category>konami</category><category>metal-gear-solid-4</category><category>mgs4</category><category>ryan-payton</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Fri, 12 Sep 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[MGS4's Ryan Payton talks plot fudging and execution essays]]></title><link>http://www.joystiq.com/2008/09/12/mgs4s-ryan-payton-talks-plot-fudging-and-execution-essays/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/12/mgs4s-ryan-payton-talks-plot-fudging-and-execution-essays/</guid><comments>http://www.joystiq.com/2008/09/12/mgs4s-ryan-payton-talks-plot-fudging-and-execution-essays/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3169890"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/ryanleaves.jpg" /></a><br />
<div align="left">Shortly before <a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/">leaving Kojima Productions</a>, <em>Metal Gear Solid 4</em> producer Ryan Payton had a chat with <a href="http://www.1up.com/do/newsStory?cId=3169890">1UP</a>, discussing the many highlights of working on one of the year's biggest blockbusters. As is <a href="http://www.joystiq.com/2008/09/11/levine-got-nasty-f-ing-threats-over-copy-protection/">often the case</a> with this line of work, Payton was privy to several elaborate death threats. "When word hit that I chose Pat Zimmerman for Liquid Ocelot -- and not Cam Clarke -- I got dozens of hateful messages from fans including a 2,000 word short story depicting my execution."<br /><br />Payton also expressed a belief that the development team did a sterling job with untangling <em>Metal Gear Solid</em>'s twisted story -- with minimal plot fudging. "The stories of <a href="http://www.1up.com/do/gameOverview?cId=2006534" title="Metal Gear Solid 2: Sons of Liberty">MGS2</a> and <a href="http://www.1up.com/do/gameOverview?cId=2006536" title="Metal Gear Solid 3: Snake Eater">MGS3</a> were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in the wake," he said." The fact that we were able to tie up all the loose ends with MGS4 was nothing short of a miracle." Miraculous acts happen to include the amazing gender bending of not only Olga's child, but <em>MGS1</em>'s briefly mentioned Dr. Clark. In Snake's world, anything goes.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/12/mgs4s-ryan-payton-talks-plot-fudging-and-execution-essays/">MGS4's Ryan Payton talks plot fudging and execution essays</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Sep 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3169890>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/mgs4s-ryan-payton-talks-plot-fudging-and-execution-essays/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1312217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/mgs4s-ryan-payton-talks-plot-fudging-and-execution-essays/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Death-Threats</category><category>Kojima-Productions</category><category>Metal-Gear-Solid</category><category>Metal-Gear-Solid-4</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>MGS4</category><category>PS3</category><category>Ryan-Payton</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 12 Sep 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Ryan Payton leaves Kojima Productions]]></title><link>http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/</guid><comments>http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/rpmgs4.jpg" /></a></div>
Ryan Payton, assistant producer on <a href="http://www.joystiq.com/tag/metal-gear-solid-4/"><em>Metal Gear Solid 4</em></a> and Kojima Productions' token gaijin, has decided to leave the company. "... It feels like this is how it's supposed to be. It's fate," he said in an interview with <a href="http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5">Kotaku</a>. Working in Japan and being away from family is hitting him hard; so, when he heard some "pretty heavy news concerning [his] mom," he realized that sticking close to family was all too important.<br /><br />Most people will probably not remember the name 'Payton' as much as 'Kojima,' but keep in mind that it was Payton who helped develop <em>MGS4</em> into a more Western-friendly title -- opening the traditionalist Japanese crew to more Western influences (which is why <em>MGS4</em> plays like a charm). We wish you the best of luck Ryan in your future endeavors and hope you continue to help make amazing games. We guess you'll always have the memories ... and that awesome shirt.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/">Ryan Payton leaves Kojima Productions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1295500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kojima-productions</category><category>konami</category><category>metal-gear-solid-4</category><category>mgs4</category><category>ryan-payton</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 26 Aug 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Ryan Payton leaves Kojima Productions]]></title><link>http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/</guid><comments>http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/ryanleaves.jpg" /></a><br /></div>
He's not quite the big name that <a href="http://www.joystiq.com/search/?q=Hideo%20Kojima">Hideo Kojima</a> is, but the fact is that if you liked <em><a href="http://www.joystiq.com/tag/Metal-Gear-Solid-4/">Metal Gear Solid 4</a></em>, especially how its gameplay had evolved since the last entry in the series, producer Ryan Payton is a big part of the reason. Now, Payton has left the team to spend more time with his family in North America after, he says, receiving some "pretty heavy news concerning my mom."<br /><br />We knew the guy was good at making games, but it turns out he's also got a heart as big as all outdoors. Let's hope he ends up somewhere nice.<br /><br />(P.S.: <em>Metal Gear Solid 5 </em>will be completely inscrutable, with Reagan-era gameplay. Confirmed.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/">Ryan Payton leaves Kojima Productions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5041760/ryan-payton-has-left-kojima-productions-mentions-mgs5>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1295340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/ryan-payton-leaves-kojima-productions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kojima-productions</category><category>konami</category><category>metal-gear-solid</category><category>metal-gear-solid-4</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>metal-gear-solid-5</category><category>ryan-payton</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 26 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid 4 not the last 'Metal Gear']]></title><link>http://www.joystiq.com/2008/05/19/metal-gear-solid-4-not-the-last-metal-gear/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/19/metal-gear-solid-4-not-the-last-metal-gear/</guid><comments>http://www.joystiq.com/2008/05/19/metal-gear-solid-4-not-the-last-metal-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/05/19/metal-gear-series-to-continue-after-metal-gear-solid-4-plus-developer-details-assassins-creed-connection/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/mgs4_final_handson_header.jpg" alt="" /></a><br /></div>
Though <a href="http://www.joystiq.com/tag/mgs4"><em>Metal Gear Solid 4: Guns of the Patriots</em></a> may be the <a href="http://www.joystiq.com/2008/05/16/joystiq-hands-on-metal-gear-solid-4-the-finished-game/">end of the line</a> for Solid Snake, fans can rest assured that it won't be the last game they see with "Metal Gear" in the title. Speaking to <a href="http://multiplayerblog.mtv.com/2008/05/19/metal-gear-series-to-continue-after-metal-gear-solid-4-plus-developer-details-assassins-creed-connection/">MTV Multiplayer</a>, associate producer Ryan Payton delivered the shocking revelation that a popular franchise would continue in the future. "I think there's been some misconceptions that this is the last 'Metal Gear,'"he said. "This is really just the last chapter of the saga of the Solid Snake story."<br /><br />With <em>Solid</em> out of the way, what does the future hold for tactical espionage action? <em>Metal Gear Meryl</em>, the sneak-em-up with a softer touch? Or how about <em>Metal Gear Soylent, </em>the made-from-people masterpiece? Give us a clue, Ryan ... Ryan? RYAAAAAAAAAN!!<br /><br />Be sure to check out the full article, which explains how Jade Raymond and Hideo Kojima's "mutual admiration for each other's work"  landed <a href="http://www.joystiq.com/2008/05/13/kojima-altair-costume-unlockable-in-mgs-4/">Altair a cameo</a> in <em>Metal Gear Solid 4</em>. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/19/metal-gear-solid-4-not-the-last-metal-gear/">Metal Gear Solid 4 not the last 'Metal Gear'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 May 2008 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/05/19/metal-gear-series-to-continue-after-metal-gear-solid-4-plus-developer-details-assassins-creed-connection/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/19/metal-gear-solid-4-not-the-last-metal-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1199580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/19/metal-gear-solid-4-not-the-last-metal-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hideo-Kojima</category><category>Kojima-Productions</category><category>Konami</category><category>Metal-Gear-Solid</category><category>Metal-Gear-Solid-4</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>MGS4</category><category>PS3</category><category>Ryan-Payton</category><category>Stealth</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 19 May 2008 14:25:00 EST</pubDate></item><item><title><![CDATA[US/Euro MGS4 lacks Japanese voice over tracks]]></title><link>http://www.joystiq.com/2008/02/29/us-euro-mgs4-lacks-japanese-voice-over-tracks/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/us-euro-mgs4-lacks-japanese-voice-over-tracks/</guid><comments>http://www.joystiq.com/2008/02/29/us-euro-mgs4-lacks-japanese-voice-over-tracks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.kjp.konami.jp/gs/hideoblog_e/2008/02/000150.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/mgs-snaku-cry.jpg" alt="mgs4" /></a></div>
Go figure. There <em>really</em> is a limit to the once-unfathomable expanse of the Blu-rays. Speaking on the latest Kojima Productions Report session, <a href="http://www.joystiq.com/tag/mgs4/"><em>Metal Gear Solid 4</em></a> producer Ryan Payton confirmed that the game's chatter will be as indulgent and convoluted as ever -- even more so than past entries. Meaning: "Unfortunately because of disc space, we don't have the space to include other languages, other voice over files for the respective versions. So the Japanese version's not gonna have English VO, and the North American and European versions won't have Japanese VO." <a href="http://www.joystiq.com/2007/03/29/core-metal-gear-solid-4-cast-announced-hayters-a-player-again/">Hayter</a> it is then!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/us-euro-mgs4-lacks-japanese-voice-over-tracks/">US/Euro MGS4 lacks Japanese voice over tracks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kjp.konami.jp/gs/hideoblog_e/2008/02/000150.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/us-euro-mgs4-lacks-japanese-voice-over-tracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1128282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/us-euro-mgs4-lacks-japanese-voice-over-tracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-hayter</category><category>kojima</category><category>konami</category><category>metal-gear-solid-4</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>mgs4</category><category>PS3</category><category>ryan-payton</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 29 Feb 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[MGS4 doesn't need 1m day one sales, Payton misquoted]]></title><link>http://www.joystiq.com/2008/02/08/mgs4-doesnt-need-1m-day-one-sales-payton-misquoted/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/08/mgs4-doesnt-need-1m-day-one-sales-payton-misquoted/</guid><comments>http://www.joystiq.com/2008/02/08/mgs4-doesnt-need-1m-day-one-sales-payton-misquoted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.bioniccommando.com/en/podcasts/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/mgs4-1m-copies.jpg.jpg" alt="mgs4" /></a></div>
As fun as it's been to dream about the vague, but imminent peril <a href="http://www.joystiq.com/2007/11/29/metal-gear-solid-4-producer-says-game-needs-to-sell-a-million-co/">hinted</a> at by <em>Metal Gear Solid 4</em> assistant producer Ryan Payton when he allegedly told Reuters that the game must sell over a million copies on day one (<em>or else...?</em>), it's time to wake up -- all bets are off! Speaking on the <a href="http://www.bioniccommando.com/en/podcasts/">Bionic Commando podcast</a>, Payton denied ever quoting the ominous figure, admitting, "I don't even know how many figures we'd need to sell to be profitable." (<em><a href="http://www.joystiq.com/2007/02/06/metal-gear-solid-4-snake/">Figures</a>?</em> Aren't we talking about <a href="http://www.joystiq.com/tag/mgs4">game</a> sales?)<br /><br />"More importantly, that's not something you really talk about in an interview," Payton continued, "I've been trying to contact Kemp Powers over at Reuters to see, I don't know, if he recorded it on tape, but I'd love to hear it. So we can set the record straight." Well Payton, consider the record <em>straighted</em> with us. (This whole thing never made much sense anyway ... What if it took <em>two</em> days to break a million -- then what?)<br /><br /> [Via <a href="http://www.ps3fanboy.com/2008/02/08/payton-misquoted-no-need-for-mgs4-to-sell-a-million-at-launch/" target="_blank">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/08/mgs4-doesnt-need-1m-day-one-sales-payton-misquoted/">MGS4 doesn't need 1m day one sales, Payton misquoted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Feb 2008 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bioniccommando.com/en/podcasts/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/08/mgs4-doesnt-need-1m-day-one-sales-payton-misquoted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1110104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/08/mgs4-doesnt-need-1m-day-one-sales-payton-misquoted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>metal-gear-solid-4</category><category>metalgearsolid4</category><category>mgs4</category><category>PS3</category><category>ryan-payton</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 08 Feb 2008 11:40:00 EST</pubDate></item><item><title><![CDATA[Payton misquoted: No need for MGS4 to sell a million at launch]]></title><link>http://www.joystiq.com/2008/02/08/payton-misquoted-no-need-for-mgs4-to-sell-a-million-at-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/08/payton-misquoted-no-need-for-mgs4-to-sell-a-million-at-launch/</guid><comments>http://www.joystiq.com/2008/02/08/payton-misquoted-no-need-for-mgs4-to-sell-a-million-at-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/metal-gear-solid-4.jpg" alt="" /></div>
Ryan Payton has stated on the official <em>Bionic Commando </em>podcast, on which he was a special guest this week, that he was misquoted when it was reported by Reuters that <a href="http://www.joystiq.com/tag/mgs4"><em>Metal Gear Solid 4</em></a> would need to sell a million units on day one to profit. He states that he never said such a thing to Reuters, or to anyone, because it simply isn't true - and even if it was, "that's not something you really talk about in an interview. It's nothing I'd ever say..." says Payton.<br /><br />It was reported by many sites (<a href="http://www.joystiq.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/">including us</a>) that <em>MGS4</em> would need to sell a million copies on day one in order to make it profitable due to high production costs. It now seems "that million dollar figure is incorrect. I don't even know how many figures we'd need to sell to be profitable." No doubt <em>MSG4</em> will sell excellently and will reach well above a million units during its lifetime. The game is due out within the next few months, though an official release date hasn't yet been pinned down. We'll keep you abreast of any developments.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/08/payton-misquoted-no-need-for-mgs4-to-sell-a-million-at-launch/">Payton misquoted: No need for MGS4 to sell a million at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Feb 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=92331>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/08/payton-misquoted-no-need-for-mgs4-to-sell-a-million-at-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1110034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/08/payton-misquoted-no-need-for-mgs4-to-sell-a-million-at-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>metal-gear-solid-4</category><category>mgs4</category><category>ryan-payton</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 08 Feb 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[English version of MGS4 to be more difficult]]></title><link>http://www.joystiq.com/2007/10/22/english-version-of-mgs4-to-be-more-difficult/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/22/english-version-of-mgs4-to-be-more-difficult/</guid><comments>http://www.joystiq.com/2007/10/22/english-version-of-mgs4-to-be-more-difficult/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ryanheart425.jpg"  alt="" /><br /></div>
Finish the fight.<br /><br />"What can I say about the ending ... it's the final chapter of Solid Snake, no joke about it. There's no smoke and mirrors, no jack in the box trick, this is the final chapter in his life, and in his story," Ryan Payton from Kojima Productions says in his revealing <em>Metal Gear Solid 4</em> interview. In addition to promising a fulfilling end to the <em>MGS</em> saga, there are hints at unannounced gameplay modes (vehicles, perhaps?).<br /><br />Most surprisingly is the differentiation between both the English and Japanese versions of the game. "It's going to be harder than the Japanese version, I can say that right now." The main reason for the difficulty change? The new FPS controls: "That over the shoulder view is going to be, I hope, the focal point. I want to make that the default setting." Honestly, we like it better that way. Make sure you read the rest of the <a href="http://www.joystiq.com/2007/10/22/joystiq-interview-mgs4s-ryan-payton/">Joystiq interview</a> for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/22/english-version-of-mgs4-to-be-more-difficult/">English version of MGS4 to be more difficult</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Oct 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/10/22/joystiq-interview-mgs4s-ryan-payton/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/22/english-version-of-mgs4-to-be-more-difficult/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1019338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/22/english-version-of-mgs4-to-be-more-difficult/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kojima-productions</category><category>metal-gear-solid-4</category><category>mgs4</category><category>ryan-payton</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 22 Oct 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Payton gives us some insight into Kojima Productions]]></title><link>http://www.joystiq.com/2007/10/15/payton-gives-us-some-insight-into-kojima-productions/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/15/payton-gives-us-some-insight-into-kojima-productions/</guid><comments>http://www.joystiq.com/2007/10/15/payton-gives-us-some-insight-into-kojima-productions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=15859"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/926596_20070724_screen023.jpg" alt="" /></a></div>
In an <a href="http://www.gamasutra.com/view/feature/1954/infiltrating_kojima_productions_.php">interview</a> with Gamasutra, Ryan Payton of Kojima Productions gives some information about the development process of <em>Metal Gear Solid 4</em>. Extraordinarily, over two hundred people are currently on the development team for the game, making it one of the largest single teams working in one place on a single gaming project. This bodes well for the game but, if so many people really are working on it, then why did it get delayed until 2008?<br /><br />Nevermind - all that is water under the bridge now. We're just glad to see that the game is getting the developmental attention it deserves. Payton also hints at some DualShock 3 innovations being used in the game that "people are going to really dig." This is no surprise - Kojima has always been a big fan of using rumble imaginatively, ever since <em>Metal Gear Solid 1</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/15/payton-gives-us-some-insight-into-kojima-productions/">Payton gives us some insight into Kojima Productions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=15859>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/payton-gives-us-some-insight-into-kojima-productions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1013761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/payton-gives-us-some-insight-into-kojima-productions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kojima-productions</category><category>metal-gear-solid-4</category><category>ryan-payton</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 15 Oct 2007 18:15:00 EST</pubDate></item></channel></rss>
