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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Final Fantasy VII PC released early, then pulled]]></title><link>http://www.joystiq.com/2012/08/05/final-fantasy-vii-pc-released-early-then-pulled/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/05/final-fantasy-vii-pc-released-early-then-pulled/</guid><comments>http://www.joystiq.com/2012/08/05/final-fantasy-vii-pc-released-early-then-pulled/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/05/final-fantasy-vii-pc-released-early-then-pulled/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/ff7621.jpg" /></a></center>Yes, it is possible for a game to be considered "released early" in 2012 even after having been originally made in 1997. The new PC version of <a href="http://www.joystiq.com/game/final-fantasy-7"><em>Final Fantasy VII</em></a> showed up for sale on the website last night, according to reports on the <a href="http://na.square-enix.com/go/thread/view/139347/29273325/Final_Fantasy_VII_PC_DRM_is_borked">forums</a>.<br /><br />The problem is that the downloaded copies don't work yet. The automatic license activation (through the SecuROM DRM) failed for those who bought it, and manual serial number entry also didn't work. <br /><br />If that's how it is for early purchasers, it's probably a good idea that Square Enix pulled the apparently erroneous purchase links. The total price attached to these early sales was $12.70, so expect that to be the price when it's ready for prime time.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/05/final-fantasy-vii-pc-released-early-then-pulled/">Final Fantasy VII PC released early, then pulled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Aug 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/05/final-fantasy-vii-pc-released-early-then-pulled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20293682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/05/final-fantasy-vii-pc-released-early-then-pulled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>final-fantasy-7</category><category>pc</category><category>securom</category><category>square-enix</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 05 Aug 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 2 system requirements revealed, restrictive DRM removed]]></title><link>http://www.joystiq.com/2009/11/25/mass-effect-2-system-requirements-revealed-restrictive-drm-remo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/25/mass-effect-2-system-requirements-revealed-restrictive-drm-remo/</guid><comments>http://www.joystiq.com/2009/11/25/mass-effect-2-system-requirements-revealed-restrictive-drm-remo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://meforums.bioware.com/viewtopic.html?topic=710074&amp;forum=144"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/shortlead9-1152009-580px.jpg" alt="" /></a></div>
We've got good news and great news for PC gaming space opera enthusiasts -- we'll start with the former and work our way up, building a beautiful <em>good news crescendo</em>. So, here's the good: <a href="http://meforums.bioware.com/viewtopic.html?topic=710074&amp;forum=144">EA recently announced the system requirements</a> for <a href="http://www.joystiq.com/tag/mass-effect-2"><em>Mass Effect 2</em></a>, which we've posted after the jump. Now you can start fine-tuning your rig, making sure it plays host to all the necessary components required to play the title -- for instance, you'll need something called a "video card." Sadly, we don't think they're referring to our Blockbuster rental pass.<br /> <br /> Now, for the great: The retail version of <em>Mass Effect 2 </em>won't include the <a href="http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/">restrictive, pestering DRM</a> featured in the franchise's first installment. Rather, the game will simply do a disc check upon boot-up -- the same piracy-preventing measure exercised by <em>Dragon Age: Origins</em>. <a href="http://www.joystiq.com/2008/06/17/psa-mass-effect-pc-still-locked-at-3-activations-uninstalling/">Activate, dear friends</a>! Activate your game <em>to your heart's content</em>.<p><a href="http://www.joystiq.com/2009/11/25/mass-effect-2-system-requirements-revealed-restrictive-drm-remo/" rel="bookmark">Continue reading <em>Mass Effect 2 system requirements revealed, restrictive DRM removed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/25/mass-effect-2-system-requirements-revealed-restrictive-drm-remo/">Mass Effect 2 system requirements revealed, restrictive DRM removed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Nov 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://meforums.bioware.com/viewtopic.html?topic=710074&amp;forum=144>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/mass-effect-2-system-requirements-revealed-restrictive-drm-remo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19254041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/mass-effect-2-system-requirements-revealed-restrictive-drm-remo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>drm</category><category>ea</category><category>Electronic-Arts</category><category>mass-effect</category><category>mass-effect-2</category><category>securom</category><category>system-requirements</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 25 Nov 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[PC game developers foretell the death of DRM]]></title><link>http://www.joystiq.com/2009/05/11/pc-game-developers-foretell-the-death-of-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/11/pc-game-developers-foretell-the-death-of-drm/</guid><comments>http://www.joystiq.com/2009/05/11/pc-game-developers-foretell-the-death-of-drm/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/view/feature/4020/pc_game_piracy_why_bother_with_.php?page=1"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_drmdisclock_580.jpg" alt="" /></a><br /></div>
If you were one of the many recruits in <a href="http://www.joystiq.com/2008/09/15/spore-creatures-join-anti-drm-protest/">last year's war</a> on restrictive, invasive <a href="http://www.joystiq.com/tag/DRM/">DRM</a>, you may want to check out <a href="http://www.gamasutra.com/view/feature/4020/pc_game_piracy_why_bother_with_.php?page=1">a recent article on Gamasutra</a> that features opinions on PC gaming piracy protection (that's a mouthful) from a number of gaming industry movers and shakers.<br /><br />The general sentiment of these interviewees is that DRM is extremely ineffective when it comes to preventing piracy, and that developers should either come up with alternate ways of ensuring the retail product is more valuable than the pirated product, or determine a different way to make money altogether (such as <a href="http://www.joystiq.com/search/?q=micro-transactions">micro-transactions</a>). For interesting insight from fine folks like 2D Boy's Ron Carmel and Stardock's Brad Wardell, we highly suggest checking out the full article.<br />
<div align="right">[<a href="http://www.flickr.com/photos/71715246@N00/521723595/">Image</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/11/pc-game-developers-foretell-the-death-of-drm/">PC game developers foretell the death of DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 May 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4020/pc_game_piracy_why_bother_with_.php?page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/11/pc-game-developers-foretell-the-death-of-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1542793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/11/pc-game-developers-foretell-the-death-of-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d-boy</category><category>drm</category><category>goo</category><category>piracy</category><category>pirates</category><category>securom</category><category>stardock</category><category>world-of-goo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 11 May 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[PC Dragon Age to forego SecuROM, relies on disc check]]></title><link>http://www.joystiq.com/2009/05/06/pc-dragon-age-to-forego-securom-relies-on-disc-check/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/06/pc-dragon-age-to-forego-securom-relies-on-disc-check/</guid><comments>http://www.joystiq.com/2009/05/06/pc-dragon-age-to-forego-securom-relies-on-disc-check/#comments</comments><description><![CDATA[<div align="center"><a href="http://daforums.bioware.com/viewtopic.html?topic=677056&amp;forum=135"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dragon-age-bows.jpg" alt="" /></a><br /></div>
Remember all the fuss that Electronic Arts caused when it started shackling its PC games with <a href="http://www.joystiq.com/2008/09/08/amazon-users-slam-spore-for-drm/">ire-inducing</a> -- and <a href="http://www.joystiq.com/2008/12/07/spore-tops-list-of-most-pirated-pc-games-of-2008/">ineffective</a> -- SecuROM DRM? It looks like BioWare was paying attention, as the company has <a href="http://daforums.bioware.com/viewtopic.html?topic=677056&amp;forum=135">announced</a> that the EA published <em>Dragon Age: Origins</em> will not ship with the much maligned copy protection.<br /><br />BioWare's Chris Priestly stated on the <em>Dragon Age</em> forums that the game will rely on a simple disc check for copy protection and will not require any kind of online authentication. There is still no word on whether or not the upcoming <a href="http://www.joystiq.com/2009/05/05/dragon-age-to-become-pen-and-paper-game/">pen-and-paper version</a> will include any sort of anti-Xerox measures.<br /><br />[Via <a href="http://news.bigdownload.com/2009/05/04/dragon-age-origins-to-dump-securom-for-pc-release/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/06/pc-dragon-age-to-forego-securom-relies-on-disc-check/">PC Dragon Age to forego SecuROM, relies on disc check</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 May 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://daforums.bioware.com/viewtopic.html?topic=677056&amp;forum=135>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/06/pc-dragon-age-to-forego-securom-relies-on-disc-check/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1538773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/06/pc-dragon-age-to-forego-securom-relies-on-disc-check/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>drm</category><category>ea</category><category>electronic-arts</category><category>securom</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 06 May 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Gitcha SecuROM de-authorization tools! Git'em ova hur!]]></title><link>http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/</guid><comments>http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://activate.ea.com/deauthorize/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/ea-auctioneer-040109.jpg" /></a></div>
EA's perpetual joke -- <em>on you</em> -- comes to an ironic end on April Fools' Day with the release of de-authorization tools for each of its 19 PC games with SecuROM copy protection (full list and download links after the break). If you've been working on that class action lawsuit against EA for bundling <a href="http://www.joystiq.com/tag/securom/">SecuROM</a> with <em>The Sims 2: IKEA Home Stuff,</em> you can drop it now -- your flat-pack furniture can <em>finally</em> be moved to a new machine.<br />
<br />
In the spirit of generosity, EA's <a href="http://activate.ea.com/deauthorize/">giving</a> you <em>two</em> options for managing your authorizations:<br />
<ul>
    <li>Option 1: <a href="http://www.bigdownload.com/games/ea-deauthorization-management-tool/pc/ea-de-authorization-management-tool/">Download</a> and install yet another "tool" in order to scan your computer for EA's SecuROM games and find out how many computer authorizations you have (or don't have) left for each title.</li>
    <li>Option 2: Cut to the chase and <a href="http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/#continued">download</a> the game-specific de-authorization tool you need.</li>
</ul><p><a href="http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/" rel="bookmark">Continue reading <em>Gitcha SecuROM de-authorization tools! Git'em ova hur!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/">Gitcha SecuROM de-authorization tools! Git'em ova hur!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Apr 2009 12:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://activate.ea.com/deauthorize/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1504824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/01/gitcha-securom-de-authorization-tools-gitem-ova-hur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout-paradise</category><category>command-and-conquer</category><category>crysis-warhead</category><category>de-authorization</category><category>dead-space</category><category>ea</category><category>Electronic-Arts</category><category>fifa-09</category><category>fifa-manager-09</category><category>littlest-pet-shop</category><category>lord-of-the-rings-conquest</category><category>mass-effect</category><category>mercenaries-2</category><category>mirrors-edge</category><category>mysims</category><category>need-for-speed-undercover</category><category>nhl-09</category><category>red-alert-3</category><category>securom</category><category>sims-2</category><category>spore-creature-creator</category><category>the-ultimate-box</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 01 Apr 2009 12:17:00 EST</pubDate></item><item><title><![CDATA[Spore tops list of most pirated PC games of 2008]]></title><link>http://www.joystiq.com/2008/12/07/spore-tops-list-of-most-pirated-pc-games-of-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/07/spore-tops-list-of-most-pirated-pc-games-of-2008/</guid><comments>http://www.joystiq.com/2008/12/07/spore-tops-list-of-most-pirated-pc-games-of-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gam_sporelock_490.jpg" /></a><br />Despite possessing "<a href="http://www.joystiq.com/2008/09/08/amazon-users-slam-spore-for-drm/">draconian DRM</a>" meant to thwart an internet that's currently teeming with PC gaming pirates, Electronic Arts' controversial (in <a href="http://www.joystiq.com/2008/09/10/we-hope-christian-anti-spore-website-is-a-joke/">more ways than one</a>) life-sim <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a></em> recently topped <a href="http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/">a list compiled by TorrentFreak </a>which charts the most pirated PC games of 2008. With 1.7 million illicit downloads (much more than 2nd place finisher <em>Sims 2</em>, which had 1.15 million), it would seem that EA's strict anti-piracy measures led to ... <em>extra</em> piracy. Here's the top ten most pirated PC titles for the year -- with only BitTorrent downloads present and accounted for, we suggest taking the list with a SecuROM-protected grain of salt.<br />
<ol>
    <li>Spore -- 1,700,000 <br /></li>
    <li>The Sims 2 -- 1,150,000</li>
    <li>Assassins Creed -- 1,070,000</li>
    <li>Crysis -- 940,000</li>
    <li>Command &amp; Conquer 3 -- 860,000</li>
    <li>Call of Duty 4 -- 830,000</li>
    <li>GTA San Andreas -- 740,000</li>
    <li>Fallout 3 -- 645,000</li>
    <li>Far Cry 2 -- 585,000</li>
    <li>Pro Evolution Soccer 2009 -- 470,000</li>
</ol>
[Via <a href="http://news.bigdownload.com/2008/12/06/is-spore-the-most-pirated-pc-game-of-2008/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/07/spore-tops-list-of-most-pirated-pc-games-of-2008/">Spore tops list of most pirated PC games of 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/07/spore-tops-list-of-most-pirated-pc-games-of-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1393660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/07/spore-tops-list-of-most-pirated-pc-games-of-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-2008</category><category>drm</category><category>electronic-arts</category><category>PC</category><category>piracy</category><category>securom</category><category>spore</category><category>torrent</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 07 Dec 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[PC version of GTA IV to include SecuROM, no install limit]]></title><link>http://www.joystiq.com/2008/11/29/pc-version-of-gta-iv-to-include-securom-no-install-limit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/29/pc-version-of-gta-iv-to-include-securom-no-install-limit/</guid><comments>http://www.joystiq.com/2008/11/29/pc-version-of-gta-iv-to-include-securom-no-install-limit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://uk.pc.ign.com/articles/934/934268p2.html"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gam_gtaivcar_490.jpg"  alt="" /></a><br /></div>
Don't go burning your pre-order slips for the PC version of <em><a href="http://www.joystiq.com/search/?q=Grand%20Theft%20Auto%20IV">Grand Theft Auto IV</a></em> in effigy just yet, dear readers -- yes, according to an unnamed Rockstar staffer, <a href="http://uk.pc.ign.com/articles/934/934268p2.html">the title will implement the oft-decried SecuROM</a> to prevent piracy, however, its imposed limitations aren't too severe. Speaking to IGN, the Rockstar rep explained that the <em>GTA IV</em> disc will need to be in the drive in order to play the game, and the title must be registered online upon installation. However, we won't be seeing a repeat of the <a href="http://www.joystiq.com/2008/09/08/amazon-users-slam-spore-for-drm/">drama that recently plagued <em>Spore</em></a> -- there's no limit to the amount of times the game can be installed.<br /><br />Obviously, these rules are different for those who acquire the game via digital distribution, as retail services such as Steam have their own install limits and anti-piracy measures. We suggest checking out the <a href="http://uk.pc.ign.com/articles/934/934268p2.html">aforementioned IGN interview</a> if you're currently suffering from a DRM-related panic attack.<br /><br />[Via <a href="http://news.bigdownload.com/2008/11/28/rockstar-talks-about-grand-theft-auto-iv-pc-drm/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/29/pc-version-of-gta-iv-to-include-securom-no-install-limit/">PC version of GTA IV to include SecuROM, no install limit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 Nov 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.pc.ign.com/articles/934/934268p2.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/29/pc-version-of-gta-iv-to-include-securom-no-install-limit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1386208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/29/pc-version-of-gta-iv-to-include-securom-no-install-limit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>grand-theft-auto-iv</category><category>PC</category><category>rockstar</category><category>securom</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 29 Nov 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Fallout 3 relies on SecuROM 'only for disc check']]></title><link>http://www.joystiq.com/2008/10/30/fallout-3-relies-on-securom-only-for-disc-check/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/30/fallout-3-relies-on-securom-only-for-disc-check/</guid><comments>http://www.joystiq.com/2008/10/30/fallout-3-relies-on-securom-only-for-disc-check/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://bethblog.com/index.php/2008/10/30/fallout-3-uses-securom-only-for-disc-check/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/f3-landscap-490.jpg" /></a><br /></div>
Bethesda's post-<em>Oblivion</em>, post-apocalyptic epic, <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a>, is the latest star in the ongoing "Does my PC game use SecuROM or not?" saga. Never fear, increasingly vocal consumers, for this implementation of the notorious and largely ineffectual anti-piracy software is considerably more basic than that found in <a href="http://www.joystiq.com/tag/spore">other</a> recent <a href="http://www.joystiq.com/tag/far-cry-2">releases</a>. <br /><br />Content with leaving the digital management up to consumers, the Bethesda blog notes that SecuROM is only present in the PC version of <em>Fallout 3</em> to verify the game disc. "We do NOT limit the number of installs. We do NOT use online authentication or any other SecuROM functionality except for a disc check when you install the game and when you launch the game." The post further reads, "We do not install any other programs and we don't have anything that runs in the background while you're playing the game." <br /><br />If you're still having trouble launching the game, Bethesda suggests you run "setup.exe" directly off the disc. Also, make sure you put the disc shiny side <em>down</em> in the tray. We make that mistake all the time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/30/fallout-3-relies-on-securom-only-for-disc-check/">Fallout 3 relies on SecuROM 'only for disc check'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bethblog.com/index.php/2008/10/30/fallout-3-uses-securom-only-for-disc-check/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/fallout-3-relies-on-securom-only-for-disc-check/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1358066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/fallout-3-relies-on-securom-only-for-disc-check/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>DRM</category><category>Fallout</category><category>Fallout-3</category><category>PC</category><category>Piracy</category><category>RPG</category><category>Securom</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 30 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Far Cry 2 bundled with Spore DRM]]></title><link>http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/</guid><comments>http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/3981062496?r=2931023496#2931023496"><img vspace="4" hspace="0" border="0" alt="far cry 2" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/far.crt.2.drm.jpg" /></a></div>
Time for <a href="http://www.joystiq.com/2008/10/15/ea-spores-particularly-aggressive-drm-unnoticed-by-most/">0.2 percent</a> of you to form an "online PR cabal" again? Perhaps. Ubisoft forum manager "bukowski113" has <a href="http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/3981062496?r=2931023496#2931023496">posted</a> details about the <em>Far Cry 2</em> DRM, which happens to be the same SecuROM technology tied to <a href="http://www.joystiq.com/tag/spore"><em>Spore</em></a> and other EA PC (and sometimes Mac) titles. According to bukowski113:
<ul>
    <li>Purchasers have up to 5 activations on 3 separate PCs</li>
    <li>Uninstalling <em><a href="http://www.joystiq.com/tag/far-cry-2">Far Cry 2</a> </em>"refunds" an activation; this process is known as "revoke" (as long as you properly uninstall the game, you'll be able to re-install it an unlimited number of times on the 3 machines)<br /></li>
    <li>A computer can be upgraded an unlimited number of times (using "revoke")</li>
    <li>Ubisoft is willing to provide additional activations, if necessary<br /></li>
    <li>"Ubisoft is committed to the long-term support of our games: you'll always be able to play <em>Far Cry 2</em>"</li>
</ul>
Welcome to "the future of DRM," people. Get comfy.<br /><br />[Via <a href="http://www.shacknews.com/onearticle.x/55340">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/">Far Cry 2 bundled with Spore DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/3981062496?r=2931023496#2931023496>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>far-cry-2</category><category>PC</category><category>securom</category><category>ubisoft</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 15 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[BioShock PC install limits removed, DRM remains]]></title><link>http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/</guid><comments>http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://forums.2kgames.com/forums/showthread.php?p=296193#post296193"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bioshock-ps3-2-490w.jpg" /></a></div>
Big Daddy is now free to roam on as many PCs as possible. According to 2K Community Manager Elizabeth (via <a href="http://forums.2kgames.com/forums/showthread.php?p=296193#post296193">2K Forums</a>), <em>BioShock</em> for PC can now be installed on as many computers as you want. The SecuROM protection still remains, however, and you still need to both activate the game upon installation and keep the disc in the tray.<br /><br />Elizabeth does provide some assurance to those who worry about the DRM. "I believe, as you seem to, that <em>BioShock</em> will be the kind of game we will want to revisit 5, 10, 15 or more years from now. I want my copy to be playable, just as you do, and so does 2K," she said. We know Mr. Bubbles would be happy, and we'd hate to see him feeling otherwise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/">BioShock PC install limits removed, DRM remains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jun 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.2kgames.com/forums/showthread.php?p=296193#post296193>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1231988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-daddy</category><category>bioshock</category><category>PC</category><category>securom</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 20 Jun 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[BioWare drops 10-day validation from Mass Effect PC]]></title><link>http://www.joystiq.com/2008/05/10/bioware-drops-10-day-valdiation-from-mass-effect-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/10/bioware-drops-10-day-valdiation-from-mass-effect-pc/</guid><comments>http://www.joystiq.com/2008/05/10/bioware-drops-10-day-valdiation-from-mass-effect-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://masseffect.bioware.com/forums/viewtopic.html?topic=629059&amp;forum=125"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/mass-effect-pc-tactical-hud-490px.jpg" alt="" /></a><br /></div>
After <a href="http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/">stirring up a hornets' nest</a> of gamer contempt last week by announcing that the forthcoming PC flavor of <a href="http://www.joystiq.com/tag/mass-effect"><em>Mass Effect</em></a> would require re-validation every 10 days, BioWare community manager Jay Watamaniuk has come forward as the voice of reason on the game's official forums, stating that the developer has now removed the "feature" from the game.<br /><br />Instead of employing the previously revealed DRM madness, Watamaniuk explained that <em>Mass Effect</em> will include just a one time online authentication, allowing players to play the game once validated without the disc in the drive at all. That said, if any new content is downloaded, the game will again have to bite the disc to make sure it's real. The caveat to all of this, however, is that each <em>Mass Effect</em> purchase will only be able to be installed a maximum of three times, news that has <em>again </em>incited us to pick up our torches and pitchforks and join the mob outside.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/10/bioware-drops-10-day-valdiation-from-mass-effect-pc/">BioWare drops 10-day validation from Mass Effect PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 May 2008 09:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://masseffect.bioware.com/forums/viewtopic.html?topic=629059&amp;forum=125>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/10/bioware-drops-10-day-valdiation-from-mass-effect-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1191846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/10/bioware-drops-10-day-valdiation-from-mass-effect-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>drm</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>masseffect</category><category>PC</category><category>securom</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Sat, 10 May 2008 09:25:00 EST</pubDate></item><item><title><![CDATA[Spore, Mass Effect to require online validation every 10 days]]></title><link>http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/</guid><comments>http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&amp;forum=125"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ten-days-spore-490.jpg" /></a></div>
BioWare technical producer Derek French lit up the <a href="http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&amp;forum=125"><em>Mass Effect </em>forums</a> this past week announcing that both their game and (on <a href="http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&amp;forum=125&amp;sp=15">page 2</a>) fellow Electronic Arts title <em>Spore </em>come with <a href="http://en.wikipedia.org/wiki/SecuROM">SecuROM</a>, a DRM system that requires activation the first time you play the game and then a re-check every ten days, with the first check on the fifth day.<br /><br />French explained that there is no external program installed and the check will be run through MassEffect.exe (or Spore.exe, presumably), the data transfered will be the CD key and a "unique machine identifier of some type" and that he has been told, "there will be clear labeling on the package."<br /><br />Despite all these reassurances, an unfortunate scenario brought up by one poster -- of ignoring the game 11 days and then trying to play with no internet -- was proven true, as French confirmed you wouldn't be able to play the game under that situation. <em>Of course, it's not like you're gonna put any of these games down for ten days, right? Right?</em> Eh, we hate DRM.<br /><br />(Note: We do understand the irony of making a Samara/<em>The Ring </em>joke when -- spoiler -- her primary goal was to have people make as many copies as possible.)<br /><br />[Via <a href="http://www.shacknews.com/onearticle.x/52547">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/">Spore, Mass Effect to require online validation every 10 days</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 May 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/52547>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1188986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/07/spore-mass-effect-to-require-online-validation-every-10-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>drm</category><category>ea</category><category>electronic-arts</category><category>mass-effect</category><category>PC</category><category>securom</category><category>spore</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 07 May 2008 14:00:00 EST</pubDate></item></channel></rss>