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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Yoshida: PS4 share function can be disabled by developers]]></title><link>http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/</guid><comments>http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/" target="_self"><img alt="Yoshida PS4 share function can be disabled by developers" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/share-cher.jpg" /></a></div>
Sony worldwide studios president <a href="http://www.joystiq.com/tag/shuhei-yoshida">Shuhei Yoshida</a> recently elaborated on the use and origin of the Dual Shock 4 controller's share button, one of the noteworthy features coming to the PlayStation 4. Namely, Yoshida noted in an interview with Japanese site <a href="http://www.4gamer.net/games/990/G999024/20130425111/">4Gamer</a> (translated by <a href="http://www.edge-online.com/features/something-about-japan-shuhei-yoshida-on-the-war-for-the-living-room/#null">Edge</a>) that the share button will be limited to whatever use developers will allow.<br />
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"There will be parts of a game that the maker does not want people to be able to see," Yoshida said. "For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and [the Share function] will have a similar mechanism. The creator may not want to make video of the final boss sharable, for instance."<br />
<br />
Yoshida said his desire to see an accessible video sharing function come to life on the PS4 stemmed from his desire to play <a href="http://www.joystiq.com/game/dark-souls">Dark Souls</a> "all day long," which resulted in him watching videos of others playing the game since he was too busy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/">Yoshida: PS4 share function can be disabled by developers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 May 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/06/yoshida-ps4-share-function-can-be-disabled-by-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cher</category><category>dual-shock-4</category><category>playstation-4</category><category>ps4</category><category>ps4-share</category><category>share</category><category>shuhei-yoshida</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 06 May 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo shares drop 5 percent following TGS showcase]]></title><link>http://www.joystiq.com/2011/09/13/nintendo-shares-drop-5-percent-following-tgs-showcase/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/13/nintendo-shares-drop-5-percent-following-tgs-showcase/</guid><comments>http://www.joystiq.com/2011/09/13/nintendo-shares-drop-5-percent-following-tgs-showcase/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/13/nintendo-shares-drop-5-percent-following-tgs-showcase/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/3dsheaderimg3dvidz.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 317px; " /></a></div>
It seems Japanese investors weren't too thrilled by the presentation Nintendo put together for last night's Tokyo Game Show press conference. Despite revealing a new <a href="http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/"><em>Mario Tennis</em></a>, another <a href="http://www.joystiq.com/2011/09/12/monster-hunter-4-3ds/"><em>Monster Hunter</em> title</a>, a <a href="http://www.joystiq.com/2011/09/13/nintendo-planning-november-system-update-for-3ds-adding-3d-vide/">firmware update</a> and a <a href="http://www.joystiq.com/2011/09/12/nintendo-targeting-women-with-new-pink-3ds-in-japan-on-october-2/">different 3DS color</a>, Nintendo's share price dropped to &yen;12,290 by the end of trading yesterday -- a five percent day-to-day drop which some investors chalk up to a lineup that doesn't compete with the cheaper offerings of iOS and Android titles.<br />
<br />
<div>
	Speaking to <a href="http://www.reuters.com/article/2011/09/13/us-nintendo-idUSTRE78C0PF20110913">Reuters</a>, Ichiyoshi Investment manager Mitsushige Akino said, "Nintendo succeeded by pulling in people who weren't gamers and their needs now are no longer being filled by Nintendo, they are happy playing games on their mobile phones." We suppose Nintendo could combat further losses by making 3DS games cost 99 cents. Whatever they do, they should do it quickly, as Nintendo's stock has fallen 84 percent from its all time high of &yen;70,500 in November 2007.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/13/nintendo-shares-drop-5-percent-following-tgs-showcase/">Nintendo shares drop 5 percent following TGS showcase</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Sep 2011 11:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/13/nintendo-shares-drop-5-percent-following-tgs-showcase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20041568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/13/nintendo-shares-drop-5-percent-following-tgs-showcase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>ds</category><category>industry</category><category>nintendo</category><category>share</category><category>stock-market</category><category>stocks</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 13 Sep 2011 11:38:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Blur (single player)]]></title><link>http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/</guid><comments>http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/blur-single-player/full/#2969962"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurhandsonheader.jpg" /></a><br />
<small><em>click to enlarge</em></small></div>
<div style="text-align: left;"><br />
Bizarre Creations is known for its racing expertise, honed in the great <a href="http://www.joystiq.com/tag/project-gotham-racing"><em>Project Gotham Racing</em></a> series, and their latest title, <a href="http://joystiq.com/tag/blur"><em>Blur</em></a>, is no exception. The arcade sensibilities of Bizarre's own <a href="http://joystiq.com/tag/geometry-wars"><em>Geometry Wars</em></a> and the underrated (I said it!) <a href="http://joystiq.com/tag/the-club"><em>The Club</em></a> add a few new colors to the mix, but the driving is as solid as ever -- as you'll know if you've been <a href="http://www.joystiq.com/2010/03/08/blur-multiplayer-beta-hands-on-preview/">playing the multiplayer beta</a>.</div>
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The real key to <em>Blur</em>, though, is the <a href="http://www.joystiq.com/2010/03/03/blur-issues-twitter-challenges-between-friends-across-platforms/">much-discussed social features</a>. Bizarre has more or less perfected console racing over all of its past iterations, and so when we were invited to Activision HQ last week to check out <em>Blur</em>'s single-player components, the focus wasn't so much on the <em>how</em> of racing, but the <em>why</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blur-single-player/">Blur (single-player)</a></strong></p><a href="http://www.joystiq.com/photos/blur-single-player/#2969962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurscreenbatch03069_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000027_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969965"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000062_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969967"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000064_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969968"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/1blurscreens061-copy_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/" rel="bookmark">Continue reading <em>Hands-on: Blur (single player)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/">Hands-on: Blur (single player)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19469547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre-creations</category><category>blur</category><category>community-events</category><category>hands-on</category><category>Microsoft</category><category>modern-warfare-2</category><category>multiplayer</category><category>racing</category><category>share</category><category>single-player</category><category>social-networking</category><category>twitter</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 10 May 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Buzz-building booklet]]></title><link>http://www.joystiq.com/2007/05/05/buzz-building-booklet/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/05/buzz-building-booklet/</guid><comments>http://www.joystiq.com/2007/05/05/buzz-building-booklet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><p><img  hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/wii-booklet-mini-nwf.gif" align="right" vspace="4" border="0" alt="" />From hosting parties with <a href="http://www.joystiq.com/search/?q=ambassador">Wii ambassadors</a> to tagging along with <a href="http://www.joystiq.com/tag/tour">touring bands</a>, Nintendo has been pushing its new system in lots of creative ways. It's helped a lot to spread the word about the Wii to not just traditional gamers, but lapsed and non-gamers as well.<br /><br />Our latest issue of <em><a href="http://www.joystiq.com/search/?q=nintendo+power">Nintendo Power</a></em> came in the mail packed with a 12-page booklet promoting the console's features. Considering that most of the magazine's subscribers likely already have a Wii, this doesn't seem noteworthy at first, but turning to the last page, Nintendo has a message encouraging people to pass around the advertising piece. <br /><br />We doubt that there are many situations where you'd want to evangelize Nintendo with the booklet, but it sounds like an effective way to give information about the console to someone who's interested in the Wii, but doesn't know much about it. Jump past the post break for the scanned message. </p><p><a href="http://www.joystiq.com/2007/05/05/buzz-building-booklet/" rel="bookmark">Continue reading <em>Buzz-building booklet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/05/buzz-building-booklet/">Buzz-building booklet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 May 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/05/buzz-building-booklet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/889547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/05/buzz-building-booklet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertise</category><category>advertising</category><category>booklet</category><category>magazine</category><category>market</category><category>marketing</category><category>nintendo</category><category>nintendopower</category><category>promote</category><category>promoting</category><category>share</category><category>wii</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sat, 05 May 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[How-To: Transcode &amp; stream videos on Xbox 360]]></title><link>http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/</guid><comments>http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/wmvonx360.jpg" id="vimage_1" alt="WMV on Xbox 360" />Last week's Xbox 360 <a href="http://www.joystiq.com/2006/10/30/xbox-360-fall-update-tomorrow-85-tweaks-included/" target="_blank">Fall Dashboard update</a> added support for the Windows Media Video (WMV) video codec. The feature was a welcomed gain for non-Media Center users who have been limited to photo and music sharing between their Windows PCs and Xbox 360s -- and to anyone who's longed to watch video files on 360 via a thumb drive or CD/DVD.<br /><br />Unfortunately, licensing fees and digital rights concerns have limited the patch to WMV-support only. Being Microsoft's proprietary format, WMV is neither popular or oft-used, taking a backseat to preferred codecs like DivX and XviD. And so, we're still left scrambling for a solution to getting our video content onto Xbox 360.<p><a href="http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/" rel="bookmark">Continue reading <em>How-To: Transcode &amp; stream videos on Xbox 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/">How-To: Transcode &amp; stream videos on Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Nov 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/697003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/07/how-to-transcode-and-stream-videos-on-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DivX</category><category>HD</category><category>HDTV</category><category>how-to</category><category>Mac</category><category>PC</category><category>share</category><category>stream</category><category>transcode</category><category>VLC</category><category>Windows Media Connect</category><category>Windows Media Video</category><category>Windows XP</category><category>WindowsMediaConnect</category><category>WindowsMediaVideo</category><category>WindowsXp</category><category>WMV</category><category>Xbox-360</category><category>XviD</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 07 Nov 2006 11:55:00 EST</pubDate></item><item><title><![CDATA[Sony to buy stake in Gamepot]]></title><link>http://www.joystiq.com/2006/09/16/sony-to-buy-stake-in-gamepot/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/16/sony-to-buy-stake-in-gamepot/</guid><comments>http://www.joystiq.com/2006/09/16/sony-to-buy-stake-in-gamepot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=10896" target="_self"><img width="225" vspace="4" hspace="4" height="254" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/gamepot.jpg" id="vimage_1" alt="Sony to buy stake in Gamepot " /></a>Sony Communication Network Corp. has announced it will buy a 27-percent stake in <a href="http://gamepot.co.jp">Gamepot</a>, (No, not <a href="http://gamespot.com">Gamespot</a> or <a href="http://gamestop.com">Gamestop</a>) a mobile content and solutions provider, for about $22 million, according to Gamasutra.<br /><br />So-net says the move will broaden its online games operations.<br /><br />In addition, Sony Communication, which operates So-net Internet service provider, will purchase 8,200 new shares of Gamepot in a third-party allocation. It will also buy 15,000 existing Gamepot shares from Aeria Inc., Gamepot's parent, a Reuters report stated.<br /><br />Gamepot made a name for itself by publishing the popular online fantasy golf game, <em><a href="http://www.pangya.com/english/">PangYa</a>. </em>I doubt this will have much of an impact for anything coming stateside, but it's encouraging to see Sony continue to take online gaming seriously.<br /><em><br /></em>(Via <a href="http://gamasutra.com">Gamasutra</a>/<a href="http://news.yahoo.com/s/nm/20060915/tc_nm/sony_dc">Yahoo</a>)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/16/sony-to-buy-stake-in-gamepot/">Sony to buy stake in Gamepot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Sep 2006 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=10896>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/sony-to-buy-stake-in-gamepot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/669904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/sony-to-buy-stake-in-gamepot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buy</category><category>gamepot</category><category>gamespot</category><category>gamestop</category><category>pangya</category><category>purchase</category><category>share</category><category>so-net</category><category>sonet</category><category>stake</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Sat, 16 Sep 2006 20:30:00 EST</pubDate></item><item><title><![CDATA[Preview of new Guitar Hero II co-op mode]]></title><link>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</guid><comments>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://ps2.ign.com/articles/705/705210p1.html"><img width="425" vspace="4" hspace="4" height="297" border="1" align="top" alt="Screenshot of new Guitar Hero II co-op mode" src="http://www.joystiq.com/media/2006/05/Guitar_Hero_II_co-op_mode_shot.jpg" /></a><br />In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of <em>Guitar Hero II</em>'s new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.<br /><br />While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in <em>DDR</em>), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.<br /><br />The Joystiq team out in L.A. will probably find <span style="font-style: italic;">something</span> to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.<br /><br />[Thanks, murph]<p><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark">Continue reading <em>Preview of new Guitar Hero II co-op mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/">Preview of new Guitar Hero II co-op mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 May 2006 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps2.ign.com/articles/705/705210p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activate</category><category>bass</category><category>bass guitar</category><category>BassGuitar</category><category>co-op</category><category>co-op mode</category><category>Co-opMode</category><category>controller</category><category>cooperative</category><category>cooperative mode</category><category>CooperativeMode</category><category>DDR</category><category>depend</category><category>difficulty</category><category>difficulty level</category><category>difficulty levels</category><category>DifficultyLevel</category><category>DifficultyLevels</category><category>E3</category><category>e32006</category><category>fail</category><category>fails</category><category>guitar</category><category>guitar controller</category><category>Guitar Hero</category><category>Guitar Hero 2</category><category>Guitar Hero II</category><category>guitar peripheral</category><category>GuitarController</category><category>GuitarHero</category><category>GuitarHero2</category><category>GuitarHeroIi</category><category>GuitarPeripheral</category><category>hands-on</category><category>L.A.</category><category>LA</category><category>lead</category><category>lead guitar</category><category>LeadGuitar</category><category>level</category><category>levels</category><category>Los Angeles</category><category>LosAngeles</category><category>mode</category><category>multiplayer</category><category>multiplier</category><category>music</category><category>new mode</category><category>NewMode</category><category>option</category><category>pass</category><category>passes</category><category>performance</category><category>peripheral</category><category>player</category><category>players</category><category>preview</category><category>PS2</category><category>rhythm guitar</category><category>RhythmGuitar</category><category>Rock</category><category>Rock Meter</category><category>rockin</category><category>rockin'</category><category>RockMeter</category><category>sequel</category><category>share</category><category>shared</category><category>show</category><category>show floor</category><category>ShowFloor</category><category>slips</category><category>song</category><category>songs</category><category>Star Power</category><category>Star Power Meter</category><category>StarPower</category><category>StarPowerMeter</category><category>trigger</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Mon, 08 May 2006 15:21:00 EST</pubDate></item></channel></rss>