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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>SimCity Societies demo (finally) available</title><link>http://www.joystiq.com/2008/06/13/simcity-societies-demo-finally-available/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/13/simcity-societies-demo-finally-available/</guid><comments>http://www.joystiq.com/2008/06/13/simcity-societies-demo-finally-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://www.bigdownload.com/games/simcity-societies/pc/simcity-societies-demo "><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/simcitysocmain.jpg" /></a></div>
We know your type. You've been waiting for a demo of <em>SimCity Societies</em> to see if the game is right for you. Finally, after 213 impatient days, the now <a href="http://www.joystiq.com/2008/05/29/tilted-mill-updating-children-of-the-nile-self-publishing-next/">self-publishing</a> Tilted Mill Entertainment have released a demo for the city builder, which you can find at <a href="http://www.bigdownload.com/games/simcity-societies/pc/simcity-societies-demo">Big Download</a>. <br /><br /><a href="http://www.joystiq.com/2007/11/16/metareview-simcity-societies-pc/">Metareviews</a> and <a href="http://www.joystiq.com/2008/02/13/zero-punctuation-attempts-building-simcity-societies/">Yahtzee</a> be damned, check the game out and decide for yourself. <em>SimCity Societies</em> is part of <a href="http://www.joystiq.com/2008/04/10/the-simcity-box-starts-construction-in-june-for-40/"><em>The SimCity Box</em></a>, due out June 23.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.bigdownload.com/games/simcity-societies/pc/simcity-societies-demo>Read</a> | <a href="http://www.joystiq.com/2008/06/13/simcity-societies-demo-finally-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1224915/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/13/simcity-societies-demo-finally-available/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>demo</category><category>simcity</category><category>simcity-societies</category><category>societies</category><category>tilted-mill</category><category>tilted-mill-entertainment</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-06-13T14:00:00+00:00</dc:date></item><item><title>SimCity Creator brings urban erection to Wii, DS</title><link>http://www.joystiq.com/2008/05/29/simcity-creator-brings-urban-erection-to-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/29/simcity-creator-brings-urban-erection-to-wii/</guid><comments>http://www.joystiq.com/2008/05/29/simcity-creator-brings-urban-erection-to-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://www.joystiq.com/photos/simcity-creator-wii/830705/full/"><img vspace="4" hspace="0" border="1" alt="simcity" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycwiirobo490.jpg" /></a><br /><small><em>click to enlarge</em></small></div>
<br />Since it's abundantly clear that we need to grow up, allow us to tell you about our dream of becoming city planners -- nay, crea<strong>tor</strong>s! -- as soon as we reach adulthood. According to the latest issue of Japan's <em>Famitsu</em> magazine (as translated by the men of <a href="http://wii.ign.com/articles/877/877239p1.html">IGN</a>), <em>SimCity Creator</em> will prove to be the ideal training tool. First <a href="http://www.joystiq.com/2008/02/13/ea-announces-lots-of-sim-branded-casual-titles/">announced in February</a> of this year, the Wii game allows puerile planners such as ourselves to draw rivers or tracks (inevitably shaped like genitalia) with the Wiimote in the construction of our virtual cities. <br /><br />You'll be able to change the style of your buildings, with options including European, Chinese and Indian designs. Apparently, you can also opt for buildings made of crystal or candy. You'll be wanting to show those off to your friends via the game's city-sharing Wi-Fi Connection feature, shortly before you inflict a hilarious cataclysm upon your potentially edible metropolis. That's always been our favorite part of city planning.<br /><br />The game is currently expected to hit Japan in September. We'll let you know as soon as EA unveils its plans for other regions. <strong>Update:</strong> <span class="modBodyTxt"><em> SimCity Creator</em> will be available on the Wii <em>and</em> Nintendo DS on September 22, 2008 in North America and on September 19, 2008 in Europe and Asia-Pacific regions. </span><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/simcity-creator-wii/">SimCity Creator (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/simcity-creator-wii/830718/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycwii-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-wii/830717/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycwii-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-wii/830716/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycwii-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-wii/830715/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycwii-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-wii/830714/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycwii-06_thumbnail.jpg" alt="" title="" /></a></div><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/simcity-creator-ds/">SimCity Creator (DS)</a></strong></p><a href="http://www.joystiq.com/photos/simcity-creator-ds/830739/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycds-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-ds/830738/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycds-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-ds/830737/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycds-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-ds/830736/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycds-06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-creator-ds/830735/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/simcitycds-03_thumbnail.jpg" alt="" title="" /></a></div><br /><a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1151675&amp;highlight=">Source</a> -- Official EA press release<br /><a href="http://wii.ign.com/articles/877/877239p1.html">Source</a> -- <em>Famitsu</em> information<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/29/simcity-creator-brings-urban-erection-to-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1209102/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/29/simcity-creator-brings-urban-erection-to-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>EA</category><category>EA-Casual-Entertainment</category><category>Famitsu</category><category>Japan</category><category>SimCity</category><category>Simcity-Creator</category><category>Wii</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-05-29T08:01:00+00:00</dc:date></item><item><title>Rumor: Spore Creature Creator included in SimCity Box</title><link>http://www.joystiq.com/2008/04/15/rumor-spore-creature-creator-included-in-simcity-box/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/15/rumor-spore-creature-creator-included-in-simcity-box/</guid><comments>http://www.joystiq.com/2008/04/15/rumor-spore-creature-creator-included-in-simcity-box/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.amazon.com/Electronic-Arts-The-SimCity-Box/dp/B0014468XE/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1208279219&amp;sr=8-1"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/sporecreaturesimcitybox.jpg"  alt="" /></a><br /></div>
Ever since EA <a href="http://www.joystiq.com/2008/02/13/cant-wait-for-september-7-creature-only-spore-to-launch-sooner/">announced the early release of <em>Spore</em>'s Creature Creator</a>, we've been wondering how the company planned on distributing the pre-game title. Fingers were crossed for a free demo, but now it seems that EA would rather entice players into buying their <a href="http://www.joystiq.com/2008/04/10/the-simcity-box-starts-construction-in-june-for-40/"><em>SimCity Box</em></a>, which will reportedly include the Creature Creator amongst its lineup of classic <em>SimCity</em> titles.<br /><br />On the game's <a href="http://www.amazon.com/Electronic-Arts-The-SimCity-Box/dp/B0014468XE/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1208279219&amp;sr=8-1">Amazon product page</a>, the box art indicates the presence of the "Creature Creator Trial Version" as a bonus feature. This same bonus is stated in the product description. If Amazon is to be trusted, we still don't know whether the "trial version" indicates a limited demo of the soon-to-be-released creature editor, or whether the editor is considered to be a "trial version" of <a href="http://www.joystiq.com/tag/spore"><em>Spore</em></a>.<br /><br />We also don't know if this is EA's only intended method of distribution for the Creature Creator. We've contacted EA for further clarification, and will let you know once we have a few more facts.<br /><br />[Via <a href="http://www.gamertell.com/gaming/comment/the-simcity-box-to-include-spore-creature-creator/">GamerTell</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.amazon.com/Electronic-Arts-The-SimCity-Box/dp/B0014468XE/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1208279219&amp;sr=8-1>Read</a> | <a href="http://www.joystiq.com/2008/04/15/rumor-spore-creature-creator-included-in-simcity-box/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1168435/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/15/rumor-spore-creature-creator-included-in-simcity-box/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>maxis</category><category>simcity</category><category>simcity-box</category><category>spore</category><category>spore-creature-creator</category><category>spore-creature-editor</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-04-15T16:00:00+00:00</dc:date></item><item><title>The SimCity Box starts construction in June for $40</title><link>http://www.joystiq.com/2008/04/10/the-simcity-box-starts-construction-in-june-for-40/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/10/the-simcity-box-starts-construction-in-june-for-40/</guid><comments>http://www.joystiq.com/2008/04/10/the-simcity-box-starts-construction-in-june-for-40/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1128147&amp;highlight="><img width="490" vspace="4" hspace="0" height="210" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/simcity4citymain.jpg" /></a><br /></div>
EA announced today that it'll release <em>The SimCity Box</em> in June, which includes <em>SimCity Societies, SimCity Societies Destinations, SimCity 4, SimCity 4 Rush Hour </em>and<em> The Sims Carnival SnapCity</em>. The best part of the bundle is the very friendly $40 price tag; however, the only real draw inside the box is <em>SimCity 4</em> and its expansion <em>Rush Hour</em>, which are available bundled for <a href="http://www.amazon.com/Electronic-Arts-SimCity-Deluxe-Edition/dp/B0000C0YW2/ref=pd_bbs_sr_1?ie=UTF8&amp;s=videogames&amp;qid=1207852396&amp;sr=8-1">$15</a> - <a href="http://www.bestbuy.com/site/olspage.jsp;jsessionid=QGA5OQW4H4G3JKC4D3DVAGY?_dyncharset=ISO-8859-1&amp;id=pcat17071&amp;type=page&amp;st=simcity+4&amp;sc=Global&amp;cp=1&amp;nrp=15&amp;sp=&amp;qp=&amp;list=n&amp;iht=y&amp;usc=All+Categories&amp;ks=960">$20</a> at most retailers.<br /><br /><em>SimCity Societies</em>, which was not developed by Maxis, <a href="http://www.joystiq.com/2007/11/16/metareview-simcity-societies-pc/">stumbled on release</a> for various reasons. <em>The SimCity Box</em> might be worth it to those who missed out on the last half-decade of the series and are looking to test out its traditional and more casual incarnations over the summer.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1128147&amp;highlight=>Read</a> | <a href="http://www.joystiq.com/2008/04/10/the-simcity-box-starts-construction-in-june-for-40/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1164051/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/10/the-simcity-box-starts-construction-in-june-for-40/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>sim-carnival-snapcity</category><category>simcity</category><category>simcity-4</category><category>simcity-societies</category><category>simcity4</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-04-10T16:25:00+00:00</dc:date></item><item><title>Metareview: SimCity Societies (PC)</title><link>http://www.joystiq.com/2007/11/16/metareview-simcity-societies-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/16/metareview-simcity-societies-pc/</guid><comments>http://www.joystiq.com/2007/11/16/metareview-simcity-societies-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/search/process?sort=relevance&amp;termType=all&amp;ts=simcity+societies&amp;ty=0&amp;x=0&amp;y=0"><img width="490" vspace="4" hspace="0" height="161" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/simcitysocmain.jpg" /></a><br />
<div align="left">Not only did <em>SimCity Societies</em> get thrown into the deep end of the pool to fight for attention this holiday season -- the critics are enjoying watching it drown. The big outlets have yet to give it above a 70 and there are apparently a lot of technical issues holding the title back. <em>SimCity Societies</em> could have been a reimagining of the series that started a different franchise from "<em>SimCity</em> core." But it looks like developer Tilted Mill, best known for the <em>Caesar</em> games, could have really taken more time with it. It's sad that a casual approach to <em>SimCity</em> didn't yield the best results. Perhaps it's because you need a <em>Crysis</em>-level computer to play it, as one review pointed out.<br />
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3164348">1UP</a> <strong>(70/100)</strong>: "And speaking of smooth, <em>Societies</em> isn't. When you reach the 10,000-population mark, you can expect the game to crawl (I routinely witnessed sub-30 frames per second on a machine I built to rock <em>Crysis</em>). In a game where constant zooming, map rotation, and precise building placement are key, laggy performance is more than a mere annoyance. 'Course, when you reinvent the omelet, you're gonna break a few wheels...or something. And, despite its few slipups, the core of Societies is strong enough -- and the gameplay addictive enough -- that even the stodgiest traditionalist will find something to shout about.<span id="bodyText"><span id="bodyText_PresentationModeControlsContainer_placeHolderHtml">"</span></span></li>
    <li><a href="http://pc.gamespy.com/pc/simcity-societies/834994p2.html">GameSpy</a> <strong>(60/100)</strong>: " In short, <em>Sim City Societies </em>is a novel game with a unique new mechanic for building towns and cities with personality. Casual players will find a lot to tinker with as they sculpt towns out of their dreams or nightmares. More serious gamers will be able to plumb the depth of the title over the course of the weekend, so your enjoyment of the game depends a great deal on what you're looking for when you pick up the box."</li>
    <li><a href="http://www.eurogamer.net/article.php?article_id=87312">EuroGamer</a> <strong>(50/100)</strong>: "Those Maxis-faithful naysayers who crowed that <em>Tilted Mill </em>would sully their beloved series have sadly been proven right as the game suffers from many of the same complaints levelled at the studio's previous game, <em>Caesar IV</em>. But let me make my final point quite clear - <em>Societies</em> doesn't stumble just because "it isn't SimCity". Fresh takes on old concepts should always be welcome. It stumbles because it's a generally unsatisfying patchwork of a game, dragged down by inconsistent gameplay, outdated design and weirdly implemented ideas."</li>
</ul>
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</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.metacritic.com/search/process?sort=relevance&amp;termType=all&amp;ts=simcity+societies&amp;ty=0&amp;x=0&amp;y=0>Read</a> | <a href="http://www.joystiq.com/2007/11/16/metareview-simcity-societies-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1041805/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/16/metareview-simcity-societies-pc/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>metareview</category><category>simcity</category><category>simcity-societies</category><category>simcitysocieties</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-11-16T15:45:00+00:00</dc:date></item><item><title>SimCity 'gifted' to One Laptop per Child</title><link>http://www.joystiq.com/2007/11/08/simcity-gifted-to-one-laptop-per-child/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/08/simcity-gifted-to-one-laptop-per-child/</guid><comments>http://www.joystiq.com/2007/11/08/simcity-gifted-to-one-laptop-per-child/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://home.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1000001&amp;newsId=20071108005343&amp;newsLang=en"><img vspace="4" hspace="0" border="0" alt="olpc" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/olpc-sim-city.jpg" /></a></div>
<em>SimCity</em> is EA's gift to the world, the publisher announced today as plans to include the seminal sim game on each computer in the One Laptop per Child initiative have been finalized. EA might describe this event as "the first time a major video game publisher has gifted a game to the world" (reality check: gifted a game to an estimated 10 million laptops by the end of '08), but we doubt the company is gonna take home many 'Philanthropist of the Year' awards for donating a game that was first booted up on Mac OS 6 (it's <em>that</em> old). While a <a href="http://www.joystiq.com/2007/03/08/open-source-simcity-in-the-works-for-olpcs-xo/" target="_blank">proposed</a> open source version appears to have been nixed from the agenda, we're confident that the generation of dormant hackers sure to be sprung by the OLPC program will make short work of any imposed limitations -- that is, if they ever tire of the <a target="_blank" href="http://www.reuters.com/article/newsOne/idUSL1966647020070720">free porn</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://home.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1000001&amp;newsId=20071108005343&amp;newsLang=en>Read</a> | <a href="http://www.joystiq.com/2007/11/08/simcity-gifted-to-one-laptop-per-child/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1034302/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/08/simcity-gifted-to-one-laptop-per-child/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>electronic arts</category><category>electronic-arts</category><category>ElectronicArts</category><category>olpc</category><category>simcity</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-11-08T15:57:00+00:00</dc:date></item><item><title>SimCity Societies teaches players to think 'green'</title><link>http://www.joystiq.com/2007/10/10/simcity-societies-teaches-players-to-think-green/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/10/simcity-societies-teaches-players-to-think-green/</guid><comments>http://www.joystiq.com/2007/10/10/simcity-societies-teaches-players-to-think-green/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.news.com/EA-joins-forces-with-energy-company/2100-1043_3-6212653.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/simcitysocieties_climate_01.jpg" alt="" /></a><br /></div>
With <a href="http://www.joystiq.com/tag/Maxis/">Maxis</a> still hip-deep in <a href="http://www.joystiq.com/tag/Spore/"><em>Spore</em></a>'s primordial ooze, EA's decision to <a href="http://www.joystiq.com/2007/06/07/next-simcity-changes-hands/">hand the next game</a> in the storied <em>SimCity </em>franchise over to <em>Caesar IV</em> devs Tilted Mill was understandable, if not entirely welcome given the game's move away from being a 'realistic urban simulation,' a shift decried by fans to the tune of "<em>you killed my baby!</em>"<br /><br />In keeping with the forthcoming <em>SimCity Societies</em>' touchy-feely approach, which looks to abandon simulation gameplay <a href="http://www.joystiq.com/2007/06/12/simcity-societies-officially-building-this-november/">in favor of 'social energies,'</a> EA has announced that the game will also include '<em>climate education</em>' through "low-carbon electricity choices and carbon emission monitoring" thanks to a partnership with 'green minded' alternative energy organization BP. The goal, says EA, is to give players an "accurate" look at some of the causes and available solutions to the <em>inconvenient truth</em> of global warming, no doubt giving Al Gore reason to smile as he <a href="http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/">continues to tango with Mizuguchi</a>.<br /><br />Thankfully, according to EA, the game will not shove any eco-friendly environmentalist perspectives down players' collective throat. Instead, <em>Societies </em>will offer choices on how players wish to power their cities, leaving those of us who feel less at home hugging trees than we do while shoveling coal into the furnace free to <em>do as we please</em> when the game ships for the PC this November.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.news.com/EA-joins-forces-with-energy-company/2100-1043_3-6212653.html>Read</a> | <a href="http://www.joystiq.com/2007/10/10/simcity-societies-teaches-players-to-think-green/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1009788/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/10/simcity-societies-teaches-players-to-think-green/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>al gore</category><category>AlGore</category><category>bp</category><category>ea</category><category>global warming</category><category>GlobalWarming</category><category>green</category><category>inconvenient truth</category><category>InconvenientTruth</category><category>maxis</category><category>simcity</category><category>societies</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-10-10T17:56:00+00:00</dc:date></item><item><title>SimCity Societies: new screenshots and impressions</title><link>http://www.joystiq.com/2007/08/16/simcity-societies-new-screenshots-and-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/16/simcity-societies-new-screenshots-and-impressions/</guid><comments>http://www.joystiq.com/2007/08/16/simcity-societies-new-screenshots-and-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://simcity.ea.com/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/simcity_cityscape.jpg" alt="" /></a><br />
<div align="left">Will Wright said it himself: <em>SimCity</em> is <a href="http://seattlepi.nwsource.com/videogames/174491_simsguy22.html">complicated</a>. The series has always prided itself on its micromanagement but eventually, flexing the ol' executive muscle starts to feel more like work and less like playing god. No one actually dreams of being a city water commissioner, so why should you have to play one in a video game? <a href="http://www.joystiq.com/2007/07/11/joystiq-first-look-simcity-societies/"><em>SimCity Societies</em></a> doesn't think you have to either.<br /><br />In an impromptu presentation, the <a href="http://www.joystiq.com/2007/06/18/ea-reorganizes-business-into-four-labels/">Sims</a> team at EA walked us through their latest city builder with a focus on accessibility. The act of zoning is gone entirely, leaving players to place their buildings one by one in order to lay our their city. That may sound contrary to the overall goal, but the structures themselves are the characters this time around. Each building comes with its own stats and attributes that more clearly affect the citizens of your city. Your choices are also tailored to your current societal path, which leaves much less room for confusion while still allowing for creative expansion.<br /><br />From there, it's business as usual, though more personal than ever before. With such a heavy focus on your citizens, its easy to understand the appeal of caring for the values and quality of life for your people as opposed to plotting out landfills and balancing budgets. For those who don't want to worry about money at all, a free play option will be made available from the very start.<br /><br /><em>SimCity Societies</em> is due out for PC later this year. When asked about other platforms such as the Mac or consoles, nothing was confirmed nor denied.<br /><br /></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sim-city-societies/">Sim City Societies</a></strong></p><a href="http://www.joystiq.com/photos/sim-city-societies/352697/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sim-city-societies/352696/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sim-city-societies/352695/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sim-city-societies/352694/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sim-city-societies/277486/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/orwellian3800_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://simcity.ea.com/>Read</a> | <a href="http://www.joystiq.com/2007/08/16/simcity-societies-new-screenshots-and-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/965654/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/16/simcity-societies-new-screenshots-and-impressions/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>simcity</category><category>simcitysocieties</category><dc:creator>Jared Rea</dc:creator><dc:date>2007-08-16T10:00:00+00:00</dc:date></item><item><title>Joystiq first look: SimCity Societies</title><link>http://www.joystiq.com/2007/07/11/joystiq-first-look-simcity-societies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/11/joystiq-first-look-simcity-societies/</guid><comments>http://www.joystiq.com/2007/07/11/joystiq-first-look-simcity-societies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/scsocieties.jpg"  alt="" /><br /></div>
<br />When we asked the super-helpful PR representative at EA's E3 booth what game she was most excited about showing off, she cheerfully replied "<em>SimCity Societies</em>." It's easy to see why. The game is a major departure for the series, letting players truly build whatever kind of city they want.<br /><br />While the previous games in the <em>SimCity</em> franchise have generally avoided restrictions on your city-building options, the general visual style and implied goal of the cities was always that of a modern, metropolitan area. <em>Societies </em>throws that idea out the window, with all sorts of different types of city types available, from "industrial" to "fun."<br /><br />What type of city you build is your call, and is determined by which of the hundreds of buildings you decide to build. Each building affects your city's "societal values" -- knowledge, spirituality, productivity, creativity, and prosperity -- and these in turn determine what your citizens want and what type of city you will get.<br /><br />The city's look will change as you slide from one type to another, with a dingy, dirty look for "industrial" cities and bright, blue skies in the "fun" cities, for example. In another departure for the series, each type of city has specific victory goals such as population and financial production which earn the players trophies. Players can feel free to ignore the goals and just do whatever they want, but those who want something concrete to work towards now have it.<br /><br />The developers have focused on making <em>Societies</em> accessible to players who don't want to get into the nitty-gritty of city building. <em>Societies</em> does away with previous titles' focus on micromanaging systems like power grids and sewer pipes. You only really have to pay attention to four basic building types: power generators, homes, money generators and venues such as stadiums and libraries.<br /><br />If you do want to get micro, though, you can zoom in on the status of individual buildings. The location of your buildings in relation to one another will affect their individual stats -- for example, building a tight cluster of retail shops together will make each one produce more money (and more tax revenue).<br /><br /><em>SimCity Societies</em> will be available for the PC this holiday season.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://simcity.ea.com/>Read</a> | <a href="http://www.joystiq.com/2007/07/11/joystiq-first-look-simcity-societies/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/938575/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/11/joystiq-first-look-simcity-societies/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Maxis</category><category>SimCity</category><category>SimCity Societies</category><category>SimcitySocieties</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-07-11T21:30:00+00:00</dc:date></item><item><title>Slate: Serious games are seriously boring</title><link>http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/</guid><comments>http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.slate.com/id/2169019/fr/rss/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/boring.jpg"  alt="" /></a>For all the bluster about serious games being the <a href="http://seriousgamesblog.blogspot.com/2007/06/serious-gaming-is-big-business-in-north.html">wave of the future</a>, most examples of the form thus far are missing that key element of ... what's the word ... oh yeah, <a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/">fun</a>! <a href="http://www.slate.com/id/2169019/fr/rss/">Slate</a> takes a withering look at the state of the serious games industry by asking the simple question: "Can a game still be called a game if it isn't any fun?"<br /><br />It's a good question, and one that doesn't reflect kindly on many of the serious games out there. The author is especially derisive of training games that mirror the repetitive, mindless nature of the workplace -- games that are "<em>less</em> alluring to people who love games and <em>more</em> alluring to people who don't. Your boss, for example."<br /><br />The author suggests that developers who want to make learning fun should focus on the fun first and the learning second. We couldn't agree more. We learned more about urban planning from <em>SimCity</em> than we ever learned about arithmetic from <em>Math Blaster</em> -- mainly because we kept playing <em>SimCity</em> long after <em>Math Blaster</em> got donated to the secondhand store. In other words: you can lead a player to an educational game, but you can't make them play. They have to want to do that.<strong></strong><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.slate.com/id/2169019/fr/rss/>Read</a> | <a href="http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/927879/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>boring</category><category>civilization</category><category>educational</category><category>edugaming</category><category>fun</category><category>Math Blaster</category><category>MathBlaster</category><category>serious</category><category>serious games</category><category>SeriousGames</category><category>SimCity</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-06-27T13:28:00+00:00</dc:date></item><item><title>SimCity Societies officially building this November</title><link>http://www.joystiq.com/2007/06/12/simcity-societies-officially-building-this-november/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/simcity-societies-officially-building-this-november/</guid><comments>http://www.joystiq.com/2007/06/12/simcity-societies-officially-building-this-november/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/simcitysocsmall.jpg" /><br /></div>
Initial reaction to the announcement and new look for <em>SimCity Societies </em>was a bit ... <a href="http://www.joystiq.com/2007/06/07/next-simcity-changes-hands/">strong</a>. EA tapped Tilted Mill (<em>Caesar IV</em>) to do the development on this game while Maxis hopefully finishes their long journey into the abyss of time known as <em>Spore'</em>s development cycle. <em>SimCity Societies</em> is scheduled for this holiday season and players will be allowed to create not only the look of their city, but also the feel. You'll be able to create an "artistic city, haunted town, green city, spiritual community or most any society you want." This will also probably allow the <em>SimCity</em> community to go nuts and make all different types of structures. The <em>Sim</em> titles have always been open to community development. <br /><br />Gamers will have 350 building types to choose from in <em>SimCity Societies</em>, "each of which allows them to combine, connect and re-arrange structures freely." You'll also be able to change the way your society behaves by creating a <em>1984</em> society or one that lives in a <em>Candyland</em>. One of the more interesting facets is that players can combine buildings and consume resources to create "social energies." What you decide to do with the different resources (industry, wealth, obedience, knowledge, devotion, or creativity) determines the "social energy" of your society. It sounds like a very different take on <em><a href="http://www.joystiq.com/tag/SimCity/">SimCity</a></em>, from a straight simulation to a more "game" experience. We're sure to get a taste for the game soon and it's expected to release this fall. For better or worse, we'll all get to try the new <em>SimCity</em> soon enough.<br /><br />[Via Press Release]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/simcity-societies/">SimCity Societies</a></strong></p><a href="http://www.joystiq.com/photos/simcity-societies/273623/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/simcitysoc4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-societies/273622/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/simcitysoc3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-societies/273621/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/simcitysoc2_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/06/12/simcity-societies-officially-building-this-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/916531/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/12/simcity-societies-officially-building-this-november/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>simcity</category><category>societies</category><category>tilted mill</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-06-12T19:55:00+00:00</dc:date></item><item><title>Next SimCity changes hands</title><link>http://www.joystiq.com/2007/06/07/next-simcity-changes-hands/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/07/next-simcity-changes-hands/</guid><comments>http://www.joystiq.com/2007/06/07/next-simcity-changes-hands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3160086"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/simcity.jpg" /></a><br /></div>
We <a href="http://www.joystiq.com/2007/06/05/ea-confirms-simcity-societies/">brought word</a> of the new <em><a href="http://www.joystiq.com/tag/SimCity/">SimCity</a></em> title earlier in the week and now <a href="http://www.1up.com/do/newsStory?cId=3160086">1UP reports</a> that <em>SimCity Societies </em>won't be developed by <a href="http://www.joystiq.com/tag/Maxis/">Maxis</a>, which is presumably swamped with not finishing <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a>. </em>The reins will be passed to <a href="http://tiltedmill.com/">Tilted Mill Entertainment</a>, which you might know from their work on <em><a href="http://www.gamerankings.com/htmlpages2/929476.asp?q=caesar">Caesar IV</a>. </em><br /><br />Surprising no one, the internet wasted no time in losing its mind. We see some of the first evidence in the hit forum thread "<a href="http://tiltedmill.com/forums/showthread.php?t=13032">You killed Sim City!</a>". Showing more consideration (or is it cunning?) than we've ever been accused of having, Tilted Mill president Chris Beatrice tried to <a href="http://tiltedmill.com/forums/showthread.php?p=157643#post157643">calm fears</a> in the thread, writing "This <em>SC</em> is not a realistic urban simulation, which I understand, to many, represents the heart of what <em>SC</em> is. No one is blind to that. And if you're just completely turned off, even <em>angered </em>by the mere notion of any game called <em>SimCity</em> that is not a detailed, realistic urban simulator, I absolutely understand that viewpoint, and absolutely respect it." <br /> <br /> Looks like <em>SCS</em> will be the big game in this month's <em>Games for Windows</em> <em>Magazine</em>, so we'll reserve judgment until we lay our eyes on that. Or, you know, until the game comes out and we actually play it. One of the two.<br /> <br /> [Via <a href="http://www.computerandvideogames.com/article.php?id=165432">CVG</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3160086>Read</a> | <a href="http://www.joystiq.com/2007/06/07/next-simcity-changes-hands/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/912685/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/07/next-simcity-changes-hands/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>1up</category><category>ea</category><category>maxis</category><category>pc</category><category>simcity</category><category>spore</category><category>tiltedmill</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-06-07T09:00:00+00:00</dc:date></item><item><title>EA confirms SimCity 'Societies'</title><link>http://www.joystiq.com/2007/06/05/ea-confirms-simcity-societies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/05/ea-confirms-simcity-societies/</guid><comments>http://www.joystiq.com/2007/06/05/ea-confirms-simcity-societies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/simcity4night.jpg" />Joystiq spoke with EA and confirmed the <a href="http://www.computerandvideogames.com/article.php?id=165262">rumor</a> that the next version of <em><a href="http://www.joystiq.com/tag/SimCity/">SimCity</a></em> is on the way. Currently dubbed <em>SimCity Societies</em>, EA says that's merely a "working title" at this point. We've been told "it's completely different from <em>SimCity 4</em>, so they're trying to come up with something different than just calling it <em>SimCity 5</em>."<br /><br />A full feature of the upcoming <em>SimCity</em> can be found in this month's <em>Games for Windows Magazine</em>, which supposedly arrives for subscribers today and hits newsstands later this week. An official announcement of the game by EA is expected next week, which will coincide with the first official release of images. We've been told that the game will also be shown at next month's <a href="http://www.joystiq.com/tag/E3/">E3</a>. A new <em>SimCity</em> is always happy news for all the wannabe civil engineers out there. To tide you over until <em>SimCity Societies</em> eats your current PC's RAM for lunch, you'll be able to <a href="http://www.joystiq.com/2007/05/10/simcity-ds-footage-june-release/">enjoy</a> <em>SimCity DS</em> this summer.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=165262>Read</a> | <a href="http://www.joystiq.com/2007/06/05/ea-confirms-simcity-societies/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/911391/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/05/ea-confirms-simcity-societies/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>maxis</category><category>simcity</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-06-05T18:32:00+00:00</dc:date></item><item><title>Joystiq impressions: SimCity DS</title><link>http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/</guid><comments>http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gabon225.jpg"  alt="" />While <em>SimCity DS</em> was already released for -- having been developed by -- Japanese gamers, the simulation hasn't gotten much coverage for is upcoming American release. At a recent EA event, it was apparent that the title should get the recognition it deserves soon enough, with its June release.<br /><br />Based approximately on <a href="http://www.joystiq.com/tag/simcity">SimCity 3000</a>, <em>SimCity DS</em> seemed about as complicated as the most recent versions of the title. While the graphics represent a throwback to earlier <em>SimCity</em> games, the core gameplay is current. The title looks like it'll be a great match for portable simulation fans because of the touchscreen interface.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/simcity-ds/">SimCity DS</a></strong></p><a href="http://www.joystiq.com/photos/simcity-ds/242087/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rocket-blast-off-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242086/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ufo-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242085/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/simtown_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242084/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/advisoradvice01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242083/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rocket-10_thumbnail.jpg" alt="" title="" /></a></div><br />I asked about recreating <span style="font-style: italic;">SimCity 3000</span> for the two screens of the DS, and one of the game designers explained the transition. With the 3D view of <span style="font-style: italic;">SimCity 3000</span>, players can lose track of the 2D roads and other objects they're trying to place. While slightly redundant, one DS screen shows the 3D perspective of the city, while the other shows a flat map. I drew roads on the flat area, easily placing them into the corresponding city. The 2D map can also show color-coded points of interest for easy identification and maintenance of a city.<br /><br />While <span style="font-style: italic;">SimCity DS</span> should have the depth of a modern <span style="font-style: italic;">SimCity</span> title, the complexities in running a city are divided by mini-games. About every ten minutes, an event will occur unlike previous versions of the game. One example was a Santa Claus character that quickly flew across the screen several times; the more gamers tap the screen, the more presents he drops. The presents then become new buildings or other ways to improve the city.<br /><br />One of my favorite parts of <span style="font-style: italic;">SimCity</span> has always been the ways to destroy towns, and those seem to be intact in this version. Monster attacks and other unnatural -- and natural -- disasters return, only in this case, gamers can interact with the touch screen to try to directly impact the problem, blowing out fires for example.<br /><br /><span style="font-style: italic;">SimCity's </span>main game lets players build up a metropolis, raising money with taxes, like previous versions of the game. (EA said there won't be a sandbox mode with unlimited money.) Eight other objective-based challenges charge gamers with rebuilding a city after a disaster or outline specific goals to grow in certain ways. After completing challenges, players are rewarded with more landmark types -- 56 real-world buildings -- to add to cities.<br /><br />EA seems to be using the DS beyond just the touch-screen in this <span style="font-style: italic;">SimCity</span> adaptation. For example, players can even trade landmarks while the DS is sleeping, similar to the <a href="http://www.joystiq.com/tag/nintendogs">Nintendogs</a> <a href="http://en.wikipedia.org/wiki/Nintendogs#Bark_mode">Bark Mode</a>. (Unfortunately, internet connectivity isn't supported). Because the core of <em>SimCity</em> is retained while these additions give gamers something new, simulation fans should prepare for the the U.S. release.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/896151/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>EA</category><category>franchise</category><category>Maxis</category><category>retro</category><category>SimCity</category><category>SimCity 300</category><category>SimCity DS</category><category>Simcity300</category><category>SimcityDs</category><category>simulation</category><category>WIll Wright</category><category>WillWright</category><dc:creator>Zack Stern</dc:creator><dc:date>2007-05-15T05:05:00+00:00</dc:date></item><item><title>SimCity DS footage, June release</title><link>http://www.joystiq.com/2007/05/10/simcity-ds-footage-june-release/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/simcity-ds-footage-june-release/</guid><comments>http://www.joystiq.com/2007/05/10/simcity-ds-footage-june-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><object width="480" height="409" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<param value="high" name="quality" /> <embed width="480" height="409" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=19317"></embed> </object><br />Stills? We don't need no stinking <a href="http://www.joystiq.com/2007/01/07/simcity-ds-screens-for-japan-no-stateside-announcement/">stills</a>! Show us some action! EA has released the first trailer for <em>SimCity DS</em>. If you've ever played <em>SimCity</em> then you know what you're in for, but it's interesting to see some arcade-style mechanics being brought into the mix. Blowing out fires with the mic, attacking the monster with the stylus. EA is sticking with an "around June" date for release. Sun, surf, sand and <em>SimCity DS</em>. Summer is going to be nice.<br /><br />After the break as an added bonus is the pretty spiffy Japanese commercial.<br /><br /><object width="480" height="409" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<param value="high" name="quality" /> <embed width="480" height="409" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=17952"></embed> </object><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/10/simcity-ds-footage-june-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/893577/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/10/simcity-ds-footage-june-release/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>ea</category><category>simcity</category><category>simulation</category><category>wright</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-05-10T23:00:00+00:00</dc:date></item><item><title>Open source SimCity in the works for OLPC's XO</title><link>http://www.joystiq.com/2007/03/08/open-source-simcity-in-the-works-for-olpcs-xo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/open-source-simcity-in-the-works-for-olpcs-xo/</guid><comments>http://www.joystiq.com/2007/03/08/open-source-simcity-in-the-works-for-olpcs-xo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><a href="http://games.slashdot.org/comments.pl?sid=225694&amp;threshold=1&amp;commentsort=0&amp;mode=thread&amp;cid=18278238"><img vspace="4" hspace="4" border="0" align="right" alt="olpc" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/olpc-xo.jpg" /></a>Development is underway to create an open source version of the original <em>SimCity</em> for One Laptop Per Child's XO computer -- a.k.a. <a href="http://en.wikipedia.org/wiki/Olpc" target="_blank">the $100 laptop</a>. Apparently both Will Wright and EA are all for distributing a free version of the <em>game</em> (best thought of as an intro to programming for kids) with XO. OLPC currently aims to distribute 10 million of its laptops to children in developing countries by the end of 2008 -- with an end goal to distribute an XO to every child in underdeveloped nations around the world.<br /><br />An early build of <em>SimCity</em> is on display at OLPC's GDC booth.<br /><br />[Via <a target="_blank" href="http://www.olpcnews.com/content/games/simcity_on_the_olpc_xo.html">OLPC News</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://games.slashdot.org/comments.pl?sid=225694&amp;threshold=1&amp;commentsort=0&amp;mode=thread&amp;cid=18278238>Read</a> | <a href="http://www.joystiq.com/2007/03/08/open-source-simcity-in-the-works-for-olpcs-xo/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/848758/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/08/open-source-simcity-in-the-works-for-olpcs-xo/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gdc07</category><category>Laptop</category><category>OLPC</category><category>OpenSource</category><category>SimCity</category><category>XO-1</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-03-08T21:53:00+00:00</dc:date></item><item><title>Today's most held in place video: Hori Play Stand DS Lite video review</title><link>http://www.joystiq.com/2007/02/10/todays-most-held-in-place-video-hori-play-stand-ds-lite-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/10/todays-most-held-in-place-video-hori-play-stand-ds-lite-video/</guid><comments>http://www.joystiq.com/2007/02/10/todays-most-held-in-place-video-hori-play-stand-ds-lite-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><object width="425" height="350">
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<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/uQF5KX6WyqY" type="application/x-shockwave-flash" wmode="transparent"></embed></object> <br /> CheapyD over at <a href="http://www.cheapassgamer.com/">CheapAssGamer.com</a> has put together a really nice little video review about the Play Stand DS Lite from Hori. We were dubious at first, but after watching this review, we've ordered one ourselves from <a href="http://www.play-asia.com/paOS-13-71-dy-49-en-70-1fpq.html">Play-Asia</a>, to the tune of fifteen bucks.<br /><br />This little sucker will make playing games with one hand a snap, and it also looks swanky as well. Cradle your DS Lite in some goodness, and wait patiently for the <em>SimCity DS</em> game to come out. It has the ability to hold the DS Lite horizontally and vertically, so basically any of your games will look sweet in its plastic and foam goodness.<br /><br />Nice work, CheapyD. Now we'll wait patiently for this to arrive so we can pimp out <em>Animal Crossing: Wide World </em>as it was meant to be seen.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=uQF5KX6WyqY>Read</a> | <a href="http://www.joystiq.com/2007/02/10/todays-most-held-in-place-video-hori-play-stand-ds-lite-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/751663/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/02/10/todays-most-held-in-place-video-hori-play-stand-ds-lite-video/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>accessories</category><category>accessory</category><category>Animal Crossing</category><category>Cheap Ass Gamer</category><category>CheapAssGamer</category><category>CheapyD</category><category>DS</category><category>DS Lite</category><category>DsLite</category><category>Nintendo</category><category>play stand</category><category>SimCity</category><category>SimCity DS</category><category>stand</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-02-10T00:01:00+00:00</dc:date></item><item><title>SimCity DS footage to drool over</title><link>http://www.joystiq.com/2007/01/30/simcity-ds-footage-to-drool-over/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/30/simcity-ds-footage-to-drool-over/</guid><comments>http://www.joystiq.com/2007/01/30/simcity-ds-footage-to-drool-over/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.gamebrink.com/news/813-First_SimCity_DS_Footage.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/sim-city-dsvid.jpg" /></a>EA of Japan's upcoming <em>SimCity</em> for the Nintendo DS has been looking good, via screenshots ... now we have video to go with it. The goodness of <em>SimCity</em> combined with the uber-portability of the DS? <br /><br />The system seems tailor made for this game, what with the dual screens, the touch function, and the ... Nintendo-ness of making your own little tiny cities. Wrap this all up in a bundle with all the the different shades of the DS and you'll make a fortune. You hear that retailers? Please, feel free to steal from Joystiq's bag of ideas.<br /><br />What's hard to buy is that they haven't announced a US version yet. What gives, EA?<br /><br />[Thanks, J]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamebrink.com/news/813-First_SimCity_DS_Footage.html>Read</a> | <a href="http://www.joystiq.com/2007/01/30/simcity-ds-footage-to-drool-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/744921/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/30/simcity-ds-footage-to-drool-over/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>EA</category><category>Nintendo</category><category>Nintendo DS</category><category>SimCity</category><category>SimCity DS</category><category>SimcityDs</category><category>Sims</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-01-30T08:30:00+00:00</dc:date></item><item><title>SimCity DS screens for Japan, no stateside announcement</title><link>http://www.joystiq.com/2007/01/07/simcity-ds-screens-for-japan-no-stateside-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/07/simcity-ds-screens-for-japan-no-stateside-announcement/</guid><comments>http://www.joystiq.com/2007/01/07/simcity-ds-screens-for-japan-no-stateside-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><img width="225" vspace="4" hspace="4" height="335" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/simcityds.jpg" alt="" />NeoGaf <a href="http://www.neogaf.com/forum/showpost.php?p=5205692&amp;postcount=228">posted</a> screenshots of the upcoming <em>SimCity DS</em> being released in Japan next month. Based on the so-last-gen <em>SimCity 3000</em>, we'd typically scoff at something not <em>SimCity 4's</em> equal, but <em>Simcity DS</em> does look and <a href="http://www.joystiq.com/2006/08/30/simcity-announced-for-the-ds-in-japan/">sound</a> sweet. <br /><br />We understand that it takes forever and a day to translate and localize <em>Final Fantasy</em>. We're even OK with no <a href="http://ps3.joystiq.com/2006/08/17/tingle-rpg-commercial-hits-the-net/">release</a> date set for Tingle's RPG. But why no stateside love for an American franchise, originally created by an American developer, who bears a striking resemblance to the "<em>SimCity</em> guide" in the screenshots? There's something seriously missing that we don't understand explaining why this game has no U.S. release announcement. It's not like there's something we silly Americans wouldn't "get" about the franchise. Nothings going to be lost in translation or go over our flighty little heads. We know <em>SimCity</em> and we do like it -- now just translate it out of Japanese and we'll be good to go.<br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.neogaf.com/forum/showpost.php?p=5205692&amp;postcount=228>Read</a> | <a href="http://www.joystiq.com/2007/01/07/simcity-ds-screens-for-japan-no-stateside-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/731094/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/07/simcity-ds-screens-for-japan-no-stateside-announcement/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>simcity</category><category>simcity ds</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-01-07T18:42:00+00:00</dc:date></item><item><title>SimCity, as it was never meant to be</title><link>http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/</guid><comments>http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.vh1gamebreak.com/2006/11/simcity_hits_th.html"><img vspace="4" hspace="4" border="0" align="right" alt="SimCity mobile" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/simcitymobilescrns.jpg" /></a>It's doubtful that when Will Wright birthed <em>SimCity</em> he imagined the game one day playable in the palm of the hand, using a cell phone keypad. Nevertheless, EA Mobile Games has made it happen.<br /><br />For $1.99, <em>SimCity </em>will surely attract some impulse buys, but perhaps its legacy -- as the starting block for the <em>Sim</em> phenomenon -- is best kept with fond memories; or at least, a <a target="_blank" href="http://www.joystiq.com/2006/08/30/simcity-announced-for-the-ds-in-japan/">better suited platform</a>. As with <a target="_blank" href="http://www.joystiq.com/2006/11/03/geometry-wars-mobile-published-by-sony/">Geometry Wars</a>, we just can't imagine that mobile <em>SimCity</em> is any good.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.vh1gamebreak.com/2006/11/simcity_hits_th.html>Read</a> | <a href="http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/709730/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>mobile</category><category>SimCity</category><category>Will Wright</category><category>WillWright</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-11-29T16:55:00+00:00</dc:date></item></channel></rss>