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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sakurai describes 'grueling development' of Smash Bros. Melee]]></title><link>http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/</guid><comments>http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/smashbrosmelee530px.jpg" /></a></div>
If you own a <a href="http://www.joystiq.com/tag/gamecube">GameCube</a>, odds are you probably have a copy of <a href="http://www.joystiq.com/tag/smash-bros-melee"><em>Smash Bros. Melee</em></a>, arguably the platform's greatest game. It sold like it was, anyway -- over seven million copies were moved worldwide. Those sales were the fruit of what Sakurai says was a "grueling development cycle," very different from <a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/">how he crafted the follow-up</a>, <em>Smash Bros. Brawl</em>. Honestly, he's kinda underselling it.<br />
<br />
<span class="articleText">"I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time," Sakurai recalls in a Famitsu interview translated by <a href="http://www.1up.com/news/masahiro-sakurai-reflects-super-smash">1UP</a>. "During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four," he added. </span>Putting himself through the grinder like this stemmed from concerns about spearheading the massive undertaking, which Sakurai called the biggest project he'd ever worked on.<br />
<br />
Today, he looks back on it as "<span class="articleText">the sharpest game in the series," adding that it's "speedy all around and asks a lot of your coordination skills." To him, "it just felt really good to play" and was the most hardcore entry to date. As for his latest, <em><a href="http://www.joystiq.com/game/super-mash-bros-brawl">Super Smash Bros. Brawl</a></em>, it was more an attempt to find some middle-ground and present a more accessible game -- and to finally help us solve <a href="http://uk.answers.yahoo.com/question/index?qid=20060905151834AA92hM3">one of gaming's greatest debates</a>, of course. </span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/">Sakurai describes 'grueling development' of Smash Bros. Melee</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19752568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/sakurai-describes-grueling-development-of-smash-bros-melee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>smash-bros</category><category>smash-bros-melee</category><category>Super-Smash-Bros-Brawl</category><category>super-smash-bros-melee</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Dec 2010 21:40:00 EST</pubDate></item><item><title><![CDATA[Top 5: Multiplayer Experiences]]></title><link>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</guid><comments>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/top5_multiplayer_20081103.jpg" /> </a> </div> <br /> As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from <a href="http://gonintendo.com/">GoNintendo's</a> head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and <a href="http://gonintendo.com/wp-content/photos/thumb_IMG_0067_1.JPG">beard enthusiast</a>, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a <a href="http://www.penny-arcade.com/">Jerry Holkins</a>, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness. <br /> <br /> Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC <a href="http://gonintendo.com/?p=61473">discusses offline multiplayer</a> via a get-together involving several friends of his trying out <a href="http://www.joystiq.com/tag/guitar-hero-world-tour"><em>Guitar Hero: World Tour</em></a>. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in <em>Mario Kart Wii</em>, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful. <br /> <br /> Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities. <br /></div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/11/03/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/">Top 5: Multiplayer Experiences</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 13:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1359887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomberman</category><category>goldeneye</category><category>goldeneye-007</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>guitarhero</category><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-64</category><category>mario-kart-wii</category><category>multiplayer</category><category>rock-band</category><category>rock-band-2</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>smashbros</category><category>smashbrosbrawl</category><category>super-smash-bros</category><category>super-smash-bros-64</category><category>super-smash-bros-brawl</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 03 Nov 2008 13:37:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. champion cracks the world of reality TV]]></title><link>http://www.joystiq.com/2008/08/28/smash-bros-champion-cracks-the-world-of-reality-tv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/28/smash-bros-champion-cracks-the-world-of-reality-tv/</guid><comments>http://www.joystiq.com/2008/08/28/smash-bros-champion-cracks-the-world-of-reality-tv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://multiplayerblog.mtv.com/2008/08/27/survivor-contestant-top-smash-bros-player/"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/ken_hoang_on_survivor.jpg" alt="" /></a>Fans of reality TV show <em>Survivor</em> who also read Nintendo blogs will be pleased to hear that gamers are getting some representation for the show's seventeenth season, <em>Survivor: Gabon - Earth's Last Eden</em>.<br /><br />22-year-old Ken Hoang will be one of the eighteen contestants when the series begins on September 25th, and he's there for one very good reason: he can totally kick the world's ass at <em>Super Smash Bros. Melee</em>. Yeah, even <em>yours</em>. A professional gamer by trade, Ken has earned <a href="http://en.wikipedia.org/wiki/Ken_Hoang#Notable_Tournament_placings">over $50,000</a> from playing <em>Melee</em>, which (according to his <a href="http://www.cbs.com/primetime/survivor/bio/ken_17/bio.php?season=17"><em>Survivor</em> profile</a> at CBS) he's used to help pay his family's mortgage. Whaddaguy!<br /><br />The message to take from this: don't let anybody tell you gaming can't take you anywhere in life. Unless you play, say, <a href="http://www.joystiq.com/2008/08/26/new-mario-kart-tournament-debuts-for-wii-wheel-racers/"><em>Mario Kart Wii</em></a> as well as <a href="http://www.joystiq.com/category/game-night/">we</a> do. Then, seriously, it's time to look for a real job.<br /><br /><br />[Via <a href="http://www.joystiq.com/2008/08/28/survivor-adds-top-smash-bros-player-to-line-up/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/28/smash-bros-champion-cracks-the-world-of-reality-tv/">Smash Bros. champion cracks the world of reality TV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Aug 2008 18:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/08/27/survivor-contestant-top-smash-bros-player/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/28/smash-bros-champion-cracks-the-world-of-reality-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1297962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/28/smash-bros-champion-cracks-the-world-of-reality-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ken-hoang</category><category>pro-gaming</category><category>reality-tv</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>survivor</category><category>tv</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 28 Aug 2008 18:22:00 EST</pubDate></item><item><title><![CDATA[Classic Melee stages returning in Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/stages/stage18.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/brawlclassicmeleestages.jpg"  alt="" /></a><br /></div>
Players intimidated by the chaotic, hazard-heavy stages of <a href="http://www.joystiq.com/tag/ssbb"><em>Super Smash Bros. Brawl</em></a> will be delighted to hear that <a href="http://www.smashbros.com/en_us/stages/stage18.html">several classic stages will be returning from <em>Smash Bros. Melee</em></a>. Pictured above, the Temple stage is the only one officially announced, though director Masahiro Sakurai promises "a number" of stages from the <a href="http://www.joystiq.com/tag/gamecube">Gamecube</a> title (a few of the original N64 states couldn't hurt either, but there's no word on whether or not that's even a possibility).<br /><br />In other news, next Monday is December 3, otherwise known as the <a href="http://www.joystiq.com/2007/10/11/smash-bros-brawl-delayed-in-us-until-february-10/">former release date of <em>Super Smash Bros. Brawl</em></a>. As this date has been slowly approaching, we here at Joystiq have noticed that the daily <em>Brawl</em> updates have lacked any startling new information. The last character announced was <a href="http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/">back in October</a>, meaning that <em>Brawl</em>'s blog is definitely overdue for some earth-shattering information. Perhaps Nintendo is holding off to make an announcement on the day we all expected to get our <em>Brawl </em>on? Maybe, maybe not. We'll just have to wait and see what happens.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/">Classic Melee stages returning in Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Nov 2007 14:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/stages/stage18.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1051634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>gamecube</category><category>melee</category><category>nintendo</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>smashbrosbrawl</category><category>smashbrosmelee</category><category>sora</category><category>ssbb</category><category>ssbm</category><category>wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 30 Nov 2007 14:03:00 EST</pubDate></item></channel></rss>