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Posts tagged social-games

Zynga breaking away from Facebook dependency with 'Zynga Platform'

Zynga is, evidently, aware how crazy and risky it sounds to tie your entire multimillion-dollar business to a single other company (like, say, Facebook). And so it is diversifying, announcing its own Zynga Platform, a Zynga-run portal for the company's social games, like CastleVille, Words with...

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EA delays unspecified social game based on 'major' EA IP

EA adjusted its earnings for the most recent quarter (its fiscal Q4) in part because of the delay of an "important social game." It just didn't say which one. In an investor conference call, CEO John Riccitiello broke the news that EA is moving the launch to Q1 of fiscal 2013 (January-March of this...

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Last Guardian executive producer resigns, joins Bossa Studios

The employment status of The Last Guardian designer Fumito Ueda is still in question, but we have received official word that another producer on the title has departed from Sony. Executive producer Yoshifusa Hayama has left Sony to join UK social game developer Bossa Studios as creative...

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Tour GREE's massive TGS booth

The biggest booth on the TGS show floor, as far as we can figure, isn't Sony's or Capcom's -- it's the one occupied by mobile social game service GREE. GREE offers games from major publishers, including Sega, Capcom, and Square Enix, in major franchises, for phones. And we're not talking iOS or...

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Google begins gradual rollout of games in Google Plus [update]

After early indications were discovered in Google Plus source code -- and after anyone ever looked at Google Plus and applied common sense -- we knew games would be available on the social network soon. Today, Google began rolling out a small assortment of games, including the ubiquitous Angry...

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No More Heroes social game will be appropriately bloody

Suda 51's contribution to DeNA's "Super Creators Initiative" is a social No More Heroes game. And, being a No More Heroes game, it'll be about people assassinating one another. It shouldn't be too much of a surprise, then, that Suda 51 told attendees at a press conference, "We're aiming to make...

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Heroes of Neverwinter preview: Facebook fantasy

I didn't see a Facebook game on the E3 show floor that I would consider passing along to you, honored readers, whose time I value more than my own -- with one noteworthy exception. Dungeons and Dragons: Heroes of Neverwinter represents a project which fans of its tabletop predecessor have been...

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NBA extends multi-year licensing agreements with 2K and EA Sports

Six years ago, the NBA counted five major game makers -- including Sony, Midway and Atari -- in its non-exclusive circle of licensees. That number has since dwindled to two, as the league today re-upped its multi-year licensing agreements with its longstanding (and still standing) video game...

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Capcom forms Beeline mobile brand

Capcom has created its first publishing sub-brand, Beeline, to create social and freemium-based games for the mobile market. The parent company's forays into the space have seen success, with titles in the casual market like Smurfs' Village, Zombie Cafe and Lil' Pirates reaching 15 million...

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Ex-LucasArts devs form November Software, aim to 'elevate social gaming'

Three former Force Unleashed series developers and an ex-EA Sports programmer have joined up to form November Software, an indie studio with lofty ambitions: "to elevate social gaming to a new standard and deliver high-end 3D content to the web, iPhone and iPad." The team's first project,...

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