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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Jedi Outcast and Jedi Academy source code released]]></title><link>http://www.joystiq.com/2013/04/04/jedi-outcast-and-jedi-academy-source-code-released/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/04/jedi-outcast-and-jedi-academy-source-code-released/</guid><comments>http://www.joystiq.com/2013/04/04/jedi-outcast-and-jedi-academy-source-code-released/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/04/jedi-knight-2-jedi-outcast-jedi-academy-source-code-released/"><img alt="Jedi Knight 2 Jedi Outcast, Jedi Academy source code released" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/jedioutcast.jpg" /></a></div>Raven, the studio behind beloved PC games <em>Jedi Knight 2: Jedi Outcast</em> and <a href="http://www.joystiq.com/tag/star-wars-jedi-knight-jedi-academy/"><em>Jedi Academy</em></a>, has released the source code for both games - partly in tribute to yesterday's <a href="http://www.joystiq.com/2013/04/03/disney-closes-lucasarts/">closure</a> of LucasArts and partly to thank fans for playing.<br /><br />"We loved and appreciated the experience of getting to make <em>Jedi Knight II: Jedi Outcast</em> and <em>Jedi Academy</em> for LucasArts," Raven told <a href="http://www.kotaku.com.au/2013/04/in-tribute-to-lucasarts-raven-releases-the-source-code-for-jedi-knight-ii/">Kotaku Australia</a>. "As a gift to the persistently loyal fanbase for our Jedi games and in memory of LucasArts, we are releasing the source code for both games for people to enjoy and play with." The source code for each game can be found on Source Forge through the source links below, opening the game up to anxious modders across the galaxy.<br /><br /><em>Star Wars Jedi Knight 2: Jedi Outcast</em> launched on the PC in 2002, with ports to Mac OSX, the original Xbox and Nintendo GameCube coming the following year. It's the sequel to 1998's <a href="http://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Mysteries_of_the_Sith"><em>Jedi Knight: Mysteries of the Sith</em></a>, developed by LucasArts for the PC, and revolves around the New Republic that forms after the collapse of the Empire. (Spoiler?)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/04/jedi-outcast-and-jedi-academy-source-code-released/">Jedi Outcast and Jedi Academy source code released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Apr 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/04/jedi-outcast-and-jedi-academy-source-code-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20530839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/04/jedi-outcast-and-jedi-academy-source-code-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jedi-academy</category><category>jedi-knight</category><category>jedi-knight-2-jedi-outcast</category><category>pc</category><category>raven</category><category>raven-software</category><category>source-code</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 04 Apr 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[Players probe the code of Aliens: Colonial Marines, find some fixes]]></title><link>http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/</guid><comments>http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/"><img alt="Polished turd Gamers work to make Aliens Colonial Marines look better on PC" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/vyrsdk.jpg" /></a></div>Maybe when the <a href="http://www.joystiq.com/2013/02/12/metareview-aliens-colonial-marines/">industry and players</a> panned <a href="http://www.joystiq.com/game/aliens-colonial-marines"><em>Aliens: Colonial Marines</em></a> for being <a href="http://www.joystiq.com/2013/02/12/aliens-colonial-marines-review/">a hot mess</a>, it was only because we all approached it from the wrong angle. Perhaps <em>Colonial Marines</em>'<em> </em>true gameplay value lies in its modding opportunities, specifically those that would fix the game's graphics, lighting, AI, UI and anything else that might need it.<br /><br />Groups of players with programming skills are taking to the <em>Colonial Marines</em> source code, attempting to patch up the game (for PC) on their own. The <a href="http://steamcommunity.com/app/49540/guides/">Steam</a> and <a href="http://forums.gearboxsoftware.com/showthread.php?t=245145">Gearbox</a> forums host a number of fix guides, including this <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=127541833#25938">step-by-step walkthrough</a> with pre-made files from Steam user adonys.<br /><br />Gearbox forum member kutjong <a href="http://forums.gearboxsoftware.com/showpost.php?p=3714705&amp;postcount=8">notes</a> an interesting phenomenon within the <em>Colonial Marines</em> code: "It's quite fascinating to study the .ini files. In PecanCompat.ini you can see all the graphics cards that qualify for a certain class. The most modern graphics card in that list is from 2007!" <a href="http://forums.gearboxsoftware.com/showthread.php?t=245145&amp;page=11">This Gearbox thread</a> in particular hosts some comparison screenshots from before and after players have fiddled with the code, including the enhanced shot above. Game on, coders.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/">Players probe the code of Aliens: Colonial Marines, find some fixes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Feb 2013 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20466291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>gearbox</category><category>mod</category><category>pc</category><category>programming</category><category>source-code</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 18 Feb 2013 19:45:00 EST</pubDate></item><item><title><![CDATA[Warcraft movie to be helmed by Source Code director Duncan Jones]]></title><link>http://www.joystiq.com/2013/01/30/warcraft-movie-adds-source-code-director-duncan-jones-to-its-par/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/30/warcraft-movie-adds-source-code-director-duncan-jones-to-its-par/</guid><comments>http://www.joystiq.com/2013/01/30/warcraft-movie-adds-source-code-director-duncan-jones-to-its-par/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/30/warcraft-movie-adds-source-code-director-duncan-jones-to-its-par/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/warcraftmst3k.png" /></a></div>The film adaptation of Blizzard's <em>Warcraft</em> universe, simply titled <a href="http://www.joystiq.com/tag/world-of-warcraft,movie/"><em>Warcraft</em></a>, is moving ahead with director Duncan Jones, <a href="http://www.hollywoodreporter.com/heat-vision/warcraft-movie-lands-source-code-416956">The Hollywood Reporter</a> says. Jones, whose previous work includes <em>Moon</em> and <em>Source Code</em>, is an award-winning English director and the son of music icon David Bowie. Joystiq has also obtained separate confirmation that Jones is indeed signed to direct <em>Warcraft</em>.<br /><br />Legendary Pictures <a href="http://wow.joystiq.com/2012/08/03/warcraft-movie-takes-on-charles-leavitt-for-scriptwriting/">tapped</a> scriptwriter Charles Leavitt back in August and has chosen to stick with his adaptation. Previously, Sam Raimi was up to direct but chose to <a href="http://www.joystiq.com/2012/07/18/sam-raimi-off-world-of-warcraft-film-in-light-of-oz-the-great-a/">opt out</a> instead for another film, <em>Oz: The Great and Powerful</em>. The plan is to start filming <em>Warcraft</em> this fall, with a theatrical release in 2015.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/30/warcraft-movie-adds-source-code-director-duncan-jones-to-its-par/">Warcraft movie to be helmed by Source Code director Duncan Jones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2013 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/30/warcraft-movie-adds-source-code-director-duncan-jones-to-its-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20444045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/30/warcraft-movie-adds-source-code-director-duncan-jones-to-its-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>duncan-jones</category><category>legendary-pictures</category><category>mac</category><category>moon</category><category>movie</category><category>pc</category><category>source-code</category><category>world-of-warcraft</category><category>world-of-warcraft-mists-of-pandaria</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 30 Jan 2013 19:55:00 EST</pubDate></item><item><title><![CDATA[Jordan Mechner finds original Prince of Persia source code]]></title><link>http://www.joystiq.com/2012/03/29/jordan-mechner-finds-original-prince-of-persia-source-code/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/jordan-mechner-finds-original-prince-of-persia-source-code/</guid><comments>http://www.joystiq.com/2012/03/29/jordan-mechner-finds-original-prince-of-persia-source-code/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/29/jordan-mechner-finds-original-prince-of-persia-source-code/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/pop329.jpg" vspace="4" /></a></center>Imagine if you happened upon a set of floppy disks containing the original source code for <em>Prince of Persia</em>. Chances are, you'd be pretty excited -- even if you'd already seen the code when you were writing it.<br /><br />Jordan Mechner, who <em>did</em> write <em>Prince of Persia</em>, received a box from his father containing a few retail <em>Prince of Persia</em> and <em>Karateka</em> packages, along with a couple of 3.5" disks. Those hold what Mechner believes to be the original Apple 2 source code for the platformer.<br /><br />The best news (for people who aren't Jordan Mechner): as soon as he figures out how to "extract something useful," he plans to put it online, providing a rare look at gaming history, and perhaps fodder for weird remix projects.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/jordan-mechner-finds-original-prince-of-persia-source-code/">Jordan Mechner finds original Prince of Persia source code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/jordan-mechner-finds-original-prince-of-persia-source-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20204361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/jordan-mechner-finds-original-prince-of-persia-source-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jordan-mechner</category><category>mac</category><category>prince-of-persia</category><category>source-code</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 29 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Doom 3 source code now available]]></title><link>http://www.joystiq.com/2011/11/23/psa-doom-3-source-code-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/23/psa-doom-3-source-code-now-available/</guid><comments>http://www.joystiq.com/2011/11/23/psa-doom-3-source-code-now-available/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/22/psa-doom-3-source-code-now-available/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/doom84.jpg" style="width: 530px; height: 345px;" /></a></div>
You've been patiently awaiting your crack at id Tech 4, the engine powering <em>Doom 3</em>, ever since id Software announced its intention to release the source code. Now, the wait is over! You can download it for yourself from <a href="https://github.com/TTimo/doom3.gpl">GitHub</a> right now.<br />
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And remember, id Tech 4 isn't obsolete just yet. A modified version of it will <a href="http://www.joystiq.com/2011/04/18/prey-2-producer-on-taking-new-direction-with-capable-id-tech/">power Human Head's <em>Prey 2</em> next year</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/23/psa-doom-3-source-code-now-available/">PSA: Doom 3 source code now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Nov 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/23/psa-doom-3-source-code-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20112840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/23/psa-doom-3-source-code-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Doom-3</category><category>doom-3-source-code</category><category>open-source</category><category>pc</category><category>source-code</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 Nov 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[id releases source codes for Wolfenstein 3D Platinum and Doom Classic]]></title><link>http://www.joystiq.com/2011/09/10/id-releases-source-codes-for-wolfenstein-3d-platinum-and-doom-cl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/10/id-releases-source-codes-for-wolfenstein-3d-platinum-and-doom-cl/</guid><comments>http://www.joystiq.com/2011/09/10/id-releases-source-codes-for-wolfenstein-3d-platinum-and-doom-cl/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/10/id-releases-source-codes-for-wolfenstein-3d-platinum-and-doom-cl/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ios21-1315673488.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
id Software just released the source codes for iOS titles <a href="http://www.joystiq.com/game/wolfenstein-3d"><em>Wolfenstein 3D Platinum</em></a> and <a href="http://www.joystiq.com/tag/doom-classic/"><em>Doom Classic </em></a>in the newest batch of updates (2.1). If you're into it, grab the source code for <em>Wolfenstein 3D Platinum</em> right <a href="http://download.zenimax.com/idsoftware/src/wolf3d_ios_v21_src.zip">here</a>, the source code for <em>Doom Classic </em>right <a href="http://download.zenimax.com/idsoftware/src/doomclassic_ios_v21_src.zip">here</a>, and the trailer for the 2011 sci-fi thriller starring Jake Gyllenhaal, Source Code, <a href="http://www.youtube.com/watch?v=tMdBJ_W4wYE">here</a>.<br />
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If you don't care how your games work, so long as they just <em>work</em>, update 2.1 features a revised user interface, remastered HUD, improved framerate for <em>Wolfenstein </em>and the removal of multilayer, which id will integrate later in a "more robust fashion."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/10/id-releases-source-codes-for-wolfenstein-3d-platinum-and-doom-cl/">id releases source codes for Wolfenstein 3D Platinum and Doom Classic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Sep 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/10/id-releases-source-codes-for-wolfenstein-3d-platinum-and-doom-cl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20039518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/10/id-releases-source-codes-for-wolfenstein-3d-platinum-and-doom-cl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom-classic</category><category>id-Software</category><category>jake-gyllenhaal</category><category>mobile</category><category>source-code</category><category>Wolfenstein-3D</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 10 Sep 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[You won't find the 'Feminist Wh*re' skill in the final version of Dead Island]]></title><link>http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-wh-re-skill-in-the-final-version-o/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-wh-re-skill-in-the-final-version-o/</guid><comments>http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-wh-re-skill-in-the-final-version-o/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-whore-skill-in-the-final-version-o/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/deadilsandpurnaheaderimg530px.jpg" /></a></div>
When <a href="http://www.joystiq.com/game/dead-island"><em>Dead Island</em></a> arrived on Steam in North America, it wasn't exactly what the game's developer and publisher intended on releasing. Rather, it was a <a href="http://www.joystiq.com/2011/09/06/dead-island-day-one-patch-detailed-steam-version-to-be-replaced/">pre-release dev build</a>, meaning many folks encountered bugs or were unable to play the game altogether. Moreover, some PC users have been able to do rather ... <a href="http://www.youtube.com/watch?v=hXmZX8iz2SE"><em>interesting</em> things</a> with the early build, and one even spotted a somewhat disturbing skill name that didn't end up in the final game: "Feminist Wh*re".<br />
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One of <em>Dead Island</em>'s playable characters, Purna, was apparently allotted a skill at one point that was dubbed "Feminist Whore", though it only shows up in the source code (in the "default_player_setup" file). It's possible that the skill eventually ended up as "Gender Wars," though that's just us taking an educated guess.<br />
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Publisher Deep Silver, <a href="http://traceyjohn.blogspot.com/2011/09/misogyny-in-code-is-still-misogyny.html">issued this response</a>: "These unfortunate actions were of one individual at developer company Techland and do not in any way represent the views of publishing company Deep Silver." Further, developer Techland stated: "It obviously violates professional and ethical standards at Techland and should never have happened. We're investigating this right now and we'll issue a statement later. For now, I can only express my sincerest apologies for this incident and assure you that whoever acted so irresponsibly did not represent the views and opinions of Techland. I'm equally sure that aside from the author of that unfortunate line of code, everyone at the office is as disturbed by this as you are."<br />
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[Thanks, Spencer.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-wh-re-skill-in-the-final-version-o/">You won't find the 'Feminist Wh*re' skill in the final version of Dead Island</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Sep 2011 13:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-wh-re-skill-in-the-final-version-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20037845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/08/you-wont-find-the-feminist-wh-re-skill-in-the-final-version-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-island</category><category>deep-silver</category><category>feminist-whore</category><category>misogyny</category><category>pc</category><category>secretly-jerks</category><category>skills</category><category>source-code</category><category>steam</category><category>techland</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 08 Sep 2011 13:13:00 EST</pubDate></item><item><title><![CDATA[Doom 3 source code going free after Rage launch]]></title><link>http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/</guid><comments>http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/doom84.jpg" vspace="4" /></a></center>
You've been waiting to get your mitts on the source code to <a href="http://joystiq.com/game/doom-3"><em>Doom 3</em></a> (how do you type with those mitts on?), and your time is almost here. First announced at <a href="http://news.bigdownload.com/2009/08/14/quakecon-2009-john-carmack-keynote-highlights/">QuakeCon 2009</a>, John Carmack confirmed plans today, during QuakeCon <em>2011</em>, to release the source to the 2004 FPS following the launch of id's new hotness, <em>Rage</em>. The code will be released this year.<br />
<br />
According to VG247's liveblog, Carmack said in his keynote that these releases of Id code are a "challenge to other developers," and are beneficial to both Id and "the community." They're also a QuakeCon tradition -- last year, <em>Wolfenstein: Enemy Territory</em> and <em>Return to Castle Wolfenstein</em> were <a href="http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/">opened up</a>.<br />
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In related news, the <a href="http://store.steampowered.com/sale/quakecon_doom">Doom &amp; Quake Complete Pack</a> is on sale on Steam right now for $30.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/">Doom 3 source code going free after Rage launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20009933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Doom-3</category><category>fps</category><category>id-software</category><category>john-carmack</category><category>pc</category><category>quakecon-2011</category><category>rage</category><category>source-code</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 04 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Mike Bithell conceptualizes a game based on Source Code]]></title><link>http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/</guid><comments>http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamsourcecodeconcept530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Bossa Studios lead designer Mike Bithell, whom you may remember as the creator of the 24-hour project <em><a href="http://www.joystiq.com/2010/10/18/thomas-was-alone-a-minimalist-game-about-friendship/">Thomas Was Alone</a></em>, knows a thing or two about coming up with compelling game concepts. We're not surprised that he recently turned his sights on gameifying one of our favorite movies of 2011 so far: <em>Source Code</em>. On <a href="http://thomaswasalone.wordpress.com/2011/04/02/source-code-a-game-design/">his personal blog</a>, Bithell explained how the film's penchant for <em>Groundhog Day</em>-esque repetition would translate over to a game mechanic, even drawing a handy diagram to illustrate his ideas.<br />
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Personally, we'd love for his vision to come to fruition, if only to achieve our dream of getting our Gyllenhaal fix in a video game format. We can't just keep playing <a href="http://www.joystiq.com/game/prince-of-persia-the-sands-of-time"><em>Prince of Persia: The Sands of Time</em></a> and pretending, you know. It's not <em>healthy</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/">Mike Bithell conceptualizes a game based on Source Code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Apr 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19902262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>concept</category><category>indie</category><category>mike-bithell</category><category>movie</category><category>source-code</category><category>thomas-was-alone</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 04 Apr 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Wolfenstein: Enemy Territory and Return to Castle Wolfenstein source code available]]></title><link>http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/</guid><comments>http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/wolfensteinet8132010530p.jpg" /></a></div>
As part of the <a href="http://www.joystiq.com/tag/quakecon-2010">QuakeCon</a> festivities, id's John Carmack revealed something that should excite the modding community: <em>source code</em>. Authors can now access source code for both Splash Damage's multiplayer-focused <em>Wolfenstein: Enemy Territory</em> and 2001's series reboot, <em>Return to Castle Wolfenstein</em>, through id's FTP, which we've linked below. <br />
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Both games' sources are made available through the GNU General Public License agreement, which states that the code is available for both free and commercial use, so long as the individual using the code credits id Software and doesn't try to claim it as their own. If you want to tinker with either game, check out the convenient Big Download link below. Happy modding!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/">Wolfenstein: Enemy Territory and Return to Castle Wolfenstein source code available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Aug 2010 18:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19593122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/13/wolfenstein-enemy-territory-and-return-to-castle-wolfenstein-so/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id-Software</category><category>john-carmack</category><category>pc</category><category>quakecon-2010</category><category>Return-to-Castle-Wolfenstein</category><category>source-code</category><category>wolfenstein-enemy-territory</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 Aug 2010 18:01:00 EST</pubDate></item><item><title><![CDATA[What's in the Joystiq source code?]]></title><link>http://www.joystiq.com/2010/02/04/whats-in-the-joystiq-source-code/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/04/whats-in-the-joystiq-source-code/</guid><comments>http://www.joystiq.com/2010/02/04/whats-in-the-joystiq-source-code/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/sourcecodeki3580-1265300634.jpg"  alt="" /><br />
Coincidence? <em>WE THINK NOT</em>.</div>
<div style="text-align: left;"> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/04/whats-in-the-joystiq-source-code/">What's in the Joystiq source code?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Feb 2010 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/04/whats-in-the-joystiq-source-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19345028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/whats-in-the-joystiq-source-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracy</category><category>dantes-inferno</category><category>killer-instinct-3</category><category>secrets</category><category>source-code</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 04 Feb 2010 12:45:00 EST</pubDate></item></channel></rss>