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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Syndicate reboot 'didn't pay off' for EA; SSX reboot 'very successful']]></title><link>http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/</guid><comments>http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/syndicate1920x1080_530x298.jpg" /></a></div>Clearly a positive review on Joystiq isn't the sales driver we thought it was. Despite having <a href="http://www.joystiq.com/2012/02/21/syndicate-review/">a good time with it</a> ourselves, it would seem EA's <a href="http://www.joystiq.com/game/syndicate"><em>Syndicate</em></a> reboot was not the commercial success the company had hoped for. So says EA Labels president Frank Gibeau.<br /><br />"<em>Syndicate</em> was something that we took a risk on. It didn't pay off - it didn't work," Gibeau told <a href="http://www.computerandvideogames.com/353342/ea-still-keen-on-reviving-old-ip-despite-syndicate-not-paying-off/">CVG</a>. "But in general it doesn't change my appetite for wanting to go look in the library and see what we have and maybe bring back some IPs for the next-generation. That's the nature of the business; some stuff works, some stuff doesn't."<br /><br />EA's other big reboot this year, <a href="http://www.joystiq.com/game/ssx-2012"><em>SSX</em></a>, apparently fared a bit better. Gibeau called this year's revival "a very successful launch for us," and lauded the game's "online innovation" as a catalyst for bringing the series back. "It's done well and you'll probably see more in the future," Gibeau concluded.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/">Syndicate reboot 'didn't pay off' for EA; SSX reboot 'very successful'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2012 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20258736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/14/syndicate-reboot-didnt-pay-off-for-ea-ssx-reboot-very-succe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>frank-gibeau</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-redlime</category><category>ps3</category><category>reboot</category><category>ssx</category><category>ssx-2012</category><category>syndicate</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 14 Jun 2012 15:45:00 EST</pubDate></item><item><title><![CDATA[FIFA Street reboot kicks it in UK top spot]]></title><link>http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/</guid><comments>http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/fifa1.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div><br />It's good to be EA in the UK right now, as the publisher holds the top four spots on the all formats sales chart. The company's latest addition,<em> <a href="http://joystiq.com/game/fifa-street">FIFA Street</a></em>, debuted at the top of the charts, pushing <em>Mass Effect 3 </em>and <em>SSX</em> into second and third, respectively. Fourth is held by stalwart footster <em>FIFA 12</em>.<br /><br /><a href="http://www.chart-track.co.uk/?i=1293&amp;s=1111">Chart-Track</a> dug into the archives and unearthed the last time EA claimed the top four spots was in week 48 and 49 of... <em>2003</em>. At that time -- a tumultuous period, because Madonna kissed both Britney Spears and Christina Aguilera on TV and the world was going to end -- it was <em>FIFA 2004, Lord of the Rings: Return of the King, Medal of Honor: Rising Sun</em> and <em>Need for Speed: Underground</em>.<br /><br />The bottom half of the UK top ten is full of familiars, including the sweatastic return of <em>Zumba Fitness</em>. Another reboot, Sony's <em>Twisted Metal</em>, drove into 12th place for its launch. Check out the UK top ten after the break.<p><a href="http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/" rel="bookmark">Continue reading <em>FIFA Street reboot kicks it in UK top spot</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/">FIFA Street reboot kicks it in UK top spot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20196048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/19/fifa-street-reboot-kicks-it-in-uk-top-spot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Britain</category><category>chart-track</category><category>chart-track-weekly</category><category>FIFA-12</category><category>fifa-street</category><category>Mass-Effect-3</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>SSX</category><category>UK</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 19 Mar 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[You gethed it, Mass Effect 3 tops UK charts]]></title><link>http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/</guid><comments>http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/me3liara_530x300.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 300px; " /></a></div>EA is reaping quite a haul at retail, dominating the UK charts with <em>Mass Effect 3</em> and harvesting pounds. According to <a href="http://www.chart-track.co.uk/?i=1289&amp;s=1111">Chart-Track</a>, first week sales of the space opera's conclusion sold more than the first two installments combined, likely assisted by the fact that this is the first Mass Effect entry launched on Xbox 360, PS3 and PC simultaneously.<br /><br />Capcom's <em>Street Fighter X Tekken</em> put up a fight against overwhelming odds and debuted in third, while last week's top performer, <em>SSX</em>, slipped one spot into second, with a 49 percent decline. The other new entry in the top ten last week -- also, another EA title -- was the latest Sims expansion, <em>The Sims 3: Showtime</em>, which walked the red carpet in sixth.<br /><br />The UK top ten can be scanned after the break.<p><a href="http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/" rel="bookmark">Continue reading <em>You gethed it, Mass Effect 3 tops UK charts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/">You gethed it, Mass Effect 3 tops UK charts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/you-gethed-it-mass-effect-3-tops-uk-charts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Britain</category><category>chart-track</category><category>chart-track-weekly</category><category>FIFA-12</category><category>Mario-Party-9</category><category>mass-effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>SSX</category><category>street-fighter-x-tekken</category><category>UK</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 12 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[SSX online pass doesn't lock out multiplayer]]></title><link>http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/</guid><comments>http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ssxpass.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>The online pass for <em>SSX</em> will not lock players out of multiplayer competition. Instead, it is used to lock players out of obtaining in-game credits used to unlock content.<br /><br />EA tells <a href="http://www.gameinformer.com/b/news/archive/2012/01/30/ssx-39-s-online-pass-isn-39-t-too-bad.aspx">Game Informer</a> that players without the online pass will be able to compete and play in both of <em>SSX's</em> online game modes, "Explore" and "Global Events," but that credits awarded to those without the online pass in Global Events will be inaccessible and banked until they pony up the $10 for the pass.<br /><br />EA concludes, "Economy balance makes it possible to unlock all available content and allows you to participate in all event drops across both Explore and Global Events, with credits earned solely in Explore."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/">SSX (2012) (9/30/11)</a></strong></p><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490061"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490062"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490063"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490064"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490065"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/">SSX online pass doesn't lock out multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20160862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA-Sports</category><category>Electronic-Arts</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 31 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[EA unable to gain rights to SSX.com]]></title><link>http://www.joystiq.com/2012/01/06/ea-unable-to-gain-rights-to-ssx-com/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/06/ea-unable-to-gain-rights-to-ssx-com/</guid><comments>http://www.joystiq.com/2012/01/06/ea-unable-to-gain-rights-to-ssx-com/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/06/ea-unable-to-gain-rights-to-ssx-com/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ssxheader.jpg" style="width: 530px; height: 278px; " /></a></div>
EA, in an attempt to gain ownership of SSX.com ahead of <a href="http://www.joystiq.com/game/ssx-2012">the series' February relaunch</a>, challenged Abstract Holdings International LTD's claim on the address, saying that the URL was registered in "bad faith." A panel at The National Arbitration Forum, however, has determined that EA's argument was insufficient.<br />
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"The EA allegations of bad faith in part are based upon the lack of due diligence conducted by retailers of domain names like Respondent," the Forum determined. "EA would seem to require that entities like Respondent conduct an international search for relatively obscure trademarks in order to determine whether a name is a registered mark. The Panel is not willing to go so far."<br />
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In this case, EA's claim of "bad faith" hinged on the fact that SSX.com briefly contained video game-related advertisements. Since these advertisements are now gone, there's nothing inherently malicious or misleading about the site, negating EA's ability to claim any misuse. For now, SSX.com remains the property of Abstract Holdings, although we imagine several zeroes and a few commas written on EA letterhead would change their minds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/06/ea-unable-to-gain-rights-to-ssx-com/">EA unable to gain rights to SSX.com</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jan 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/06/ea-unable-to-gain-rights-to-ssx-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20142124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/06/ea-unable-to-gain-rights-to-ssx-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Abstract-Holdings-International-LTD</category><category>address</category><category>EA</category><category>EA-Canada</category><category>EA-Sports</category><category>microsoft</category><category>national-arbitration-forum</category><category>playstation</category><category>ps3</category><category>SSX</category><category>ssx-2012</category><category>URL</category><category>website</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[SSX characters dunked into NBA Jam: On Fire Edition]]></title><link>http://www.joystiq.com/2011/10/01/ssx-characters-dunked-into-nba-jam-on-fire-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/01/ssx-characters-dunked-into-nba-jam-on-fire-edition/</guid><comments>http://www.joystiq.com/2011/10/01/ssx-characters-dunked-into-nba-jam-on-fire-edition/#comments</comments><description><![CDATA[<center>
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Some <em>SSX</em> characters are moving from the snow to <em>on fire</em>, from steep snowy slopes to flat parquet floors, from boards to ... basketballs. Boomshakalaka! In a bizarre crossover, EA announced that Elise, Kaori, and Mac from <a href="http://www.joystiq.com/game/ssx-2012"><em>SSX</em></a> will be a playable team in <a href="http://joystiq.com/game/nba-jam-on-fire-edition"><em>NBA Jam: On Fire Edition</em></a>.<br />
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If you like the idea of controlling <em>the</em> sweatiest team in Jam history (they're in head-to-toe cold weather gear!), look forward to next week's PSN/XBLA release of <em>On Fire Edition</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/01/ssx-characters-dunked-into-nba-jam-on-fire-edition/">SSX characters dunked into NBA Jam: On Fire Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Oct 2011 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/01/ssx-characters-dunked-into-nba-jam-on-fire-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20070806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/01/ssx-characters-dunked-into-nba-jam-on-fire-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-sports</category><category>microsoft</category><category>nba-jam-on-fire-edition</category><category>playstation</category><category>ps3</category><category>psn</category><category>ssx</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 01 Oct 2011 02:30:00 EST</pubDate></item><item><title><![CDATA[From the slopes to the air with SSX's wingsuits]]></title><link>http://www.joystiq.com/2011/09/30/from-the-slopes-to-the-air-with-ssxs-wingsuits/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/30/from-the-slopes-to-the-air-with-ssxs-wingsuits/</guid><comments>http://www.joystiq.com/2011/09/30/from-the-slopes-to-the-air-with-ssxs-wingsuits/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssxtopofthemountain.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></div>
Back when the latest <em>SSX</em> <a href="http://www.joystiq.com/2010/12/11/ssx-deadly-descent/">was first introduced</a>, players worried that this supposedly "grim, darker" take on the franchise would lose the goofy, colorful elements that made the series so popular. Most of those elements (the over-the-top tricks, the larger-than-life settings, and the extravagantly ramped and rail-equipped levels) have survived just fine according to what we've seen so far, but art director Geoff Coates does say that some of the fun had to go.<br />
<br />
"If you look at the character design [in previous versions]," he says, "it's characters that are wearing t-shirts and jeans, and dresses or whatever, and they're being thrown out on these mountains." So it's fair to say that we won't see jean shorts or bikinis on <em>SSX</em>'s latest class. "The character design now is taking the characters, retaining their personality, but still giving them that survival aspect. You'll see they have backpacks, they have gear that's a little more appropriate."<br />
<br />
"And the wingsuits," Coates continues, "are part of that." Yes, the wingsuits. Oh my, the wingsuits.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/">SSX (2012) (9/30/11)</a></strong></p><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490061"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490062"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490063"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490064"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490065"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/30/from-the-slopes-to-the-air-with-ssxs-wingsuits/" rel="bookmark">Continue reading <em>From the slopes to the air with SSX's wingsuits</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/30/from-the-slopes-to-the-air-with-ssxs-wingsuits/">From the slopes to the air with SSX's wingsuits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Sep 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/30/from-the-slopes-to-the-air-with-ssxs-wingsuits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20068108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/30/from-the-slopes-to-the-air-with-ssxs-wingsuits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-canada</category><category>geoff-coates</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>wingsuit</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 30 Sep 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[SSX trailer brings Zoe back to the snow-y]]></title><link>http://www.joystiq.com/2011/08/27/ssx-trailer-brings-zoe-back-to-the-snow-y/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/27/ssx-trailer-brings-zoe-back-to-the-snow-y/</guid><comments>http://www.joystiq.com/2011/08/27/ssx-trailer-brings-zoe-back-to-the-snow-y/#comments</comments><description><![CDATA[<div align="center">
<!--[if IE]><object width="530" height="298" id="viddlerOuter-5c64076b" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/5c64076b/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-5c64076b"><video id="viddlerVideo-5c64076b" src="//www.viddler.com/file/5c64076b/html5mobile/" type="video/mp4" width="530" height="278" poster="//www.viddler.com/thumbnail/5c64076b/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/zoepaynessx.jpg" style="display:none;" vspace="4" /><object data="//www.viddler.com/simple/5c64076b/" height="298" id="viddlerOuter-5c64076b" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-5c64076b"><video controls="controls" height="278" id="viddlerVideo-5c64076b" poster="//www.viddler.com/thumbnail/5c64076b/" src="//www.viddler.com/file/5c64076b/html5mobile/" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
This motion-comic-style trailer for EA's <a href="http://joystiq.com/game/ssx"><em>SSX</em></a> tells the story of Zoe Payne and her transition from motocross racing back into the dangerous and snowy world of SSX. Apparently she believes it's easier to "defy reality" and "own the planet" from a snowboard than a bike. Makes ... sense?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/27/ssx-trailer-brings-zoe-back-to-the-snow-y/">SSX trailer brings Zoe back to the snow-y</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Aug 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/27/ssx-trailer-brings-zoe-back-to-the-snow-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/27/ssx-trailer-brings-zoe-back-to-the-snow-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>microsoft</category><category>motocross</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>xbox</category><category>zoe-payne</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 27 Aug 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[New SSX trailer shows off social features, Ridernet competition]]></title><link>http://www.joystiq.com/2011/08/19/new-ssx-trailer-shows-off-social-features-ridernet-competition/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/19/new-ssx-trailer-shows-off-social-features-ridernet-competition/</guid><comments>http://www.joystiq.com/2011/08/19/new-ssx-trailer-shows-off-social-features-ridernet-competition/#comments</comments><description><![CDATA[<div align="center">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ssxonlinemultiplayer.jpg" style="display:none;" vspace="4" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-a7f2e83f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/a7f2e83f/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-a7f2e83f"><video id="viddlerVideo-a7f2e83f" src="//www.viddler.com/file/a7f2e83f/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/a7f2e83f/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/a7f2e83f/" height="318" id="viddlerOuter-a7f2e83f" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/a7f2e83f/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-a7f2e83f"><video controls="controls" height="298" id="viddlerVideo-a7f2e83f" poster="//www.viddler.com/thumbnail/a7f2e83f/" src="//www.viddler.com/file/a7f2e83f/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
The latest trailer out of Gamescom for EA's upcoming <em><a href="http://joystiq.com/game/ssx-2012">SSX</a></em> shows off a little bit of <a href="http://www.joystiq.com/2011/08/16/ssx-to-feature-100-000-player-events-pre-order-bonuses-announce/">that social functionality we just heard about</a>. After a quick walk around the world and the previously revealed NASA terrain data (that was eventually turned into the game's maps), we get to see an example of how Ridernet will work. You can pull in a friend's (or, presumably, a stranger's) ghost run, then race it down a mountain anywhere in the game's world.<br />
<br />
You can also see a quick glimpse of the online gameplay, with "up to 100,000 players" competing all at once around the globe. Not on the same map, we hope -- that would probably get a little crowded. There's a few screenshots of all of this functionality (and a sassy-looking updated Elise) in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ssx-gamescom-2011/">SSX (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/ssx-gamescom-2011/#4376014"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ssxelise_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-gamescom-2011/#4376015"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ssxexploreelisetrick2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-gamescom-2011/#4376016"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ssxglobalevents4gamertags_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-gamescom-2011/#4376017"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ssxhimalayastrickit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-gamescom-2011/#4376019"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ssxnewrace2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/19/new-ssx-trailer-shows-off-social-features-ridernet-competition/">New SSX trailer shows off social features, Ridernet competition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Aug 2011 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/19/new-ssx-trailer-shows-off-social-features-ridernet-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20021556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/19/new-ssx-trailer-shows-off-social-features-ridernet-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>gamescom-2011</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ridernet</category><category>ssx</category><category>ssx-2012</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 19 Aug 2011 07:00:00 EST</pubDate></item><item><title><![CDATA[Need for Speed: The Run, SSX, and Battlefield 3 have exclusive content on PS3]]></title><link>http://www.joystiq.com/2011/06/06/need-for-speed-the-run-ssx-and-battlefield-3-have-exclusive-c/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/need-for-speed-the-run-ssx-and-battlefield-3-have-exclusive-c/</guid><comments>http://www.joystiq.com/2011/06/06/need-for-speed-the-run-ssx-and-battlefield-3-have-exclusive-c/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/06/need-for-speed-the-run-ssx-and-battlefield-3-have-exclusive-c/"><img border="1" hspace="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/battlefieldp366.jpg" vspace="0" /></a></center>
EA and Sony just announced a bundle of exclusive extras coming to the PS3 versions of three multiplatform EA games.<br />
<br />
For <a href="http://www.joystiq.com/game/ssx-2012"><em>SSX</em></a>, it's an exclusive Mt. Fuji level. For <a href="http://joystiq.com/game/need-for-speed-the-run"><em>Need for Speed: The Run</em></a>, it's seven exclusive supercars including the Bugatti Veyron. The PS3 version of <a href="http://joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> will come with a free copy of <em>Battlefield 1943</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/need-for-speed-the-run-ssx-and-battlefield-3-have-exclusive-c/">Need for Speed: The Run, SSX, and Battlefield 3 have exclusive content on PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 21:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/need-for-speed-the-run-ssx-and-battlefield-3-have-exclusive-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19960035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/need-for-speed-the-run-ssx-and-battlefield-3-have-exclusive-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>e3-2011</category><category>ea</category><category>electronic-arts</category><category>need-for-speed-the-run</category><category>playstation</category><category>ps3</category><category>ssx</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Jun 2011 21:21:00 EST</pubDate></item><item><title><![CDATA[SSX trailer re-introduces Mac to the mountain]]></title><link>http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/</guid><comments>http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ssxtrailermac.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<em>SSX <strike>Deadly Descents</strike></em> (sorry, it's just <a href="http://joystiq.com/game/ssx-2012"><em>SSX</em></a> now, <a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/">we forgot</a>) has a brand new trailer out, and there's a peek at <a href="http://ssx.wikia.com/wiki/Mac_Fraser">the new version of <em>SSX</em> standby Mac Fraser</a>, who looks ... just as generic as all the previous versions. At least all that powder and those gnarly ramps look fun.<p><a href="http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/" rel="bookmark">Continue reading <em>SSX trailer re-introduces Mac to the mountain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/">SSX trailer re-introduces Mac to the mountain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jun 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19958002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/03/ssx-trailer-re-introduces-mac-to-the-mountain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>mac</category><category>microsoft</category><category>mountain</category><category>pc</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Jun 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[SSX dev diary brings back some familiar faces]]></title><link>http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/</guid><comments>http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamssxdevdiarycharacters530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Though it sounds like <a href="http://www.joystiq.com/game/ssx-2012"><em>SSX</em></a> is mixing up the franchise in some fairly bold ways, it won't be throwing out the series' tried and true cast of downhill daredevils. Check out the developer diary after the jump to see how EA Canada is breathing new life into these powder-caked veterans.<p><a href="http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/" rel="bookmark">Continue reading <em>SSX dev diary brings back some familiar faces</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/">SSX dev diary brings back some familiar faces</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Apr 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19928466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/30/ssx-dev-diary-brings-back-some-familiar-faces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-canada</category><category>ea-sports</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 30 Apr 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[SSX to descend in January 2012]]></title><link>http://www.joystiq.com/2011/04/13/ssx-to-descend-in-january-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/13/ssx-to-descend-in-january-2012/</guid><comments>http://www.joystiq.com/2011/04/13/ssx-to-descend-in-january-2012/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/13/ssx-takes-its-deadly-descent-down-the-retail-mountain-in-january/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/ssx4132011530pxdph.jpg" vspace="4" /></a></div>
During EA's Season Opener event yesterday, <a href="http://www.joystiq.com/game/ssx-deadly-descents"><em>SSX</em></a> creative director Todd Batty revealed a launch window for the snowboarding revival: January 2012. The game will be playable at E3 in June, so expect a more detailed evaluation from us at that point.<br />
<br />
The presentation was very light on <em>SSX</em> gameplay footage, though we were shown some new mechanics. An overhauled physics system in the game will attempt to eliminate invisible or man-made boundaries, allowing you to trick off rocks and find you own way down through the particular track in question. You'll also be able to employ a wingsuit in mid-air, making it possible to clear large, otherwise unnavigable terrain. Expect some familiar faces to return for this latest entry, too -- you can see the new version of Elise in the gallery below.<br />
<br />
During our interview with Batty following his presentation, he explained that dynamic snow particles, imbued with their own physics, could influence spontaneous avalanches throughout descent (now that sounds <em>deadly</em>).<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ssx-4-13-11/">SSX (4/13/11)</a></strong></p><a href="http://www.joystiq.com/photos/ssx-4-13-11/#4086886"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image1-1303764659_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-4-13-11/#4086887"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image2-1303764659_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-4-13-11/#4086888"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image3-1303764660_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-4-13-11/#4086889"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image4-1303764660_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-4-13-11/#4086890"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image5-1303764661_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/13/ssx-to-descend-in-january-2012/">SSX to descend in January 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/13/ssx-to-descend-in-january-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19911187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/13/ssx-to-descend-in-january-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q1</category><category>q1-2012</category><category>release-date</category><category>ssx</category><category>ssx-2012</category><category>todd-batty</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 13 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[SSX dev diary finally shows off the tricks of the trade]]></title><link>http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/</guid><comments>http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamssxtricks530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Okay, we've heard a lot about EA Canada's upcoming <a href="http://www.joystiq.com/game/ssx-2011"><em>SSX</em></a> (n&eacute;e <em>Deadly Descents</em>) -- but somewhat inexplicably, we haven't heard a lot about the sweet tricks therein. Fortunately, that ever-important mortar that holds the franchise together is discussed in great detail in the dev diary posted below.<p><a href="http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/" rel="bookmark">Continue reading <em>SSX dev diary finally shows off the tricks of the trade</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/">SSX dev diary finally shows off the tricks of the trade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19908348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/10/ssx-dev-diary-finally-shows-off-the-tricks-of-the-trade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-canada</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>ssx-deadly-descents</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 10 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[New SSX drops 'Deadly Descents' subtitle]]></title><link>http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/</guid><comments>http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/ssx-gi-040611-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
EA Sports looks to still any bad vibes that have reverberated from negative reaction to the <a href="http://www.joystiq.com/2010/12/11/ssx-deadly-descent/">debut teaser</a> for <em>SSX: Deadly Descents</em> by toning down the emphasis on "deadly." The company has officially dropped <em>"Deadly Descents"</em> from the game title, <a href="http://www.gameinformer.com/games/ssx/b/ps3/archive/2011/04/06/ea-carves-up-a-world-of-mountains-in-ssx.aspx?PostPageIndex=1">Game Informer</a> confirms, and has begun a marketing campaign that, in part, assures fans that developer EA Canada is not abandoning the series' arcade roots in favor of more realistic gameplay in the reboot.<br />
<br />
The cinematic teaser, which portrays a desperate snowboarder skidding down a dark and stormy Himalayan slope -- his last words: "I'm not gonna make it," as he shoots over a cliff side and into the air, deploying his squirrel suit -- seemed to suggest that the new <em>SSX</em> would be "moving away from the bright colors and crazy arcade feel of the early titles in favor of a more realistic tone," as Game Informer observed. "Is this true?" the site asked creative director Todd Batty.<br />
<br />
"No, absolutely not," insisted Batty, who described "Deadly Descent" as a "new" event type in the game, "which is all about survival gameplay." <em>SSX</em> will also include "Speed Descent" and "Tricky Descent" events, according to Batty. "We wanted to make sure we hit the over-the-top arcadey gameplay in all of these different gameplay modes. We decided to lead with the new Deadly Descent gameplay in that trailer, but all of the classic <em>SSX</em> style will be there, too."<br />
<br />
The image makeover isn't fully complete, however, as the original <em>SSX: Deadly Descents</em> logo and name are still prominent on the <a href="http://www.ea.com/ssx">EA.com game page</a> (as of publishing); though the new, just <em>SSX</em> logo was used in last week's <a href="http://www.joystiq.com/2011/04/01/the-third-pillar-of-ssx-deadly-descents-survive-it/">promotional video</a> and is featured on the game's <a href="http://www.facebook.com/easportsssx">Facebook page</a>. Of course, as Joystiq commenter "<a href="http://www.joystiq.com/profile/1635501/">ptcamn</a>" pointed out last week, lost in this little fiasco is the fact that EA tried a very similar, "survive the ride" marketing campaign for 2003's <em>SSX 3</em> -- <a href="http://www.youtube.com/watch?v=zBHcHFeKBp0">skull-face lightning flash and all</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/">New SSX drops 'Deadly Descents' subtitle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Apr 2011 14:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19905837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/07/new-ssx-drops-deadly-descents-subtitle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-canada</category><category>marketing</category><category>microsoft</category><category>name-change</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>ssx-deadly-descents</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 07 Apr 2011 14:06:00 EST</pubDate></item><item><title><![CDATA[Rumor: New SSX developed by Skate team members]]></title><link>http://www.joystiq.com/2010/12/08/rumor-new-ssx-developed-by-skate-team-members/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/rumor-new-ssx-developed-by-skate-team-members/</guid><comments>http://www.joystiq.com/2010/12/08/rumor-new-ssx-developed-by-skate-team-members/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/12/08/rumor-new-ssx-developed-by-skate-team-members/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ssx-ps2-crop-110910.jpg" vspace="4" /></a></div>
EA Sports' Peter Moore may consider it an "<a href="http://www.easports.com/blogs/itsinthegame/post/slug/anticipating-the-hottest-new-games-of-the-year">obscure new title</a>" being teased in a recent <a href="http://www.spike.com/video/vga-planet-teaser/3499776">VGA trailer</a>, but word in the ski lodge is that it could be hinting at the new <em>SSX</em> game. A <a href="http://kotaku.com/5708624/the-next-ssx-what-weve-heard-so-far">Kotaku</a> source tells the site that a new installment in the abandoned snowboarding franchise has been in development at EA Canada by "much of the <em>Skate</em> team." The expectation is that <em>Skate</em>'s inspired and innovative use of the right analog stick to perform tricks will transfer into the series.<br />
<br />
Whispers and hints of a legitimate <em>SSX</em> title have been echoing through the mountains since <a href="http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/">last year</a>, with things taking a more substantial turn with the <a href="http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/">domain registrations</a> of "SSX: Deadly Descent" and "SSX: First Descent." The VGAs will take place this Saturday, December 11, on Spike.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/rumor-new-ssx-developed-by-skate-team-members/">Rumor: New SSX developed by Skate team members</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 10:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/rumor-new-ssx-developed-by-skate-team-members/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19751626/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/rumor-new-ssx-developed-by-skate-team-members/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Sports</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>SSX</category><category>ssx-2012</category><category>ssx-deadly-descents</category><category>vga-2010</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 Dec 2010 10:32:00 EST</pubDate></item><item><title><![CDATA[SSX 'Descent' sites registered]]></title><link>http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/</guid><comments>http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ssx-ps2-crop-110910.jpg" vspace="4" /></a></div>
With Shaun White now <a href="http://www.joystiq.com/game/shaun-white-skateboarding">taking it to the streets</a>, perhaps there's an opening on the slope for EA's snowboarding franchise, <em>SSX,</em> to reemerge from hibernation. A mess of <a href="http://twitter.com/supererogatory/status/1175739206471680">newly registered domains</a> points to the possibility of a reboot of the series, which has been sidelined since 2007's pedestrian Wii release, <a href="http://www.joystiq.com/game/ssx-blur"><em>Blur</em></a>.<br />
<br />
Professional domain registration outfit Corporate Domains, Inc. (what a gig!) has locked down URL variations of "<a href="http://whois.domaintools.com/ssxdeadlydescent.com">SSX: Deadly Descent</a>," plus an "<a href="http://whois.domaintools.com/ssxfirstdescent.com">SSX: First Descent</a>" domain -- suggestive of the popular reboot motif: <em>the origin story</em>. While none of this activity is confirmation of a new <em>SSX</em> game, EA has worked through Corporate Domains in the past in advance of public announcements, most recently to secure web real estate for <a href="http://www.joystiq.com/2010/05/17/we-should-be-set-on-need-for-speed-subtitles-for-a-while/">potential</a> <em>Need for Speed</em> names (though <a href="http://www.joystiq.com/game/need-for-speed-hot-pursuit"><em>Hot Pursuit</em></a> was ultimately recycled) and <a href="http://www.joystiq.com/2010/06/01/the-sims-medieval-web-domains-registered/"><em>The Sims Medieval</em></a>.<br />
<br />
As for <em>SSX,</em> it's been <a href="http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/">more than a year since</a> EA Montreal's Alain Tascan left open the possibility for a new entry in the series, saying in September 2009, "If the market is there and is ready for a new one, then we'll consider it." Perhaps through Move and Kinect, EA Montreal sees its ready market and an opportunity to build on the motion-controlled framework established in its <em>Blur</em> effort. Of course, fans of the last-generation games might prefer to see the series' original developer, EA Canada, stage the comeback. And what a meta-comeback story it could be! (The studio could use a big win following the <a href="http://www.joystiq.com/2010/11/02/nba-elite-11-canceled-series-handed-off-to-ea-tiburon/"><em>NBA Elite 11</em> fail</a>, after all.)<br />
<br />
Still, all this domain fuss could just as easily be over the naming of the <em>SSX</em> iPhone game, which has been -- <a href="http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/"><em>quietly</em></a> -- in the works for too long.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/">SSX 'Descent' sites registered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Nov 2010 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19709065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/09/ssx-descent-sites-registered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>corporate-domains-inc</category><category>domain</category><category>domain-registration</category><category>ea</category><category>ea-canada</category><category>ea-montreal</category><category>ea-sports</category><category>registration</category><category>ssx</category><category>ssx-2012</category><category>ssx-deadly-descents</category><category>ssx-first-descent</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 09 Nov 2010 14:20:00 EST</pubDate></item><item><title><![CDATA[EA done with Boogie franchise for now, SSX revived if market is 'ready']]></title><link>http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/</guid><comments>http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://www.gamesindustry.biz/articles/ea-montreals-alain-tascan-interview"><img alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/ssx3screenhead580.jpg" vspace="0" /></a></div>
In an interview with <a href="http://www.gamesindustry.biz/articles/ea-montreals-alain-tascan-interview">Gamesindustry.biz</a>, EA Montreal general manager Alain Tascan discussed the possibility of a <em>SSX</em> franchise revival, saying, "If the market is there and is ready for a new one then we'll consider it." While Wii gamers have already hit the slopes with <a href="http://www.joystiq.com/tag/SSX-Blur/">SSX Blur</a>, the closest PS3 and Xbox 360 users have been to the franchise is through shoddy <a href="http://xbox.joystiq.com/2008/01/10/the-end-of-back-compat-updates-may-be-nigh/">backwards</a> <a href="http://www.joystiq.com/2009/08/20/sony-ps2-back-compat-not-returning-to-ps3-ever/">compatibility</a> features.<br />
<br />
Tascan also discounted a new installment in the rhythm music franchise, <em><a href="http://www.joystiq.com/tag/Boogie/">Boogie</a></em>. According to Tascan, the franchise has been a success for EA and, while the publisher is proud of its work with the series, there are no plans for <em>Boogie</em> to return at this time. Thankfully, the games industry has plenty of <a href="http://www.joystiq.com/tag/the-beatles/">music</a> <a href="http://www.joystiq.com/tag/guitar-hero-5">games</a> to spare nowadays.<br />
<br />
[Via <a href="http://g4tv.com/thefeed/blog/post/699254/EA-Interested-In-Making-New-SSX-Game-Just-Not-Now.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed">G4TV</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/">EA done with Boogie franchise for now, SSX revived if market is 'ready'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Sep 2009 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/ea-montreals-alain-tascan-interview>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19165236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/18/ea-done-with-boogie-franchise-for-now-ssx-revived-if-market-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alain-tascan</category><category>boogie</category><category>boogie-superstar</category><category>ea-montreal</category><category>electronic-arts</category><category>Nintendo</category><category>ssx</category><category>ssx-2012</category><category>ssx-deadly-descents</category><category>ssx-next-gen</category><category>Wii</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 18 Sep 2009 13:15:00 EST</pubDate></item><item><title><![CDATA[GDC09: Upcoming EA iPhone game list fully revealed, screens and info on Tiger]]></title><link>http://www.joystiq.com/2009/03/27/gdc09-upcoming-ea-iphone-game-list-fully-revealed-screens-and/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/27/gdc09-upcoming-ea-iphone-game-list-fully-revealed-screens-and/</guid><comments>http://www.joystiq.com/2009/03/27/gdc09-upcoming-ea-iphone-game-list-fully-revealed-screens-and/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/eaiphoneassault.jpg" /><br /></div>
Just before the deluge of <a href="http://www.joystiq.com/tag/gdc-2009">GDC 2009</a> news started this week, Travis Boatman, VP of worldwide studios at <a href="http://www.joystiq.com/tag/ea-mobile">EA Mobile</a>, confirmed the upcoming release of a veritable sm&ouml;rg&aring;sbord of <a href="http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/">EA franchises coming to the iPhone</a>. Today, we have confirmation from Meghan Rathman (representing EA) of the exact titles on the way to the iPhone/iTouch as well as a handful of screens from <em>Tiger Woods PGA Tour</em>. Unfortunately, according to Ms. Rathman, the rest of the games in development are "still too early" and don't have screens. Considering the turnaround time on iPhone/iTouch games though, we're willing to bet you'll see those shots <strike>by the end of the week</strike> pretty soon!<br /><br />The full list of games we received from EA is as follows: <em>Tiger Woods PGA Tour</em>, <em>The Sims 3</em>, <em>FIFA</em>, <em>Madden NFL Football</em>, <em>Spore Creatures</em>, <em>Mystery Mania</em>, <em>Wolfenstein RPG</em>, <em>American Idol</em>, <em>Connect Four</em>, <em>Battleship</em>, <em><span>Need</span> for Speed</em>,<em> RISK</em>, <em>Monopoly</em> and <em>Clue</em>. Differing from reports at the GDC Mobile event earlier this week, we're seeing the addition of <em>The Sims 3</em> and <em>Need for Speed</em>. In turn, we're losing the first <em>SSX</em> in two years, <em>Red Alert</em>, <em>NBA Live 10</em>, <em>American Idol</em>, <em>Star Trek.</em> But hey, <em>Tiger Woods</em>!<br /><br />The press release from EA on <em>Tiger Woods PGA Tour</em> tells us that the game is of the "touch" rather than of the "shake" variety, comes with achievements and offers a way to compare achievements with your friends. Of the key features listed, notably missing is "playing against friends wirelessly," though it does promise the ability to "affect your ball spin direction" using your finger. Those are comparable features, right? We'll keep on EA and let you know as soon as we find out more on their upcoming iPhone/iTouch <em>assault</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tiger-woods-pga-tour-on-iphone/">Tiger Woods PGA Tour on iPhone</a></strong></p><a href="http://www.joystiq.com/photos/tiger-woods-pga-tour-on-iphone/#1457223"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/tiger_woods_pga_tour_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tiger-woods-pga-tour-on-iphone/#1457222"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/tiger_woods_pga_tour_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tiger-woods-pga-tour-on-iphone/#1457204"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tiger-woods-pga-tour-on-iphone/#1457203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tiger-woods-pga-tour-on-iphone/#1457202"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/1_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/27/gdc09-upcoming-ea-iphone-game-list-fully-revealed-screens-and/">GDC09: Upcoming EA iPhone game list fully revealed, screens and info on Tiger</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Mar 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/27/gdc09-upcoming-ea-iphone-game-list-fully-revealed-screens-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1500598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/27/gdc09-upcoming-ea-iphone-game-list-fully-revealed-screens-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-idol</category><category>battleship</category><category>clue</category><category>connect-four</category><category>EA</category><category>ea-franchises</category><category>ea-mobile</category><category>electronic-arts</category><category>fifa</category><category>gdc-2009</category><category>iphone</category><category>itouch</category><category>madden-nfl-football</category><category>meghan-rathman</category><category>mobile</category><category>monopoly</category><category>mystery-mania</category><category>need-for-speed</category><category>risk</category><category>spore-creatures</category><category>ssx</category><category>the-sims</category><category>the-sims-3</category><category>tiger-woods</category><category>tiger-woods-iphone</category><category>tiger-woods-pga-tour</category><category>travis-boatman</category><category>wolfenstein</category><category>wolfenstein-rpg</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 27 Mar 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[GDC09: EA quietly announces iPhone versions of major franchises ]]></title><link>http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/</guid><comments>http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/#comments</comments><description><![CDATA[<div align="center"><a href="http://klepek.wordpress.com/2009/03/24/eas-bringing-red-alert-ssx-more-to-iphone-in-2009/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/eaiphonefixed2.jpg" /></a><br /></div>
Of the many <a href="http://www.joystiq.com/tag/gdc-2009">GDC 2009</a> announcements taking place this week, we were most shocked to see EA sneakily introducing some of the company's most popular franchises to the Apple device some are calling <a href="http://www.joystiq.com/2009/03/17/sxsw-2009-iphone-the-new-gaming-platform/">the newest gaming platform</a> -- the iPhone. Travis Boatman, VP of worldwide studios at EA Mobile, made the announcement at GDC Mobile, naming <em>SSX</em>, <em>Wolfenstein RPG</em>, <em>Red Alert</em>, <em>FIFA 10</em>, <em>Madden 10</em>, <em>NBA Live 10</em>, <em>American Idol</em>, <em>Spore Creatures</em>, <em>Clue</em>, <em>Risk</em>, <em>Mystery Mania</em>, <em>Connect Four</em>, <em>Battleship</em>, <em>Tiger Woods</em> and <em>Star Trek, </em>according to reports from <a href="http://klepek.wordpress.com/2009/03/24/eas-bringing-red-alert-ssx-more-to-iphone-in-2009/">Patrick Klepek</a> (former MTV Multiplayer writer) and <a href="http://www.shacknews.com/onearticle.x/57814">Shacknews</a>. <br /><br />While most of the titles are the to-be-expected EA mutliplatform titles like <em>Madden 10</em> and <em>NBA Live 10</em>, the <em>SSX</em> series will be getting its first update in two years according to this announcement. Also of note, <em>Wolfenstein RPG</em> is of no relation to the just released <a href="http://www.joystiq.com/2009/03/26/wolfenstein-3d-comes-to-iphone-esrb-reveals-possible-psn-xbla-relea/"><em>Wolfenstein 3D</em> for the iPhone</a>; rather, it makes up half of the <a href="http://www.joystiq.com/2009/02/25/id-bullish-on-iphone-wolfenstein-rpg-quake-3-experimental/">two iPhone games id Software</a> is purportedly working on. Details are unfortunately scant at the moment but we've reached out to EA for comment.<br /><br />On a personal note, we'd like to extend our personal "WHAT THE HELL?!" regarding <em>Risk</em> being announced for the iPhone and still not hearing a peep on it coming to XBLA/PSN. Seriously, EA. <em>What the hell?!</em><br /><br />[Via <a href="http://www.shacknews.com/onearticle.x/57814">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/">GDC09: EA quietly announces iPhone versions of major franchises </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Mar 2009 16:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://klepek.wordpress.com/2009/03/24/eas-bringing-red-alert-ssx-more-to-iphone-in-2009/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1499388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/gdc09-ea-quietly-announces-iphone-versions-of-major-franchises/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-idol</category><category>apple</category><category>battleship</category><category>clue</category><category>connect-four</category><category>EA</category><category>ea-mobile</category><category>Electronic-Arts</category><category>fifa-10</category><category>gdc-2009</category><category>gdc-mobile</category><category>iphone</category><category>madden-10</category><category>mobile-gaming</category><category>mystery-mania</category><category>nba-live</category><category>nba-live-10</category><category>patrick-klepek</category><category>red-alert</category><category>risk</category><category>shacknews</category><category>spore-creatures</category><category>ssx</category><category>star-trek</category><category>tiger-woods</category><category>travis-boatman</category><category>wolfenstein</category><category>wolfenstein-3d</category><category>wolfenstein-rpg</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 26 Mar 2009 16:54:00 EST</pubDate></item><item><title><![CDATA[EA Montreal to announce new game on March 12]]></title><link>http://www.joystiq.com/2009/03/04/ea-montreal-to-announce-new-game-on-march-12/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/04/ea-montreal-to-announce-new-game-on-march-12/</guid><comments>http://www.joystiq.com/2009/03/04/ea-montreal-to-announce-new-game-on-march-12/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/army-of-two-speculation-fistpump.jpg" alt="" /><br /></div>
EA has <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=368820">notified press</a> that it intends to demonstrate a new game from its Montreal studio (along with other forthcoming projects) next Monday, March 9. The Canadian studio, currently hard (we hope) at work on one third of EA's <a href="http://www.joystiq.com/2009/01/30/ea-unveils-new-need-for-speed-trio/">new <em>Need For Speed</em> trio</a>, namely the Wii-bound <em>Need For Speed: Nitro, </em>is expected to formally announce the project on March 12. <br /><br />Extending this post would only lead to rampant and inevitably spurious speculation, so we'll just let <em>you</em> take a guess at what this mystery title could be.<br /><br /><p><a href="http://www.joystiq.com/2009/03/04/ea-montreal-to-announce-new-game-on-march-12/#poll26968">View Poll</a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/04/ea-montreal-to-announce-new-game-on-march-12/">EA Montreal to announce new game on March 12</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Mar 2009 15:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.ea.com/releasedetail.cfm?ReleaseID=368820>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/04/ea-montreal-to-announce-new-game-on-march-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1478761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/04/ea-montreal-to-announce-new-game-on-march-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Army-of-Two</category><category>EA</category><category>EA-Montreal</category><category>Electronic-Arts</category><category>Need-For-Speed</category><category>Need-For-Speed-Nitro</category><category>SSX</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 04 Mar 2009 15:54:00 EST</pubDate></item><item><title><![CDATA[The Wii saves cell phone gaming]]></title><link>http://www.joystiq.com/2008/03/27/the-wii-saves-cell-phone-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/27/the-wii-saves-cell-phone-gaming/</guid><comments>http://www.joystiq.com/2008/03/27/the-wii-saves-cell-phone-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/jYyvW-Uw9dI&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jYyvW-Uw9dI&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />We'll never understand the drive to play cell phone games. Even if phone hardware is powerful enough to render high-quality visuals, the experience is all but ruined by the fact that every cell phone<em> ever</em> has a completely terrible interface for playing games (sorry, iPhone, but we could do with <em>at least one</em> button!) When there are <em>awesome</em> portable game systems available, we don't see the need to play games on our phones. Of course, that's us, and we sort of identify as fanboys of a certain non-phone handheld game <a href="http://dsfanboy.com">system</a>.<br /><br />"Ares" of the UIQ Evangelist blog solved the interface problem using a program called MobiPad that enables the Wiimote to connect to phones via Bluetooth. Now he can play the phone version of <em>SSX3</em> with a decent d-pad. There's no waggle or anything, but just <em>not being terrible</em> is a quantum leap for mobile game controls. <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/27/the-wii-saves-cell-phone-gaming/">The Wii saves cell phone gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Mar 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.uiqblog.com/2008/03/27/playing-ssx3-on-a-p1i-using-a-nintendo-wiimote/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/the-wii-saves-cell-phone-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1150334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/the-wii-saves-cell-phone-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cell-phone</category><category>mobitap</category><category>sony-ericsson</category><category>ssx</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 27 Mar 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[EA producer responds to SSX Blur's icy reception [update 1]]]></title><link>http://www.joystiq.com/2007/04/11/ea-producer-responds-to-ssx-blurs-icy-reception/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/ea-producer-responds-to-ssx-blurs-icy-reception/</guid><comments>http://www.joystiq.com/2007/04/11/ea-producer-responds-to-ssx-blurs-icy-reception/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=13442"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/101989-6.jpg" alt="" /></a><br />
<a href="http://www.joystiq.com/tag/ssx">SSX Blur</a> didn't exactly receive <a href="http://www.joystiq.com/2007/02/27/metareview-ssx-blur/">unanimous approval</a>. Many thought that the Wii controller was going to be a perfect fit for the trick-heavy snowboard series, and while some continued to think that after playing it, other reviewers were nonplussed. <br />
<br />
<a href="http://www.joystiq.com/tag/ea">EA</a> Montreal's Eric Chartrand, who recently <a href="http://www.joystiq.com/2007/03/01/nintendo-raining-on-eas-mii-parade/">revealed</a> Nintendo's <a href="http://www.joystiq.com/tag/mii">Mii</a> stinginess, responded to the cumulative critical "meh" his last game received, saying "The reaction to the game was very... how can I say that... interesting." He goes on to talk about wildly varying feelings about the effectiveness of the control scheme. He also suggested that the gaming press were disproportionately negative about the controls, and that the public enjoyed the game more than reviews would indicate. <br />
<br />
What did you think about <em>Blur? </em>Did you find it "<a href="http://www.1up.com/do/reviewPage?cId=3157533">serviceable and enjoyable</a> <em nd="9">at times" </em>or do you agree with Chartrand that it was a "damn fine game"?<br />
<br />
[<font color="red">Update:</font> fixed a broken link.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/ea-producer-responds-to-ssx-blurs-icy-reception/">EA producer responds to SSX Blur's icy reception [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 19:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=13442>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/ea-producer-responds-to-ssx-blurs-icy-reception/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/ea-producer-responds-to-ssx-blurs-icy-reception/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Apr 2007 19:02:00 EST</pubDate></item><item><title><![CDATA[SSX Blur: Analyzing the controls]]></title><link>http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/</guid><comments>http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><img border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/blur_webshot1.jpg" alt="" /><br />
With the Wii's focus on controls, how does a franchise like <em>SSX</em> handle the transition? Snowboarding -- and Wii-only <em>SSX Blur</em> -- lacks a direct relation to the Wii's motion sensitivity, but the game still translates to hand movements. The steering mechanic, which relies on Nunchuk twists, fits well; it even seems like it had always been a part of <em>SSX</em>.<br />
<br />
The tricks, however, are mixed; simple remote flicks feel like a gimmick, while <a href="http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/">drawing shapes</a> for Ubertricks only works some of the time. Overall, the controls work well enough to keep me playing, but I sometimes stop in frustration after consecutive, unrecognized moves.<br />
<br />
As far as graphics, sound, and other review standards, those all hold up in <em>Blur</em>, but aren't my focus in this analysis. (Look up <a href="http://www.joystiq.com/2007/02/28/metareview-ssx-blur/">scored reviews</a> for other opinions.) Instead, I'll further explain how <em>Blur</em> translates a thumbstick-and-button game into a tilt-and-flail experience.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ssx-blur/">SSX Blur</a></strong></p><a href="http://www.joystiq.com/photos/ssx-blur/#199641"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/screenshot_026lg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-blur/#199642"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/screenshot_034lg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-blur/#199643"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/screenshot_022lg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-blur/#199644"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/screenshot_046lg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-blur/#199645"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/screenshot_036lg_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/" rel="bookmark">Continue reading <em>SSX Blur: Analyzing the controls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/">SSX Blur: Analyzing the controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Mar 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/31/ssx-blur-analyzing-the-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>Nintendo</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><category>Wii</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sat, 31 Mar 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[WRUP: backside air edition]]></title><link>http://www.joystiq.com/2007/03/02/wrup-backside-air-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/02/wrup-backside-air-edition/</guid><comments>http://www.joystiq.com/2007/03/02/wrup-backside-air-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/what-are-you-playing/" rel="tag">What are you playing?</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/snowboardingjumplg.jpg" /><br />Of course, with the big <a href="http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/">release</a> of <a href="http://www.joystiq.com/2007/02/27/metareview-ssx-blur/"><em>SSX: Blur</em></a> hitting this week, many of you are undoubtedly busting the "mad phat trix" plentifully all over many a snowy mountain. Even knowing this, we're forced to ask that question we ask you every Friday: <em>what are you playing?</em> Will you be picking up the new title or are you planning on playing some of the <a href="http://www.joystiq.com/category/virtual-console/">Virtual Console</a> games you <a href="http://www.joystiq.com/2007/02/28/poll-how-many-virtual-console-games-have-you-purchased/">might have downloaded</a> this weekend? Or are you still chipping away at a different game?<br /><br />Personally, we plan on picking up <a href="http://www.joystiq.com/2007/02/21/metareview-sonic-and-the-secret-rings/"><em>Sonic and the Secret Rings</em></a> this weekend. We have yet to grab the game as we've been busy blogging lately and look forward to dashing around with the blue hedgehog.<br /><br /><strong>Previous posts: </strong><a href="http://www.joystiq.com/tag/wrup"><em>What were you playing?</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/02/wrup-backside-air-edition/">WRUP: backside air edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Mar 2007 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/02/wrup-backside-air-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/844047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/02/wrup-backside-air-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>nintendo</category><category>nintendowii</category><category>snowboarding</category><category>ssx</category><category>ssxblur</category><category>wii</category><category>wrup</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 02 Mar 2007 11:35:00 EST</pubDate></item><item><title><![CDATA[Metareview - SSX Blur]]></title><link>http://www.joystiq.com/2007/02/28/metareview-ssx-blur/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/28/metareview-ssx-blur/</guid><comments>http://www.joystiq.com/2007/02/28/metareview-ssx-blur/#comments</comments><description><![CDATA[<a href="http://www.metacritic.com/games/platforms/wii/ssxblur"><img hspace="4" border="0" align="right" vspace="4" alt="SSX Blur" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ssxblurcovercrop.jpg" /></a>Should there be reason for concern with another hodgepodge of reviews? IGN gives <span style="font-style: italic;">SSX Blur</span> a thumbs-up, but warns it's for "hardcore" gamers only; 1UP disses, claiming <span style="font-style: italic;">SSX</span> vets will be turned off. So which is it? Why have we been sifting through so many mixed reviews for Wii games?<br />
<br />
It's sorta like DS's first year, no? Everyone -- publishers, developers, and gamers -- are trying to figure out how it works; and what works. So then, aren't we a little concerned? Fearful that Wii is just a gimmick. The gems will come, but might we also be faced with a lotta <span style="font-style: italic;">"meh</span>." <span style="font-style: italic;">SSX</span> has been a reliable franchise, but <span style="font-style: italic;">Blur</span> has so far scored the lowest average of any of the series' console iterations -- it's hard not to see a message in that.<p><a href="http://www.joystiq.com/2007/02/28/metareview-ssx-blur/" rel="bookmark">Continue reading <em>Metareview - SSX Blur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/28/metareview-ssx-blur/">Metareview - SSX Blur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Feb 2007 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/ssxblur>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/metareview-ssx-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/842949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/metareview-ssx-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>Nintendo</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 28 Feb 2007 22:25:00 EST</pubDate></item><item><title><![CDATA[EA hosts SSX party at Ice Hotel]]></title><link>http://www.joystiq.com/2007/02/27/ea-hosts-ssx-party-at-ice-hotel/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/ea-hosts-ssx-party-at-ice-hotel/</guid><comments>http://www.joystiq.com/2007/02/27/ea-hosts-ssx-party-at-ice-hotel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamepro.com/news.cfm?article_id=101989"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/101989-6.jpg" /></a><br />To celebrate the release of <em><a href="http://www.joystiq.com/2007/02/27/metareview-ssx-blur/">SSX Blur</a></em>, <a href="http://www.joystiq.com/tag/ea">EA</a> held an event at Quebec's <a href="http://www.icehotel-canada.com/">Ice Hotel</a>, which is a hotel made of ice. A <em>hotel,</em> where people <em>sleep, </em>where the <em>walls </em>are made of <em>ice.</em> <br /><br />Journalists got a chance to play the new game and see new demos of <em>Army of Two</em> and a mysterious new property that is, unfortunately, under embargo. Junkie XL, who is responsible for <em>Blur's</em> soundtrack, provided a performance, presumably using non-ice-based instruments. The crowd was also treated to drinks at the ice bar (a <em>bar </em>made of <em>ice</em>), and, of course, warm chicken soup, which no doubt helped everyone keep warm. Ice, as you may have heard, is <em>cold</em>, and the event took place in a building <em>made entirely of ice.<br /><br /></em>We don't know whether to be jealous of the people who were invited to this unusual locale, or happy that we spent the day in an environment habitable by humans. Luckily <em>Blur </em>is <a href="http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/">out</a> in stores and we can enjoy it in our nice, temperate homes.<br /><br />[Via <a href="http://www.qj.net/SSx-Blur-ships-today-EA-holds-party-at-the-Ice-Hotel/pg/49/aid/84352">QJ.net</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/ea-hosts-ssx-party-at-ice-hotel/">EA hosts SSX party at Ice Hotel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=101989>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/ea-hosts-ssx-party-at-ice-hotel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/842067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/ea-hosts-ssx-party-at-ice-hotel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blur</category><category>ea</category><category>ea sports big</category><category>easportsbig</category><category>hotel</category><category>ice</category><category>ice hotel</category><category>IceHotel</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>party</category><category>ssx</category><category>ssx blur</category><category>SsxBlur</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Feb 2007 19:15:00 EST</pubDate></item><item><title><![CDATA[Metareview: SSX: Blur [update 1]]]></title><link>http://www.joystiq.com/2007/02/27/metareview-ssx-blur/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/metareview-ssx-blur/</guid><comments>http://www.joystiq.com/2007/02/27/metareview-ssx-blur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><a href="http://www.metacritic.com/games/platforms/wii/ssxblur?q=ssx%20blur"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ssx_blur_monster_trick_sm.jpg" /></a><font color="red">Update:</font> Finally, the reviews are rolling in. We've updated the post with plenty of more scores.<br />
<br />
With <em>SSX: Blur</em> being <a href="http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/">available</a> at retailers today, the reviews are rolling in kind of late. As of right now, only two online outlets have reviewed the game, giving it very decent scores. Looks like many of you who were hoping for a game from a third-party with the same attention to detail that many of Nintendo's first-party <a href="http://www.joystiq.com/tag/zelda">titles</a> receive may just be getting their wish. Many of the popular online outlets have yet to review the game, so keep in mind we'll be updating the post when their reviews go live. <br />
<br />
Without further delay, let's check out what some of the critics had to say:<br />
<ul>
    <li><a href="http://www.gameinformer.com/NR/exeres/31E8D82A-BEE0-4C1C-9B54-F3551F222C6D.htm">Game Informer</a> (<strong>85/100</strong>) says the controls aren't as precise as they would've liked them to be: "The one real problem I have with this game is that the ubertrick system doesn't work nearly as well as it should. The new controls do add something new to the series, but almost the entire time I pined for something more traditional."</li>
</ul>
<ul>
    <li><a href="http://gametrailers.com/gamereview.php?id=3021">GameTrailers</a> (<strong>84/100</strong>) finds the experience to be authentic: "It replicates the feeling of sliding down a mountain side with eerie precision and manages to make other control schemes feel dated. There's certainly plenty of opportunity for improvement with the sequel, but with a ton of content and even more fun, it's hard to go wrong with SSX Blur."</li>
</ul>
<ul>
    <li><a href="http://www.gamedaily.com/canvases/gd/_a/review-ssx-blur/20070223140409990001">GameDaily</a> (<strong>80/100</strong>) says that eventhough the game lacks online play, it's still quite fun: "No online play hurts, and the two-player split screen mode offers limited enjoyment, but overall, EA successfully "blurs" the line between realism and fantasy, creating a great video game for all ages."</li>
</ul>
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3157533">1UP</a> (<strong>55/100</strong>) finds the game prevents you from really getting into the flow: "No matter how badly you want to get into the game, to find the flow...the game doesn't let you. And that's too bad, because it really does look great, the multiplayer mode is basic yet competent, and there are flashes of true SSX brilliance."</li>
</ul>
<ul>
    <li><a href="http://www.gamepro.com/nintendo/wii/games/reviews/102148.shtml">GamePro</a> (<strong>50/100</strong>) says it takes too long to figure out the game's controls: "Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/metareview-ssx-blur/">Metareview: SSX: Blur [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/ssxblur?q=ssx%20blur>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/metareview-ssx-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/metareview-ssx-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 27 Feb 2007 11:35:00 EST</pubDate></item><item><title><![CDATA[Wii releases for the week of February 26th]]></title><link>http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/</guid><comments>http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ssx_blur_logo_lg.jpg" alt="" /><br />We'll be honest, it feels good to be able to make this post this week. This relief should last though, as from here on out we should all be enjoying a steady release of third-party titles over the next few months. This week's title is a little game from <a href="http://www.joystiq.com/tag/ea">EA</a>:<br />
<ul>
    <li><em>SSX: Blur</em></li>
</ul>
How many of you plan on picking up this game and look forward to tearing it up on the mountain?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/">Wii releases for the week of February 26th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Feb 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/wii-releases-for-the-week-of-february-26th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>nintendo</category><category>nintendowii</category><category>releases</category><category>ssx</category><category>ssxblur</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 26 Feb 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[SSX: Blur brings on the crystal clear screens]]></title><link>http://www.joystiq.com/2007/02/22/ssx-blur-brings-on-the-crystal-clear-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/22/ssx-blur-brings-on-the-crystal-clear-screens/</guid><comments>http://www.joystiq.com/2007/02/22/ssx-blur-brings-on-the-crystal-clear-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.gamespot.com/wii/sports/ssxblur/screenindex.html"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ssx_blur_screens_2_post_lg.jpg" /></a><br />
With the game's release a mere few days away (2/27 in case you didn't know), those of you dying to get out on the digital mountain and get some huge air are probably sitting at your computer, Googling away furious for some more news on the title, or perhaps some reviews. You've also probably got your snow boots on. It's OK, we understand (we rarely leave the house without our Wiimote in our pocket), and we humbly offer you some screens of the game.<br />
<br />
As usual, we've embedded some of our favorites past the post break for your viewing convenience.<p><a href="http://www.joystiq.com/2007/02/22/ssx-blur-brings-on-the-crystal-clear-screens/" rel="bookmark">Continue reading <em>SSX: Blur brings on the crystal clear screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/22/ssx-blur-brings-on-the-crystal-clear-screens/">SSX: Blur brings on the crystal clear screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Feb 2007 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/wii/sports/ssxblur/screenindex.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/ssx-blur-brings-on-the-crystal-clear-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/837390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/ssx-blur-brings-on-the-crystal-clear-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 22 Feb 2007 17:05:00 EST</pubDate></item><item><title><![CDATA[SSX Blur cast biographies]]></title><link>http://www.joystiq.com/2007/02/06/ssx-blur-cast-biographies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/06/ssx-blur-cast-biographies/</guid><comments>http://www.joystiq.com/2007/02/06/ssx-blur-cast-biographies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://wii.ign.com/articles/761/761659p1.html"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ssx_blur_meet_cast_lg.jpg" /></a><br />
IGN has put up some cast biographies for EA's upcoming Wii installment in the <em>SSX </em>franchise in <em>SSX: Blur</em>. Instead of drumming interest in the game, it instead reads like a list of riders up for the possibility of being endorsed by Mountain Dew. Still though, the game <em>should</em> be fun as all previous installments in the series have been, so we're looking forward to its release come later this month.<br />
<br />
We've embedded the information into the post past the break in the hopes of saving you from IGN's <strike>advertisements</strike> slow-loading pages.<p><a href="http://www.joystiq.com/2007/02/06/ssx-blur-cast-biographies/" rel="bookmark">Continue reading <em>SSX Blur cast biographies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/06/ssx-blur-cast-biographies/">SSX Blur cast biographies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Feb 2007 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/761/761659p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/06/ssx-blur-cast-biographies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/06/ssx-blur-cast-biographies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 06 Feb 2007 13:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: SSX Blur (Wii)]]></title><link>http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/</guid><comments>http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/blur_webshot3.jpg" /><br />
The Wii Remote should be great for certain sports titles: tennis, <a href="http://ps2.joystiq.com/2007/01/18/joystiq-hands-on-tiger-woods-pga-tour-07-wii/">golf</a>, baseball, and other swinging games. But I've been skeptical about how the console will handle lower-body games, like soccer and snowboarding. Some recent play-time with Wii-only <span style="font-style: italic;">SSX Blur</span> made me look forward to at least snowboarding; the controls felt more fluid than a gamepad. In my limited time with <span style="font-style: italic;">Blur</span>, all of the movements -- even <a href="http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/">heart drawing</a> and flicking up to jump -- added to the experience.<p><a href="http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/" rel="bookmark">Continue reading <em>Joystiq hands-on: SSX Blur (Wii)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/">Joystiq hands-on: SSX Blur (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Jan 2007 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/738770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/joystiq-hands-on-ssx-blur-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>Nintendo</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><category>Wii</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Fri, 19 Jan 2007 08:05:00 EST</pubDate></item><item><title><![CDATA[Draw hearts in SSX: Blur]]></title><link>http://www.joystiq.com/2007/01/12/draw-hearts-in-ssx-blur/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/draw-hearts-in-ssx-blur/</guid><comments>http://www.joystiq.com/2007/01/12/draw-hearts-in-ssx-blur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://ncroal.talk.newsweek.com/default.asp?item=427508"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/ssxwiiubercommand.jpg" alt="" /></a><br />
A <a href="http://www.joystiq.com/2006/12/25/wii-rocks-an-empty-movie-theater-we-become-jealous/" style="">previous</a> video on <em>SSX: Blur</em> might've shown us how one performs tricks, grabs and spins, but we had no idea we had to be drawing shapes as well. Turns out, in order to utilize the game's Uber Tricks, the player must use the Wiimote and nunchuk to draw complex shapes, including the pictured heart, as well as the letter S. These are the only documented Uber Tricks so far, however we're sure they're not the only ones to be included in the final game.<br />
<br />
[Via <a href="http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/12/draw-hearts-in-ssx-blur/">Draw hearts in SSX: Blur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jan 2007 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ncroal.talk.newsweek.com/default.asp?item=427508>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/draw-hearts-in-ssx-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/draw-hearts-in-ssx-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 12 Jan 2007 13:55:00 EST</pubDate></item><item><title><![CDATA[SSX Blur will force you to draw hearts]]></title><link>http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/</guid><comments>http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://ncroal.talk.newsweek.com/default.asp?item=427508"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/ssxwiiubercommand.jpg" alt="hearts!" /></a><br />
Harmony. That's Wiimote and Nunchuk moving in tandem. Drawing hearts. <em>Newsweek's</em> N'Gai Croal has posted a visual guide of <em>SSX Blur's</em> Wii commands. Pictured above, an 'Uber Trick' is executed by drawing a heart-shape with the two controls. Not every action is as creative or involved, nor should all be, but the <em>Wiiness</em> certainly looks to put a spin on a series that could use some shaking up. Peep the <a href="http://ncroal.talk.newsweek.com/default.asp?mode=photoalbum&amp;item=427508" target="_blank">photo album</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/">SSX Blur will force you to draw hearts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jan 2007 01:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ncroal.talk.newsweek.com/default.asp?item=427508>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/734542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/ssx-blur-will-force-you-to-draw-hearts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>Nintendo</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 12 Jan 2007 01:25:00 EST</pubDate></item><item><title><![CDATA[Switching, clicking, and tricking in SSX Blur]]></title><link>http://www.joystiq.com/2007/01/08/switching-clicking-and-tricking-in-ssx-blur/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/08/switching-clicking-and-tricking-in-ssx-blur/</guid><comments>http://www.joystiq.com/2007/01/08/switching-clicking-and-tricking-in-ssx-blur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://youtube.com/watch?v=2PauIpwvoxg"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/ssx_blur_0108.jpg" />EA</a> has released a new video featuring their upcoming Wii-exclusive <em>SSX Blur</em>, but this gameplay video isn't all about showing off the shinyz. Rather, the focus is on the franchise's new dedication to the Wii control scheme, and offers a nice (if not in depth) look at how some of the high-flying, snow-spraying acrobatics will be performed. Even better news -- in motion, the game seems to look better than it did in <a href="http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/">stills</a>. See for yourself after the jump.<p><a href="http://www.joystiq.com/2007/01/08/switching-clicking-and-tricking-in-ssx-blur/" rel="bookmark">Continue reading <em>Switching, clicking, and tricking in SSX Blur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/08/switching-clicking-and-tricking-in-ssx-blur/">Switching, clicking, and tricking in SSX Blur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jan 2007 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/watch?v=2PauIpwvoxg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/switching-clicking-and-tricking-in-ssx-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/731918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/switching-clicking-and-tricking-in-ssx-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 08 Jan 2007 17:55:00 EST</pubDate></item><item><title><![CDATA[Screenshot explosion: SSX Blur]]></title><link>http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/</guid><comments>http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.jeux-france.com/news18570_ssx-blur-too-schuss.html"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/ssx_blur_screen_explosion_lg.jpg" /></a><br />
More dozens than a baker could <em>ever </em>count of images for <em>SSX Blur</em> have hit the <a href="http://www.jeux-france.com/news18570_ssx-blur-too-schuss.html">intertron</a> and we here at Wii Fanboy really think they could look better. Granted, we have not yet seen the game in motion, so final judgements are nowhere near close to being made on our part (we roll honest here, folks). What we thinks doesn't matter though, it's all about you guys!<br />
<br />
So, do the new screenshots get you excited or instill a sense of apathy on par with our own? We've included several more of them past the jump for your viewing pleasure.<p><a href="http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/" rel="bookmark">Continue reading <em>Screenshot explosion: SSX Blur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/">Screenshot explosion: SSX Blur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Dec 2006 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news18570_ssx-blur-too-schuss.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/screenshot-explosion-ssx-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA-Montreal</category><category>EA-Sports-BIG</category><category>SSX</category><category>SSX-5</category><category>SSX-Blur</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 22 Dec 2006 10:35:00 EST</pubDate></item><item><title><![CDATA[Wii-exclusive SSX all 'Blur' for now]]></title><link>http://www.joystiq.com/2006/12/06/wii-exclusive-ssx-all-blur-for-now/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/06/wii-exclusive-ssx-all-blur-for-now/</guid><comments>http://www.joystiq.com/2006/12/06/wii-exclusive-ssx-all-blur-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://www.eurogamer.net/article.php?article_id=70733"><img hspace="4" border="0" align="right" vspace="4" alt="SSX blurred"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/ssxblurmockup.jpg" /></a>EA was kind enough to provide the name of its upcoming SSX installment for Wii: <em>SSX Blur</em>. But despite a projected March release date, developer EA Montreal remains vague about the project that was revealed five months ago.<br />
<br />
Producer Alex Hyder did imply extensive use of motion, saying, "We wanted to take the soul of the franchise ... and <em>Wii-ify</em> it," but stopped short of defining the specific mechanics. Let's just hope this series doesn't get butchered the way Activision did <em>Tony Hawk </em>for its Wii debut.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/06/wii-exclusive-ssx-all-blur-for-now/">Wii-exclusive SSX all 'Blur' for now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Dec 2006 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=70733>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/06/wii-exclusive-ssx-all-blur-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/713824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/06/wii-exclusive-ssx-all-blur-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA Montreal</category><category>EaMontreal</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>SSX</category><category>Ssx-Blur</category><category>Wii</category><category>Wiimote</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 06 Dec 2006 15:55:00 EST</pubDate></item><item><title><![CDATA[Deal of the Day: $17 PSP games at Circuit City]]></title><link>http://www.joystiq.com/2006/11/02/deal-of-the-day-17-psp-games-at-circuit-city/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/02/deal-of-the-day-17-psp-games-at-circuit-city/</guid><comments>http://www.joystiq.com/2006/11/02/deal-of-the-day-17-psp-games-at-circuit-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/software/" rel="tag">Software</a></p><a target="_self" href="http://cheapassgamer.com/forums/showthread.php?t=113109"><img width="225" vspace="4" hspace="4" height="394" border="1" align="right" alt="Deal of the Day: $17 PSP games at Circuit City"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/luminescover.jpg" /></a>If you're like me, then you like to buy your games on the cheap. And you can't get much cheaper than <a href="http://circuitcity.com">Circuit City</a> and its $17 clearance on a bunch of PSP games.<br />
<br />
Here's the list:<br />
<br />
<em> Burnout Legends<br />
Death Jr.<br />
FIFA World Cup 2006<br />
Lumines<br />
Mega Man: Powered Up<br />
Midway Arcade Treasures<br />
Namco Museum Battle Collection<br />
NBA Ballers Rebound<br />
Pinball Hall of Fame<br />
Ridge Racer<br />
SSX On Tour<br />
Street Fighter Alpha 3 Max<br />
WWE Smackdown vs. Raw<br />
<br />
</em>Yeah, most of these games are a tad old, but we gotta take the deals as they come to us, right? It doesn't look like this deal is currently being offered online, so you'll have to get off the computer and go outside.<br />
<br />
[Via <a href="http://cheapassgamer.com/forums/showthread.php?t=113109">Cheapassgamer</a> - Registration required]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/02/deal-of-the-day-17-psp-games-at-circuit-city/">Deal of the Day: $17 PSP games at Circuit City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Nov 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cheapassgamer.com/forums/showthread.php?t=113109>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/deal-of-the-day-17-psp-games-at-circuit-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/deal-of-the-day-17-psp-games-at-circuit-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2006-FIFA-World-Cup</category><category>burnout legends</category><category>BurnoutLegends</category><category>cheap psp games</category><category>CheapPspGames</category><category>circuit city</category><category>CircuitCity</category><category>deal of the day</category><category>DealOfTheDay</category><category>deals</category><category>death jr.</category><category>DeathJr.</category><category>fifa</category><category>lumines</category><category>ridge racer</category><category>RidgeRacer</category><category>ssx</category><category>street fighter</category><category>StreetFighter</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Thu, 02 Nov 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[EA's launch lineup]]></title><link>http://www.joystiq.com/2006/08/23/eas-launch-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/23/eas-launch-lineup/</guid><comments>http://www.joystiq.com/2006/08/23/eas-launch-lineup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.cubed3.com/news/5772"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/0823_wii_madden.jpg" /></a>Before we break out the goods, let's just clarify: these are launch <em>window</em> titles. Meaning they'll come out within the first few months of the Wii's release. They may or may not be taking up shelf space on launch <em>day</em>. That said, Electronic Arts is supporting the Wii launch window with six titles, including a few offerings from wildly popular franchises like <em>Madden</em> and <em>Tiger Woods PGA Tour</em>. These titles were already announced for the Wii, but EA confirmed all six for the launch window at in Leipzig. <br /><br />The full list:<br /><br /><em></em>
<div align="justify" class="razify"> </div>
<ul>
    <li><em> Godfather </em></li>
    <li><em> Harry Potter </em></li>
    <li><em> Madden NFL 2007 </em></li>
    <li><em> Need For Speed: Carbon </em></li>
    <li><em> SSX 5 </em></li>
    <li><em>Tiger Woods PGA Tour 2007</em></li>
</ul>
<div align="justify" class="razify">
<li> </li>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/23/eas-launch-lineup/">EA's launch lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Aug 2006 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/5772>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/23/eas-launch-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/658420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/23/eas-launch-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Godfather</category><category>Harry Potter</category><category>HarryPotter</category><category>launch</category><category>Leipzig</category><category>Madden</category><category>Need for Speed</category><category>NeedForSpeed</category><category>Nintendo</category><category>SSX</category><category>Tiger Woods</category><category>TigerWoods</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 23 Aug 2006 23:45:00 EST</pubDate></item><item><title><![CDATA[Six from EA]]></title><link>http://www.joystiq.com/2006/07/13/six-from-ea/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/13/six-from-ea/</guid><comments>http://www.joystiq.com/2006/07/13/six-from-ea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.planetgamecube.com/newsArt.cfm?artid=11806"><strong><img vspace="4" hspace="4" border="0" align="right" alt="They own the world" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/ea.jpg" /></strong></a>Electronic Arts generally releases games for more platforms than we even knew existed. Thus, when they announce support for the Wii, we have trouble <em>acting</em> surprised, even for the benefit of our readers. When they announce that their tried-and-true franchises are being given unique control schemes by a dedicated team, however, we then tend to pay a bit more attention.<br /> <br /> Everyone knew, of course, that Madden 2007 was getting a <a href="http://www.4colorrebellion.com/archives/2006/07/10/madden-wii-controls-explained-in-detail/">specialized Wii treatment</a>. In a press release earlier today, however, they have announced similar plans for <em>five more </em>games: <em>Harry Potter, Need for Speed, Tiger Woods: PGA TOUR, SSX, </em>and <em>The Godfather</em>. Whoa.<br /> <br /> <em>Need for Speed: Carbon</em> was indeed known to be coming to the Wii, albeit we had no idea what playing it would be like. Chances are, it will utilize a similar control scheme as <em>Excitetruck</em>, the Wiimote aligned horizontally. <em>Tiger Woods</em> will offer a more intense golf simulation over that of the Wii Sports incarnation, <em>Harry Potter</em> will certainly use the controller as a wand for some excellent spell-casting, and <em>SSX</em> will most likely revamp their trick system. And <em>The Godfather</em>? Is anyone else seeing an intense cigar-smoking simulation?<br /><br />[Thanks, John and Cabbage!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/13/six-from-ea/">Six from EA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jul 2006 13:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.planetgamecube.com/newsArt.cfm?artid=11806>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/13/six-from-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/642580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/13/six-from-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Godfather</category><category>Harry Potter</category><category>Madden</category><category>Need for Speed</category><category>NeedForSpeed</category><category>PGA Tour</category><category>Six</category><category>SSX</category><category>Tiger Woods</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 13 Jul 2006 13:21:00 EST</pubDate></item></channel></rss>