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Blizzard: StarCraft 2 supports PC and Mac out of the box
StarCraft 2 may still be a long ways off (coming out in 2084, right?), but that thankfully hasn't stopped Blizzard from releasing a steady trickle of updates on the game. The latest involves platform support, as a Blizzard employee recently popped onto the game's forums to verify that SC2 support PC and Mac right out of the box. Sounds all well and good, but what about those who go the download route?
"Further details on digital download possibilities will be released as we get closer to the ship date," the forum post reads. While we'd like to speculate on what these "digital download possibilities" are, it would be just that: speculation. It's not really our bag and, besides, you've got better things to do than finish reading this post -- like organizing your collection of figurines by alphabetical order and taking the trash cans to the curb like your grandma asked you to do over an hour ago.
[Via Big Download]
Protoss 'mini-campaign' invades StarCraft 2's 'Wings of Liberty'
Although it still intends to release three versions of StarCraft 2 -- each featuring on a single-player campaign for the Terran, Protoss or Zerg races -- Blizzard has revealed that the first, the Terran-specific Wings of Liberty, will also feature "a Protoss mini-campaign that lets you control Protoss units," this according to an employee post on the game's official forums.
Not wanting to get anyone's hopes up too high, Blizzard says that the component is "way shorter than the Terran part," adding that it "will not prepare you for the multiplayer as Protoss, you won't be using all units or getting to know buildings and upgrades." The multiplayer component of StarCraft 2 will let players control all three races when Wings of Liberty hitsthis year someday.
[Via Big Download]
Not wanting to get anyone's hopes up too high, Blizzard says that the component is "way shorter than the Terran part," adding that it "will not prepare you for the multiplayer as Protoss, you won't be using all units or getting to know buildings and upgrades." The multiplayer component of StarCraft 2 will let players control all three races when Wings of Liberty hits
[Via Big Download]
Best of the Rest: Kevin's Picks of 2009
Halo Wars
Yeah, that's right, Halo Wars. I've already caught enough flak for putting this on my best-of list for 2009 (it's hard to even remember that it came out way back in February), but it deserves to be recognized ... so pay attention once your laughter has died down. Ensemble Studios (RIP) proved that you could bring a real-time strategy game to a console, and still make it enjoyable. Sure, you'll never have 1:1 parity mapping everything a full-sized keyboard offers onto a controller, but this game came close. It's a pity Ensemble closed, since we'll never see any expansion packs or a sequel. The good news is that, since it wasn't received with blaring trumpets and the sounds of cash registers ringing, you can pick this up for under 20 bucks for some good fun.
Yeah, that's right, Halo Wars. I've already caught enough flak for putting this on my best-of list for 2009 (it's hard to even remember that it came out way back in February), but it deserves to be recognized ... so pay attention once your laughter has died down. Ensemble Studios (RIP) proved that you could bring a real-time strategy game to a console, and still make it enjoyable. Sure, you'll never have 1:1 parity mapping everything a full-sized keyboard offers onto a controller, but this game came close. It's a pity Ensemble closed, since we'll never see any expansion packs or a sequel. The good news is that, since it wasn't received with blaring trumpets and the sounds of cash registers ringing, you can pick this up for under 20 bucks for some good fun.
Blizzard to return to console development 'at some point'
Speaking to Gamasutra, Blizzard's J. Allen Brack said the company will "definitely" return to console game development ... "at some point." Brack dismissed criticism that Blizzard is "anti-console," assuring that the developer simply wants to make "the right game for the right platform." He elaborated that StarCraft II will be "a better game" on PC than it would on consoles -- something StarCraft 64 players can probably attest to.
Still, Brack noted that Blizzard is "a company of gamers." "We will definitely work on a console game at some point. I have no doubt about that." This is a statement we've heard from Blizzard before, previously from COO Paul Sams and specifically in regard to Diablo III. Of all the known games coming down the pipe from the studio, Diablo III certainly seems to fit the console mold the closest.
Then again, StarCraft: Ghost was never officially canceled, right? Right?!
[Via The Escapist]
Still, Brack noted that Blizzard is "a company of gamers." "We will definitely work on a console game at some point. I have no doubt about that." This is a statement we've heard from Blizzard before, previously from COO Paul Sams and specifically in regard to Diablo III. Of all the known games coming down the pipe from the studio, Diablo III certainly seems to fit the console mold the closest.
Then again, StarCraft: Ghost was never officially canceled, right? Right?!
[Via The Escapist]
Blizzard says no Diablo 3 in 2010, 'who knows' when it'll be released
Remember that silly, insane rumor from back in 2008 about Diablo 3 being released by Blizzard before StarCraft 2? Turns out that Blizzard's Rob Pardo thinks that's a bunch of hogwash. Rather, that's at least what we can infer from his recent conversation with Techland on the subject. "We always announce all of our games too early," he says. "I think it's safe to say that, yeah, [Diablo 3] is not going to be out next year."
Considering StarCraft 2's delay to 2010, we think it's fair to assume that Diablo 3 will in fact not be arriving before a StarCraft sequel. Pardo adds that it's not a question of lacking resources, as "each game has individual development teams; it's just that the way that we develop games, we develop them very iteratively." Worse yet, there doesn't seem to be a finish line in sight for D3. "Now when we announce [a game] we just go, 'Here's the game we're working on, we're going to start talking about it and who knows when it ships.'" If any of you were still holding your breath for Diablo 3's release, now might be a good time to exhale.
[Via Big Download]
Considering StarCraft 2's delay to 2010, we think it's fair to assume that Diablo 3 will in fact not be arriving before a StarCraft sequel. Pardo adds that it's not a question of lacking resources, as "each game has individual development teams; it's just that the way that we develop games, we develop them very iteratively." Worse yet, there doesn't seem to be a finish line in sight for D3. "Now when we announce [a game] we just go, 'Here's the game we're working on, we're going to start talking about it and who knows when it ships.'" If any of you were still holding your breath for Diablo 3's release, now might be a good time to exhale.
[Via Big Download]
Gallery: Diablo 3 (9/5/09)
StarCraft II site updated with new screens, feature content
Okay gang, fun's over. We all had some good times with the few non-delayed Q4 2009 blockbusters that dropped during the past two weeks, but now it's time to start agonizing over every scrap of news for next year's highly anticipated titles. We'll kick things off: Hey, the StarCraft II site just received a major update, delivering a whole mess of feature articles and screenshots to the series' fast-clicking fanbase!
The articles include a short story about the ever-devious Zerg Changeling, a design overview of the campaign story, insight into creating one of the multiplayer maps, and character bios for three of the game's combatants. Are you adequately excited by these updates? Good. Now, prepare to not play the game for an undisclosed period of time. Yeah, it's all coming back to you now, isn't it?
[Via Big Download]
The articles include a short story about the ever-devious Zerg Changeling, a design overview of the campaign story, insight into creating one of the multiplayer maps, and character bios for three of the game's combatants. Are you adequately excited by these updates? Good. Now, prepare to not play the game for an undisclosed period of time. Yeah, it's all coming back to you now, isn't it?
Gallery: StarCraft II (11-20-09)
[Via Big Download]
Behold StarCraft II's Zerg Brutalisk

To be clear, we can't be certain that the massive creature seen above is actually called a Brutalisk. We're just assuming so, based on the image's filename. That said, look at that thing. It's humongous. The StarCraft II Twitter account implies that the massive creature is a "custom" unit from the single-player campaign. Given that the first installment of the game, Wings of Liberty, will focus on the Terrans, we get the feeling that players won't be controlling this bad boy. Our suggestion for dealing with the insectoid pest? Two words: Yamato cannon.
[Via Big Download]
Interview: Blizzard's Greg Canessa on Battle.Net

In recent years, Greg Canessa has bounced from Xbox Live to PopCap Games and now onto Blizzard, where he's heading up the Battle.Net team. Version 2.0 of the service is an ambitious undertaking, and we spoke with Greg during BlizzCon about its pending launch and many of the new features. Head past the break for the full interview!
Gallery: Battle.Net (BlizzCon 2009)
Blizzard interview: Samwise Didier talks Starcraft 2

These days Samwise Didier is better known as the lead singer for Level 80 Elite Tauren Chieftain, but he's been a Blizzard employee since 1991, and has been churning out artwork (like the above Starcraft logos) for years. He also has the dubious title of the creator of the Pandaren race.
You can check out a huge chunk of his artwork in the gallery on the Sons of the Storm website. He has a massive head of metal hair, apparently never wears pants, and is overseeing the artwork on Starcraft 2. We sat down with him at BlizzCon not long before L80ETC opened for Ozzy Osbourne, and chatted him up about his job. Read on for the full interview.
You can check out a huge chunk of his artwork in the gallery on the Sons of the Storm website. He has a massive head of metal hair, apparently never wears pants, and is overseeing the artwork on Starcraft 2. We sat down with him at BlizzCon not long before L80ETC opened for Ozzy Osbourne, and chatted him up about his job. Read on for the full interview.
BlizzCon 2009: The new Battle.Net
Blizzard finally unveiled the much-hyped new version of Battle.Net at BlizzCon and, as expected, it's a huge leap forward from the service that was first introduced with Diablo in 1996. Although, in typical Blizzard fashion, this is still a work in progress and could change by the time it eventually comes out. In 2013. (We kid, we kid.)
Everything shown was modeled from inside of Starcraft 2, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original Starcraft and Warcraft. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.
Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.
Everything shown was modeled from inside of Starcraft 2, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original Starcraft and Warcraft. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.
Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.
Gallery: Battle.Net (BlizzCon 2009)
StarCraft 2 may sport semi-LAN solution
You'll likely remember almost two months ago when Blizzard announced there would be no LAN support for StarCraft 2. No? It was that time you tried angrily tearing your favorite Kerrigan poster in twain before collapsing breathlessly on the floor of your grandmother's rumpus room.
It may be lucky your attempt failed, though: Blizzard tells Shacknews it's working on a "pseudo-LAN" solution to the problem, that might allow play very similar to a regular LAN party, with Battle.net only being pinged once or periodically for authentication purposes.
Even better, Shacknews also reports that a similar system will be included with Diablo III. While it's not quite offline play, we're hoping it's close enough to keep both developers and fans happy.
It may be lucky your attempt failed, though: Blizzard tells Shacknews it's working on a "pseudo-LAN" solution to the problem, that might allow play very similar to a regular LAN party, with Battle.net only being pinged once or periodically for authentication purposes.
Even better, Shacknews also reports that a similar system will be included with Diablo III. While it's not quite offline play, we're hoping it's close enough to keep both developers and fans happy.
BlizzCon 2009: Chris Metzen talks about casting Tricia Helfer

Metzen himself has done a couple of voices as well, including the "Battlecruiser operational" line from the original Starcraft, and as Thrall in several Warcraft games. Listen to the rest of the audio interview right below, where he talks more about Helfer, and obliges us by doing some of the voices.
BlizzCon 2009: StarCraft Ghost lives on (in spirit)

During the StarCraft 2 gameplay panel at BlizzCon, Dustin Browder spent much of the time talking abut the upcoming map editor that ships with SC2. If he's to be believed, it's the most powerful piece of software on the planet. Which might be a slight exaggeration. Those developers all have bias running in their veins.
However, we were fairly impressed when they showed us that the editor allows first-person game creation. What?! Yes, that even includes details as far down as UI manipulation and an inventory system. That's a lot more than you'd expect from a simple "map editor." One employee-created game was an FPS featuring a very familiar, bouncing-ponytailed Ghost that was created in just a few days.
Blizzard officially put StarCraft: Ghost on indefinite hold back in 2006, and they've been telling us here that it's still the case. Although some enterprising modder/mapper out there might just want create their own version.
However, we were fairly impressed when they showed us that the editor allows first-person game creation. What?! Yes, that even includes details as far down as UI manipulation and an inventory system. That's a lot more than you'd expect from a simple "map editor." One employee-created game was an FPS featuring a very familiar, bouncing-ponytailed Ghost that was created in just a few days.
Blizzard officially put StarCraft: Ghost on indefinite hold back in 2006, and they've been telling us here that it's still the case. Although some enterprising modder/mapper out there might just want create their own version.
BlizzCon 2009: BSG's Tricia Helfer to voice StarCraft 2's Kerrigan

It seems as though the BSG star is getting her fair share of video game voice over work these days, as she'll also be voicing a character named Dare in Halo 3: ODST. We're thinking if she gets to talking with gaming's every man Nolan North and they work out a monopoly, we'll have a serious issue on our hands.
BlizzCon 2009: The Costumes

With the jam-packed costume contest taking place at BlizzCon in the evening, people spent all of yesterday parading around in their ginormous costumes in preparation. That's some dedication right there! Check out our massive gallery just below, and be sure to watch a video of the contest winners right after the break. The rogue above was one of the finalists, but she was ultimately robbed (robbed, we say!) of the top prize.
Stay tuned for more images -- BlizzCon ain't over yet!
Stay tuned for more images -- BlizzCon ain't over yet!























