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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Stuart Black abandons Enemy Front, City Interactive]]></title><link>http://www.joystiq.com/2012/10/11/stuart-black-abandons-enemy-front-city-interactive/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/11/stuart-black-abandons-enemy-front-city-interactive/</guid><comments>http://www.joystiq.com/2012/10/11/stuart-black-abandons-enemy-front-city-interactive/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/11/stuart-black-abandons-enemy-front-city-interactive/"><img alt="City Interactive, Stuart Black part ways" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/enemy-front.jpg" /></a></div>Stuart Black, creative director of Codemasters' <em>Bodycount</em> and designer of Criterion's <em>Black</em>, has left his most recent publisher, City Interactive, where he was working on <em>Enemy Front</em>. Black has a history of <a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">establishing</a> a shooter franchise at a new studio and then <a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/">leaving</a> the studio to work on another shooter franchise, a trend <a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/">we noticed</a> even back in 2010.<br /><br />Black left City Interactive in August, CEO Marek Tyminski says, according to Polish website <a href="http://www.miastogier.pl/wiadomosc,21016.html">Miastogier</a> and translated by <a href="http://www.vg247.com/2012/10/11/city-interactive-confirms-stuart-blacks-departure-new-vision-for-enemy-font/">VG24/7</a>. Black left after his vision for <em>Enemy Front</em> proved to be "different from" City Interactive's. <em>Enemy Front</em> was announced in November 2011 as a <a href="http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/">World War II first-person-shooter</a>, but since Black's departure it has changed directions.<br /><br />"Following the first game shows, press releases, we decided to take into account the media attention and now we have made ​​a number of quite significant changes in the game storyline and assumptions, including the main character," Tyminski says.<br /><br />City Interactive is now working with cinematic director Mark Bristol in the US and on an "extensive" multiplayer mode, handled by a team in Romania.<br /><br />Black's <a href="http://www.linkedin.com/profile/view?id=58896060&amp;authType=NAME_SEARCH&amp;authToken=qoFq&amp;locale=en_US&amp;srchid=e95ed42f-091f-4acc-b3db-4b3cd7ab94c3-0&amp;srchindex=10&amp;srchtotal=93&amp;goback=%2Efps_PBCK_*1_Stuart_Black_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_*1_*51_*1_*51_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&amp;pvs=ps&amp;trk=pp_profile_name_link">LinkedIn</a> now lists his occupation as "indie developer."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/11/stuart-black-abandons-enemy-front-city-interactive/">Stuart Black abandons Enemy Front, City Interactive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/11/stuart-black-abandons-enemy-front-city-interactive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20347810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/11/stuart-black-abandons-enemy-front-city-interactive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-interactive</category><category>enemy-front</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>stuart-black</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 11 Oct 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Enemy Front is a WWII shooter by Stuart Black, arriving in 2012]]></title><link>http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/</guid><comments>http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/enemyfront530.jpg" vspace="4" /></a></div>
Stuart Black's "<a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/">exciting new story-driven WWII shooter</a>" will be called <em>Enemy Front</em>, publisher City Interactive announced today. The game will be powered by CryEngine 3 and will launch on PS3, Xbox 360 and PC with an expected 2012 release date.<br />
<br />
Hopefully, <em>Enemy Front</em> ends up having a happier legacy than Black's previous two high-profile projects: <em>Black</em> and <em>Bodycount</em>. Criterion Games kept on driving with car games after <a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">Black left the studio</a> following <em>Black</em>'s cool reception. And then there's <em>Bodycount</em>, which <a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/">Black bailed on before production ended</a>, and had a bodycount that included the <a href="http://www.joystiq.com/2011/09/02/bodycount-review/#review">game's reviews</a> and the <a href="http://www.joystiq.com/2011/09/14/codemasters-shutting-down-bodycount-developer/">studio itself</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/">Enemy Front is a WWII shooter by Stuart Black, arriving in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Nov 2011 11:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20109785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/18/enemy-front-is-a-wwii-shooter-by-stuart-black-arriving-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-interactive</category><category>enemy-front</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>stuart-black</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 18 Nov 2011 11:19:00 EST</pubDate></item><item><title><![CDATA[Bodycount preview: The journey]]></title><link>http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/</guid><comments>http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bodycountheader.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
I'm going to take the mic here for a moment, readers, and tell you something personally: It has been fascinating to watch the development of Codemasters' FPS <em>Bodycount</em>. I originally posted <a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">the game's unofficial announcement</a> early last year, saw a preview and <a href="http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/">talked to creator Stuart Black</a> at last year's E3, <a href="http://www.joystiq.com/2010/12/16/bodycount-preview/">saw the game in action</a> after Black left the project and, finally, got to see and play it last week at this year's E3 conference.<br />
<br />
Long story short, I've basically had a front row seat on the development of this one, and it's been very interesting to watch it develop over the past 16 months. Black's original vision was not much more than just a demo level, a slick future shooter with a snappy female voice feeding orders in your ear. And from preview to preview, that vision has been prodded and poked by other developers, growing up into the game <em>Bodycount</em> has become.<br />
<br />
Unfortunately, much of what appealed in the initial vision has gotten a little muddied along the way. Some elements of that early demo are still in there (and there's a whole lot more besides), but <em>Bodycount</em>'s gone from a lot of unique potential to a much more mundane reality.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bodycount-e3-2011/">Bodycount (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/bodycount-e3-2011/#4216380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bodycount14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-e3-2011/#4216381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bodycount1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-e3-2011/#4216382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bodycount2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-e3-2011/#4216383"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bodycount3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-e3-2011/#4216384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bodycount4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/" rel="bookmark">Continue reading <em>Bodycount preview: The journey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/">Bodycount preview: The journey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Jun 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19964582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/12/bodycount-preview-the-journey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-wilson</category><category>bodycount</category><category>codemasters</category><category>e3-2011</category><category>fps</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>shooter</category><category>stuart-black</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 12 Jun 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Bodycount preview: Paint it something other than Black]]></title><link>http://www.joystiq.com/2010/12/16/bodycount-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/16/bodycount-preview/</guid><comments>http://www.joystiq.com/2010/12/16/bodycount-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/16/bodycount-preview/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bodycountheader.jpg" /></a></div>
Last time we saw Codemasters' FPS <a href="http://joystiq.com/game/bodycount"><em>Bodycount</em></a> was back at E3, when creative director Stuart Black <a href="http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/">declared Lady Gaga</a> as one of the game's influences. Cut to six months later and <a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/">Black has left the company</a>, and the game's been <a href="http://www.joystiq.com/2010/11/05/bodycounts-bodycount-rises-game-delayed-to-summer/">delayed to next summer</a>. So how's <em>Bodycount</em> doing? <br />
<br />
Not as bad as you might think. It turns out Black's leaving Codemasters wasn't completely unexpected. "We'd been talking about it for a while," Andy Wilson, the game's director, told us at a recent press event. "He had it in his mind -- there'd been some hints -- and we started talking about it more shortly after E3. It's a personal decision with him -- it's certainly not something to do with us or anything that was happening on the project. It was just his time to go." [<em>Ed.'s note:</em> Black claims otherwise, telling <a href="http://www.gamespot.com/news/6285152.html">GameSpot</a> in a recent interview that "it was clear that Codemasters were unable, or unwilling, to provide the support needed to realize the vision I had for <em>Bodycount</em>."]<br />
<br />
So Black moved on, but <em>Bodycount,</em> Wilson assured, is "still going to be the game that it was going to be at the beginning."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bodycount-12-10-10/">Bodycount (12/16/10)</a></strong></p><a href="http://www.joystiq.com/photos/bodycount-12-10-10/#3668635"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bodycount6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-12-10-10/#3668636"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bodycount5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-12-10-10/#3668637"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bodycount4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-12-10-10/#3668639"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bodycount3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-12-10-10/#3668640"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bodycount2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/12/16/bodycount-preview/" rel="bookmark">Continue reading <em>Bodycount preview: Paint it something other than Black</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/16/bodycount-preview/">Bodycount preview: Paint it something other than Black</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/16/bodycount-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19756290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/16/bodycount-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-wilson</category><category>bodycount</category><category>codemasters</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>stuart-black</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 16 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Stuart Black now at City Interactive, working on a 'story-driven WWII shooter']]></title><link>http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/</guid><comments>http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ps2-black_530x235.jpg" /></a></div>
We're noticing a trend here. Stuart Black <a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">comes to a studio</a>, helps to <a href="http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/">get a shooter off the ground</a>, then <a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/">silently vanishes into the night</a> as he heads off to help the next studio in need -- at least, that's what we'd like to imagine happens, as the prominent designer of Criterion's <em>Black</em> now has a new gig at City Interactive working on yet another shooter. Evidence points to a game running CryEngine 3, as the company <a href="http://news.bigdownload.com/2010/10/28/city-interactive-to-license-cryengine-3-for-two-upcoming-fps-gam/">recently licensed the engine</a> for two first-person shooters it's currently developing. <br />
<br />
According to <a href="http://www.gamasutra.com/view/news/31775/Black_Designer_Stuart_Black_Hired_At_City_Interactive_For_New_WWII_Shooter.php">Gamasutra</a>, Black will head up a studio in London and work on what he calls an "exciting new story-driven WWII shooter" that will "emphasize high adventure in a genre that's become bogged down in reverence and historical accuracy." Hey, you're totally preaching to the choir, bud! Why, if we had a nickel for how many times <em>the facts</em> got in the way, we'd be millionaires right now and not -- uh, well, <a href="http://www.youtube.com/watch?v=Y_TxAg-1ML0#t=8s"><em>Dollar Menunaires</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/">Stuart Black now at City Interactive, working on a 'story-driven WWII shooter'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/stuart-black-now-at-city-interactive-working-on-a-story-driven/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-interactive</category><category>cryengine-3</category><category>stuart-black</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 30 Nov 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Stuart Black to leave Codemasters this October, Bodycount still on for early 2011]]></title><link>http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/</guid><comments>http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><em><a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/bodycountheaderimg530px.jpg" /><br />
</a></em></div>
<em><a href="http://www.joystiq.com/game/black">Black</a></em> and <em><a href="http://www.joystiq.com/game/bodycount">Bodycount</a></em> developer Stuart Black has announced intentions to vacate his current position at Codemasters this October, <a href="http://www.eurogamer.net/articles/stuart-black-to-leave-codies-in-oct">Eurogamer</a> reports. "He's got all his design work to do but he's going to finish before he leaves the team to complete the game, which takes him through to October," Codemasters says. Apparently an "80-strong team" will remain working on <em>Bodycount</em> after Black's departure, seeing through the game to its planned <a href="http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/">"early 2011" release window</a>. <br />
<br />
Though Eurogamer claims Black's choice to leave is predicated on "post-E3 fallout," Codemasters has denied as much to <a href="http://www.develop-online.net/news/35406/Codemasters-denies-E3-fallout-amid-walkout">Develop</a>, saying, "It isn't really the case that Stuart has left from 'E3 fallout,' there's nothing like that going on. E3 coverage was actually very good." We've followed up with Black for clarification of his reasons for leaving, but for now, Codemasters assures us that "progress continues" on <em>Bodycount</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bodycount-0/">Bodycount</a></strong></p><a href="http://www.joystiq.com/photos/bodycount-0/#3073203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountcantina1-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073204"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountcantina13-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073205"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountfreeway12-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountguardtower-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountshanty1-_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/">Stuart Black to leave Codemasters this October, Bodycount still on for early 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Jul 2010 10:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19559463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/19/stuart-black-to-leave-codemasters-this-october-bodycount-still/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bodycount</category><category>codemasters</category><category>fps</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>stuart-black</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 19 Jul 2010 10:22:00 EST</pubDate></item><item><title><![CDATA[Bodycount's Stuart Black discusses his inspirations]]></title><link>http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/</guid><comments>http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bodycountstuartblack.jpg" /></div>
Stuart Black showed off his upcoming <a href="http://joystiq.com/tag/bodycount"><em>Bodycount</em></a> title on the show floor here at E3, and while we were able to <a href="http://www.joystiq.com/2010/06/14/preview-bodycount/">see the title earlier this month</a>, we did talk with the creator about the sense of fun he's trying to bring to the shooter genre this time around. "I wanted to get away from the seriousness of so many shooters at the moment," he told us. "Serious men in dangerous roles, and all that jazz, yeah? And we wanted to create something that was a little bit silly, a little bit ridiculous and more uplifting."<br />
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Lady Gaga was apparently an influence, after Black saw one of her concerts. "Going to her show, feeling really uplifted and energized by that, and going like yeah, I want to get that kind of spirit in the game. Just want to have fun with it -- fun with a gun!" And to accomplish that, Black put things like XP and health orbs in the game that looked familiar if you've ever hunted Agility Orbs in Pacific City. "The orbs are a little homage to <a href="http://joystiq.com/tag/crackdown"><em>Crackdown</em></a>. I'm a big fan of Dave Jones, I've known him on and off for years, great to see him back making games again."<br />
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He also pointed out an in-game nod to <em>Metal Gear Solid</em> (an exclamation point marker on a building), and gave some kudos to <a href="http://joystiq.com/tag/borderlands"><em>Borderlands</em></a>, another shooter with an arcade bent. "I was quite surprised at how well the [damage] numbers worked in <em>Borderlands</em>. You see it in videos, and you're like, that looks a bit naff. But you play it, and you're like, that's really $*(%ing cool, actually ... That spirit is sort of lost in video games, and we can do that stuff, and we should revel in it."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/">Bodycount's Stuart Black discusses his inspirations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jun 2010 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19520409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/18/bodycounts-stuart-black-and-his-inspirations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bodycount</category><category>e3-2010</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>stuart-black</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 18 Jun 2010 02:30:00 EST</pubDate></item><item><title><![CDATA[Preview: Bodycount]]></title><link>http://www.joystiq.com/2010/06/14/preview-bodycount/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/14/preview-bodycount/</guid><comments>http://www.joystiq.com/2010/06/14/preview-bodycount/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/530bodycountcantina13.jpg" alt="" /></div>
When the finishing touches are placed on <a href="http://www.joystiq.com/tag/bodycount"><em>Bodycount</em></a>, Stuart Black's follow-up to last generation's <em>Black</em>, it has the potential to be a fun, sexy, arcade FPS. Unfortunately, the pre-E3 demo that I played wasn't ready for the limelight.<br />
<br />
It's refreshing to see a more light-hearted take on the genre, with a focus on the sheer fun of firing weapons. I certainly wouldn't mind a change of pace from the gravitas and machismo of games like <em>Call of Duty</em> and <em>Killzone</em>. <em>Bodycount</em>'s colorful, spy-themed world reminds me of Monolith's <em>No One Lives Forever</em> series -- and that's a good thing.<br />
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The world of <em>Bodycount</em> is heavily influenced by TV's <em>Alias</em>, with the player assuming the role of a reluctant operative, thrown into unstable areas of conflict. For reasons unknown to the player, he's become a member of "The Network," an organization whose slogan -- "Your Safety is our Concern" -- comes off as more than a little disingenuous. His objectives come courtesy of an unidentified female handler, and the game promises to explore the evolving relationship between the two.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bodycount-0/">Bodycount</a></strong></p><a href="http://www.joystiq.com/photos/bodycount-0/#3073203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountcantina1-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073204"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountcantina13-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073205"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountfreeway12-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountguardtower-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount-0/#3073207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bcbodycountshanty1-_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/14/preview-bodycount/" rel="bookmark">Continue reading <em>Preview: Bodycount</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/14/preview-bodycount/">Preview: Bodycount</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jun 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/14/preview-bodycount/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19514685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/14/preview-bodycount/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bodycount</category><category>codemasters</category><category>e3-2010</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>stuart-black</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 14 Jun 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Bodycount creative director Stuart Black]]></title><link>http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/</guid><comments>http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/stuartblackint1.jpg" alt="" /></div>
Codemasters' upcoming <a href="http://www.joystiq.com/tag/bodycount"><em>Bodycount</em></a> is a rather curious project, building upon the foundations of last generation's Criterion Games-developed FPS <em>Black</em> with inspirations as varied as <em>Alias</em>, <em>Star Trek</em> and Lady Gaga. The eccentricities of <em>Bodycount</em> appear to be a reflection of its creator, Stuart Black -- a man that shares his game's energetic, in-your-face attitude.<br />
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<strong>Joystiq: First off, the title: Is there a deeper meaning behind the obvious implication of the name</strong><em><strong> "Bodycount?</strong>"</em><br />
<strong><br />
</strong>Stuart Black: You shoot a lot, a lot of people. You're going to kill a lot of people in this game, achieving that body count. We're not going to be apologetic about it. That's not what the game is about; it's about firing guns -- and what are guns for? Killing people. We want you to understand that everyone you kill in this game ... they deserve it! They're all nut-jobs.<br />
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I didn't actually come up with the title <em>Bodycount</em>. It was actually one of my other designers in the studio, and soon as he said it, I was, "Of course, it totally fits."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bodycount/">Bodycount</a></strong></p><a href="http://www.joystiq.com/photos/bodycount/#2781949"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bodycountannnounce01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount/#2781950"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bodycountannounce02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/" rel="bookmark">Continue reading <em>Interview: Bodycount creative director Stuart Black</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/">Interview: Bodycount creative director Stuart Black</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jun 2010 11:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19503027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/04/interview-bodycount-creative-director-stuart-black/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bodycount</category><category>codemasters</category><category>guildford-studio</category><category>Microsoft</category><category>playstation</category><category>ps3</category><category>stuart-black</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 04 Jun 2010 11:01:00 EST</pubDate></item><item><title><![CDATA[Bodycount confirmed for Xbox 360, PS3; early 2011 release]]></title><link>http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/</guid><comments>http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/bodycount/full/#2781949"><img width="580" vspace="0" hspace="0" height="362" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bodycountannnounce580px.jpg" /></a><br />
<small><em>Bodycount says: One! One new gallery of screens from Codies' new IP</em></small></div>
<br />
<span style="FLOAT: right; MARGIN-BOTTOM: 16px; MARGIN-LEFT: 4px"><script> digg_url = 'http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> Taking aim at the "whack-a-mole mechanics" of your typical cover-based shooter, Codemasters is finally ready to take the wraps off <a href="http://www.joystiq.com/tag/Bodycount/"><em>Bodycount</em></a>, the new first-person shooter IP in production at Codemasters Studios Guildford under the direction of Black creator Stuart Black. "Our shredding tech enables us to create a different kind of gameplay, where players and AI can't hide behind indestructible cover," says Black. "Here the environment is constantly changing as the game world is shot to hell; it's going to be a huge amount of fun."<br />
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That huge amount of fun will be built on the EGO Game Technology Platform, an evolution of Codemasters' EGO Engine, for both Xbox 360 and PlayStation 3. The story has something to do with killing 'Targets' - those are the bad guys - on behalf of the 'Network' - ostensibly the good guys. In addition to a full campaign, <em>Bodycount</em> will feature expected FPS enhancements like online multiplayer and co-op modes. <br />
<br />
Codies' "first internally produced new IP for many years" will be shredding environments in Q1 2011. We'll let executive producer - and former Sony London director - Tom Gillo have the last comically hyperbolic word on <em>Bodycount</em>: "From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, <em>Bodycount</em> will crystalize that moment of pulling the trigger into an exhilarating sensory overload of action."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bodycount/">Bodycount</a></strong></p><a href="http://www.joystiq.com/photos/bodycount/#2781949"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bodycountannnounce01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bodycount/#2781950"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bodycountannounce02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/">Bodycount confirmed for Xbox 360, PS3; early 2011 release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19388871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/bodycount-confirmed-for-xbox-360-ps3-early-2011-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bodycount</category><category>Codemasters</category><category>Codemasters-Studios-Guildford</category><category>EGO-Game-Technology-Platform</category><category>fps</category><category>Microsoft</category><category>Stuart-Black</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 09 Mar 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Codemasters' new FPS, Bodycount, announced briefly]]></title><link>http://www.joystiq.com/2010/03/08/codemasters-new-fps-bodycount-announced-briefly/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/08/codemasters-new-fps-bodycount-announced-briefly/</guid><comments>http://www.joystiq.com/2010/03/08/codemasters-new-fps-bodycount-announced-briefly/#comments</comments><description><![CDATA[<center><a href="http://209.85.229.132/search?q=cache:TIMn1yjNUUYJ:www.oxm.co.uk/article.php%3Fid%3D17912"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bodycount3810.jpg" /></a></center>Codemasters' <a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">new FPS</a> from <em>Black</em> creator Stuart Black has been revealed by OXM UK -- and then promptly unrevealed, when the article was taken down. <em>Bodycount</em> is not based on Ice-T's metal band Body Count, because the world couldn't possibly be that beautiful. However, the cover of OXM (accessed through a <a href="http://209.85.229.132/search?q=cache:TIMn1yjNUUYJ:www.oxm.co.uk/article.php%3Fid%3D17912">Google cache</a> of the article) calls it "the ultimate shooter." Since there won't be any shooters after this one, we assume that means it's really cool.<br />
<br />
We'll find out more this week as the magazine arrives in UK homes, and presumably when an announcement is put online for good. Given the venue of announcement, we at least know it is an Xbox 360 game.<br />
<br />
[Via <a href="http://www.destructoid.com/black-producers-new-game-is-bodycount-166171.phtml">Destructoid</a>]<br />
<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/08/codemasters-new-fps-bodycount-announced-briefly/">Codemasters' new FPS, Bodycount, announced briefly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Mar 2010 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://209.85.229.132/search?q=cache:TIMn1yjNUUYJ:www.oxm.co.uk/article.php%3Fid%3D17912>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/codemasters-new-fps-bodycount-announced-briefly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19387691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/codemasters-new-fps-bodycount-announced-briefly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bodycount</category><category>codemasters</category><category>codemasters-guildford</category><category>Codemasters-Studios-Guildford</category><category>fps</category><category>Microsoft</category><category>oxm</category><category>stuart-black</category><category>uk</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 08 Mar 2010 10:40:00 EST</pubDate></item><item><title><![CDATA[Codemasters working on new FPS from creator of Black]]></title><link>http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/</guid><comments>http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=234944"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ps2-black.jpg" alt="" /></a></div>
Hey, remember <a href="http://www.joystiq.com/tag/black"><em>Black</em></a>, the PS2 and Xbox FPS <a href="http://www.criteriongames.com/black/">created by Criterion Games</a> before it went all-in on <em><a href="http://www.joystiq.com/tag/burnout-paradise">Burnout Paradise</a></em>? Turns out the name wasn't just short for "black ops" -- the senior designer on the title was <a href="http://www.joystiq.com/tag/stuart-black">Stuart Black</a>, and the vice president of development for <a href="http://www.joystiq.com/tag/codemasters">Codemasters</a> has now confirmed that <a href="http://www.computerandvideogames.com/article.php?id=234944">he's working on a new game in a new studio</a> for the company. Black will join former game director at Sony London, Tom Gillo, and senior producer Andrew Wilson on an 80-person team working with Codemasters' EGO engine to develop the brand-new IP, which the UK's Official Xbox Magazine seems to be hinting is "the shooter that everybody asked for."<br />
<br />
We've heard a lot of people ask for a next-gen <a href="http://www.joystiq.com/tag/no-one-lives-forever"><em>No One Lives Forever</em></a> sequel, but that's probably not what they mean. <em>Black</em> did have <a href="http://www.youtube.com/watch?v=tuhx3Eltwq4&amp;feature=related">some nice stylistic twists</a>, however, so while this game is definitely not a direct sequel (Criterion still owns that IP), we'll expect to see Black's ideas assembled in a new form.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">Codemasters working on new FPS from creator of Black</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Feb 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=234944>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19359240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-wilson</category><category>black</category><category>Black-2006</category><category>Bodycount</category><category>codemasters</category><category>criterion-games</category><category>first-person-shooter</category><category>fps</category><category>new-ip</category><category>stuart-black</category><category>tom-gillo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 15 Feb 2010 20:00:00 EST</pubDate></item></channel></rss>