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Here's Muay Super Street Fighter IV media to Thai you over

Capcom's brought its A game to CES 2010, unloading everything but the proverbial kitchen sink (and the full roster list) for Super Street Fighter IV. There's some new fight sticks to look forward to, new screens and two new gameplay trailers -- which have oddly low volume, for some reason -- showing off those sweet new Ultra Combos.

You can check out the new screens in our gallery below, but you'll have to jump past the break for the conclusion of this two-part combo of fresh gameplay clips. It's totally worth it, we assure you.

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Mad Catz reveals teased Super Street Fighter IV accessories

After teasing us with half an image last night, Mad Catz and Capcom have announced a new "Tournament Edition" arcade stick is in development, branded with new art featuring Super Street Fighter IV. The stick will be made available in two flavors (check them out below!) for the Xbox 360 and PS3. Alongside the "Tournament Edition S" sticks, Mad Catz "anticipates" releasing four new FightPads for consoles, branded with new art. Considering the supply and demand issues the original batch of controllers saw, we "anticipate" Mad Catz will flood the market with the new batch of peripherals.

Unfortunately, Capcom recently pulled Super Street Fighter IV from its Q1 release window; however, we can only presume the controllers will be made available within the same time frame as the game itself. When we pried a Mad Catz rep for a release window on the new controllers they would only confirm it's slated for a release this spring. Hopefully that means we'll get our hands on both items in time to shield us from the April showers.

Capcom teases Super version of SFIV Tournament Edition joystick [update]

click to embiggen
Update: Capcom's Twitter feed got a bit more informationey later on this evening, showing off the Capcom suite at CES, complete with "new hotness from Mad Catz." Though the shot is significantly more blurry, it certainly seems to indicate a new arcade stick coming from Mad Catz for Super Street Fighter IV.

Considering the Consumer Electronics Show is happening right this minute in Las Vegas, it's no surprise that Capcom's Twitter account is busy teasing pictures of yet-to-be-revealed arcade sticks for the upcoming sorta-sequel Super Street Fighter IV. As you can see in the image above, an inky outline of Ryu overlooks a more colorful button set than the previous game's stick. Additionally, the shape of the controller's box certainly bears a striking resemblance to the Street Fighter IV Tournament Edition joysticks from Mad Catz that were in such short supply last year. We've followed up with Capcom but were told there's no official comment just yet.

New Super Street Fighter IV Ultra Combos, alternate costumes revealed

Recent Famitsu magazine scans have surfaced, revealing new Ultra Combos for Super Street Fighter IV's world warriors and friends. As an added bonus, Eventhubs has actually translated the descriptions of the attacks, so you can get a better idea of what you're squinting at. Chun-Li's Kikosho fireball returns, and now Ryu has a "Metsu-shoryuken" -- a super-powerful Dragon Punch, duh. Most interesting, however, is Cammy's new Ultra Combo: the "Cammy Quick Combo" -- or "CQC" -- a counter move.

The Famitsu issue also features images of new alternate costumes for the upgraded fighting game -- Chun Li's, above, is the most visible from the scan. Thankfully, GameTrailers has posted a much clearer, wha-wha-wha-wooorld exclusive look at the costumes in action, along with some of the new Ultra Combos and rival battles, embedded after the break.

[Thanks, Will]

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Best of the Rest: Ben's Picks of 2009


Red Faction: Guerrilla
Arriving approximately seven months late to the party, I didn't play RFG until earlier this month when I desperately cobbled together 2009's game releases for a massive pre-GOTY playstravaganza. That marathon came to a long pause while I smashed through the many structures of Mars with my trusty sledgehammer, constantly hearing "Space A$&%*#&" playing along the way in my mind. Sure, RFG was a bit rough around the edges, but what it lacked in mechanical prowess was more than made up for by the sheer amount of childlike joy I experienced while demolishing everything in my path.

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Capcom takes its Fight Club to Las Vegas

If you weren't lucky enough to be in New York for the last Capcom Fight Club, you'll have another opportunity on January 7 to play Super Street Fighter IV, win prizes, and maybe -- just maybe -- see Seth Killian from a distance. Capcom is bringing its exclusive fighting celebration to Las Vegas for CES, filling its Planet Hollywood suite with as many hadoukenthusiasts as it can.

Which, it turns out, is not many. If you want to try out Guy, Cody, or Adon in a tournament, the only way to get in is to follow the instructions in this post and hope you're one of the few chosen to attend. We feel bad for all those people in Las Vegas that day who won't be at the video game party. What are they going to do?

Capcom pulls Super Street Fighter IV, Lost Planet 2, Monster Hunter 3 from Q1 2010

According to an investor document (PDF) posted by Capcom Japan today, several major titles have been moved from the company's fiscal fourth quarter, which ends March 31, 2010. The delays, which appear to be worldwide, include Super Street Fighter IV and Lost Planet 2, in addition to the North American and European release of Monster Hunter 3. The releases of these games and others, including Dead Rising 2, are planned to be "spread across all four quarters" of Capcom's fiscal 2011, which begins April 1, 2010 and ends March 31, 2011. The decision to delay the games was made in order to "avoid competing with the major titles that other companies plan to introduce."

Curiously, Dark Void has not been delayed, though Capcom has drastically reduced its sales forecast from 1.3 million units to only 600,000 (the split between Xbox 360 and PS3 copies was not specified).

Given the reasons for Capcom's schedule shuffling, we can't help but wonder if other companies will follow suit. When all is said and done, the Great 2009 Holiday Release Migration just might be set to repeat itself. If so, does Yves Guillemot win a prize?

Rumor: Super Street Fighter IV getting 10 new characters in total

Every Street Fighter fan site ever perked up its ears late last week when Famitsu held a live streaming demo of Super Street Fighter IV. The administrators and visitors of said sites immediately began to pick the bones of the demo clean of important gameplay details -- the most fascinating of which comes from the above still image of the game's character select screen. The alleyway brawling enthusiasts of EventHubs.com discerned from said image that SSF IV will add 10 new characters to the game's roster -- four of which are still unannounced.

You can watch a brief YouTube clip of the Famitsu stream after the jump -- it definitely contains the menu seen above. We've contacted Capcom to find out if these fans' assumptions are accurate.

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Super Street Fighter IV takes (final) fight to Metro City


Click to vote Haggar ... and enter the gallery
Capcom has revealed even more Final Fight fanservice in Super Street Fighter IV, in the form of a new Metro City stage. Yes, that's Street Fighter III's Hugo in the background. Yes, that's a giant statue of Mayor Mike Haggar holding the city's name aloft. Yes, that is awesome.

Other new stages introduced include a busy Korean street, a neighborhood in Dhalsim's native India, a wrecked Shadaloo headquarters, and a watering hole somewhere in Africa occupied by terrifyingly enormous hippos. One thing the stages have in common: a million things going on in the background, while you try to get the joystick motion right for Zangief's spinning piledriver.

Super Street Fighter IV screens: Cody stuck in handcuffs


Click to "super" size
Cody isn't the brightest of the Street Fighter bunch, is it? The Final Fight star made his first appearance in the series in Street Fighter Alpha 3, having just escaped from prison. Apparently, he hasn't figured out how to remove his manacles (nor has he changed out of his incriminating garb) in the several years between the events of Street Fighter Alpha 3 and Street Fighter II, nor in the time between Street Fighter II and Super Street Fighter IV, which is where these new screens originate.

Sure, the other characters are all wearing the same outfits from years ago (except for Chun Li), but those can all be reasonably believed to be choices. Maybe Dan wears other stuff when he's off the job, and changes into his pink gi. But it's extremely hard to believe that Cody would voluntarily don his prison uniform and shackles again, which suggests that he can't remove them. This is also the guy who picks up a rock and throws it as one of his special moves.

Here come some new challengers in this Super Street Fighter IV trailer

The latest trailer for Super Street Fighter IV reveals the newly-announced characters in motion for the first time, leading to some surprising discoveries. For example, Adon sounds like Starscream. That actually kind of makes sense if you imagine Sagat as Megatron and Adon as his annoying sidekick.

In addition to the three new new guys, all the other new Super Street Fighter IV characters are featured as well, so you can hear all the terrible new voice acting so far! And you can also see that, at least upon cursory inspection, everyone plays like they used to. Cody still throws knives, T. Hawk still throws people, and Dee Jay is still annoying.

[Thanks, Kenoji!]

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Famitsu: Cody, Adon, and Guy join Super Street Fighter IV

We thought the Haggar billboard and Metro City license plate in the new car-smashing bonus stage would be the only Final Fight nods in Super Street Fighter IV. Scans from Famitsu show that Final Fight's two shirt-wearing protagonists, Cody and Guy, will appear as playable fighters in the game. The appearance of Adon, along with Cody's striped prison getup, means that the fighters are appearing in their Street Fighter Alpha incarnations. Well, those clues and the heading on the article saying that the three characters are from that series.

A sidebar in Famitsu shows Guy parrying a kunai, suggesting that Street Fighter III favorite Ibuki might be joining the fight as well. You remember Street Fighter III, right?

[Thanks, Richard 2.6!]

Super Street Fighter IV Team Battles and Endless modes detailed

Capcom recently fired off a fact sheet in our direction for Super Street Fighter IV and while most of it talks about the stuff we already knew -- additional fighters, online lobbies, car punching -- it did inform us of two new online modes for the expansion to this year's excellent brawler and hook us up with some screens of the updated lobby system.

Teams of two, three and four will be able to see who's the best Hadoukener around in the new Team Battles mode, which is a "round-robin elimination" mode where "one man stays until beaten, next team member rotates in," Capcom's Chris Kramer told Joystiq. So players will be able to either control a team themselves or assign slots to other players in the room. Just don't go expecting any tagging in and out -- that only happens in other Capcom games.

The other new mode is Endless mode, a one-on-one elimination mode where two players duke it out and the winner stays in the hot seat and fights the next individual queued up. If you've had any experience with DOA 4, then Endless mode is kinda like that game ... sans the ability to be a chicken in a sombrero running around a martial arts dojo.

Capcom was also kind enough to include some new videos, strictly for training purposes. You can check out newcomer Juri fight T. Hawk above and, if you want some MAXIMUM gameplay footage, head past the break to see her fight Deejay.

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Super Street Fighter IV getting 8-person lobbies for online multiplayer

Much to the chagrin of many Street Fighter fans trying to get their online multiplayer on, matchmaking issues and lack of a multiplayer lobby system really stood out as glaring missteps in Street Fighter IV. Thankfully, it appears that Capcom has taken the hint and will be including an eight-person multiplayer lobby for groups to observe other matches and virtually "quarter up," as it were.

SSFIV's Masahiro Taguchi let the cat out of the bag on the official Japanese blog for the game (translated by Andriasang), saying that the regular ol' Street Fighter IV did not properly convey "the feeling of players gathering together for fights." He says that the ability to create multiplayer lobbies was on the table before creating SFIV, but was scrapped in favor of the one-on-one model currently in place. As frame rate can be a particularly important issue with fighting games relative to other genres, Taguchi makes a point to dispel any worries of online stuttering while observers look on to games in progress, though admitting that the process of making this lag free was a bit of a "technical feat." We're looking forward to putting Taguchi's claims to the test in 2010 when Super Street Fighter IV lands on our consoles.

[Via Andriasang]

Super Street Fighter IV trailer unlocks bonus stages

This latest trailer for Super Street Fighter IV shows off the new online modes, including the "Endless Battle" mode that allows up to eight players to play multiple matches, with the loser of each match going to the end of the virtual line; the "Replay Channel," which allows players to record and view replays together with voice chat; and a bunch of new tournament options.

It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he loves watching his barrels get smashed!

[Thanks, Vince]

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