Posts tagged tgs-2010 
Bulletstorm preview: Just for kicks
Writing about games always comes with a peculiar kind of self-defeating dissonance. This morning, I might have grabbed a metaphorical megaphone and shoved it in some ebert's ear, right before laying out why Shadow of the Colossus is such a magnificent meditation on loss and sacrifice and etc. ...
Mega Man Universe preview: Mega Man Uncertainty
There's one thing I'm sure of about Mega Man Universe: I want to like it. For one thing, it's a Mega Man game! I like it when those are good. For another, the concept of making your own Mega Man stages and playing them with cobbled-together heroes or other Capcom characters is a total slam dunk. I'm ...
Yakuza 4 producer gives us a new view of Kamurocho
The Yakuza series may be exploring left field with the fanciful zombie-attack game Yakuza: Of the End, but American audiences still have one good old jaunt around Kamurocho to look forward to: this spring's Yakuza 4, whose major innovation of four playable characters seems comfy in comparison. We ...
TGS 2010 shopping area shrinks down, but still tempts
Last year, the shop portion of the TGS show floor took up an entire hall by itself. This year, it was squeezed into the corner of one of the two halls housing game demos. That isn't to say that the downsized area didn't find ways to take money from obsessed fans, as there was certainly a lot to see ...
Zac and Ombra: Amusement Park of Illusion preview: B-layton-t imitation
It's usually hard for me to get upset about imitation. Most beloved games are built on the achievements of others: Guitar Hero is Guitar Freaks from a different angle, and Guitar Freaks was just Beatmania anyway. Galaxian is Space Invaders with more colors. Usually, even the most obviously ...
Gun Loco preview: Run and gun
In Gun Loco, you can kick a man so hard that his torso flies off. Don't worry, everyone's seemingly made of manga meat -- and they're no-good criminals to boot, marooned on a decrepit prison planet once intended for "the baddest of the bad." The bizarre ruffians, who started life as toys created by ...
TGS 2010: Cosplay goes to a new chapter
It's not Tokyo Game Show without cosplay! There's something uniquely TGS-like about being stuck in a game demo line between two Hatsune Mikus. We took our lives into our hands (leaving room for a camera, of course) and ventured into a raging sea of people to bring you pictures of those few folks ...
Lord of Arcana preview: Bloody bad monster hunting
Ever since Capcom's Monster Hunter Portable lit up the Japanese sales charts, there's been no shortage of clones hitting the PSP. This year's TGS show floor featured follow-ups to many of them, including Monster Hunter Portable 3rd, God Eater Burst and Phantasy Star Portable 2 Infinity. Square Enix ...
Dr. Kawashima's Body and Brain Connection preview: Brain Age meets Kinect
What if Nintendo made a game for Kinect? Namco Bandai does its best to answer that question with Dr. Kawashima's Body and Brain Connection, a "Brain Age" game for Microsoft's motion-control peripheral. This family-oriented minigame collection, featuring Xbox Avatars alongside the ever-digitized Dr. ...
Ghost Trick's Shu Takumi on finding humor in a murder-mystery
We'd happily take any opportunity to talk about Ghost Trick: Phantom Detective -- to our readers, our coworkers, our friends, people we meet in elevators, etc. So we happily jumped at the chance to talk with Capcom's Shu Takumi, the person responsible for creating the supernatural puzzle-adventure ...

