tgs07 posts (Subscribe to this feed)
Friday Video: Celebrating remakes
Tales of Shakonia
We know a lot of people have mixed feelings about Tales of Symphonia -- some people are just rabid for it, while others found it disappointing -- but how's Knights of Ratatoskr striking you?
Joystiq interviews Team Ninja's Tomonobu Itagaki
It's not too long into our interview with Tomonobu Itagaki before he issues us with an impromptu challenge. "If there's a game out there that is more beautiful, more interactive, faster and has better action than this game, please let me know." The Team Ninja boss has a train of thought that truly exemplifies the bluntest characteristics of that phrase. It's an unstoppable machine barreling down a track without diversion and without apologies -- because it's a train.We conducted (oh dear) an interview with the outspoken developer at the Team Ninja offices shortly after the Tokyo Game Show, focusing on the aforementioned title, Ninja Gaiden: Dragon Sword. After the break, you'll find Itagaki's concise thoughts on Dragon Sequels, dual-screen slashing, how the competition stacks up and why multiplayer Ninja Gaiden might just piss you off.
Joystiq interviews Jade Raymond of Assassin's Creed
Oh, Jade. You surely are Ubisoft's finest asset, with your playful and inquisitive eyes inviting us to relive the many adventures we had after our first and far too brief meeting. If only we could be reunited and take some more pictures of our escapades. If only mere images could capture your boldness, allure and glistening green lips! Where is Beyond Good & Evil 2?Putting our reminiscing aside, we can talk about the other Jade at Ubisoft -- Jade Raymond, producer of big budget bump-off epic, Assassin's Creed. More specifically, we can talk about us talking to her about sandboxes, flower boxes, pushy crowds and Star Trek's Holodeck in a brief Tokyo Game Show chat. Find it after the break.
TGS07: Joystiq chronicles some crystals
Even though the game is already out in Japan, Square Enix was happy to show off Final Fantasy Crystal Chronicles: Ring of Fates at this year's TGS. Joystiq's TGS contingent happened upon the game and engaged in a multiplayer session with Square Enix booth staff, for our edification, and found the experience "very shallow".The game hews closely to the Gamecube original, without the restrictive hardware requirements, of course, Your team picks character classes and explores a dungeon together, finding magic in the form of powerup items along the way. The magic is equippable from a menu on the touchscreen. Players have the ability to "boost" each other in order to make difficult jumps, which sounds fun, but could lead to split parties very easily (how does the last guy get up?)
What the Joystiq team saw as "shallow," we see as "intriguing." They decry the lack of anything to do other than defeat wave after wave of enemies, but that sounds quite like bliss to us, especially when the movement is "quite free" as described. Final Fantasy Crystal Chronicles sounds like it might be unexpectedly action-oriented.
TGS07: Interview with Loco Roco's Tsutomu Kouno

What was your inspiration for the Loco Roco franchise?
I carry a PDA around with me wherever I go and I draw out any ideas that I have. Several years ago I found myself drawing Loco Rocos on the train in various forms. Around that time the PSP had first been announced so I started to think how I could turn my little characters into a game. I thought to myself: "there must be a way to have the shoulder buttons of the PSP control the movement."
Joystiq vs. the Square Enix store

And it's a sneaky one too. Don't march into the modest Shinjuku building expecting alarms to sound and a metal trellis to drop behind you, as the incredibly polite and professional cashiers aren't the least bit interested in capturing your body (that happens in another part of Tokyo, we hear). No, these people are silently clawing at the contents of your wallet -- and you'll find that very often the "people" are nothing more than androgynous CG citizens. If the life-sized Sephiroth trapped beneath the glass floor is pondering anything, it's the unusual business of selling real things from a fake place.
Here you'll find merchandise mined from a plethora of planets in the Square Enix universe, with every cellphone strap, shirt, figurine, lighter and necklace accounted for. If your favorite Squalls and Clouds and Soras have worn or wielded it, it's probably in a display case here with an exorbitant price tag to keep it company. Oh, and there are spoons -- yet another item meant to stir up your strange emotional attachment to places and characters that are, in reality, nothing more than reams of code and purveyors of profit.
You'll never catch us falling for it.
Gallery: Square Enix Store -- Japan
TGS Video Games Museum highlights Japan's taste

All well and good you might think, until you notice that the majority of the games are RPGs and a large proportion of those are from the Final Fantasy series. This particular "museum" (which failed to showcase anything older than the PlayStation 1) was clearly tailored to the very specific tastes found in Japan. Still, why not just cut out the middle man and call it the "Final Fantasy Museum"?
We were a bit snap-happy and took a few photos of the booth - the gallery for which can be found below. Our favourite image shows two old rivals sitting side by side in perfect harmony. Seeing Final Fantasy VII and Zelda: Ocarina of Time together like that really tugged at our heartstrings. Other games shown at the booth included:
- Phantasy Star Online
- Dragon Quest VIII
- Brain Training
- Final Fantasy XII
- Final Fantasy XI
- Taiko Drum Master
Gallery: Museum @ TGS07
TGS hands-on: Final Fantasy Ring of Fates multiplayer

The franchise has survived, however, and has moved onto the Nintendo DS in the form of Final Fantasy Crystal Chronicles: Ring of Fates. We took advantage of the strangely short line (the game being out in Japan might have something to do with it) and played a 4-player multiplayer game with the Square Enix booth attendants.
Multiplayer seems to consist of co-operative dungeon crawler, with no sign of story or non-battle gameplay. Players can choose their character class, which affects their base attack style. Magic can be used by all players by picking up giant materia orbs, just like in the original. The action all takes place on the top screen while the bottom screen contains your stats. The bottom screen also shows how many of each materia you have and allows you to change between the different magics by tapping the desired orb on the screen.
TGS hands-on: No More Heroes

Here, the button in question is the one obviously marked "A" and the sword is a lightsaber. It's really more like a battery-powered katana, but we're confident that the Star Wars weapon is culturally ingrained enough to make the explanation that much simpler. Rather than get into electric sword specifics, know that protagonist and assassin Travis Touchdown uses one to hit and slice things repeatedly. Said things are targeted by holding the Z-button on the nunchuk, evaded by pressing on the directional pad and ultimately sent into a stunned state with enough battery. (A cheeky double reference there, as you also have to recharge your sword occasionally by giving it -- and the Wii remote -- a few jolts, just like you would an uncooperative flashlight.)
TGS hands-on: Cooking Mama 2
Scouring the show floor at TGS is hungry work, but when all the eateries are full of the Dreaded Public where can you get the sustenance you require? We tried our luck at the Cooking Mama 2 booth, just in case they had some tasty swag to give away. Sadly, there was none. While we were there, however, we did get embroiled (which kind of sounds like boiled) in the game. The first thing we noticed about the game, once we'd finally worked our way through the main menu to some actual gameplay, was that the touch controls are much more responsive than in Cooking Mama 1. Whereas previously success in the game relied as much on the DS being your friend as it did on your skill, now the game plays with much less frustration.
The game itself is more of the same. More of an upgrade than a sequel, Cooking Mama 2 has extra recipes to produce as well as more diverse methods of cooking. During our play session we were challenged to scale a fish, open a sea urchin and empty an oyster. All without getting our hands covered in sea ming (that is, ming from the sea).
Friday Video: Love is a sweaty field
Because, you know, we're all about touching around here.
Sayonara Tokyo: The TGS aftermath

Though this year's Tokyo Game Show wasn't quite filled with earth-shaking revelations, it did allow us to gain further insight into anticipated titles such as Metal Gear Solid 4, echochrome, Ninja Gaiden 2, Nights: Journey of Dreams and, err... Chocobo's Mysterious Dungeon. But that's not all! This weekend will see our last batch of impressions materialize, along with a sordid account of Joystiq's run-in with the official Square Enix store. Following that, we'll share some interviews involving Gran Turismo 5, Ninja Gaiden: Dragon Sword, Loco Roco and Assassin's Creed.
As they say in Japan, "Please look forward to it!"
TGS07: Gabu Gabu Planet: multiplayer NOM NOM NOM
Now that the major TGS stuff has been posted, the really interesting stuff starts. Spencer from Siliconera has begun writing up impressions of the lesser-known games he played at the show, like this under-the-radar title from Koei. Gabu Gabu Planet is a competitive eating game, but more in the vein of a Pac-Man/Katamari Damacy mashup than the Nathan's Famous Fourth of July Hot Dog Eating Contest. The game stars four "alien dogs" whose goal is to eat everything in sight. You can try to eat as much as possible, or go for bonuses by eating multiples of the same item consecutively. As you eat, you get bigger, and can eat more.
The game is slated for release in Europe in January as Prey the Stars, and in the US in March (or a month in the past). Check out the video at Siliconera to see if it's worth waiting for. We like the way the simplistic gameplay looks, ourselves.
TGS07 leftovers: Devil May Cry 4 screenshots
One of the games that drew in the largest crowds at Tokyo Game Show was Devil May Cry 4, running on both PS3 and Xbox 360. There's a good reason for its popularity -- it simply reeks of cool. The gameplay doesn't stray far from its predecessors, which is a good thing in our eye. The cheesy characters and Spike TV-esque productions return for this next-gen sequel, which focuses on the continuing battle between Nero and Dante.
Level design was clearly the biggest flaw of Devil May Cry 3, and it seems like the upcoming sequel does much to resolve it, offering less claustrophobic levels to battle in. Although some may criticize the game for lacking the challenge of games like Ninja Gaiden, it's clear that the game encourages style over survival. Considering the over-the-top nature of the franchise, that's part of its allure.










