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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Witness shares some gameplay secrets in developer video, post]]></title><link>http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/</guid><comments>http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/#comments</comments><description><![CDATA[<div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/DTQeee7Mw18?wmode=opaque" width="530"></iframe><br />
<a class="hidden" href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/"><img alt="The Witness shares some gameplay secrets in developer video, post" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/879308899412c644d9a7z.jpg" /></a></div>
<br />
Since announcing <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a> is <a href="http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/">on its way to Sony's PS4</a>, Jonathan Blow and his development team have remained mostly mum about development. The game is still coming along, with Blow refining all of the details before the game launches, he explains on the <a href="http://blog.us.playstation.com/2013/05/23/the-witness-on-ps4-conversations-with-creators/">PlayStation Blog</a> in a video and a written post.<br />
<br />
Video-Blow says <em>The Witness</em> is a true, financially independent game: His studio has the freedom to not make a profit, since it's not beholden to a publisher and doesn't "need" to. This shifts his team's goals from money to quality, he says.<br />
<br />
"I would definitely like to make our money back on this game and I would like to make a profit on it, but it's not actually the No. 1 priority," Blow says. "The No. 1 priority is to make the best possible game that we can make, that brings the most beneficial experience to the players."<br />
<br />
<em>The Witness</em> is an open-world, non-linear puzzle game that is as deep as the player wants it to be, as Blow describes it. It has no release date yet, but it's in development for PC and PS4, with the latter as a timed console exclusive.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/">The Witness shares some gameplay secrets in developer video, post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jonathan-blow</category><category>pc</category><category>playstation</category><category>ps4</category><category>SONY</category><category>the-witness</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 23 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Jonathan Blow bears Witness to getting an indie, PC game on PS4]]></title><link>http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/</guid><comments>http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/"><img alt="Jonathan Blow bears Witness to getting an indie, PC game on PS4" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/witness-aereal-1361489375.jpg" /></a></div>Jonathan's Blow's next mind-melting puzzler has a bright - <a href="http://www.joystiq.com/2013/02/21/the-witness-trailer-requires-your-corroboration/">and colorful</a> - future in the next generation, as he took <a href="http://www.joystiq.com/2013/02/20/jonathan-blow-reveals-at-sony-event-that-the-witness-will-be-a-p/">center stage</a> at Sony's conference last night to announce <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a> would come to PlayStation 4 as a timed exclusive. After the show, Blow told us that his team is hard at work on the PS4 port of <em>The Witness</em>, and a PC version is still in tow.<br /><br />"Basically, you'll see <em>The Witness</em> on PS4 before you'll see it on the next Microsoft console or on the Wii U, presuming we eventually do ports to those consoles," Blow said. "Ideally we want the game to be in as many places as we can get it, but since we are a small developer and it's a complicated game, we can only do so much at once."<br /><br /><span>Blow decided to port </span><em>The Witness</em><span> to PS4 because he liked the console, not to snub players on other platforms or simply make a quick buck, he said:</span><br /><br />"People are speculating that we did this because of money, but that is not the case at all. We like the console and we like the people we are working with; we were already developing a PS4 port of the game, which prevents us from doing other console ports anyway, again because we can only do so much. So it was only a small step to go from this practical fact of development to a formal agreement signed on paper."<br /><br />Besides, signing a contract with any company wouldn't be too difficult for Blow and his team, since they already have at least one <em>Witness</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/">Jonathan Blow bears Witness to getting an indie, PC game on PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20472825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Indie</category><category>jonathan-blow</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-2013</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>the-witness</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 21 Feb 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[The Witness trailer requires your corroboration]]></title><link>http://www.joystiq.com/2013/02/21/the-witness-trailer-requires-your-corroboration/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/21/the-witness-trailer-requires-your-corroboration/</guid><comments>http://www.joystiq.com/2013/02/21/the-witness-trailer-requires-your-corroboration/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/thewitness530pxheaderimg512351.jpg" /><iframe frameborder="0" height="318" id="viddler-8912aaa2" mozallowfullscreen="true" src="http://www.viddler.com/embed/8912aaa2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=78078440&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><br />From the mind that made you tear your hair out at slow-moving clouds, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a> looks a bright, colorful, and serene prospect in this trailer from last night's PS4 reveal. After gawking at <em>Braid</em>'s darker side, we know better than to assume a Jon Blow game is all cuddles and rainbows.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-witness-0/">The Witness</a></strong></p><a href="http://www.joystiq.com/photos/the-witness-0/#5658020"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/witness-aereal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness-0/#5658021"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/witness-overview_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness-0/#5658022"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/witness-placestogo_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/21/the-witness-trailer-requires-your-corroboration/">The Witness trailer requires your corroboration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2013 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/21/the-witness-trailer-requires-your-corroboration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20471329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/21/the-witness-trailer-requires-your-corroboration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>jonathan-blow</category><category>mobile</category><category>pc</category><category>the-witness</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 21 Feb 2013 12:15:00 EST</pubDate></item><item><title><![CDATA[Jonathan Blow reveals 'The Witness' coming to PS4]]></title><link>http://www.joystiq.com/2013/02/20/jonathan-blow-reveals-at-sony-event-that-the-witness-will-be-a-p/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/20/jonathan-blow-reveals-at-sony-event-that-the-witness-will-be-a-p/</guid><comments>http://www.joystiq.com/2013/02/20/jonathan-blow-reveals-at-sony-event-that-the-witness-will-be-a-p/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/blow.jpg" /></div><br />At the PlayStation 4 reveal event, Braid creator Jonathan Blow has announced that his upcoming puzzle title, <em><a href="http://www.joystiq.com/game/The-Witness/">The Witness</a></em>, is coming to Sony's new platform.<br /><br />Blow revealed that only Sony's new hardware will house the console version of <em>The Witness</em> during the game's "release window."<br /><br />The developer described his new first-person puzzle title as "a game about epiphany, that instantaneous transition of the mind that takes you from confusion to understanding."<br /><br /><em>The Witness</em>, said Blow, will have 25 hours of unique puzzles to play through, and the game's exclusivity will include the new console's "release window," so presumably the title's availability is open after that. Blow then showed off a quick video of the game, which looked about like what we've seen before, though perhaps with a few more bits of graphical flair thanks to the PS4's shiny new hardware.<br /><br /><em>[Ed. Note: We have edited this post for accuracy.]</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/20/jonathan-blow-reveals-at-sony-event-that-the-witness-will-be-a-p/">Jonathan Blow reveals 'The Witness' coming to PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2013 19:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/20/jonathan-blow-reveals-at-sony-event-that-the-witness-will-be-a-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20470805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/20/jonathan-blow-reveals-at-sony-event-that-the-witness-will-be-a-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exclusive</category><category>jonathan-blow</category><category>launch</category><category>launch-title</category><category>playstation</category><category>playstation-2013</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>the-witness</category><category>window</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 20 Feb 2013 19:16:00 EST</pubDate></item><item><title><![CDATA[The Witness cares about you more than you know]]></title><link>http://www.joystiq.com/2012/03/14/the-witness-cares-about-you-more-than-you-know/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/14/the-witness-cares-about-you-more-than-you-know/</guid><comments>http://www.joystiq.com/2012/03/14/the-witness-cares-about-you-more-than-you-know/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/13/the-witness-cares-about-you-more-than-you-know/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/thewitness530pxheaderimg512351.jpg" /></a></div>Soon after launching his debut hit, <a href="http://www.joystiq.com/game/braid"><em>Braid</em></a>, on Xbox Live Arcade in 2008, creator Jonathan Blow issued a <a href="http://www.joystiq.com/2008/08/07/the-official-braid-walkthrough-says-please-do-not-use-a-walkth/">cheeky walkthrough tip</a> on his personal site. In so many words, it said "suck it up and don't use a walkthrough" - a statement which many saw as reflective of a perceived "my way" attitude to game design.<br /><br />Others saw it more expectantly, knowing Blow to be a perfectionist and not one to offer hints on his games. He hates games that hold your hand. "Treating the player like a baby all the time, I don't like that," he told me during an interview last week at GDC.<br /><br />That's why he's designed his latest game, <a href="http://www.joystiq.com/game/the-wtiness"><em>The Witness</em></a>, to hold your hand just long enough to find the path. "What I do is I work really hard to not condescend the player and to not treat the player like they're stupid, but at the same time to follow good game design practices. This game has to be learnable, and there has to be tutorialization in it, but it's not patronizing tutorialization."<br /><br />Unlike <em>Braid</em>'s more linear pacing, <em>The Witness</em> is designed as an open world - albeit a very small open world - so that difficult puzzles can either be skipped (not all must be solved to reach the end) or passed by for later on. Blow said this was intentionally designed to respect the time of players. "It's more about crafting a small, heavily interconnected jewel that gives people the highest density experience, respecting their time that way. There's not gonna be a lot of walking around through empty lands in this game."<br /><br />Though the game is looking more complete than ever, <em>The Witness</em> has no set platforms or launch window beyond PC and iOS, and "some time in 2012." <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/14/the-witness-cares-about-you-more-than-you-know/">The Witness cares about you more than you know</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/14/the-witness-cares-about-you-more-than-you-know/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/14/the-witness-cares-about-you-more-than-you-know/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>braid</category><category>gdc</category><category>gdc-2012</category><category>ios</category><category>ipad</category><category>iphone</category><category>jonathan-blow</category><category>mac</category><category>mobile</category><category>pc</category><category>the-witness</category><category>thekla</category><category>thekla-inc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Mar 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[The Witness is Jon Blow's second shot at all or nothing]]></title><link>http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/</guid><comments>http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/witnessheaderimg530pxq351.jpg" /></a></div>When is <a href="http://www.joystiq.com/game/braid"><em>Braid</em></a> creator Jonathan Blow's second game, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>, going to launch? <em>None of your damn business</em> is when. "When it's good," Blow told Joystiq during a GDC 2012 preview meetup. He's not even sure where <em>The Witness</em> will end up -- beyond PC and iOS, that is. "PSN a year from now? XBLA a year from now?," Blow said. It's possible, but more of a question of if it's worth the expense. <em>The Witness</em> is Blow's second ambitious attempt at crafting a story built around brilliant yet obvious puzzles, but this time it's a fully 3D world. A beautiful and complex one at that. And expenses are adding up.<br /><br />He <a href="http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/">hired two new programmers</a> not so long ago. Blow can't continue development forever, of course. "In the case of this game, the answer is also when I run out of money. Which may happen," he said. But wait a minute -- didn't <em>Braid</em> rake in boatloads of money and cost around <a href="http://www.eurogamer.net/articles/gdc-braid-cost-200k-to-make-says-blow">quarter of a million bucks</a> to make?<br /><br />"Like I said, I just hired two more programmers and that's expensive. I'm spending all the <em>Braid</em> money on this game," Blow said. That's right: <em>all the Braid money</em>. Right on time, Chris Hecker -- <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> dev, hotel room roommate, and good buddy of Jon's -- shouted, "Crazy person!" To temper the jest at his friend's expense, Hecker admonished, "You attain orbit, and then you stay in orbit!"<p><a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/" rel="bookmark">Continue reading <em>The Witness is Jon Blow's second shot at all or nothing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/">The Witness is Jon Blow's second shot at all or nothing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>gdc</category><category>gdc-2012</category><category>ios</category><category>ipad</category><category>iphone</category><category>jonathan-blow</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-witness</category><category>thekla</category><category>thekla-inc</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 12 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Architecture in The Witness is more than a pretty placeholder]]></title><link>http://www.joystiq.com/2011/12/25/architecture-in-the-witness-is-more-than-a-pretty-placeholder/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/25/architecture-in-the-witness-is-more-than-a-pretty-placeholder/</guid><comments>http://www.joystiq.com/2011/12/25/architecture-in-the-witness-is-more-than-a-pretty-placeholder/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/25/architecture-in-the-witness-is-more-than-a-pretty-placeholder/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/keep.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Developer Jonathan Blow's coming title, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>, blends a new brand of storytelling with what he hopes is immersive gameplay, founded largely on the environments that Blow and two teams of architects designed. In his most recent blog post, Blow describes the intense detail hidden within each building and feature in <em>The Witness</em>:<br />
<br />
"The game is constructed so that the more you pay attention to tiny details during your travels, the more insight you will have to the central story, even though it may not be obvious at any given time what a particular detail has to do with that story," Blow <a href="http://the-witness.net/news/2011/12/architecture-in-the-witness/">writes</a>.<br />
<br />
This all leads to a much deeper, philosophical understanding of the game, and we assume life, love and religion as well -- not that Blow said that last bit, but these things do tend to happen with his games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/25/architecture-in-the-witness-is-more-than-a-pretty-placeholder/">Architecture in The Witness is more than a pretty placeholder</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Dec 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/25/architecture-in-the-witness-is-more-than-a-pretty-placeholder/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20134932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/25/architecture-in-the-witness-is-more-than-a-pretty-placeholder/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>ios</category><category>ipad</category><category>iphone</category><category>jonathan-blow</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-witness</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 25 Dec 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[The Witness may come to consoles after all]]></title><link>http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/</guid><comments>http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/02/the-witness-may-come-to-consoles-after-all/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2113n05_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
It seems Jonathan Blow is reconsidering <a href="http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/">his stance on consoles</a> after all. In an interview with <a href="http://www.gameinformer.com/b/news/archive/2011/12/02/is-the-witness-coming-to-consoles.aspx">Game Informer</a>, Blow said the game would be on PC and iOS initially, and then target other platforms. "My current idea is to launch on PC and iOS, and then maybe one of the consoles which has not been decided, and later to bring the game to all other platforms," he said.<br />
<br />
"We can only do a certain number of platforms at launch, because we're small," he added. "A few months ago, I was doing all these interviews, and I didn't think we were going to do a console at launch. But we're hiring two more programmers, which has a huge impact on what we can do. So now the idea is open again, that we might do a console launch, but now what exactly that is depends on all sorts of business things that we just haven't figured out yet."<br />
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<em>The Witness</em> will launch sometime next year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/">The Witness may come to consoles after all</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Dec 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>jonathan-blow</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-witness</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 03 Dec 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[The Witness coming to PC and iOS, Blow says consoles are too old]]></title><link>http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/</guid><comments>http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/witnessbodyimg599px2.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
Jonathan Blow recently explained to <a href="http://www.next-gen.biz/features/jonathan-blow-interview?page=5">Edge</a> why his next project, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>, was only coming to PC and iOS: Because the 360 and PS3 are both <em>grandpas</em>. "We like 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years," Blow explained. "The kind of tricks we'd have to perform to get this game working on those platforms are such a lot of work that to port it over at this point is just not worth it for us."<br />
<br />
Blow also expressed interest in bringing the game to the iPad, explaining, "We do have to compress the game for that platform, but we don't have to do the certification stuff we would have to on consoles, so we can live with doing just one of those giant tasks." He added, "And I like this as an iPad game. It's a natural thing. But we'll see how that plays out."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/">The Witness coming to PC and iOS, Blow says consoles are too old</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Sep 2011 14:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20068740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/28/the-witness-coming-to-pc-and-ios-blow-says-consoles-are-too-ol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>jonathan-blow</category><category>mac</category><category>mobile</category><category>pc</category><category>the-witness</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 28 Sep 2011 14:29:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: Thekla, Inc.]]></title><link>http://www.joystiq.com/2011/08/09/whats-in-a-name-thekla-inc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/09/whats-in-a-name-thekla-inc/</guid><comments>http://www.joystiq.com/2011/08/09/whats-in-a-name-thekla-inc/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/08/whats-in-a-name-thekla-inc/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wian-thekla530pxheaderimg.jpg" /></a></div>
<em><font color="gray">Thekla, Inc.'s Jonathan Blow, creative lead of <a href="http://www.joystiq.com/game/braid">Braid</a> and upcoming game <a href="http://www.joystiq.com/game/the-witness">The Witness</a>, revealed the following Italo Calvino quote, from the book "Invisible Cities," as the origin behind his new dev studio's name.</font></em><br />
<br />
"Those who arrive at Thekla can see little of the city, beyond the plank fences, the sackcloth screens, the scaffoldings, the metal armatures, the wooden catwalks hanging from ropes or supported by sawhorses, the ladders, the trestles. If you ask 'Why is Thekla's construction taking such a long time?' the inhabitants continue hoisting sacks, lowering leaded strings, moving long brushes up and down, as they answer 'So that it's destruction cannot begin.' And if asked whether they fear that, once the scaffoldings are removed, the city may begin to crumble and fall to pieces, they add hastily, in a whisper, 'Not only the city.'<br />
<br />
If, dissatisfied with the answers, someone puts his eye to a crack in a fence, he sees cranes pulling up other cranes, scaffoldings that embrace other scaffoldings, beams that prop up other beams. 'What meaning does your construction have?' he asks. 'What is the aim of a city under construction unless it is a city? Where is the plan you are following, the blueprint?'<br />
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'We will show it to you as soon as the working day is over; we cannot interrupt our work now,' they answer.<br />
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Work stops at sunset. Darkness falls over the building site. The sky is filled with stars. 'There is the blueprint,' they say."<br />
<br />
- Italo Calvino, "<a href="http://www.amazon.com/Invisible-Cities-Italo-Calvino/dp/0156453800/ref=sr_1_1?ie=UTF8&amp;qid=1312813790&amp;sr=8-1">Invisible Cities</a>"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/09/whats-in-a-name-thekla-inc/">What's in a Name: Thekla, Inc.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Aug 2011 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/09/whats-in-a-name-thekla-inc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20012022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/09/whats-in-a-name-thekla-inc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>italo-calvino</category><category>jonathan-blow</category><category>the-witness</category><category>thekla</category><category>thekla-inc</category><category>whats-in-a-name</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 09 Aug 2011 06:00:00 EST</pubDate></item><item><title><![CDATA[The Witness preview: Peering through the Myst]]></title><link>http://www.joystiq.com/2011/08/08/the-witness-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/08/the-witness-preview/</guid><comments>http://www.joystiq.com/2011/08/08/the-witness-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/08/the-witness-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/witnessheaderimg530px11251.jpg" /></a></div>
"Hey man, come in," a weary looking Jonathan Blow said. He was welcoming me into his temporary New York City abode, a swanky hotel in midtown where he'd been put up for a few days to show off a preview build of his next game, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>. His bare feet indicated to me that I'd either just woken him up, or that he was very comfortable with strangers. It turned out to be a combination of both, as Blow's PR-less presentation style (and sleepy demeanor) soon revealed.<br />
<br />
"We started the game about two years ago, for real. I actually started it as a prototype earlier than that, before I finished <em>Braid</em>. I wasn't convinced I really wanted to do it, because I was still in the mindset of 'I'm the lone indie developer who types everything in himself and this is gonna be a much more ambitious project.' So I didn't wanna do it for a while, then I played with some other game ideas. Kinda liked those, but decided I really wanted to do this," Blow cursorily explained before I jumped in. While the dev process has seen contract workers, Blow's new studio (the ... uniquely named Thekla, Inc.) still only employs three full-time devs, himself included. "We're gonna be going into more of a production-type phase this next year," he added.<br />
<br />
The work of just one 3D artist has made the game's mysterious, puzzle-filled island alive with bright, colorful, abstract flora. In fact, outside of a handful of expected bugs I encountered, <em>The Witness</em> is shaping up to be another standout work from a developer already well-respected in his field. Blow left me with one final note before I jumped in: "What you play here is basically the game, it's just gonna be a better version of this that we show."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-witness/">The Witness</a></strong></p><a href="http://www.joystiq.com/photos/the-witness/#4351105"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2111n02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2113n03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351107"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2113n04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351108"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2113n05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-witness/#4351109"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/shot2011.08.06time2114n06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/08/the-witness-preview/" rel="bookmark">Continue reading <em>The Witness preview: Peering through the Myst</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/08/the-witness-preview/">The Witness preview: Peering through the Myst</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/08/the-witness-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20011210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/08/the-witness-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>jonathan-blow</category><category>new-york-city</category><category>nyc</category><category>pc</category><category>the-witness</category><category>thekla</category><category>thekla-inc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 08 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week]]></title><link>http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/</guid><comments>http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamspypartyveranda530-copy.jpg" /></a></div>
Between Jonathan Blow, Chris Hecker and Alex Neuse, the University of California Santa Cruz panel being held next week should be chock full of interesting, honest discussion from the trio of all-star indie developers. The group is being gathered to speak for UCSC's <a href="http://www.soe.ucsc.edu/classes/cmps080k/Spring11/">"Foundations of Interactive Game Design" class</a> on May 26, though the panel is open to the public. The discussion is being moderated by associate professor Noah Wardrip-Fruin.<br />
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As for what's being discussed, your guess is as good as ours. Hecker describes it as "an open panel discussion" and notes that his game <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> unfortunately won't be on-hand for attendees. Blow separately confirmed to us that he doesn't plan on having his studio's next game, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>, at the event either. Bit.Trip series co-developer Alex Neuse didn't get back to us before this post was run, but it stands to reason that his next game, <a href="http://www.joystiq.com/game/laserlife"><em>Laserlife</em></a>, won't make an appearance either.<br />
<br />
That isn't to say you should miss the talk, which will assuredly be thought provoking. And hey, if you're that worried about getting a chance to play <em>SpyParty</em>, why not sign up for <a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/">the beta</a>? That worked out pretty well with you and <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>, right?<p><a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/" rel="bookmark">Continue reading <em>Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/">Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 May 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19943943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-neuse</category><category>chris-hecker</category><category>d6</category><category>gaijin-games</category><category>jonathan-blow</category><category>laserlife</category><category>noah-wardrip-fruin</category><category>number-none</category><category>spyparty</category><category>the-witness</category><category>ucsc</category><category>university-of-california</category><category>university-of-california-santa-cruz</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 18 May 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[The Witness makes low-key debut at PAX]]></title><link>http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/</guid><comments>http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/06/the-witness-makes-subdued-debut-at-pax/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/the-witness-at-pax-530px.jpg" /></a></div>
The first public appearance of <em><a href="http://www.joystiq.com/tag/the-witness">The Witness</a></em>, a new game from Braid designer Jonathan Blow (and a <a href="http://the-witness.net/news/?page_id=2">small team</a> of independent designers), almost went unnoticed. Its presence at last weekend's Penny Arcade Expo wasn't announced by an enthusiastic press release or trumpeted by a flashy trailer. It didn't even have a sign.<br />
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"PAX is a huge show, with tons of stuff to see everywhere; if the game could hold peoples' attention under those conditions, purely on its own merits rather than by hype or pedigree, then I would know that it was really working," Jonathan Blow wrote on <a href="http://the-witness.net/news/?p=471">The Witness blog</a>. "Happily, the game worked very well - despite the fact that the visuals are still in an early prototype stage. People tended to play for a long time, and they liked what they played."<br />
<br />
Kotaku's Stephen Totilo <a href="http://kotaku.com/5631002/a-tantalizing-session-with-the-witness-the-next-game-from-the-creator-of-braid">compared</a> the first-person exploration and puzzle-solving to <em>Myst.</em> The game's beautifully lit and serene world hides abstract enigmas, such as boards that require you to trace the correct route. What's most interesting, however, is that there don't seem to be any prompts or instructions for the player -- making this understated PAX reveal seem very appropriate indeed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/">The Witness makes low-key debut at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19622733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/the-witness-makes-low-key-debut-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exploration</category><category>jonathan-blow</category><category>pax-2010</category><category>puzzle</category><category>the-witness</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Sep 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Official site for Jon Blow's 'The Witness' launches, reveals concept art]]></title><link>http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/</guid><comments>http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://the-witness.net/news/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gamthewitnessdoor580.jpg"  alt="" /></a></div>
<a href="http://the-witness.net/news/">The official site</a> for Jonathan Blow's "philosophical, and quiet" next project, <a href="http://www.joystiq.com/tag/the-witness"><em>The Witness</em></a>, recently underwent a massive update. While the archaic poetry certainly got our conjecture wheels a-spinning, the renovated site promises more concrete info through continuous updates while the game is developed. <br />
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The blog's first post reveals <a href="http://the-witness.net/news/?p=9">a cadre of concept art</a> for the game, as crafted by designer Eric Urquhart. It looks appropriately pretty and mysterious -- what's behind the door? What's with that force field? Who is the sculptor? Is it all just one big allegory for the atomic bomb? (Whoa, sorry -- we got our J. Blow games mixed up.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/">Official site for Jon Blow's 'The Witness' launches, reveals concept art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Feb 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://the-witness.net/news/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19376763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/28/official-site-for-jon-blows-the-witness-launches-reveals-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>concept-art</category><category>eric-urquhart</category><category>jonathan-blow</category><category>philosophy</category><category>puzzle</category><category>the-witness</category><category>website</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 28 Feb 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Jonathan Blow hiring 'full-body motion tracking' programmer]]></title><link>http://www.joystiq.com/2009/10/26/jonathan-blow-hiring-full-body-motion-tracking-programmer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/26/jonathan-blow-hiring-full-body-motion-tracking-programmer/</guid><comments>http://www.joystiq.com/2009/10/26/jonathan-blow-hiring-full-body-motion-tracking-programmer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://braid-game.com/news/?p=636"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/natal061009.jpg" alt="" /></a></div>
It's been a while since we've heard anything regarding <em><a href="http://www.joystiq.com/tag/braid">Braid</a> </em>developer Jonathan Blow's next project, <a href="http://www.joystiq.com/2009/08/04/blow-points-finger-at-next-games-name-the-witness/"><em>The Witness</em></a> -- however, if a recent post on Blow's blog is any indication, the "<a href="http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/">philosophical, and quiet</a>" game might be moving in an unexpected direction. <a href="http://braid-game.com/news/?p=636">According to the post</a>, Blow is "hiring another programmer into the new company, to do very interesting work with full-body motion tracking."<br />
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We contacted Blow to see if this new hire would be working on <em>The Witness</em>, and whether the motion tracking technology mentioned is Project Natal. He responded by saying he "can't talk about this right now," and added, "it may not even actually happen (depending on whether I can find someone qualified to do it!)." <br />
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So, there you have it. If you've got experience with body movin' (<a href="http://www.youtube.com/watch?v=OTQ3MNPxyfA">body, body movin'</a>), it sounds like Blow could use a hand. And an arm! And a torso. And a ... yeah, you got it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/26/jonathan-blow-hiring-full-body-motion-tracking-programmer/">Jonathan Blow hiring 'full-body motion tracking' programmer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Oct 2009 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://braid-game.com/news/?p=636>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/26/jonathan-blow-hiring-full-body-motion-tracking-programmer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19210036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/26/jonathan-blow-hiring-full-body-motion-tracking-programmer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>braid</category><category>hiring</category><category>indie</category><category>jobs</category><category>jonathan-blow</category><category>motion-control</category><category>project-natal</category><category>the-witness</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 26 Oct 2009 15:20:00 EST</pubDate></item><item><title><![CDATA[Blow points finger at next game's name: The Witness]]></title><link>http://www.joystiq.com/2009/08/04/blow-points-finger-at-next-games-name-the-witness/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/04/blow-points-finger-at-next-games-name-the-witness/</guid><comments>http://www.joystiq.com/2009/08/04/blow-points-finger-at-next-games-name-the-witness/#comments</comments><description><![CDATA[<div align="center"><a href="http://braid-game.com/news/?p=612"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/witnessteaser580.jpg" alt="" /></a><br /></div>
<a href="http://joystiq.com/tag/jonathan-blow">Jonathan Blow</a> has revealed <em>The Witness</em> will be the name of his next game, and there's even a teaser site to go with the announcement. "Teaser site" is a bit generous of a term, it's a <a href="http://the-witness.net/">website</a> with some prose that reads like a lost page from <em><a href="http://www.joystiq.com/tag/Braid/">Braid's</a></em> between-level books. Clicking on the text will reveal another page, stating that the "exploration-puzzle game on an uninhabited island" will release in late 2011 on multiple platforms.<br /><br />Blow had previously mentioned <a href="http://www.joystiq.com/2009/07/18/blow-confirms-a-few-details-about-next-project/">some details</a> about his next title, calling it a <a href="http://www.joystiq.com/2009/07/17/blows-next-project-to-be-quiet-philosophical-puzzle-explorati/">"philosophical, and quiet" puzzle-exploration title</a>. As long as <em>The Witness</em> comes with an actual ending that wasn't designed to give academics something to write books about (that nobody will ever read), and leave everyone else scratching their heads, we'll be fine.<br /><br /><strong>Update</strong>: Added information about clicking on text.<br /><br />[Thanks, Fahd]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/04/blow-points-finger-at-next-games-name-the-witness/">Blow points finger at next game's name: The Witness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Aug 2009 11:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://braid-game.com/news/?p=612>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/04/blow-points-finger-at-next-games-name-the-witness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19118562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/04/blow-points-finger-at-next-games-name-the-witness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blow</category><category>braid</category><category>jonathan-blow</category><category>the-witness</category><category>witness</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 04 Aug 2009 11:03:00 EST</pubDate></item></channel></rss>