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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[TimeShift dev taps Havok for 'several' upcoming games]]></title><link>http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/</guid><comments>http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.marketwatch.com/news/story/havok-destruction-explodes-saber-interactives/story.aspx?guid=%7BB75B950E-45A3-4D28-A1D7-714C1CFB38C8%7D&amp;dist=msr_7"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/timeshift_top_havok_jd.jpg" alt="" /></a></div>
Developer Saber Interactive has been keeping to itself since its time-bending shooter, <em><a href="http://www.joystiq.com/tag/timeshift">TimeShift</a></em>, first bored critics in 2007. Employees have been spending their hours competing in weekly dance-offs doing the <a href="http://www.youtube.com/watch?v=xWXoFAaZ11M">Time Warp</a>, a heated competition that'll likely be put on hold now that the company has a new game to work on. Make that games -- plural -- as middleware firm <a href="http://www.joystiq.com/tag/havok">Havok</a> announced that its Havok Destruction tech is now in the hands of the company for use in "several" upcoming games.<br /><br />While no games have been announced, Saber Interactive teases that Havok Destruction will help bring "a new scale and complexity to the fully destructible city" in its next title, including the ability to punch holes through walls. In addition, the developer notes that the software allowed it to realize "large-scale destruction sequences" and reduce costs, with the outfit's budget for interactive assets dropping by 40 percent or more as a result of the Havok license. Exploding barrels, is there anything you <em>can't</em> do?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/">TimeShift dev taps Havok for 'several' upcoming games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Apr 2009 08:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.marketwatch.com/news/story/havok-destruction-explodes-saber-interactives/story.aspx?guid=%7BB75B950E-45A3-4D28-A1D7-714C1CFB38C8%7D&amp;dist=msr_7>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1531489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/29/timeshift-dev-taps-havok-for-several-upcoming-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>havok</category><category>havok-destruction</category><category>middleware</category><category>saber-interactive</category><category>saberinteractive</category><category>timeshift</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 29 Apr 2009 08:35:00 EST</pubDate></item><item><title><![CDATA[Free TimeShift DLC shifts to not free]]></title><link>http://www.joystiq.com/2008/05/23/free-timeshift-dlc-shifts-to-not-free/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/23/free-timeshift-dlc-shifts-to-not-free/</guid><comments>http://www.joystiq.com/2008/05/23/free-timeshift-dlc-shifts-to-not-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><a href="http://www.xbox360achievements.org/news/news-1101-Vivendi-Pulls-a-Fast-One---TimeShift-DLC-No-Longer-Free.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ts-no-freebies.jpg" /></a><br /></div>
Remember that free <a href="http://www.joystiq.com/2008/05/21/timeshift-dlc-adds-more-achievement-love/"><em>TimeShift </em>DLC</a> that dropped earlier this week? We hope you snapped it up quick, because it looks like it wasn't <em>supposed</em> to be free. It seems some <a href="http://www.joystiq.com/tag/xblm">Xbox Live Marketplace</a> ninjas have infiltrated Microsoft HQ and <a href="http://www.xbox360achievements.org/news/news-1101-Vivendi-Pulls-a-Fast-One---TimeShift-DLC-No-Longer-Free.html">changed the price</a> of "Urban Redual" to 800 MS Points. The other piece of DLC "Futures-Past," however, remains free. We're not quite sure what happened, but it's clear that there was a mix-up somewhere. Whether or not time powers were involved has yet to be confirmed. Whether or not "takesies-backsies" was declared is also unconfirmed at this time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/23/free-timeshift-dlc-shifts-to-not-free/">Free TimeShift DLC shifts to not free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 May 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360achievements.org/news/news-1101-Vivendi-Pulls-a-Fast-One---TimeShift-DLC-No-Longer-Free.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/free-timeshift-dlc-shifts-to-not-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1204461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/free-timeshift-dlc-shifts-to-not-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saber-interactive</category><category>sierra</category><category>timeshift</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 May 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[TimeShift DLC adds more achievement love]]></title><link>http://www.joystiq.com/2008/05/21/timeshift-dlc-adds-more-achievement-love/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/21/timeshift-dlc-adds-more-achievement-love/</guid><comments>http://www.joystiq.com/2008/05/21/timeshift-dlc-adds-more-achievement-love/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.xbox360achievements.org/news/news-1088-TimeShift-2nd-Map-Pack-Released-and-Achievements-Increased-to-1250.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/shiftthistimeyall.jpg"  alt="" /></a>Today, a second piece of downloadable content goodness has graced <a href="http://www.joystiq.com/tag/timeshift"><em>TimeShift</em></a>, bringing with it an extra dose of achievement love as well.<br /><br />Available for download for the gotta have it price of FREE are two <a href="http://www.xbox360achievements.org/news/news-1088-TimeShift-2nd-Map-Pack-Released-and-Achievements-Increased-to-1250.html"><em>TimeShift </em>DLC packs</a> called "Futures-Past" and  the newly released "Urban ReDuel". And with the DLC release, <em>TimShift </em>received a Gamerscore bump up to 1250, adding an additional ten DLC based achievements each worth 25 Gamerscore. To recap. Free DLC, more achievements and a possible 250 Gamerscore increase. We can't complain too much.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/21/timeshift-dlc-adds-more-achievement-love/">TimeShift DLC adds more achievement love</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360achievements.org/news/news-1088-TimeShift-2nd-Map-Pack-Released-and-Achievements-Increased-to-1250.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/timeshift-dlc-adds-more-achievement-love/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1202079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/timeshift-dlc-adds-more-achievement-love/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>sierra</category><category>timeshift</category><category>vivendi</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 21 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Surviving the war of words in 'The Future of Story' session]]></title><link>http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/</guid><comments>http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/writing-seminar-people.jpg"  alt="" /></div>
First off, kudos to the GDC organizers for putting such different-minded people together for "The Future of Story" panel, which ended up being an insightful and vitriolic debate. The panel, hosted by indie writer Deborah Todd, included Saber 3D's Matthew Karch and Michael Hall (<em>Time Shift</em>), Silicon Knights' Denis Dyack (<em>Too Human</em>), Eidos Montreal's Mary DeMarie (previously: <em>Myst III, IV </em>and <em>Dungeon Siege</em>), Matt Costello (<em>7th Guest</em>) and Director of id Software Tim Willits.<br /><br />A focus of the panel was the the dichotomy of story and gameplay, with both Dyack and Karch taking opposing viewponts and everyone else scattered somewhat in the middle. Early on, Karch asserted his view that some genres don't need to value story as much, citing <em>Call of Duty 4</em> as a game where no one cared about the story. Later, he summed his viewpoint up best saying, "My whole argument is, it doesn't need to be a story written by Steinbeck, it needs to be someone who just keeps the game moving on."<br /><br />Said Dyack, "In five to ten years, there will not be a shoter genre. It's gonna be more literative -- horror, science fiction, etc." When Karch asked if Bruckheimer would go away (referencing the "high-octane" film producer), Dyack retorted that "He's McDonald's, thats what he is. and people love McD's." The back and forth continued, culminating in the following exchange:<br /><br />Dyack: "We should still aspire to this. you could have bubble gum like, <em>Transformers</em> [the film] for example, but in the end its what entertains."<br /><br />Karch: "I'll take bubble gum."<p><a href="http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/" rel="bookmark">Continue reading <em>GDC08: Surviving the war of words in 'The Future of Story' session</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/">GDC08: Surviving the war of words in 'The Future of Story' session</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1121150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eidos</category><category>future-of-story</category><category>gdc</category><category>gdc08</category><category>id</category><category>id-software</category><category>michael-karch</category><category>rage</category><category>silicon-knights</category><category>time-shift</category><category>timeshift</category><category>too-human</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 21 Feb 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[December's Sunday deals are plentiful]]></title><link>http://www.joystiq.com/2007/12/09/decembers-sunday-deals-are-plentiful/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/09/decembers-sunday-deals-are-plentiful/</guid><comments>http://www.joystiq.com/2007/12/09/decembers-sunday-deals-are-plentiful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/deals-and-bargains/" rel="tag">Deals and Bargains</a></p><center><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/dealsdecemberanditz3.jpg" align="top" vspace="4" border="0" /></center>It's the holidays and that means you must treat yourself to a new video game. That's just the way it works guys. And to help with your game purchasing endeavor, we've wrangled up some of this week's best deals. So, go ahead and take a gander, because there's a lot of clicking to do.<br /><br />The only notable offer Circuit City has running this week is <em><a href="http://www.circuitcity.com/ssm/Two-Worlds-Xbox-360-612561700048/sem/rpsm/oid/176559/rpem/ccd/productDetail.do">Two Worlds</a></em> for $40. Not all that exciting, so let's move on over to Best Buy. They have <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=7688095&amp;st=saints+row&amp;lp=1&amp;type=product&amp;cp=1&amp;id=1138083286682">Saints Row</a> for $20, <em><a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8533848&amp;st=orange+box&amp;lp=3&amp;type=product&amp;cp=1&amp;id=1186008219097">The Orange Box</a></em>, <em><a href="http://www.bestbuy.com/site/olspage.jsp?skuId=7729489&amp;type=product&amp;id=1140392184393&amp;ref=10&amp;loc=01">TimeShift</a></em> and <em><a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8259001&amp;type=product&amp;id=1169857827710&amp;ref=10&amp;loc=01">Madden 08</a></em> for $50 and they're also offering a $5 gift card with the purchase of any <a href="http://www.bestbuy.com/site/olspage.jsp?id=pcmcat138100050048&amp;type=category&amp;ref=10&amp;loc=01">family friendly</a> or <a href="http://www.bestbuy.com/site/olspage.jsp?id=pcmcat138100050051&amp;type=category&amp;ref=10&amp;loc=01">social</a> title including <em><a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8122774&amp;type=product&amp;id=1158320176138">Viva Pinata</a></em>, <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8510925&amp;type=product&amp;id=1186005750775"><em>Viva Pinata: Party Animals</em></a>, <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8494355&amp;type=product&amp;id=1186003898532"><em>Looney Tunes: Acme Arsenal</em></a>, <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8623126&amp;type=product&amp;id=1193451618365"><em>PopCap Arcade: Volume 1</em></a>, <em><a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8368036&amp;type=product&amp;id=1177718175971">Rock Band</a></em>, <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8499519&amp;type=product&amp;id=1186004730832"><em>Guitar Hero III</em></a> and <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=8588307&amp;type=product&amp;id=1190677841524"><em>Scene It?</em></a> Hopefully you got all that, because our linking abilities are taxed. Target is giving out free $10 gift cards with the purchase of either <em><a href="http://weeklyad.target.com/target/default.aspx?action=browsepagedetail&amp;storeid=2395018&amp;rapid=489426&amp;pagenumber=7&amp;listingid=-2092319099&amp;ref=%2ftarget%2fdefault.aspx%3faction%3dbrowsepagespread%26storeid%3d2395018%26rapid%3d489426%26pagenumber%3d6">Madden NFL</a></em>,<em> <a href="http://weeklyad.target.com/target/default.aspx?action=browsepagedetail&amp;storeid=2395018&amp;rapid=489426&amp;pagenumber=7&amp;listingid=-2092319093&amp;ref=%2ftarget%2fdefault.aspx%3faction%3dbrowsepagespread%26storeid%3d2395018%26rapid%3d489426%26pagenumber%3d6">NBA Live</a> </em>or <em><a href="http://weeklyad.target.com/target/default.aspx?action=browsepagedetail&amp;storeid=2395018&amp;rapid=489426&amp;pagenumber=7&amp;listingid=-2092319089&amp;ref=%2ftarget%2fdefault.aspx%3faction%3dbrowsepagespread%26storeid%3d2395018%26rapid%3d489426%26pagenumber%3d6">FIFA 08</a></em>. Finally, Kmart is offering a $25 gift card (mail in offer) with the purchase of an Xbox 360, $10 off all EA Sports games and an offer where if you can buy one game you get another for 50% off. Select games only, <em><a href="http://kmart.shoplocal.com/kmart/Default.aspx?action=browsepagedetail&amp;storeid=2421992&amp;rapid=492004&amp;pagenumber=5&amp;listingid=-2092279549">CoD4</a></em> and <em><a href="http://kmart.shoplocal.com/kmart/Default.aspx?action=browsepagedetail&amp;storeid=2421992&amp;rapid=492004&amp;pagenumber=5&amp;listingid=-2092279406">Proving Grounds</a></em> included.<br /><br />Our head hurts now, deal searching is mind numbingly difficult. So, if you spotted a great deal online or in-store this week feel free to share with your fellow fanboys. Just don't hurt your head, today's hunting has put us out of commission for the rest of the day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/09/decembers-sunday-deals-are-plentiful/">December's Sunday deals are plentiful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Dec 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/09/decembers-sunday-deals-are-plentiful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1058491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/09/decembers-sunday-deals-are-plentiful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bargains</category><category>best-buy</category><category>deals</category><category>madden-08</category><category>orange-box</category><category>timeshift</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 09 Dec 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[XMB who? Custom soundtracks, friend lists spotted in PS3 games]]></title><link>http://www.joystiq.com/2007/12/07/xmb-who-custom-soundtracks-friend-lists-spotted-in-ps3-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/xmb-who-custom-soundtracks-friend-lists-spotted-in-ps3-games/</guid><comments>http://www.joystiq.com/2007/12/07/xmb-who-custom-soundtracks-friend-lists-spotted-in-ps3-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.ripten.com/2007/12/06/high-velocity-bowling-includes-custom-soundtracks-timeshift-demo-in-game-messaging/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/psn-custom-soundtracks.jpg" alt="" /></a><br /></div>
With the long-overdue in-game XMB still a no-show as of last month's <a href="http://www.joystiq.com/2007/11/07/ps3-firmware-2-00-tomorrow-full-details-today/">2.00 PS3 firmware update</a>, we were about to resign ourselves to a future that entailed exiting out of games to read messages and getting up to change the channels. Yeah, barbaric. But perhaps we're being a little too fatalistic. Included in <a href="http://www.joystiq.com/2007/12/06/psn-thursday-well-bowl-at-a-high-velocity/">yesterday's PSN Thursday update</a> were some special treats: notably a custom soundtrack option in <em>High Velocity Bowling</em> that looks very XMB-ish, along with an in-game friends list for the <em>Timeshift</em> demo, available from the multiplayer screen, which also has that XMB look 'n feel. <br /><br />So if we've got some of the most requested features being added straight to games, emulating the look and feel of the XMB interface, what do we need an in-game XMB for then? Maybe nothing, but we worry that if developers become responsible for implementing this functionality instead of it being a system constant, that we'll see an inconsistent experience across whichever games decide to add it. While we're not quite <em>bowled</em> over, it's a step in the right direction. <br /><br />[Thanks, Justin]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/07/xmb-who-custom-soundtracks-friend-lists-spotted-in-ps3-games/">XMB who? Custom soundtracks, friend lists spotted in PS3 games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Dec 2007 12:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ripten.com/2007/12/06/high-velocity-bowling-includes-custom-soundtracks-timeshift-demo-in-game-messaging/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/xmb-who-custom-soundtracks-friend-lists-spotted-in-ps3-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1057469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/xmb-who-custom-soundtracks-friend-lists-spotted-in-ps3-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>High-Velocity-Bowling</category><category>PS3</category><category>PS3-Firmware</category><category>PS3Firmware</category><category>Timeshift</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 07 Dec 2007 12:59:00 EST</pubDate></item><item><title><![CDATA[TimeShift gets multiplayer demo on Xbox Live]]></title><link>http://www.joystiq.com/2007/11/14/timeshift-gets-multiplayer-demo-on-xbox-live/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/14/timeshift-gets-multiplayer-demo-on-xbox-live/</guid><comments>http://www.joystiq.com/2007/11/14/timeshift-gets-multiplayer-demo-on-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.majornelson.com/archive/2007/11/13/demo-timeshift-multiplayer.aspx"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/timeshiftmain.jpg" /></a><br /></div>
We heard complaints from reviewers that <em><a href="http://www.joystiq.com/tag/TimeShift/">TimeShift</a></em>'s single-player campaign wasn't as revolutionary as it probably could have been considering its time-bending premise. But you have to hand it to the multiplayer component of the game: It really doesn't feel like anything else out there. Now, you can get a taste for yourself with a new multiplayer demo on Xbox Live.<br /><br />Basically, instead of giving everyone the ability to stop and slow time (which would have been a little too insane, we'd bet) the chrono-powers have been contained to grenades that you lob at enemies that force them to slow, stop, etc. As hectic as it sounds digitally printed here, is twice as crazy on the battlefield. Just be forewarned: You're probably going to get owned by your stoner friend Rusty: He's been playing <em>Halo</em> in slow-motion for <em>years</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/14/timeshift-gets-multiplayer-demo-on-xbox-live/">TimeShift gets multiplayer demo on Xbox Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Nov 2007 09:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/11/13/demo-timeshift-multiplayer.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/timeshift-gets-multiplayer-demo-on-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1039709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/timeshift-gets-multiplayer-demo-on-xbox-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demos</category><category>timeshift</category><category>Xbox-360</category><category>xbox-live</category><category>xboxlive</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 14 Nov 2007 09:25:00 EST</pubDate></item><item><title><![CDATA[TimeShift multiplayer demo now on XBLM]]></title><link>http://www.joystiq.com/2007/11/13/timeshift-multiplayer-demo-now-on-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/timeshift-multiplayer-demo-now-on-xblm/</guid><comments>http://www.joystiq.com/2007/11/13/timeshift-multiplayer-demo-now-on-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.joystiq.com/media/2007/07/pr_shots_360-%281%29.jpg" alt="" /><br />If you weren't sold by the <a href="http://www.joystiq.com/2007/08/31/timeshift-demo-sneaks-onto-xblm/">previous demo</a> of <a href="http://www.joystiq.com/tag/timeshit"><em>TimeShift</em></a>, you may want to check out the new demo available on <a href="http://www.joystiq.com/tag/xblm/">Xbox Live Marketplace</a>. The new demo includes the same single player section from the previous demo, but the real meat is the addition of multiplayer. Several game modes are available, though we were unable to find a game when we tried earlier today. If you've got the hardware, system link is available, too. If you haven't tried <em>TimeShift</em>, you may want to give it a go, as the time control elements are also a part of its multiplayer. Then again, maybe you're too busy playing <a href="http://www.joystiq.com/tag/assassins-creed"><em>Assassin's Creed</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/timeshift-multiplayer-demo-now-on-xblm/">TimeShift multiplayer demo now on XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/13/timeshift-multiplayer-demo-now-on-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1038731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/timeshift-multiplayer-demo-now-on-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saber-interactive</category><category>saberinteractive</category><category>sierra</category><category>timeshift</category><category>xblm</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Nov 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: TimeShift (Xbox 360, PS3, PC)]]></title><link>http://www.joystiq.com/2007/10/31/metareview-timeshift-xbox-360-ps3-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/31/metareview-timeshift-xbox-360-ps3-pc/</guid><comments>http://www.joystiq.com/2007/10/31/metareview-timeshift-xbox-360-ps3-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/xbox360/timeshift?q=timeshift"><img width="490" vspace="4" hspace="0" height="312" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/timeshiftmain.jpg" /></a><br /></div>
The flood of games isn't stopping any time soon, so it's best to pick your purchases wisely this holiday season. Sadly, unlike the main character in <em>TimeShift</em>, you won't be able to purchase, play, reverse time, and get something else in an endless loop for the last two months of '07. <em>TimeShift</em>'s demo was not impressive, forcing us to call the game <em><a href="http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/">TimeScript</a></em> because we had severe issues not being able to save characters in scripted events that could easily be saved. If the main hook in the game is about messing with time (a convention we're well versed in at this point), it better work right and bring something new to the table.<br />
<ul>
    <li><a href="http://www.gameinformer.com/NR/exeres/CF904E47-FE9F-4A04-9F07-3CD8E5245143.htm">Game Informer</a> <strong>(78/100)</strong>: "The arsenal used to dispatch these smart soldiers has some definite standouts. While the standard rifle is handicapped due to its much-too-large reticle, most players will gravitate towards two particular guns. ... While exploring your time-altering gifts will keep your attention for several levels, halfway through the game you'll start to feel d&eacute;j&agrave; vu as you move through the clich&eacute;d warehouses and engineering plants. To make matters worse, the simplistic environmental puzzles feel recycled from past titles. <em>TimeShift</em> also isn't above the occasional laggy sequence or game freeze.<span id="bodyText"><span id="bodyText_PresentationModeControlsContainer_placeHolderHtml">"</span></span></li>
    <li><a href="http://www.gamepro.com/microsoft/xbox360/games/reviews/144488.shtml">GamePro</a> <strong>(75/100)</strong>: "Maybe if the game had actually met its original development schedule, its gameplay mechanics could have come across as innovative, but at this point in time, <em>TimeShift</em> comes across as derivative and a little tired. That doesn't mean the game isn't good. It definitely has its moments, especially once the time bending powers become unlocked. There's something definitely satisfying about freezing time, chucking a grenade into a pack of soldiers and watching as the hilarity ensues. But as I was playing the game, I just couldn't shake the feeling that I had done it all before."</li>
    <li><a href="http://www.gametap.com/home/read/article/8a25090115ec74f90115ed9f4d63166c">GameTap</a> <strong>(60/100)</strong>: "Several times you have to use time manipulation just to make platforms move around because whoever built these magical blocks of metal apparently forgot to make them logically functional. Seriously, who would build an elevator that moves so quickly that the only way you can make it from the switch that turns it on to the elevator itself is to break the flow of the space-time continuum? ... Oh yeah, and fire? Forget about it. If you don't pause time while traveling down a conveyer belt with fire spewing from both sides, you're toast. I don't necessarily hate the fact that you have to use time control to get by these obstacles, but I do dislike the fact that a good number of these obstacles are old first-person shooter standbys that have been given a thin coat of paint by the time-shifting mechanics. "</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/31/metareview-timeshift-xbox-360-ps3-pc/">Metareview: TimeShift (Xbox 360, PS3, PC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2007 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/xbox360/timeshift?q=timeshift>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/31/metareview-timeshift-xbox-360-ps3-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1026196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/31/metareview-timeshift-xbox-360-ps3-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>PC</category><category>PS3</category><category>sierra</category><category>timeshift</category><category>vivendi</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 31 Oct 2007 10:45:00 EST</pubDate></item><item><title><![CDATA[Twenty new TimeShift screenshots]]></title><link>http://www.joystiq.com/2007/10/29/twenty-new-timeshift-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/29/twenty-new-timeshift-screenshots/</guid><comments>http://www.joystiq.com/2007/10/29/twenty-new-timeshift-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ps3launchtime425.jpg" /><br /></div>
Here are twenty new screenshots from the PS3 build of <em>TimeShift</em>. The demo, which is currently available on Xbox 360 and PC, showcases the various time shifting abilities you have: you can rewind time, slow time and pause time -- each has their own strategic benefits. This looks like a solid shooter, but will it be able to stand out in a very crowded holiday, which includes <em>Call of Duty 4</em> and <em>Haze</em>?<br /><br />[<strong>Correction:</strong> <em>TimeShift</em> is not currently on the PS Store.]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/timeshift/">Timeshift</a></strong></p><a href="http://www.joystiq.com/photos/timeshift/#462778"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(20)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462777"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(19)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462776"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(18)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462775"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(17)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462774"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(16)_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/29/twenty-new-timeshift-screenshots/">Twenty new TimeShift screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Oct 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/29/twenty-new-timeshift-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1024661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/29/twenty-new-timeshift-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>timeshift</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 29 Oct 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Video: TimeShift commercial is super violent]]></title><link>http://www.joystiq.com/2007/09/05/video-timeshift-commercial-is-super-violent/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/video-timeshift-commercial-is-super-violent/</guid><comments>http://www.joystiq.com/2007/09/05/video-timeshift-commercial-is-super-violent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="353">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=24503"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=24503" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="353"></embed> </object></center>Violence and games tend to be uttered in the same breath all the time, and gamers like us tend to shake it off. That being said, this <a href="http://www.gametrailers.com/player/24503.html">commercial</a> for <a href="http://www.joystiq.com/tag/timeshift"><em>TimeShift</em></a> is a little disturbing. The commercial depicts a convenience store robbery that is eventually thwarted by the time suit wearing hero of <em>TimeShift</em>. Maybe it's just because it seems entirely out of context compared to what we've seen of the game, or because it's live action, but the commercial is strangely unsettling. Of course, the idea is to show off the possibilities of time powers, but using them to kill some two-bit thugs seems a little excessive. Still, that's beside the point we suppose, as we're sure the premise will intrigue many viewers, even if the commercial uses hardly any actual game footage at all (bonus points if you can spot it).<br /><br /><em>TimeShift</em>, in all its 4th-dimension-bending, hyper-violent glory, hits the Xbox 360 next month.<br /><br />[Via <a href="http://www.joystiq.com/2007/09/05/ultra-violent-timeshift-commercial/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/video-timeshift-commercial-is-super-violent/">Video: TimeShift commercial is super violent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/24503.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/video-timeshift-commercial-is-super-violent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/video-timeshift-commercial-is-super-violent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saberinteractive</category><category>sierra</category><category>timeshift</category><category>vivendi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 05 Sep 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Ultra-violent TimeShift commercial]]></title><link>http://www.joystiq.com/2007/09/05/ultra-violent-timeshift-commercial/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/ultra-violent-timeshift-commercial/</guid><comments>http://www.joystiq.com/2007/09/05/ultra-violent-timeshift-commercial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=24503"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=24503" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center>  This commercial for <em>TimeShift</em> is one of those things that after watching all the kids go, "Me wants, zomg!!111!1!" And all the adults go, "Where's the game footage? That's not the game." Granted, we haven't seen past the demo, so maybe there's a convenience store robbery you thwart in the past in FMV and it'll all make sense. As a stand-alone piece <a href="http://www.gametrailers.com/player/24503.html">this commerical is great</a> -- but <a href="http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/">the original trailer</a> was at least CGI and not some guy walking around in a leftover <em>Power Rangers</em> costume.<br /><br /><em>TimeShift</em> is still scheduled for an Oct. 30 <a href="http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/">release</a> on Xbox 360 and PC, PS3 owners are looking at a "December" release. We're still not over calling the game <em>TimeScript</em> though, <a href="http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/">based off the demo</a> not allowing us to save friendly soldiers we clearly have the "time" to save. Who knows, maybe the game will impress while the demo didn't, that's still our hope for <a href="http://www.joystiq.com/tag/heavenlysword/"><em>Heavenly Sword</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/ultra-violent-timeshift-commercial/">Ultra-violent TimeShift commercial</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/24503.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/ultra-violent-timeshift-commercial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/981514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/ultra-violent-timeshift-commercial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>PC</category><category>PS3</category><category>sierra</category><category>timeshift</category><category>vivendi</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 05 Sep 2007 09:55:00 EST</pubDate></item><item><title><![CDATA[TimeShift demo sneaks onto XBLM]]></title><link>http://www.joystiq.com/2007/08/31/timeshift-demo-sneaks-onto-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/31/timeshift-demo-sneaks-onto-xblm/</guid><comments>http://www.joystiq.com/2007/08/31/timeshift-demo-sneaks-onto-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/timeshift-demo-415.jpg" alt="" /><br />Oh, that wacky <a href="http://www.joystiq.com/tag/xblm/">Xbox Live Marketplace</a>. So unpredictable. A <em><a href="http://www.joystiq.com/tag/TimeShift/">TimeShift</a> </em>demo mysteriously sneaked its way onto XBLM last night, unbeknownst to unsuspecting gamers. <em>TimeShift</em>, if you don't know, is an FPS that makes novel use of time control powers. Developed by Saber Interactive and published by Sierra, we were fairly impressed with <a href="http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/">what we played at E3</a> last month. Give it a go and see what its shifty gameplay does for you. If you like it, you can pick up the full game on October 30th.<br /><br />[Via <a href="http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/31/timeshift-demo-sneaks-onto-xblm/">TimeShift demo sneaks onto XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/31/timeshift-demo-sneaks-onto-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/timeshift-demo-sneaks-onto-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saberinteractive</category><category>sierra</category><category>timeshift</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 31 Aug 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[TimeShift alters past, demo phases into Xbox marketplace]]></title><link>http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/</guid><comments>http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="186" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/timeshift.jpg" alt="" /><br /></div>
We checked with Ziggy, and she says there's an 85% probability that we didn't know about this. We're sending in Al to make sure this isn't a mistake, but a <em>TimeShift</em> demo has phased into Xbox marketplace. The game is available to demo well in advance of its <a href="http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/">Oct. 30 launch</a>.<br /><br />The demo for <em><a href="http://www.joystiq.com/tag/timeshift">TimeShift</a></em> seems like your standard FPS fare. The location is a City 17 <em>Half-Life 2</em> dystopia with propaganda blaring through the city, you have <em>Max Payne</em> meets <em>F.E.A.R.</em> powers -- except you can reverse time a little as well. One utterly obnoxious oversight is that you can't actually alter scripted history in the game. There's a scene very early on where a guy screams, "I don't want to die!" A soldier then caps the guy in the back of the head. If you reverse time, you can't kill the guy about to shoot him -- no matter how many bullets you put in his head. If you stop time, you can't take the gun out of the shooter's hands. If you slow time, you can't put your body in front of the bullet. The poor man will always die. Maybe they should have called the game <em>TimeScript</em>.<br /><br />[Thanks Gage]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/">TimeShift alters past, demo phases into Xbox marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/30/timeshift-alters-past-demo-phases-into-xbox-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>sierra</category><category>timeshift</category><category>vivendi</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 30 Aug 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[TimeShift to stop time this October on 360]]></title><link>http://www.joystiq.com/2007/08/08/timeshift-to-stop-time-this-october-on-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/08/timeshift-to-stop-time-this-october-on-360/</guid><comments>http://www.joystiq.com/2007/08/08/timeshift-to-stop-time-this-october-on-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/time-shift-release-415.jpg"  alt="" /><br /><a href="http://www.joystiq.com/tag/Sierra/">Sierra</a> has announced that Saber Interactive's time-bending shooter, <em><a href="http://www.joystiq.com/tag/TimeShift/">TimeShift</a></em> will be hitting retailers this October. Specifically, the Xbox 360 and PC versions will be available on October 30th. The PS3 version will be debuting this December. A special pre-order campaign for the game will begin this week. Should you desire to slap down the cash for a pre-order, you will be treated to an exclusive playable character in the <em>TimeShift</em>'s multiplayer mode. We recently had a chance to try out <a href="http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/"><em>TimeShift </em>at E3</a> and came away impressed. Here's hoping the final product (especially the multiplayer) lives up to its potential.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/08/timeshift-to-stop-time-this-october-on-360/">TimeShift to stop time this October on 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/08/timeshift-to-stop-time-this-october-on-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/960978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/08/timeshift-to-stop-time-this-october-on-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saberinteractive</category><category>sierra</category><category>timeshift</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 08 Aug 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[TimeShift changes history Oct. 30 on PC, Xbox 360]]></title><link>http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/</guid><comments>http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="685" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/timeshift-xbox-pc.jpg" /><br /></div>
After a very, very, very long wait, <em>TimeShift</em> is finally ready to phase into our time line Oct. 30 on PC and Xbox 360 -- PlayStation 3 owners will sadly have to wait until "December." Sierra says it's kicking off the pre-orders this week and customers will receive a code for an "exclusive playable character" for the multiplayer game at select retailers.<br /><br /><em>TimeShift</em> reappeared again <a href="http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/">earlier this year</a> following its <a href="http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/">umpteenth delay</a> last fall. This time around it finally felt like the game might come out and we did have a <a href="http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/">good experience</a> with the title at E3 this year. We're just hoping <em><a href="http://www.joystiq.com/tag/timeshift">TimeShift</a></em> uses its abilities to bring a fresh experience to the whole time-bending shooter formula we've gotten used to with games like <em>F.E.A.R.</em> and <em>Max Payne</em>. We've waited long enough.<br /><br />[Via Press Release]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/timeshift/">TimeShift</a></strong></p><a href="http://www.joystiq.com/photos/timeshift/#317614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(1)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317680"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(2)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317665"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(3)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317681"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(4)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317682"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(5)_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/">TimeShift changes history Oct. 30 on PC, Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/960906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/08/timeshift-changes-history-oct-30-on-pc-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>fps</category><category>PC</category><category>PS3</category><category>sierra</category><category>timeshift</category><category>vivendi</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 Aug 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: TimeShift]]></title><link>http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/</guid><comments>http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><em><img height="259" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(1).jpg" width="460" align="middle" vspace="4" border="1" /><br /><a href="http://www.joystiq.com/tag/timeshift">TimeShift</a></em>, the time-bending first person shooter from Saber Interactive has had something of a bumpy development history. Originally destined to be an original Xbox title -- <em>Official Xbox Magazine </em>even had a demo of it at one point -- the game has since switched publishers (from Atari to Vivendi) and moved to the Xbox 360, PS3, and PC. We had a chance to play the game at <a href="http://www.joystiq.com/tag/e307">E3</a>, and it looks like the extra development time was worth the wait.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/timeshift/">TimeShift</a></strong></p><a href="http://www.joystiq.com/photos/timeshift/#317614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(1)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317680"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(2)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317665"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(3)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317681"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(4)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#317682"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pr_shots_360-(5)_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/" rel="bookmark">Continue reading <em>Joystiq hands-on: TimeShift</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/">Joystiq hands-on: TimeShift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2007 17:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/joystiq-hands-on-timeshift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>handson</category><category>PC</category><category>PS3</category><category>saberinteractive</category><category>sierra</category><category>timeshift</category><category>vivendi</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 18 Jul 2007 17:29:00 EST</pubDate></item><item><title><![CDATA[X3F hands-on: TimeShift]]></title><link>http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/</guid><comments>http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><em><img height="233" alt="" hspace="4" src="http://www.joystiq.com/media/2007/07/pr_shots_360-%281%29.jpg" width="415" align="middle" vspace="4" border="1" /></em><br /><em><a href="http://www.joystiq.com/tag/timeshift">TimeShift</a></em>, the time-bending first person shooter from Saber Interactive has had something of a bumpy development history. Originally destined to be an original Xbox title -- <em>Official Xbox Magazine </em>even had a demo of it at one point -- the game has since switched publishers (from Atari to Vivendi) and moved to the Xbox 360, PS3, and PC. We had a chance to play the game at <a href="http://www.joystiq.com/tag/e307">E3</a>, and it looks like the extra development time was worth the wait.<br /><br /><p><a href="http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/" rel="bookmark">Continue reading <em>X3F hands-on: TimeShift</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/">X3F hands-on: TimeShift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2007 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/943923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/x3f-hands-on-timeshift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>handson</category><category>saberinteractive</category><category>sierra</category><category>timeshift</category><category>vivendi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 18 Jul 2007 16:50:00 EST</pubDate></item><item><title><![CDATA[E3 '07 trailer roundup: Day Minus One]]></title><link>http://www.joystiq.com/2007/07/10/e3-trailer-roundup-day-minus-one/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/e3-trailer-roundup-day-minus-one/</guid><comments>http://www.joystiq.com/2007/07/10/e3-trailer-roundup-day-minus-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/14578__clockwork_l.jpg" /><br /></div>
E3 hasn't even officially started yet, and the trailers are already ankle-deep from Monday's appearances alone. Just wait until it's raining assets later in the week and you can't keep up with anything. You'll feel a bit like Malcolm McDowell in <span style="font-style: italic;">A Clockwork Orange</span>. You won't want to watch anymore, but you won't be able to help it.<br /><br />Viddy everything that popped online Monday after the break, with the added bonus of the <span style="font-style: italic;">Call of Duty 4: Modern Warfare</span> E3 trailer. Even though it came out a couple of days ago and is a total mouthful, it's well worth a second look.<p><a href="http://www.joystiq.com/2007/07/10/e3-trailer-roundup-day-minus-one/" rel="bookmark">Continue reading <em>E3 '07 trailer roundup: Day Minus One</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/e3-trailer-roundup-day-minus-one/">E3 '07 trailer roundup: Day Minus One</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/10/e3-trailer-roundup-day-minus-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/e3-trailer-roundup-day-minus-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Call of Duty 4</category><category>Dead or Alive Deformed</category><category>Dungeon Hero</category><category>E3</category><category>E307</category><category>European Street Racing</category><category>Fury</category><category>Legendary</category><category>Modern Warfare</category><category>Need For Speed ProStreet</category><category>PC</category><category>PS3</category><category>SpaceForce RU</category><category>The Box</category><category>TimeShift</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 10 Jul 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[TimeShift E3 gameplay footage in timely fashion]]></title><link>http://www.joystiq.com/2007/07/09/timeshift-e3-gameplay-footage-in-timely-fashion/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/09/timeshift-e3-gameplay-footage-in-timely-fashion/</guid><comments>http://www.joystiq.com/2007/07/09/timeshift-e3-gameplay-footage-in-timely-fashion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center> <object width="425" height="350">
<param value="http://www.youtube.com/v/c_hlM7vamq8" name="movie" />
<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/c_hlM7vamq8"></embed></object> </center> <strong>UPDATE</strong>: An enterprising Joystiq reader has found the same footage on YouTube, so until we get a higher quality version to share, here ya go! Thanks Canadianmaniak!<br /><br />We're not sure how many jokes about time we could drop into this post, but if we did they'd provide you with laugh-a-minute yuks and howls. If only we had enough time in the day to get to stuff like that, but you know what they say ... time is money and it also waits for no man, or woman.<br /><br />Anyhow, check out the sweetness that is the new <em>TimeShift </em>E3 trailer. We've already seen a cinematic <a href="http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/">trailer</a>, read <a href="http://www.joystiq.com/2007/06/27/new-timeshift-details-about-shifting-time-online/">details</a> about the time control in the game, and finally you can see how it all works in actual gameplay. Sure, Slow and Reverse are nothing new ... but give us that Stop ability anytime. Especially later this week when we're in the midst of the E3 feeding frenzy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/09/timeshift-e3-gameplay-footage-in-timely-fashion/">TimeShift E3 gameplay footage in timely fashion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jul 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/09/timeshift-e3-gameplay-footage-in-timely-fashion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/timeshift-e3-gameplay-footage-in-timely-fashion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>E307</category><category>PC</category><category>TimeShift</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 09 Jul 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[New TimeShift details about shifting time online]]></title><link>http://www.joystiq.com/2007/06/27/new-timeshift-details-about-shifting-time-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/new-timeshift-details-about-shifting-time-online/</guid><comments>http://www.joystiq.com/2007/06/27/new-timeshift-details-about-shifting-time-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://pc.ign.com/articles/799/799795p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/timeshift4.jpg"  alt="" /></a><br /></div>
IGN has scrounged up some multiplayer details on <em>TimeShift</em>, which we hope to get some hands-on time with soon because from the images it looks like <em>Gears of War 2</em> -- which isn't a bad thing. Yes, yes, we know it's the same engine, but the visual similarities are strong (might be all the earth tones). The game will allow players to <a href="http://pc.ign.com/articles/799/799795p1.html">customize all aspects of the multiplayer experience</a>: start weapons, gravity, armor respawn time, run speed and weapon damage. The maps and modes are still being locked down but all the standards are there like deathmatch and capture the flag.<br /><br />The only thing we really want to know about TimeShift multiplayer is how to <a href="http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/">control time</a>. From the interview it doesn't sound like they've worked that out yet. Lead Producer Kyle Peschel says, "The first idea was to have Time Shifting work just like in single player. Sounded great on paper, we even figured out how Slow would be trumped by Stop and Stop by Reverse ... [the] problem was what reverse looked like ... lag. Even though the game was doing EXACTLY what it was supposed to do, the other people going in reverse thought the game was lagging out since they were telling it to do something and it wasn't responding." That's it, no further explanation, so it looks like they're still working on that issue. They also say they've been really focusing on the multiplayer. Yeah, don't go neglecting the single player game, <a href="http://www.joystiq.com/2007/06/25/shadowrun-developer-gets-honest-or-scary/">just ask <em>Shadowrun</em></a> how that one ends.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/new-timeshift-details-about-shifting-time-online/">New TimeShift details about shifting time online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/799/799795p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/new-timeshift-details-about-shifting-time-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/928196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/new-timeshift-details-about-shifting-time-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>multiplayer</category><category>PC</category><category>timeshift</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 27 Jun 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[New shifty TimeShift multiplayer deets]]></title><link>http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/</guid><comments>http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://pc.ign.com/articles/799/799795p1.html"><img width="414" vspace="4" hspace="4" height="311" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/timeshift-rm.jpg" alt="" /></a><br /><a href="http://pc.ign.com/articles/799/799795p1.html">IGN</a> recently took a moment to talk to Kyle Peschel, lead producer of <em><a href="http://www.joystiq.com/tag/TimeShift/">TimeShift</a></em>, the upcoming time-bending shooter from Saber Interactive and <a href="http://www.joystiq.com/tag/Vivendi/">Vivendi</a>. The focus of multiplayer, according to Peschel, is customization. Players will be able to create and name their own special game modes, which they can save for later use. Several aspects of the game, from damage ratios to gravity to run speed, will all be adjustable by players. As Peschel put it, players can design a gametype just to "instantly offset their buddy who comes over who is nothing but a spawn camping whore." Sounds good to us. On time manipulation in multiplayer, Peschel doesn't go into details, but notes that time powers won't work exactly as they do in single player, as it's hardly fair for one player to freeze and entire field of players and wreak havoc. Hopefully we'll hear some more specifics on multiplayer time control soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/">New shifty TimeShift multiplayer deets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/799/799795p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/928148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/new-shifty-timeshift-multiplayer-deets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saber</category><category>saber interactive</category><category>SaberInteractive</category><category>timeshift</category><category>vivendi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Jun 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[TimeShift multiplayer: name your own mode]]></title><link>http://www.joystiq.com/2007/06/27/timeshift-multiplayer-name-your-own-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/timeshift-multiplayer-name-your-own-mode/</guid><comments>http://www.joystiq.com/2007/06/27/timeshift-multiplayer-name-your-own-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://ps3.ign.com/articles/799/799794p1.html?RSSwhen2007-06-26_193800&amp;RSSid=799794"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/06.jpg" alt="" /></a></center>Shooting stuff in slow motion isn't as original as it was way back in <em>Max Payne</em> days. That's why <em>TimeShift</em> is making that now "meh" function the focus of its gameplay, promising to breathe new life into time altering mechanics. We gave you a <a href="http://www.joystiq.com/2007/06/17/everything-you-want-to-know-about-timeshift/">pretty comprehensive look</a> at the game a while back, but we skipped over the multiplayer details. Now we have them, so we'll give them to you.<br />
<ul>
    <li>Customization: you can create and name your own play modes, so if you want a no-gravity knife match, you can call it "Space Shiv" or something. The customization also presents ways to level the playing field. Sorry, "spawn camping whores," but you won't get kills that way in this game.</li>
    <li>Implementing time mechanics is still shaky, but it'll play like some kind of rock-paper-scissors. Using "slow" should trump "reverse" while reverse trumps "stop" ... full circle, "stop" trumps "slow." So it's Reverse -&gt; Stop -&gt; Slow -&gt; Reverse. At this point in time, at least.<br /></li>
</ul>
It's not much detail yet, but from the excitement the dev team over at Saber Interactive, they believe in it strongly. It might be the most customizable multiplayer shooter ever. We'll see!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/timeshift-multiplayer-name-your-own-mode/">TimeShift multiplayer: name your own mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/799/799794p1.html?RSSwhen2007-06-26_193800&amp;RSSid=799794>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/timeshift-multiplayer-name-your-own-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/927869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/timeshift-multiplayer-name-your-own-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>saber interactive</category><category>SaberInteractive</category><category>Sierra</category><category>sony</category><category>Timeshift</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 27 Jun 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Everything you want to know about TimeShift]]></title><link>http://www.joystiq.com/2007/06/17/everything-you-want-to-know-about-timeshift/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/17/everything-you-want-to-know-about-timeshift/</guid><comments>http://www.joystiq.com/2007/06/17/everything-you-want-to-know-about-timeshift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://ps3.ign.com/articles/796/796744p1.html"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/timeshift2.jpg" alt="" /></a></center>If you're unfamiliar with <em>TimeShift</em>'s development life, you should know it was originally slated as an Xbox and PC title. Original, fatty black n' green Xbox, we mean. It got stuck in development hell for reasons only the developers truly knew, but we now realize what was wrong. Saber Interactive was waiting. Waiting for the next-gen consoles, because what they wanted to do wasn't possible on old hardware. Forget about the <a href="http://au.ps3.ign.com/articles/791/791880p1.html">full visual makeover it received</a>, we're going to tell you some more detailed information about the game itself.<br /><br />The old story, recorded dialogue with Dennis Quaid and Michael Ironside included, has been scrapped. Gone is the tragic war veteran who lost his daughter and replacing him is you, the player. Taking on a classic RPG style of unnamed protagonist, you're just a player in the war game, so to speak. If you were a silent protagonist, that'd be awesome, but unlikely. Regardless, you travel to an alternate timeline and take on an army of warriors protecting the man who changed the flow of time to make himself leader of all things gritty, dark, and somber.<br /><br />A new time-control scheme lies in your suit, dubbed S.S.A.M. and given a female persona. One button controls the ability to stop, slow, or rewind time, depending on which would be most beneficial in a given situation. Using these in the levels would be nice, but the first four completed levels were completely scrapped, replaced by gigantic new ones, each with a specific purpose to advance the story. There's plenty more to discuss, like the enhanced AI, puzzle-solving opportunities and other gameplay gimmicks, but we'll stop here and <a href="http://ps3.ign.com/articles/796/796744p1.html">let you check the rest out on your own</a>. Shooters have to try harder to differentiate themselves from one another and this game is trying harder than most.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/17/everything-you-want-to-know-about-timeshift/">Everything you want to know about TimeShift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Jun 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/796/796744p1.html?RSSwhen2007-06-14_235500&amp;RSSid=796744>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/17/everything-you-want-to-know-about-timeshift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/919113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/17/everything-you-want-to-know-about-timeshift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Microsoft</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Saber Interactive</category><category>SaberInteractive</category><category>Sony</category><category>TimeShift</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Sun, 17 Jun 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[TimeShift trailer bends time on XBLM]]></title><link>http://www.joystiq.com/2007/06/07/timeshift-trailer-bends-time-on-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/07/timeshift-trailer-bends-time-on-xblm/</guid><comments>http://www.joystiq.com/2007/06/07/timeshift-trailer-bends-time-on-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img width="415" vspace="4" hspace="4" height="311" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/timeshift-rm.jpg" alt="" /><br />The recently released trailer for <em><a href="http://www.joystiq.com/tag/TimeShift/">TimeShift</a></em>, the time-bending shooter from <a href="http://www.joystiq.com/tag/Sierra/">Sierra</a>, has now landed on <a href="http://www.joystiq.com/tag/XboxLiveMarketplace/">Xbox Live Marketplace</a>. For those of you with unsuitable streaming capabilities, you can finally watch the trailer in all its high definition glory. In case you need a recap, <em>TimeShift</em> allows players to manipulate time in myriad ways. For example, you can stop time in order to evade oncoming bullets (and fire a few return bullets as well). Granted, time manipulation isn't exactly a new concept, but <em>TimeShift</em> looks to at least make it interesting. Go download the trailer and enjoy. Of course, if you're not picky about resolution, you could always just watch the <a href="http://www.joystiq.com/2007/05/08/timeshift-video-bends-reality-in-a-good-way/">streaming trailer</a> right now.<br /><br /><em>TimeShift</em> is set to arrive this fall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/07/timeshift-trailer-bends-time-on-xblm/">TimeShift trailer bends time on XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jun 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/07/timeshift-trailer-bends-time-on-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/07/timeshift-trailer-bends-time-on-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saber interactive</category><category>SaberInteractive</category><category>sierra</category><category>timeshift</category><category>vivendi</category><category>vivendi games</category><category>VivendiGames</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 07 Jun 2007 12:15:00 EST</pubDate></item><item><title><![CDATA[SGD '07: TimeShift confirmed on the PS3 + gallery!]]></title><link>http://www.joystiq.com/2007/05/17/sgd-07-timeshift-confirmed-on-the-ps3-gallery/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/sgd-07-timeshift-confirmed-on-the-ps3-gallery/</guid><comments>http://www.joystiq.com/2007/05/17/sgd-07-timeshift-confirmed-on-the-ps3-gallery/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/timeshift_425.jpg" /><br /></div>
There's been some question about whether or not <em>TimeShift </em>was going to be coming to the PS3, but after Sony's Gamer's Day it's clear that it is definitely coming. The sci-fi first person shooter is based heavily on the utilization of time manipulation as a gameplay element. Check out these two brand new screenshots to see some great shots of the previously Xbox 360 exclusive title.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/timeshift/">Timeshift</a></strong></p><a href="http://www.joystiq.com/photos/timeshift/#462778"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(20)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462777"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(19)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462776"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(18)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462775"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(17)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/timeshift/#462774"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/10/ps3-launch-event-(16)_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/sgd-07-timeshift-confirmed-on-the-ps3-gallery/">SGD '07: TimeShift confirmed on the PS3 + gallery!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 03:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/17/sgd-07-timeshift-confirmed-on-the-ps3-gallery/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/sgd-07-timeshift-confirmed-on-the-ps3-gallery/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exclusive</category><category>timeshift</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><pubDate>Thu, 17 May 2007 03:01:00 EST</pubDate></item><item><title><![CDATA[TimeShift video bends reality in a good way]]></title><link>http://www.joystiq.com/2007/05/08/timeshift-video-bends-reality-in-a-good-way/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/08/timeshift-video-bends-reality-in-a-good-way/</guid><comments>http://www.joystiq.com/2007/05/08/timeshift-video-bends-reality-in-a-good-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object width="420" height="405" align="middle" id="gamevideos6" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<param value="#000000" name="bgcolor" /> <embed width="420" height="405" align="middle" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" name="gamevideos6" bgcolor="#000000" id="gamevideos6" devicefont="false" wmode="window" scale="showall" loop="true" play="true" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D11327%26ordinal%3D1178654959426%26adPlay%3Dfalse"></embed></object><br />Shortly after a handful of <a href="http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/">new screens</a>, a new <a href="http://gamevideos.com/video/id/11327">trailer</a> of <a href="http://www.joystiq.com/tag/timeshift"><em>TimeShift</em></a> has assaulted the internets with both time-altering guns blazing. The main character used time powers to thwart a squad of baddies and a tank. The trailer is pre-rendered, but the concepts within it are pretty tantalizing. Watching the character stop time, disarm a soldier and wipe out all the rest of them is pretty nifty. And taking out the tank ... well, we don't want to spoil it, but it's pretty cool. Now, if the actual game can live up to the excitement generated by this trailer, we may just be on to something special.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/08/timeshift-video-bends-reality-in-a-good-way/">TimeShift video bends reality in a good way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 May 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/11327>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/timeshift-video-bends-reality-in-a-good-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/891639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/timeshift-video-bends-reality-in-a-good-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>saber interactive</category><category>SaberInteractive</category><category>sierra</category><category>sierra interactive</category><category>SierraInteractive</category><category>timeshift</category><category>vivendi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 08 May 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[New Timeshift screens abound]]></title><link>http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/</guid><comments>http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.xboxyde.com/news_4294_en.html"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/timeshift.jpg"  alt="" /></a><br />Xboxyde got a hold of some very <a href="http://www.xboxyde.com/news_4294_en.html">pretty</a> screens of <em>Timeshift</em>, the FPS from developer Saber Interactive and publisher Vivendi. The water effects from the rain and the textures on the side of the building are a sight to behold, showing the power the developer's Saber 3D engine. Other screens show some sexy smoke effects and minor explosions. While details are a little <a href="http://www.joystiq.com/tag/timeshift">scarce</a> on the game, other than some of the cool time manipulation effects, are you intrigued by how its playing out?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/">New Timeshift screens abound</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_4294_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/891251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/08/new-timeshift-screens-abound/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Saber</category><category>Saber 3D</category><category>Saber Interactive</category><category>Saber3d</category><category>SaberInteractive</category><category>Time Shift</category><category>TimeShift</category><category>Vivendi</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 08 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[TimeShift isn't complete vaporware, now with trailer]]></title><link>http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/</guid><comments>http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><object width="425" height="350">
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<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/mRsCjxout40"></embed></object><br />And just when <em>TimeShift</em> was getting into <em>Duke Nukem Forever </em>territory, here comes a nice trailer. This follows the announced <a href="http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/">delay</a> last year when Vivendi said they were giving the game "time and resources needed to fulfill its potential."  At last year's E3 the game played fine, but the graphics were lacking. E3 <a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-timeshift/">criticism</a> is what probably sent the title into seclusion. We're sure somewhere <em>TimeShift </em>and <em>Too Human</em> are having a couple beers and drunkenly talking about how unfair E3 2006 was to them. Although this footage of <em>TimeShift</em> clearly isn't in-game, it's still cool. Now remember developers, don't ever let something go into a CG movie that won't be in the game -- big no no. A release date for <em>TimeShift</em> is still lost in the miasma of corporate decision making.<br /><br />[Thanks <a href="http://www.gamingtalkhq.com/">GamingTalkHQ.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/">TimeShift isn't complete vaporware, now with trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 May 2007 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/889350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/05/timeshift-isnt-complete-vaporware-now-with-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>timeshift</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 05 May 2007 00:30:00 EST</pubDate></item><item><title><![CDATA[New screens of TimeShift, trailer soon]]></title><link>http://www.joystiq.com/2007/04/19/new-screens-of-timeshift-trailer-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/19/new-screens-of-timeshift-trailer-soon/</guid><comments>http://www.joystiq.com/2007/04/19/new-screens-of-timeshift-trailer-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamingbits.com/content/view/1981/2/"><img width="425" vspace="4" hspace="4" height="319" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/timeshift-rm.jpg" /></a><br />Fresh new <a href="http://www.gamingbits.com/content/view/1981/2/">screens</a> of <em>TimeShift</em> have been unearthed. The good news: they look pretty nice. Even better, they look markedly improved over the <a href="http://www.joystiq.com/2006/07/07/some-really-shifty-shots/">screenshots</a> that were released last July. For those that don't know, <em>TimeShift</em> began as an Xbox 1 project which then migrated to the Xbox 360. It was originally being owned by Atari and subsequently picked up by Sierra. The game is being developed by Saber Interactive and centers around time bending powers such as slowing and stopping time. The game also features online multiplayer for up to 16 players across 14 different maps. The <a href="http://www.timeshiftgame.com/us/">official website</a> has a countdown to a new trailer, which is just over ten days away at the time of this writing.<em> TimeShift</em> is due this fall. Hit the "read" link for more screens (you can also visit <a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=4009">Xboxygen</a> for even more high resolution screens).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/19/new-screens-of-timeshift-trailer-soon/">New screens of TimeShift, trailer soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Apr 2007 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingbits.com/content/view/1981/2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/19/new-screens-of-timeshift-trailer-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/878027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/19/new-screens-of-timeshift-trailer-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>saber interactive</category><category>SaberInteractive</category><category>sierra</category><category>timeshift</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 19 Apr 2007 15:45:00 EST</pubDate></item><item><title><![CDATA[TimeShift hit with delay stick yet again]]></title><link>http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/</guid><comments>http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img width="225" vspace="4" hspace="4" height="258" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/timeshiftdelay.jpg" />We just got a message from Vivendi telling us that the oft delayed, publisher-swapping first-person shooter <em>TimeShift </em>(360 and PC) has been moved to a 2007 release. Their message was quick and to the point:<br /><em><br />Vivendi Games acquired TimeShift with the view that it would become a stand out FPS franchise. Our commitment to that vision remains, and so the decision has been taken to move the title into 2007 to give it the time and resources needed to fulfill its potential.</em><br /><br />As many times as this thing has been delayed, it may not be long until <em>TimeShift</em> is added to the long storied list of vaporware. <em>Duke Nukem </em>meet <em>TimeShift</em>. <em>TimeShift</em> meet <em>Duke Nukem</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/">TimeShift hit with delay stick yet again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Aug 2006 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/661999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/31/timeshift-hit-with-delay-stick-yet-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>TimeShift</category><category>Xbox-360</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Thu, 31 Aug 2006 15:25:00 EST</pubDate></item><item><title><![CDATA[Dennis Quaid taking lead in Timeshift]]></title><link>http://www.joystiq.com/2006/07/27/dennis-quaid-taking-lead-in-timeshift/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/27/dennis-quaid-taking-lead-in-timeshift/</guid><comments>http://www.joystiq.com/2006/07/27/dennis-quaid-taking-lead-in-timeshift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img width="225" vspace="4" hspace="4" height="319" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/dennisquaid.jpg" />Despite some delays and publisher changes, it appears <em>Timeshift</em> is finally on track for a September release on the Xbox 360 and PC. Added to that potential thrill will be the man behind such timeless celluloid classics as <em>The Rookie</em> and <em>In Good Company</em>, Dennis Quaid.<br /><br />Mr. Quaid will be lending his voice talents to the lead character Colonel Michael Swift. Other celeb voices you'll hear include: Nick Chinlund (<em>Con Air</em> and <em>The Chronicles of Riddick</em> films) who will voice General Mitchell and Michael Ironside (<em>The Perfect Storm</em> and <em>Starship Troopers</em>) who will play the scientist Doctor Krone. <br /><br />Our latest hands-on with <em>Timeshift</em> back in June showed the game to have improved somewhat from the E3 <a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-timeshift/">demo</a>, so here's hoping a good game actually comes out of this time-bending concept.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/27/dennis-quaid-taking-lead-in-timeshift/">Dennis Quaid taking lead in Timeshift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jul 2006 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/27/dennis-quaid-taking-lead-in-timeshift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/dennis-quaid-taking-lead-in-timeshift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>Timeshift</category><category>Xbox-360</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Thu, 27 Jul 2006 15:55:00 EST</pubDate></item><item><title><![CDATA[Some really shifty shots]]></title><link>http://www.joystiq.com/2006/07/07/some-really-shifty-shots/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/07/some-really-shifty-shots/</guid><comments>http://www.joystiq.com/2006/07/07/some-really-shifty-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a></p><a href="http://www.xboxyde.com/news_3144_en.html"><img id="vimage_1" height="239" alt="" hspace="4" src="http://www.joystiq.com/media/2006/07/timeshift2.jpg" width="425" vspace="4" border="1" /></a><br />Xboxyde graces us with some new <a href="http://www.xboxyde.com/news_3144_en.html">shots</a> of Vivendi's 4th dimension bending shooter, <em>Timeshift</em>. The screens show off some of the nifty backdrops and some decent weapon models -- not spectacular, though this is expected from what was originally an Xbox title. Hopefully the final gameplay lives up to its promise (it should if <a href="http://www.joystiq.com/2006/05/11/xbox-360-impressions-timeshift/">E3</a> was any indication).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/07/some-really-shifty-shots/">Some really shifty shots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Jul 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_3144_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/07/some-really-shifty-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/640509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/07/some-really-shifty-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>first person shooter</category><category>FirstPersonShooter</category><category>fps</category><category>timeshift</category><category>vivendi</category><category>vivendi universal</category><category>VivendiUniversal</category><category>xboxyde</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 07 Jul 2006 12:00:00 EST</pubDate></item></channel></rss>