Tomb Raider: Underworld lets you kick tigers right in the face
Lara tackles Thailand in new Tomb Raider: Underworld trailer
We're pretty sure we see the first location from the game to be revealed – rain-drenched Mayan ruins – and a tease at a return of the nefarious bad-girl, Natla, from Tomb Raider: Anniversary in there. Also: giant spiders, giant octopus, and giant statues of Norse Gods, the mythology of which (Thor's hammer, in particular) factors heavily in the game's plot as Lara continues her quest to find Avalon.
To coincide with the video reveal of Tomb Raider: Underworld's Thai locale, Eidos has released a new batch of screens showcasing the level's sheer jungle-y, ruin-y, tiger-y splendor. Check them out in our updated gallery below.
New Lara Croft model shows she speaks, does tricks
If hearing Carroll's British accent ups the Tomb Raider heroine's sex appeal and gets you to buy Underworld this November, then the girl's done her job. The videos of Carroll's meeting with the press can be found after the break.
[Thanks, jkaccnt]
Continue reading New Lara Croft model shows she speaks, does tricks
Cosplaying for cash: Meet the new Lara Croft model
There's a few more details about the model/actress in The Sun story, but the only important thing to know is that she's single and ready to mingle. Yes boys, slather on some Drakkar Noir and work some extra-stiff gel through that greasy hair because Ms. Croft is available. For those who actually care about the game that Carroll will be promoting, Tomb Raider: Underworld will be available Nov. 18 in NA and Nov. 21 in Europaland.
Joystiq E3 hands-on: Tomb Raider: Underworld
Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld
Tomb Raider: Underworld E3 trailer blows our minds in reverse
Based off of our explorations of the Croft manor in previous Tomb Raider installments, we can say with absolute certainty that Lara Croft has a pretty sweet pad. Or, rather, had a sweet pad -- in the latest E3 trailer for Eidos and Crystal Dynamics' Tomb Raider: Underworld, the titular adventurer, now sans hot pants, apparently lays waste to her extravagant dwelling.
The two-minute, gameplay-less trailer is visually impressive, though our minds are racing with questions surrounding the top-heavy historian's act of residential sabotage. Is she trying to collect on her homeowner's insurance? Is she attempting to quash a rather formidable termite infestation? Perhaps she's trying to earn a visit from Extreme Makeover: Home Edition? We'll be finding out when Underworld explodes onto store shelves November 18.
Lara Croft to visit the Norse underworld this November
In addition to offering a narrowed release window, Eidos also shed a few details on the busty heroine's "exploration-based" escapade, revealing in a statement that the game will see Ms. Croft seeking "the secrets of the Norse underworld and a forgotten power." This immediatly makes us think that she'll be hunting down Thor's hammer, because really, who needs guns when you're packing Mjolnir?
Eidos showing four titles at E3; Lady Croft will attend

Sadly, we don't see Agent 47 on this list, which would break the company's trend of releasing a new Hitman every two years, but hopefully that's something Eidos is just saving to announce later.
SCi receives, turns aside potential takeover bid
This week the company confirmed that it has received an offer from an unspecified suitor at a "significant premium" to SCi's current share price. However, the company stayed strong, turning away what we imagine to be bags of money emblazoned with dollar signs, claiming the offer was "not be in the best interests of the company or its shareholders." Still, with 14 projects in the vertical file and key management on the run, it might be time for SCi to lower its standards.
Tomb Raider comes to online video slot machines. Finally!
The machine isn't based directly on the games, unfortunately. Instead, it promises to "faithfully capture the gripping excitement and suspense of the original movie" with "a glossy 5 reel 30 pay-line multi-faceted package." Fans of the movie will be happy to know that the "randomly triggered Super Mode" and "Global Adventure Bonus" have been faithfully captured here. The Secret of the Sword joins a similar Hitman slot machine in the annals of
Joystiq interview: Crystal Dynamics' Lindstrom talks Tomb Raider: Underworld

2006's Tomb Raider: Legend took the series that Core Design had unceremoniously driven into the ground and reminded us all why we fell in love with the franchise a decade prior. And for those still left unconvinced, Crystal Dynamics revisited the 1996 original a year later with Tomb Raider: Anniversary, demonstrating that anything Core could do, they could do better.
Now the studio is at it again, this time taking Lara Croft on a new adventure in Tomb Raider: Underworld. Currently in development for multiple platforms, the game marks the eighth outing for the series, and while the game was recently pushed out from its previously expected third quarter 2008 release until the following quarter, creative director Eric Lindstrom told us that when it comes to this project -- "quality" is the team's ultimate deadline. We recently spoke with Lindstrom on the game, and he opened up to us about the project, how he feels it measures up to Naughty Dog's Uncharted, and why he finds next-gen development troubling.
Hit the jump for the complete interview.
Continue reading Joystiq interview: Crystal Dynamics' Lindstrom talks Tomb Raider: Underworld
IGN takes a look at Tomb Raider Underworld
A pre-alpha build of Underworld showed enemy AI actually going for cover and using squad tactics instead of just suicidally staying in the open to get picked off (which doesn't sound like much, but it's revolutionary for the series). Lara has also been given new melee abilities, including the use of a pole to whack jaguars and send them scampering. Not riddling creatures with bullets should make the animal rights people happy.
Check it out and prepare yourself for the inevitable question, "Who is the cooler tomb raider? Ms. Lara Croft or Mr. Nathan Drake?"
SCi pulls out of buyout talks, stock plunges following Tomb Raider delay
What this means to you and I is that it may be some time before we see another major release branded with the Eidos logo, as SCi confirmed that it has pushed out the recently revealed Tomb Raider: Underworld until the fourth quarter of 2008, along with three other unspecified titles. The company also announced plans to bring Lara Croft's latest escapade to the DS, Wii and PS2, in addition to the previously known versions for the PC, PS3, and Xbox 360.
Way to be strong, SCi, but you might not want to look at your stock this morning. Following the firm's decision to go it alone, SCi's stock hit "rock bottom," and according to a new Bloomberg report, suffered its biggest plummet in more than 18 years, falling some 61 percent after SCi admitted that the aforementioned delays will likely result in an operating loss for 2008 and that the company may need to look to outside parties for the money to stay afloat. Of course, with SCi's share price now swimming with the fishes, we wouldn't be too surprised if another company now swooped in and bought up SCi and its properties at bargain basement prices. You hear that EA? Someone is singing your song.
Tomb Raider dev: PSN less constraining than Xbox Live
Cooper is basically talking about Xbox Live Marketplace's size restrictions more than the service. He believes console games being sold online is inevitable and the gates are slowly opening for that to happen in various channels. While he's right that digital distribution is going to keep getting better, we still want to see some additional savings for consumers if we're not getting boxes, manuals, and all the other incidentals. We had the cost-reduction dream for advertising in games too, but ad-heavy and no-ad games are still the same price.
Best of the Rest: Ludwig's picks of 2007

Though its puzzles may occasionally infuriate, the real source of frustration regarding Zack & Wiki stems from the fact that nobody bought it. Every year has its share of titles that deserve an audience yet never find one, and in this regard, Zack & Wiki is easily one of the most tragic games to put an uncontrollable smile on your face. Relentlessly charming and beautifully presented, the debut of Capcom's choc-chomping pirate and his simian sidekick challenges the mind and warms that cynical, meh-spouting lump in your chest. How refreshing it was to overcome obstacles and bosses by choosing the power of the mind over an impossibly large bazooka.


























