Posts tagged toronto 
Ubisoft planning to expand Toronto studio to 800 employees within 10 years
Ubisoft Montreal, as we've reported before, is a huge video game outfit with a large team of developers coordinating multiple projects at a time, across up to six different studios. Ubisoft wants to repeat that structure in its new Toronto studio, according to the Financial Post. The French company ...
Capy posts ideas from its internal game jam, and they all sound pretty good
Given the talent of the folks at Capy Software (who've made the excellent Critter Crunch, Might and Magic: Clash of Heroes, and most of the programming behind Sword and Sworcery), you'd expect them to prototype an interesting game in less time than it takes some to develop a full game. You're ...
Capybara, Metanet helping to develop Sound Shapes
This morning, while thoroughly enjoying a preview of Queasy Games' next project, Sound Shapes for the PlayStation Vita, I had a chance to chat with project leads Jonathan Mak and Shaw-Han Liem. Given Mak's past with game development (Everyday Shooter), I wondered how much his team had grown since ...
Zynga acquires developer Five Mobile, turns it into Zynga Toronto
Much like the Borg, assimilating all the sentient lifeforms in the known universe; and also much like a really, really fat guy eating all the pasta in the world and turning it into energy for his body, Zynga has announced its 15th acquisition in a little over a year. The devoured company this ...
Extra, Extra: Big Daddy marries Little Sister in Toronto!
Perhaps the underwater utopia was already booked when Anna and Jon decided to get married in the backyard of his aunt's (really nice) place in Toronto. Nevertheless, the couple tied the knot last May with plenty of inspiration taken from their "favorite video game," BioShock, in a totally geeky hip ...
Ubisoft Toronto aiming to develop five big games at once
Ubisoft Toronto Managing Director Jade Raymond hopes to eventually have five triple-A projects going on at the studio. Speaking with Develop, she reiterated that the site is currently working on two projects, one of them the next Splinter Cell, and that the Toronto studio will eventually have five ...
Ubisoft's Toronto studio making next Splinter Cell and another 'triple-A' game
The new Toronto branch of Ubisoft has been operating quietly, going largely unnoticed for almost a year since its initial announcement. It sounds like the perfect group to develop a new Splinter Cell game. Ubisoft announced that the new Toronto studio will produce the next game in the series, and ...
Interview: Remedy's Oskari 'Ozz' Hakkinen on Alan Wake
After five long years of development, Remedy Entertainment is weeks away from delivering on one of the "most anticipated titles of 2010." Alan Wake's long journey comes to an end on May 18 (in North America) and the Finnish developer is in full "promo" mode -- when it isn't partying it up, that is. ...
Halo 3: ODST public preview event drops into Toronto tonight
Xbox Canada is hosting a Halo 3: ODST training event in Toronto -- and you're invited. Starting tonight at 7PM (and ending 10PM), fans will get a chance to participate in a variety of Halo-inspired events, including basic training and going head-to-head with other ODST "recruits." The public event ...
Jade Raymond to head up Ubisoft Toronto, focusing on AAA games and new IPs
While the whereabouts of Beyond Good & Evil 2's Jade are still – frustratingly – unknown, the whereabouts of Ubisoft's other Jade – that would be Jade Raymond, of Assassin's Creed fame – are quite known. Though she's been somewhat out of the limelight after initially ...
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM
