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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Minecraft Pocket Edition adds simplified, touch-based crafting]]></title><link>http://www.joystiq.com/2012/04/25/minecraft-pocket-edition-adds-simplifed-touch-based-crafting/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/25/minecraft-pocket-edition-adds-simplifed-touch-based-crafting/</guid><comments>http://www.joystiq.com/2012/04/25/minecraft-pocket-edition-adds-simplifed-touch-based-crafting/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/minecraftingios.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 322px; " /></div>The world of <a href="http://joystiq.com/game/minecraft-pocket-edition"><em>Minecraft - Pocket Edition</em></a> was pretty boring up to this point - just mines and mines, everywhere, as far as the eye can see. But finally, the other half of the game has been added in an update: <a href="http://www.mojang.com/2012/04/minecraft-pocket-edition-now-with-crafting/">Crafting is now available</a> on the iOS and Android mobile versions of the popular sandbox title.<br /><br />The crafting system for the mobile interface is called MATTIS, as in the Minecraft Advanced Touch Technology Interface System. All you need to do is open your inventory, choose what you want to make, and as long as you have the necessary components, it's made. Other additions in this update include better AI for zombies, cows and ducks, and descriptions of items in your inventory. We're really looking forward to the next update, though: Hopefully Mojang will put Pockets or Editions in the game next.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/25/minecraft-pocket-edition-adds-simplifed-touch-based-crafting/">Minecraft Pocket Edition adds simplified, touch-based crafting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/25/minecraft-pocket-edition-adds-simplifed-touch-based-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20223628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/25/minecraft-pocket-edition-adds-simplifed-touch-based-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>crafting</category><category>ios</category><category>iphone</category><category>mattis</category><category>Minecraft</category><category>mobile</category><category>system</category><category>touch</category><category>update</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 25 Apr 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[Super Meat Boy to be torn apart, rebuilt for touchscreen devices]]></title><link>http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/</guid><comments>http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-down-rebuilt-for-touchscreen-devices/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/supermeatboy92711.jpg" /></a></div><em><a href="http://www.joystiq.com/game/super-meat-boy">Super Meat Boy</a></em> has seen <a href="http://www.joystiq.com/2012/01/03/super-meat-boy-surpasses-1-million-sales/">success</a> on Xbox Live, PC and Mac, but as is often the case while playing <em>SMB</em>, Team Meat have decided <em>that's not good enough</em>. Edmund McMillen and Tommy Refenes of Team Meat announced via <a href="https://twitter.com/#!/SuperMeatBoy">Twitter</a> today that they're rebuilding <em>Super Meat Boy</em> from scratch for a potential launch on mobile touch devices.<br /><br />In a six-part tweetfest, Team Meat disclosed the following details: The touch title will be remade from scratch and won't play like <em>Super Meat Boy</em>; it will be a larger, more traditional game, unlike titles such as <em>Doodle Jump</em>; and they promised it won't use "shitty touch controls."<br /><br />"if you liked SMB im sure you will enjoy this (if its good enough to continue on :) ) we just had a few cool ideas and wanted a challange," one of Team Meat's tweets reads.<br /><br />Team Meat said that if the project fails and turns out to not be any fun, they'll scrap it and move on to the next idea, which we can only assume is a <em>Super Meat Boy</em> live-action point-and-click adventure title in 3D. Those adventure things are <a href="http://www.joystiq.com/tag/double-fine-adventure">all the rage</a> these days, we're told.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/">Super Meat Boy to be torn apart, rebuilt for touchscreen devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20168183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>edmund-mcmillen</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>prototype</category><category>super-meat-boy</category><category>team-meat</category><category>tommy-refenes</category><category>touch</category><category>twitter</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 09 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[How UMvC3's Vita touch controls work]]></title><link>http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/</guid><comments>http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/umvc3vitaheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Portable versions of fighting games have a long and storied history of using alternate control schemes, although it's primarily been more out of necessity than for the sake of innovation. These days, however, modern handheld systems (like Sony's upcoming <a href="http://www.joystiq.com/tag/vita">Vita</a>) offer just as much input dexterity as their shelf-based counterparts, if not more so, to the point where developers are able to expand and experiment with their control paradigms.<br />
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The Vita port of <a href="http://www.joystiq.com/game/ultimate-marvel-vs-capcom-3"><em>Marvel vs. Capcom 3</em></a>, for example, makes use of both the device's touch screen and its rear capacitive touch panel for movement and attacks. Moving your finger horizontally along the back panel moves your character left or right, moving it down makes them duck and moving it up makes them jump. Attacks are initiated by tapping the screen, and hyper-combos are triggered by tapping the hyper meter; assists are called in by tapping the respective character's icon.<br />
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It sounds like an awful lot of furious tapping and awkwardly loving strokes along the back of the device, and considering that all of your characters' meters could be on the left <em>or</em> right side of the screen, a bit of ambidextrousness may be required as well. Fear not, however: Conventional control methods will be included at no extra charge.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/">How UMvC3's Vita touch controls work</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Dec 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>mvc3</category><category>playstation</category><category>playstation-vita</category><category>touch</category><category>touch-controls</category><category>touchscreen</category><category>ultimate-marvel-vs-capcom-3</category><category>umvc3</category><category>vita</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 10 Dec 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Sony files series of patents for two-finger touch devices]]></title><link>http://www.joystiq.com/2010/11/30/sony-files-series-of-patents-for-two-finger-touch-devices/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/sony-files-series-of-patents-for-two-finger-touch-devices/</guid><comments>http://www.joystiq.com/2010/11/30/sony-files-series-of-patents-for-two-finger-touch-devices/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/30/sony-files-series-of-patents-for-two-finger-touch-devices/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/patent1130.jpg" /></a></center>Akihabara News has discovered a series of patent applications from Sony Computer Entertainment America, all dealing with touch interfaces. One (#20100299595), for example, specifies an interface that uses "two-fingered touch" gestures for data manipulation, and even specifies that the touch interface may be separate from the main display -- like the "trackpad" thing on the back of the rumored <a href="http://www.joystiq.com/2010/11/17/rumor-psp2-prototype-images-leaked/">PSP2</a>. <br />
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Other suggested layouts in that application include a hypothetical design "wherein the first and second case portions are slidably connected to each other" and one "wherein the visual display and touch pad are disposed on the same side of the case." In fact, Sony covered its bases, listing every possible combination of screen and touch interface as a possibility.<br />
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Other patents deal with specifying a "buffer" region on the touch interface between active input areas, using touch on one input to activate zoom on the screen, and highlighting information on one screen in response to a touch, in order to disambiguate. It sounds like Sony is most interested in using touchscreen input to affect a separate display, which would suggest the rear-touchpad interface from that purported PSP2.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/sony-files-series-of-patents-for-two-finger-touch-devices/">Sony files series of patents for two-finger touch devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/sony-files-series-of-patents-for-two-finger-touch-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/sony-files-series-of-patents-for-two-finger-touch-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patent</category><category>playstation</category><category>psp</category><category>psp2</category><category>sony</category><category>touch</category><category>touchscreen</category><category>uspto</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 30 Nov 2010 09:45:00 EST</pubDate></item><item><title><![CDATA[Fable 3 art team working on a menagerie of animals]]></title><link>http://www.joystiq.com/2010/05/10/fable-3-art-team-working-on-a-menagerie-of-animals/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/fable-3-art-team-working-on-a-menagerie-of-animals/</guid><comments>http://www.joystiq.com/2010/05/10/fable-3-art-team-working-on-a-menagerie-of-animals/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.beautyofgames.com/articles/interviews/114-fable-iii-the-new-albion"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/fable2dogbig.jpg" /></a></div>
You may not have been too disappointed by <em><a href="http://joystiq.com/tag/fable-2">Fable 2</a>'s </em> lack of animals (filthy, stinking animals), but <a href="http://joystiq.com/tag/lionhead-studios">Lionhead</a>'s Lead Artist John McCormack was, and <a href="http://www.beautyofgames.com/articles/interviews/114-fable-iii-the-new-albion">he tells Beauty of Games</a> that he's making up for it with the next game. "The lack of animals in the <em>Fable</em> franchise is always something that has bothered me," he says, and so in <a href="http://joystiq.com/tag/fable-3"><em>Fable 3</em></a>, "we've built bats, crows, rabbits, ducks, robins, vultures, lizards, rats, butterflies, moths, insect swarms, dogs, fireflies, geese and we even started on a cow."<br />
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Rest assured that animals won't be the only new part of the experience, though -- McCormack also says his team is hard at work on incorporating the new Industrial aesthetic into the game's buildings, <a href="http://www.joystiq.com/2010/03/11/peter-molyneux-explains-fable-3-menu-morphing-systems/">morphed</a> weapons and NPCs as well. He's not sure whether all of those animals will eventually make it into the finished product, but we hope so -- vultures <a href="http://www.joystiq.com/2010/02/11/x10-fable-3-impressions-spoiler-were-not-pissed-off/">need to be Touched</a>, too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/fable-3-art-team-working-on-a-menagerie-of-animals/">Fable 3 art team working on a menagerie of animals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.beautyofgames.com/articles/interviews/114-fable-iii-the-new-albion>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/fable-3-art-team-working-on-a-menagerie-of-animals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/fable-3-art-team-working-on-a-menagerie-of-animals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animals</category><category>art</category><category>beauty-of-games</category><category>concept-art</category><category>fable</category><category>fable-3</category><category>industrial</category><category>john-mccormack</category><category>lead-artist</category><category>lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>microsoft-game-studios</category><category>touch</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 10 May 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: Dreaming of Wii 1.5]]></title><link>http://www.joystiq.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/</guid><comments>http://www.joystiq.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.joystiq.com/category/Revolutionary"><img border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" alt="" /></a></center> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Revolutionary_Dreaming_of_Wii_1_5'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> With both E3 '08 and the midpoint of this generation fast approaching, while it may be a bit premature, we wouldn't mind seeing a few changes in the Wii hardware. Within their lifetimes, the PS2 <a target="_blank" href="http://www.joystiq.com/2004/09/03/call-it-the-pstwo-is-sony-planning-a-slimmed-down-ps2/">slimmed</a> down, the Gamecube parted with a <a target="_blank" href="http://www.joystiq.com/2006/01/16/my-gamecube-does-high-def/">port</a>, and the DS shed its baby <a target="_blank" href="http://www.joystiq.com/2007/07/19/ten-reasons-to-upgrade-to-a-lite/">phat</a>, so it's not unreasonable to expect some sort of alterations to the Wii.<br />
<p>A compact box that's already inexpensive to produce (and continuously remains in greater demand than supply can keep up with) may not cry out for revision, but there are a few bits that can be nipped and tucked to enhance the appeal and value of the Wii. This week Revolutionary goes <em>Revisionary</em>.<br /></p><p><a href="http://www.joystiq.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/" rel="bookmark">Continue reading <em>Revolutionary: Dreaming of Wii 1.5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/">Revolutionary: Dreaming of Wii 1.5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 May 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1187348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dvd player</category><category>DvdPlayer</category><category>flash</category><category>flash drive</category><category>flash memory</category><category>flashdrive</category><category>FlashMemory</category><category>hard drive</category><category>HardDrive</category><category>joystiqfeatures</category><category>Revolutionary</category><category>touch</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Wed, 07 May 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Today's most Microsoft Surface-y video: Firefly demo]]></title><link>http://www.joystiq.com/2008/02/28/todays-most-microsoft-surface-y-video-firefly/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/todays-most-microsoft-surface-y-video-firefly/</guid><comments>http://www.joystiq.com/2008/02/28/todays-most-microsoft-surface-y-video-firefly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://sarcasticgamer.com/wp/index.php/2008/02/firefly-the-first-game-for-microsoft-surface.html/2"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/firefly.jpg" /></a>It's been a while since we first speculated on the <a href="http://www.joystiq.com/2007/05/31/the-video-with-most-gaming-possibilities-microsoft-surface/">gaming potential</a> of Microsoft's Surface multi-touch tabletop computer -- long enough, in fact, that that potential has now become somewhat more actual. Sarcastic Gamer has the <a href="http://sarcasticgamer.com/wp/index.php/2008/02/firefly-the-first-game-for-microsoft-surface.html">video</a> of <span style="text-decoration: underline;">a </span><a href="http://www.carbonatedgames.com/">Carbonated Games</a> demo for <em>Firefly</em>, a simple game that, appropriately enough, involves gathering fireflies into jars (sorry Whedon fans, no <a href="http://en.wikipedia.org/wiki/Reaver_(Firefly)">Reavers</a> here).<br /><br />The multi-touch abilities of the Surface are put to good use in the video -- even with three hands and up to 15 fingers pushing the little flies around, the Surface doesn't seem to miss a beat. Our favorite part, though, has to be the ability to squash opposing players bugs with your actual fingers. Try doing that with one of today's consoles. We dare ya.<br /><br />Continue reading to see why the future of gaming is as bright as a squished firefly's bottom.<p><a href="http://www.joystiq.com/2008/02/28/todays-most-microsoft-surface-y-video-firefly/" rel="bookmark">Continue reading <em>Today's most Microsoft Surface-y video: Firefly demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/todays-most-microsoft-surface-y-video-firefly/">Today's most Microsoft Surface-y video: Firefly demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sarcasticgamer.com/wp/index.php/2008/02/firefly-the-first-game-for-microsoft-surface.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/todays-most-microsoft-surface-y-video-firefly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/todays-most-microsoft-surface-y-video-firefly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>Firefly</category><category>future</category><category>game</category><category>Microsoft</category><category>Microsoft surface</category><category>Microsoft-Surface</category><category>MicrosoftSurface</category><category>MS</category><category>multi-touch</category><category>PC</category><category>touch</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 28 Feb 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[Buffering ... Buffering ... Majo Shinpan]]></title><link>http://www.joystiq.com/2007/07/02/buffering-buffering-majo-shinpan/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/02/buffering-buffering-majo-shinpan/</guid><comments>http://www.joystiq.com/2007/07/02/buffering-buffering-majo-shinpan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://mms//stream.mediaworks.co.jp/dol/070702_witch.wmv"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/doki070207.jpg"  alt="" /></a>If you've been following <em><a href="http://www.joystiq.com/tag/doki">Doki Doki Majo Shinpan</a> </em>with the same level of interest as we somehow have developed, then you probably saw our <a href="http://www.joystiq.com/2007/06/14/doki-doki-majo-shinpan-trailer/">first video footage</a> of the game, taken from a store demo. But that was in a noisy store, shot with a handheld camera, and not really the ideal presentation for game video.<br /><br />Well, this is significantly more ideal. It's a Windows Media stream of that same video, in <em>much</em> better quality. The only problem-- like we said, it's a <em>Windows Media stream.</em> Expect to wait a bit.<br /><br />[Link goes to a streaming .WMV video.]<br /><br />[Via <a href="http://www.dengekionline.com/data/news/2007/7/2/57c70b969c616eddaecf57aabc6c153d.html">Dengeki</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/02/buffering-buffering-majo-shinpan/">Buffering ... Buffering ... Majo Shinpan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mms//stream.mediaworks.co.jp/dol/070702_witch.wmv>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/buffering-buffering-majo-shinpan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/931336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/buffering-buffering-majo-shinpan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddms</category><category>doki</category><category>doki doki majo shinpan</category><category>DokiDokiMajoShinpan</category><category>dokimajo</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>lite</category><category>majo</category><category>nintendo</category><category>shinpan</category><category>snk</category><category>touch</category><category>video</category><category>witch</category><category>witches</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 02 Jul 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Touch Darts with ... a dart]]></title><link>http://www.joystiq.com/2007/06/15/touch-darts-with-a-dart/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/15/touch-darts-with-a-dart/</guid><comments>http://www.joystiq.com/2007/06/15/touch-darts-with-a-dart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/accessories/" rel="tag">Accessories</a></p><em><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/darts061507.jpg"  alt="" /></em>Some promotional items don't require much thought at all. The game's about darts, and the system uses a <a href="http://www.joystiq.com/tag/stylus/">stylus</a>, so here's a stylus that looks like a dart. You can pretend you're poking a dart board very softly! <br /><br />The <em>real</em> fun here is using this stylus with other games. You can pretend you're being a total sadist to your <em><a href="http://www.joystiq.com/tag/Nintendogs/">Nintendogs</a>, </em>for example. And <em><a href="http://www.joystiq.com/2007/06/14/dream-skincare-for-the-ds/">Dream</a> Skincare? </em>More like <em>Dream Acupuncture. </em>Or, if you prefer, <em>Dream Shredding Someone's Face with a Dart.</em><br />[Via <a href="http://gonintendo.com/?p=19635">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/15/touch-darts-with-a-dart/">Touch Darts with ... a dart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jun 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.benintendo.be/2007/06/15/wat-speel-jij-dit-weekend/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/15/touch-darts-with-a-dart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/919104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/15/touch-darts-with-a-dart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darts</category><category>ds</category><category>lite</category><category>nintendo</category><category>sega</category><category>stylus</category><category>touch</category><category>touch darts</category><category>TouchDarts</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 15 Jun 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Tons of Doki Doki Majo Shinpan screens]]></title><link>http://www.joystiq.com/2007/05/31/tons-of-doki-doki-majo-shinpan-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/tons-of-doki-doki-majo-shinpan-screens/</guid><comments>http://www.joystiq.com/2007/05/31/tons-of-doki-doki-majo-shinpan-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.dengekionline.com/data/news/2007/5/31/bccc7a89c10d8e43954ddd4798a428cf.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/majo053107042front.jpg" /></a>We've just updated our gallery of screenshots and art from SNK's <em><a href="http://www.joystiq.com/tag/doki">Doki Doki Majo Shinpan</a>.</em> As is the norm for this game, there's a lot of weird stuff to enjoy.<br /><br />We'd like to point out the character seen here, who is a retro game freak and therefore <em>totally not a witch so leave her alone.</em> Oh, wait ... is that <em><a href="http://www.seanbaby.com/nes/w20-20.htm">Athena</a>?</em> Hmm. Either she <em>is </em>a witch and she uses awful games as weapons, or she's proudly displaying a copy of <em>Athena</em> and something is terribly wrong with her. In either case, should you encounter this character in the game, just put your DS on the ground and run away from it until you pass out.<br /><br />There's also a boy witch, apparently. Good to know <a href="http://www.joystiq.com/tag/SNK/">SNK</a> is providing equal opportunity for everyone, regardless of sex or sexual orientation, to be uncomfortable. Gotta grope 'em all!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/tons-of-doki-doki-majo-shinpan-screens/">Tons of Doki Doki Majo Shinpan screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dengekionline.com/data/news/2007/5/31/bccc7a89c10d8e43954ddd4798a428cf.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/tons-of-doki-doki-majo-shinpan-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/tons-of-doki-doki-majo-shinpan-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>athena</category><category>ddms</category><category>doki</category><category>dokidoki</category><category>dokidokimajoshinpan</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>shinpan</category><category>snk</category><category>touch</category><category>witch</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 31 May 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Bug-hunting game looks like edutainment done right]]></title><link>http://www.joystiq.com/2007/05/28/bug-hunting-game-looks-like-edutainment-done-right/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/28/bug-hunting-game-looks-like-edutainment-done-right/</guid><comments>http://www.joystiq.com/2007/05/28/bug-hunting-game-looks-like-edutainment-done-right/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.famitsu.com/game/coming/2007/05/21/104,1179745626,72026,0,0.html?ref=rss"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/bug052707.jpg" /></a>Insects are huge in Japan. We don't mean in the Mothra <a href="http://www.kaijuhq.org/index2.html"><em>kaiju</em></a> sense, but in that they're very popular. Kids like to collect and battle <a href="http://www.asahi-net.or.jp/~wp5k-tnd/stagbeetle.html">stag beetles</a> (sound like another popular Japanese form of <a href="http://www.joystiq.com/tag/pokemon">entertainment</a>?) Therefore, a bug reference guide on the DS seems like a pretty good decision.<br /><br /><em>Quiz &amp; Touch Kensaku Mushi Sukan (Quiz &amp; Touch Insect Encyclopedia)</em> is our kind of <a href="http://www.joystiq.com/tag/nongame/">non-game</a>: not only does it provide visual and sound information about many species of bugs, but it also has quizzes and <a href="http://www.joystiq.com/tag/minigames/">minigames</a> about the bugs, including games based on identifying particular insects by sound and color. Librarians and those training to be librarians will probably agree: more reference books should have games in them.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/28/bug-hunting-game-looks-like-edutainment-done-right/">Bug-hunting game looks like edutainment done right</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 May 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/2007/05/21/104,1179745626,72026,0,0.html?ref=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/28/bug-hunting-game-looks-like-edutainment-done-right/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/905227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/28/bug-hunting-game-looks-like-edutainment-done-right/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>insect</category><category>kensaku</category><category>mushi</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>nongame</category><category>nongames</category><category>quiz</category><category>reference</category><category>success</category><category>sukan</category><category>touch</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 28 May 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[The witch hunt goes international]]></title><link>http://www.joystiq.com/2007/05/15/the-witch-groping-phenomenon-goes-international/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/the-witch-groping-phenomenon-goes-international/</guid><comments>http://www.joystiq.com/2007/05/15/the-witch-groping-phenomenon-goes-international/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.dokimajo.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/bana_tokuten.gif" alt="" /></a><br />SNK's <a href="http://www.joystiq.com/search/?q=doki+doki"><em>Doki Doki Majo Shinpan</em></a> has been doing great business in <a href="http://www.joystiq.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/">preorder</a>, and seems to be getting a lot of attention. Now it looks like <a href="http://www.joystiq.com/tag/SNK/">SNK</a> is responding to this success by marketing the game in ... China! A new <a href="http://www.dokimajo.com/chinese/index.html">translated version</a> of the website has appeared, offering the same content in Chinese. No, it doesn't help us any, but at least they're thinking about <em>some</em> international marketing. That's one baby step closer to an English localization, right? <br /><br />The <a href="http://www.dokimajo.com">Japanese page</a> has been updated too, with the screen cleaner shown above (which some Japan-based reader <em>should really think about </em>securing for us) and new screens of the first-person <a href="http://www.dokimajo.com/system/system03.html">Magic Battle Mode</a>. Apparently, <em>somehow</em>, you can do something to upset the girls. Just touch the "Read" button to <strike>determine if it's a witch</strike> check out the screens.<br /><br />[Via <a href="http://zepy.momotato.com/2007/05/10/doki-doki-majo-shinpan-chinese-site-opens/">Canned Dogs</a>]<p><a href="http://www.joystiq.com/2007/05/15/the-witch-groping-phenomenon-goes-international/" rel="bookmark">Continue reading <em>The witch hunt goes international</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/15/the-witch-groping-phenomenon-goes-international/">The witch hunt goes international</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dokimajo.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/the-witch-groping-phenomenon-goes-international/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/896164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/the-witch-groping-phenomenon-goes-international/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>chinese</category><category>ddms</category><category>doki</category><category>doki doki</category><category>doki doki majo saiban</category><category>doki doki majo shinpan</category><category>DokiDoki</category><category>DokiDokiMajoSaiban</category><category>DokiDokiMajoShinpan</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>lite</category><category>majo</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>saiban</category><category>shinpan</category><category>snk</category><category>strap</category><category>touch</category><category>touching</category><category>witch</category><category>witches</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 15 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Amazon.co.jp shoppers are crazy about witch-hunting]]></title><link>http://www.joystiq.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/</guid><comments>http://www.joystiq.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.amazon.co.jp/exec/obidos/tg/new-for-you/top-sellers/-/videogames/all/"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/dokidoki050207.jpg" /></a><br /><a href="http://www.joystiq.com/tag/SNK/">SNK</a>'s <em><a href="http://www.joystiq.com/search/?q=doki+doki">Doki Doki Majo Shinpan</a>,</em> the already-infamous adventure game about examining young girls for evidence of witchery, seems to have gotten Japanese gamers' hearts beating. The preorder listing for <em>DDMS </em>is now the top-listed video game on Amazon.com's Japan store.<br /><br />It's currently ahead of the <em><a href="http://www.joystiq.com/tag/FinalFantasy/">Final Fantasy</a> Tactics</em> <a href="http://playstation.joystiq.com/tag/fft">PSP remake</a>, Vanillaware's rather delicious-looking <em>Odin Sphere, </em>and even <em><a href="http://www.joystiq.com/tag/zelda">Zelda: Phantom Hourglass</a>. </em>We have to admit, we're happy to see SNK experiencing such success, though it's weird that we think of SNK as underdogs now when they used to <a href="http://en.wikipedia.org/wiki/Neo-Geo">charge people $300+</a> for their games.<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=149250&amp;page=2">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/">Amazon.co.jp shoppers are crazy about witch-hunting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.co.jp/exec/obidos/tg/new-for-you/top-sellers/-/videogames/all/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>ddms</category><category>doki</category><category>dokidoki</category><category>dokidokimajosaiban</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>hentai</category><category>majo</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>shinpan</category><category>snk</category><category>touch</category><category>witch</category><category>witches</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 May 2007 18:20:00 EST</pubDate></item><item><title><![CDATA[Doki Doki Majo Saiban gets C rating]]></title><link>http://www.joystiq.com/2007/04/13/doki-doki-majo-saiban-gets-c-rating/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/13/doki-doki-majo-saiban-gets-c-rating/</guid><comments>http://www.joystiq.com/2007/04/13/doki-doki-majo-saiban-gets-c-rating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><img vspace="4" hspace="4" border="0" align="middle" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/doki041307001.png" /><br />Whew. The official <em><a href="http://www.joystiq.com/search/?q=majo">Doki Doki Majo Saiban</a></em> website has been updated, and it looks like <a href="http://www.joystiq.com/tag/snk">SNK</a>'s troubling game isn't as troubling as it ... could be. <a href="http://en.wikipedia.org/wiki/Computer_Entertainment_Rating_Organization">CERO</a>, <a href="http://www.joystiq.com/tag/japan">Japan</a>'s equivalent to the <a href="http://www.esrb.org">ESRB</a>, rated its content a C, which means it is appropriate for ages 15 and up. At least we know it's definitely not full-on pornography, and that following the development of this game is somewhat less like watching a train wreck in slow motion than it was when we thought it was going to get a Z rating (18 and up). <br /><br />The website also corroborates our <a href="http://www.joystiq.com/2007/04/10/new-details-on-doki-doki-majo-saiban/">idea</a> of the story and gameplay; the player, as a high-school boy, is compelled by an "angel" called Lulu to hunt witches by staring and prodding at girls to make their hearts beat quickly; their facial expressions and the background indicate their level of tension. <br /><br />[Via <a href="http://www.joystiq.com/2007/04/10/new-details-on-doki-doki-majo-saiban/">NeoGAF</a>]<p><a href="http://www.joystiq.com/2007/04/13/doki-doki-majo-saiban-gets-c-rating/" rel="bookmark">Continue reading <em>Doki Doki Majo Saiban gets C rating</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/13/doki-doki-majo-saiban-gets-c-rating/">Doki Doki Majo Saiban gets C rating</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dokimajo.com/top.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/13/doki-doki-majo-saiban-gets-c-rating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/873378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/13/doki-doki-majo-saiban-gets-c-rating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddms</category><category>doki</category><category>dokidoki</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>hentai</category><category>judgment</category><category>lite</category><category>majo</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>saiban</category><category>snk</category><category>touch</category><category>witch</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 13 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Europe gets Picross DS]]></title><link>http://www.joystiq.com/2007/03/29/europe-gets-picross-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/29/europe-gets-picross-ds/</guid><comments>http://www.joystiq.com/2007/03/29/europe-gets-picross-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/picrossdslogo032907.jpg" alt="" />We didn't think the awesome <em><a href="http://www.joystiq.com/2007/03/01/a-glowing-import-review-of-picross-ds/">Picross DS</a> </em>would ever find its way out of Japan. But Nintendo surprised us, as they tend to do now and then, by announcing that the puzzler will get a European release on May 11th. <br /><br />They're branding this as part of the <a href="http://www.joystiq.com/tag/touchgenerations">Touch Generations</a> series, and mention that it will include 300 puzzles, and features like a "Daily Picross" mode, puzzle creation (with <a href="http://www.joystiq.com/category/nintendo-wi-fi/">Wi-Fi</a> sharing),and unlockable <a href="http://www.joystiq.com/tag/minigames">minigames</a>. For the Americans out there who feel left out-- don't worry! Even if Nintendo doesn't release <em><a href="http://www.joystiq.com/tag/picross">Picross</a> DS</em>, this European version will have English text, so it's still good news for you, if you don't <a href="http://www.joystiq.com/2007/03/29/poll-results-do-you-import/">mind</a> importing!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/29/europe-gets-picross-ds/">Europe gets Picross DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2007 12:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=43IruQ2C0y0ZNyE-yi_oOUtuENnykhzN>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/europe-gets-picross-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/862994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/europe-gets-picross-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>ds lite</category><category>DsLite</category><category>generations</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>picross</category><category>picross ds</category><category>picrossds</category><category>puzzle</category><category>touch</category><category>touchgenerations</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 29 Mar 2007 12:40:00 EST</pubDate></item><item><title><![CDATA[A few Touch Detective Season 2 1/2 screens, and one creepy wallpaper]]></title><link>http://www.joystiq.com/2007/03/16/a-few-touch-detective-season-2-1-2-screens-and-one-creepy-wallp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/16/a-few-touch-detective-season-2-1-2-screens-and-one-creepy-wallp/</guid><comments>http://www.joystiq.com/2007/03/16/a-few-touch-detective-season-2-1-2-screens-and-one-creepy-wallp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.famitsu.com/game/coming/2007/03/13/104,1173758864,68451,0,0.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/osawari0316073.jpg"  alt="" /></a><br /><a href="http://www.joystiq.com/2007/03/16/kanji-ken-commercial-with-a-chinese-connection/">More</a> news from <a href="http://www.joystiq.com/tag/success">Success</a> today! <a href="http://www.joystiq.com/tag/famitsu">Famitsu</a> posted a few screens of <em><a href="http://www.joystiq.com/tag/touchdetective">Touch Detective</a> Season 2 1/2 </em>(<em>Osawari Tantei Ozawa Rina Season 2/12)</em>. It turns out that the "Season" appelation is not just being clever; the game looks identical to its predecessor, meaning that the new content is limited to story, rather than graphics or gameplay. This is fine! We can appreciate restraint.<br /><br />Also, over at the Japanese<em> </em>home <a href="http://www.success-corp.co.jp/software/ds/osawari_tantei/index2.html">page</a>, a "download" section has popped up with a weird, weird March calendar wallpaper. Feel free to browse around the home page and read the developer <a href="http://maglog.jp/osawari-tantei-season2/">blog</a> if you can. Just in case you don't feel like messing around with <a href="http://www.joystiq.com/tag/kanji">kanji</a> or Flash, we've provided the wallpaper, and the Famitsu screens, after the break.<p><a href="http://www.joystiq.com/2007/03/16/a-few-touch-detective-season-2-1-2-screens-and-one-creepy-wallp/" rel="bookmark">Continue reading <em>A few Touch Detective Season 2 1/2 screens, and one creepy wallpaper</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/16/a-few-touch-detective-season-2-1-2-screens-and-one-creepy-wallp/">A few Touch Detective Season 2 1/2 screens, and one creepy wallpaper</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2007 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/2007/03/13/104,1173758864,68451,0,0.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/16/a-few-touch-detective-season-2-1-2-screens-and-one-creepy-wallp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/854392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/16/a-few-touch-detective-season-2-1-2-screens-and-one-creepy-wallp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1/2</category><category>2</category><category>atlus</category><category>detective</category><category>ds</category><category>ds lite</category><category>dslite</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>nintendods</category><category>osawari</category><category>season</category><category>success</category><category>tantei</category><category>touch</category><category>touchdetective</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 16 Mar 2007 17:50:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Multi-touch?]]></title><link>http://www.joystiq.com/2007/02/20/ds-daily-multi-touch/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/20/ds-daily-multi-touch/</guid><comments>http://www.joystiq.com/2007/02/20/ds-daily-multi-touch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><a href="http://www.youtube.com/watch?v=89sz8ExZndc"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/multitouch.jpg"  alt="Sexycool" /></a>Touch-screens have been around for quite some time; why, we can nary remember a time when our fancy high-tech bowling alley didn't use such contraptions as input devices. Attaching one to a portable game system was certainly innovative, but not exactly ground-breaking in terms of new technologies. Multi-touch, on the other hand, is a relatively new and possibly exciting feature that might find its way quite soon to the PC consumer market. For an excellent demo of its capabilities, check out <a href="http://www.youtube.com/watch?v=89sz8ExZndc">this video</a>.<br /><br /><a href="http://www.joystiq.com/tag/dsd">Our topic today</a> is purely hypothetical: do you think a device like the DS could have benefited from such a technology? Certainly it would have driven the cost higher, but is the touch screen too small to effectively make use of dual inputs at the same time? Can you think of any situations where you sought such magical wonders?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/20/ds-daily-multi-touch/">DS Daily: Multi-touch?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Feb 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=89sz8ExZndc>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/ds-daily-multi-touch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/807573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/ds-daily-multi-touch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsd</category><category>Multi</category><category>touch</category><category>touchscreen</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 20 Feb 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Unfulfilled potential]]></title><link>http://www.joystiq.com/2007/01/26/ds-daily-missed-potential/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/26/ds-daily-missed-potential/</guid><comments>http://www.joystiq.com/2007/01/26/ds-daily-missed-potential/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/electrostatic.jpg" alt="Pretty...potential." />The DS has a myriad of unique features, and as developers quickly learned, it isn't necessarily wise to throw them all into a game as cheap gimmicks. Many titles have used these features as essential elements of gameplay (see: <em>Trauma Center, Kirby's Canvas Curse</em>), but in many cases, we can't help but feel that developers are missing out on the some of the opportunities afforded them by the DS.<br /><br />Where is our hockey game, in which the stylus is used as a mini-hockey stick to accurately handle the puck? Why don't games with magically-based battle systems allow you to shout a short incantation to activate a spell? <em>Lost Magic</em> had a player draw runes, which was creative, but we've been wanting to bust out dramatic Latin phrases for quite some time.<br /><br /><a href="http://www.joystiq.com/tag/dsd">Do you have any ideas</a> that you think developers should implement? Has the true potential of the DS been fully reached? Only time (and your comments) will tell.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/26/ds-daily-missed-potential/">DS Daily: Unfulfilled potential</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Jan 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/26/ds-daily-missed-potential/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/26/ds-daily-missed-potential/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsd</category><category>Feature</category><category>Microphone</category><category>Missed</category><category>Opportunity</category><category>Potential</category><category>Screen</category><category>Touch</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 26 Jan 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[DS phone, not by Nintendo]]></title><link>http://www.joystiq.com/2007/01/17/ds-phone-not-by-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/17/ds-phone-not-by-nintendo/</guid><comments>http://www.joystiq.com/2007/01/17/ds-phone-not-by-nintendo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/d800idscellie.jpg" alt="D800iDS" /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/DS_phone_not_by_Nintendo'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Imitation is the best form of flattery: Japanese mobile phone operator NTT DoCoMo has unveiled the Mitsubishi-built <a href="http://www.slipperybrick.com/2007/01/docomo-mobile-phone-touch-smell/">D800iDS</a>, yes, a dual-screened celly that features a touch screen in place of a keypad. The D800i will even include a PictoChat-like utility, allowing users to exchange hand-written messages and crude drawings. As pictured, games will also be a key component of the new phone, which will debut in white, just as DS Lite did.<br /><br />DS Lite has owned <a href="http://www.joystiq.com/tag/japanesehardwaresales" target="_blank">Japanese sales charts</a> since its launch (the thing prints money, <a href="http://www.joystiq.com/media/2006/01/DSPrintsMoney.jpg" target="_blank">really</a>). But can Nintendo's success be so easily duplicated in the mobile phone market?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/17/ds-phone-not-by-nintendo/">DS phone, not by Nintendo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jan 2007 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.slipperybrick.com/2007/01/docomo-mobile-phone-touch-smell/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/17/ds-phone-not-by-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/737648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/17/ds-phone-not-by-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cell</category><category>Cell Phone</category><category>CellPhone</category><category>D800iDS</category><category>DoCoMo</category><category>DS</category><category>DS Lite</category><category>DsLite</category><category>Japan</category><category>Mitsubishi</category><category>Mobile</category><category>PictoChat</category><category>Touch</category><category>Touch Screen</category><category>TouchScreen</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 17 Jan 2007 14:55:00 EST</pubDate></item><item><title><![CDATA[Touch Generations reach out and touch greatness]]></title><link>http://www.joystiq.com/2006/10/13/touch-generations-reach-out-and-touch-greatness/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/13/touch-generations-reach-out-and-touch-greatness/</guid><comments>http://www.joystiq.com/2006/10/13/touch-generations-reach-out-and-touch-greatness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://press.nintendo.com/articles.jsp?id=10427"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/touch_generations_logo_sm.jpg" /></a>The amount of greatness Nintendo's Touch Generations line of games has <em>touched</em> in the US can only be conveyed through numbers. Around 3.5 million numbers, to be exact. <br /><br />Yes, you read that correctly, Nintendo's <a href="http://us.touchgenerations.com/">Touch Generations</a> brand, which is shared by numerous titles such as <em>Brain Age: Train Your Brain in Minutes a Day!</em>, <em>Magnetica</em> and <em>True Swing Golf</em>, has sold close to 3.5 million copies in the US. Clearly, Nintendo's philosophy of making games "meant for anyone to pick up and play, regardless of their prior gaming experience" is working out for them.<br /><br />[Via <a href="http://www.joystiq.com/2006/10/12/touch-generations-sell-3-5m-units-old-people-got-game/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/13/touch-generations-reach-out-and-touch-greatness/">Touch Generations reach out and touch greatness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Oct 2006 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=10427>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/13/touch-generations-reach-out-and-touch-greatness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/684119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/13/touch-generations-reach-out-and-touch-greatness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>generations</category><category>nintendo</category><category>nintendods</category><category>touch</category><category>touchgenerations</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 Oct 2006 12:25:00 EST</pubDate></item><item><title><![CDATA[A quartet of new Touch Detective videos touch our heart]]></title><link>http://www.joystiq.com/2006/09/26/a-quartet-of-new-touch-detective-videos-touch-our-heart/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/26/a-quartet-of-new-touch-detective-videos-touch-our-heart/</guid><comments>http://www.joystiq.com/2006/09/26/a-quartet-of-new-touch-detective-videos-touch-our-heart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://media.ds.ign.com/media/803/803557/vids_1.html"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/touch_detective_cover_sm.jpg" /></a>When we aren't busy touching our DS (and Joystiq isn't busy touching on disgusting topics during <a href="http://www.joystiq.com/2006/09/20/joystiq-interviews-touch-detectives-jamie-ortiz/">interviews</a>), we like to casually daydream about <em>Touch Detective</em>. Atlus always does such a bang-up job on their localizations, we feel <em>compelled</em> to seek out their projects and make them our own. <em>Touch Detective</em> is no exception.<br /><br />It brings us great amounts of joy to report that IGN has put up 4 new videos of the game. You may find them all conveniently located right <a href="http://media.ds.ign.com/media/803/803557/vids_1.html">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/26/a-quartet-of-new-touch-detective-videos-touch-our-heart/">A quartet of new Touch Detective videos touch our heart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Sep 2006 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.ds.ign.com/media/803/803557/vids_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/a-quartet-of-new-touch-detective-videos-touch-our-heart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/674994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/a-quartet-of-new-touch-detective-videos-touch-our-heart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>detective</category><category>ds</category><category>nintendo</category><category>nintendods</category><category>touch</category><category>touchdetective</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 26 Sep 2006 10:45:00 EST</pubDate></item><item><title><![CDATA[Get your drool on with some Bomberman screens]]></title><link>http://www.joystiq.com/2006/08/29/get-your-drool-on-with-some-bomberman-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/29/get-your-drool-on-with-some-bomberman-screens/</guid><comments>http://www.joystiq.com/2006/08/29/get-your-drool-on-with-some-bomberman-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.gamesarefun.com/news.php?newsid=6790"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/bomberman_booty.jpg" id="vimage_1" alt="Pirates LIVE for booty." /></a>Set to release this November thanks to Atlus, <em>Bomberman Land Touch</em> contains three modes of gameplay and will support Nintendo's Wi-Fi Connection service. The three modes of gameplay, which are Story, Attraction, and Battle, hope to keep gamers-on-the-go busy for quite some time. No doubt the Wi-Fi gameplay will offer plenty, in that regard. <br /><br />These 20 screenshots are the first from the English localization of the game.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/29/get-your-drool-on-with-some-bomberman-screens/">Get your drool on with some Bomberman screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Aug 2006 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesarefun.com/news.php?newsid=6790>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/get-your-drool-on-with-some-bomberman-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/660940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/29/get-your-drool-on-with-some-bomberman-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomberman</category><category>boom</category><category>cap'n</category><category>ds</category><category>land</category><category>lite</category><category>nintendo</category><category>touch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 29 Aug 2006 15:45:00 EST</pubDate></item><item><title><![CDATA[Touch Generations slogan ideas]]></title><link>http://www.joystiq.com/2006/08/07/touch-generations-slogan-ideas/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/07/touch-generations-slogan-ideas/</guid><comments>http://www.joystiq.com/2006/08/07/touch-generations-slogan-ideas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://ds-x2.com/index.php?id=5539"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/brain_age_bed_ad.jpg" /></a><br />We don't normally post about advertisements, instead leaving that up to the <a href="http://www.joystiq.com/2006/07/04/ad-critic-sonys-racially-charged-psp-ad/">ad critics</a>, but this Touch Generations ad just brought some hilarious commentary to our mind. We envision a nice evening out, maybe the couple's 23rd anniversary, and after a few glasses of wine, the husband is feeling a bit frisky once the couple arrive home. "Not right now," she says, shouting "brew" into her DS Lite during an intense round of <em>Brain Age</em>. "I have to get my brain's age down," she quickly follows with. The husband, upset, rolls over and firmly fixes a frown upon his face, falling asleep. <br /><br />In the spirit of cruelty, we decided we'd come up with our own ad slogans for the Touch Generations brand. Here goes:<br />
<ul>
    <li>Touch Generations: Now having a headache doesn't have to be your only excuse.</li>
    <li>Touch Generations: Because you're too old for most stuff anyway.</li>
    <li>Touch Generations: "Paddles" are too complicated nowadays.</li>
    <li>Touch Generations: You'll be damned if you're paying for another dog from the pound. 6 is quite enough!</li>
    <li>Touch Generations: Because reading is for dummies.</li>
    <li>Touch Generations: Because you should at least be able to kick your kid's ass in one game.</li>
</ul>
What kind of brilliant marketing ideas are swimming around in your noggin?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/07/touch-generations-slogan-ideas/">Touch Generations slogan ideas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Aug 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds-x2.com/index.php?id=5539>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/07/touch-generations-slogan-ideas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/07/touch-generations-slogan-ideas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>brain</category><category>ds</category><category>generations</category><category>lite</category><category>nintendo</category><category>touch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 07 Aug 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo takes classic games to Wi-Fi]]></title><link>http://www.joystiq.com/2006/07/28/nintendo-takes-classic-games-to-wi-fi/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/28/nintendo-takes-classic-games-to-wi-fi/</guid><comments>http://www.joystiq.com/2006/07/28/nintendo-takes-classic-games-to-wi-fi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.nintendo-europe.com/NOE/en/GB/games/gamepage.do?ElementId=nvpNblMA5x35IvNAaERNCvlXwNP6YXsC"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/clubhouse-games_spit.jpg" /></a>European Nintendo lovers (<em>Nintendites?</em>) get some pretty sweet perks. First they get their hands on a <a href="http://www.joystiq.com/2006/06/19/behold-the-black-ds-lite/">model DS Lite</a> we Americans <em>don't</em> get, now <a href="http://www.nintendo-europe.com/NOE/en/GB/games/gamepage.do?ElementId=nvpNblMA5x35IvNAaERNCvlXwNP6YXsC">this</a>?! Dubbed <em>42 All-Time Classics</em>, this Wi-Fi-enabled title seeks to bring all the classic card, board, and parlour games to the DS with added touchscreen controls. <br /><br />Featuring games such as chess, draughts, darts, poker,    backgammon, bridge, billiards and bowling, the game will also be releasing soon after in the US under the title <em>Clubhouse Games</em>. We'll also be getting the Wi-Fi functionality. So basically we're getting the same package, it's just that we're petty and can't <a href="http://www.joystiq.com/2006/07/12/japan-gets-black-ds-lite-too-america-sulks/">let well enough</a> alone sometimes.<br /><br /><em>42 All-Time Classics</em> is set to release in Europe on September the 29th for around &pound;20 and <em>Clubhouse Games</em> is set to release in the United States on October the 9th.<br /><br />[Via <a href="http://www.joystiq.com/2006/07/27/nintendo-confirms-wi-fi-play-for-42-all-time-classics/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/28/nintendo-takes-classic-games-to-wi-fi/">Nintendo takes classic games to Wi-Fi</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Jul 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo-europe.com/NOE/en/GB/games/gamepage.do?ElementId=nvpNblMA5x35IvNAaERNCvlXwNP6YXsC>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/28/nintendo-takes-classic-games-to-wi-fi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/28/nintendo-takes-classic-games-to-wi-fi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>generations</category><category>lite</category><category>nintendo</category><category>touch</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 28 Jul 2006 14:30:00 EST</pubDate></item></channel></rss>