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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Alt-Minds is a 'transmedia fiction' from Amy publishers, coming November 5]]></title><link>http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/</guid><comments>http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/"><img alt="AltMinds, from makers of Amy, coming November 5" data-src-height="186" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/altmindsheader.jpg" /></a></div><a href="http://www.lexis-games.com/">Lexis Num&eacute;rique</a> is setting its sights on its next title: <em>Alt-Minds</em>, a game the publisher claims will feature "a true transmedia fiction." Its first title since launching the <a href="http://www.joystiq.com/2012/01/18/amy-review/">less-than illustrious</a> horror game <em>Amy</em>, the European publisher says that Alt-Minds will arrive on both PC and Mac on November 5, along with a companion app.<br /><br /><em>Alt-Minds</em> follows the story of five young scientists working on a mysterious physics experiment. While the PC/Mac game will tell the core story, players will also be able to use the location-based app to find story clues in the real world, and get (<em>oh so not creepy</em>) texts and phone calls directly from the story's characters.<br /><br />The experience will take place over eight weeks, with participants being given clues or missions at any time during the period. If you can't be on your computer all of the time, the game will also have a "catch-up mode," to access past missions and re-play live events. To help tell its story, <em>Alt-Minds</em> will have a web series of ten seven-minute episodes, explaining the scientific background of the proceedings as they unfold.<br /><br />The full experience will be free for everyone for a week. After that, players will need to pay about $5 per episode or around $30 for the entire series.<p><a href="http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/" rel="bookmark">Continue reading <em>Alt-Minds is a 'transmedia fiction' from Amy publishers, coming November 5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/">Alt-Minds is a 'transmedia fiction' from Amy publishers, coming November 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Sep 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20334353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/26/alt-minds-is-a-transmedia-fiction-from-amy-publishers-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt-minds</category><category>amy</category><category>developers</category><category>ios</category><category>ipad</category><category>lexis-numerique</category><category>mobile</category><category>pc</category><category>publishers</category><category>smartphone</category><category>tablet</category><category>transmedia</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 26 Sep 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[THQ and Random House team up for new transmedia IPs]]></title><link>http://www.joystiq.com/2011/04/04/thq-and-random-house-team-up-for-new-transmedia-ips/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/04/thq-and-random-house-team-up-for-new-transmedia-ips/</guid><comments>http://www.joystiq.com/2011/04/04/thq-and-random-house-team-up-for-new-transmedia-ips/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/04/thq-and-random-house-team-up-for-new-transmedia-ips/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/thqrandomhouseinlove1.jpg" /></a></div>
Hot on the heels of the <a href="http://www.joystiq.com/game/homefront"><em>Homefront</em></a> prequel novel, <em>Homefront: The Voice of Freedom</em>, comes THQ's announcement of a partnership with Random House Publishing. The agreement between the two publishers will see the creation of "original intellectual properties for publication across multiple mediums." The first such property is said to embrace the publishers' strong suits -- games and books -- with other mediums to be explored in future IP.<br />
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THQ also has big plans to build out story franchise bibles with Random House Worlds, the book publisher's "IP creation and development group." Bungie's <em>Halo</em> franchise is a prime example of a game's universe being expanded and curated through novels, and it's a "transmedia" success story that other publishers are likely to covet.<br />
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If THQ wants to hasten its success in both games and novels, maybe it should get cracking on that romantic, teen-cyborg-vampire saga set during World War II.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/04/thq-and-random-house-team-up-for-new-transmedia-ips/">THQ and Random House team up for new transmedia IPs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Apr 2011 10:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/04/thq-and-random-house-team-up-for-new-transmedia-ips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19901870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/04/thq-and-random-house-team-up-for-new-transmedia-ips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lenny-brown</category><category>random-house</category><category>random-house-publishing</category><category>thq</category><category>transmedia</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 04 Apr 2011 10:07:00 EST</pubDate></item><item><title><![CDATA[THQ's Bilson: Metro 2033 'wasn't properly nurtured,' sequel to address issues]]></title><link>http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/</guid><comments>http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gammetrohunterpack530.jpg" vspace="0" /></a></div>
Last March, <em>Metro 2033</em> snuck up on our <a href="http://www.joystiq.com/2010/03/16/metro-2033-video-game-review/#review">reviewer radar</a> and went on to earn respectable Metacritic scores of <a href="http://www.metacritic.com/game/xbox-360/metro-2033">77 on Xbox 360</a> and <a href="http://www.metacritic.com/game/pc/metro-2033">81 on PC</a> among critics at large. Though THQ CEO Brian Farrell characterized the title as "<a href="http://www.joystiq.com/2010/05/05/metro-2033-has-been-very-profitable-for-thq-ceo-says/">very profitable</a>" for the publisher, it wasn't exactly burning up the sales charts. Speaking with the company's VP of Core Games, Danny Bilson, this week, we asked about <em>Metro 2033</em> falling short of its potential.<br />
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"I'll give you the straight answer: It wasn't properly supported in all areas," Bilson said frankly. "It was a cool deal," he explained of the publishing agreement with developer 4A Games, "where it was inexpensive and they were doing their stuff."<br />
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"Did the game need polish in certain areas? Yes." he admitted. "So when I say it wasn't fully supported, it was product development and marketing that didn't support it the way it should've been." Bilson described <em>Metro 2033</em> as "an orphan stepchild," saying that "a great marketer picked it up with four months to go and did what he could with four months to go, but it wasn't properly nurtured by marketing."<br />
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The absence of polish, Bilson assured, won't be an issue for <em><a href="http://www.joystiq.com/game/metro-2034">Metro 2034</a>,</em> the in-development sequel. "The new one doesn't have any of those issues," Bilson said. "I green-lit the sequel before [the first] one shipped, because I know what [4A Games is] capable of -- I knew how cool it was."<p><a href="http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/" rel="bookmark">Continue reading <em>THQ's Bilson: Metro 2033 'wasn't properly nurtured,' sequel to address issues</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/">THQ's Bilson: Metro 2033 'wasn't properly nurtured,' sequel to address issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jan 2011 12:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19799902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/14/thq-bilson-metro-2033-wasnt-properly-nurtured-sequel-to-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>danny-bilson</category><category>dmitry-glukhovsky</category><category>dmitry-glukovsky</category><category>mareketing</category><category>Metro-2033</category><category>metro-2034</category><category>microsoft</category><category>pc</category><category>playstation</category><category>thq</category><category>transmedia</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 14 Jan 2011 12:02:00 EST</pubDate></item><item><title><![CDATA[inSane trilogy game rights held by THQ, del Toro keeps movie rights]]></title><link>http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/</guid><comments>http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-logo-121310-530w.jpg" /></a></div>
Wanna hear something crazy? Guillermo del Toro's <em>inSane</em> game project is gonna be a trilogy. Of course, that <em>lengthy</em> proposal, as <a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1506774&amp;highlight=">documented</a> by THQ, will still be bound by reason -- at least, by the reasonable success of the "first chapter in the series," due in 2013. (Remember how that <a href="http://www.joystiq.com/tag/too-human/"><em>Too Human</em></a> "trilogy" started ... and stalled?)<br />
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"With this new series of video games, I want to take players to a place they have never seen before, where every single action makes them question their own senses of morality and reality," said a confident del Toro as if narrating atop the mysterious and positively creepy teaser (embedded after the break). "THQ and Volition, Inc. are equally excited to make this vision of a completely new game universe into a reality."<br />
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Not only excited, THQ is heavily invested in what it's dubbed "an original trilogy of triple-A games." The publisher will retain the intellectual property rights to the <em>inSane</em> games, while del Toro holds the rights to any associated "filmed entertainment" projects. It sounds like our sanity could be tested. A lot.<p><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/" rel="bookmark">Continue reading <em>inSane trilogy game rights held by THQ, del Toro keeps movie rights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/">inSane trilogy game rights held by THQ, del Toro keeps movie rights</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Dec 2010 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19758059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>film</category><category>guillermo-del-toro</category><category>insane</category><category>microsoft</category><category>movie</category><category>movies</category><category>pc</category><category>playstation</category><category>ps3</category><category>rights</category><category>thq</category><category>transmedia</category><category>volition</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 13 Dec 2010 11:55:00 EST</pubDate></item></channel></rss>