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Sin & Punishment 2 in the hands of an expert

We suspect that even if we started playing Sin & Punishment 2 now and kept playing until the North American release in spring of next year, we wouldn't be able to play with the kind of skill and confidence on display in this video of Stage 1. The player in this demonstration on Nintendo's site builds up a 16x multiplier immediately and hangs on to it throughout the level.

In more S&P2 news, Siliconera has been translating an Iwata Asks interview with Treasure, mostly about the development of the first game for Nintendo 64, a system that "didn't work at all."

Sin and Punishment 2 trailers from the Japanese Nintendo Channel

Two exclusive trailers for Treasure's Sin and Punishment 2 have made it to Japan's Nintendo Channel in anticipation of the game's October 29 release. It's pretty much the opposite of the North American Nintendo Channel's most notable exclusive offering, the Nintendo Week show. At least, thanks to YouTube user Nintendaan's efforts, we can see the gorgeous gameplay footage.

The first trailer is all gameplay, demonstrating the ability to shoot from the ground or fly at any time, and also revealing a Bangai-O Spirits-like ability to knock back large missiles. The second trailer is an unexpectedly somber (and incomprehensibly Japanese) overview of the story. Warning: don't get too excited about the story in any Treasure game.

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Lock on to new Sin and Punishment 2 screens

We may die of an acute case of jealousy. Treasure's Sin and Punishment 2 is still on track to be released in Japan on October 29, and it still has that amazing box art. Dengeki has posted a nice selection of screens showing the spectacular visuals you'll be flying around, and shooting at. FYI, for the giant chicken monster-phobic: the giant chicken monster is only in one of the screens.

We're looking forward to trying out the multiple control schemes available: both with pointing, in the form of Wiimote/Nunchuk and Zapper, and pointer-free with the GameCube Controller, Classic Controller, or Classic Controller Pro.

Sin and Punishment 2 flying into Japan October 29

The Japanese box art for Sin and Punishment 2, which appears to have been cropped out of a Famitsu scan by NeoGAFfer neo2046, is awesome. We're all thinking it: it's far too awesome to survive the trip overseas. This amazing art is doomed to be replaced with 3D character art upon its release in North America. But we can appreciate it now!

We can also appreciate the tiny text at the bottom, which reveals a release date of October 29 in Japan. Nintendo of America has yet to update the "Q1 2010" date for North America -- a date that must have seemed like a good idea at the time, but now places this niche game, which we want to protect like a little baby, in the middle of a very dangerous game environment.

XBL 'Deal of the Week' has Ikaruga at a flipping nice $5


Xbox Live's "Deal of the Week" has been pretty solid lately as evidenced by its latest offering: Ikaruga for a paltry 400 ($5)!

The polarity flipping shmup is considered to be the thinking man's entry into the "blast everything" genre. This is about as good as an arcade deal gets, and with the prices of this year's "Summer of Arcade," we'll take all the savings we're granted.

[Add Ikaruga to your download queue]

Hands-on: Sin and Punishment 2

Nintendo's E3 booth is full of "Everybody's Games," games designed to be accessible to anyone and enjoyable without being frustrating. Well, it's full of "Everybody's Games" ... and a Treasure shooter. Sin and Punishment 2 doesn't seem to make any concessions to the Wii audience, with the usual frantic pace fans of Bangai-O, Ikaruga, and, well, Sin and Punishment expect, as well as some patently bizarre imagery and language at work. Refer to the giant chicken monster in the trailer above, called the, uh, Cock Keeper. Treasure's English has always been a bit awkward.

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Nintendo reveals Q1 2010 release for Sin & Punishment 2


Nintendo opened up its assets site at the conclusion of its E3 keynote, and while digging around for juicy bits of media to unload on you, dear reader, at rock-bottom prices, we found something interesting regarding Treasure's upcoming Wii title Sin & Punishment 2. The game is listed for a Q1 2010 release, according to Nintendo, which comes as a pleasant surprise to us. Sure, the game was always expected to arrive in 2009, but without hearing or seeing anything on it in around a year, we're comforted simply by the fact that Nintendo still knows it exists.

Microsoft wants Radiant Silvergun XBLA remake


Chatting with Gamasutra, Treasure CEO Masato Maegawa revealed that Microsoft has been trying to win over their hearts, gifting them chocolates and giving massages all in an effort to bring the Saturn's Radiant Silvergun to the Xbox Live Arcade. Kidding about the chocolates and massages.

Though, Maegawa makes it clear that even though Microsoft wants a remake that he and Treasure have yet to decide if they want to bring Radiant Silvergun love to the XBLA. Why wouldn't they? Well, Maegawa says that it'd take a lot of dev time to make it work on the 360 and he admits that "it's certainly aged in assorted ways, and I'm not sure they're all good." We were under the impression that aged Radiant Silvergun is like a fine wine. It only gets better years down the road.

[Via Joystiq]

Microsoft requested 'Radiant Silvergun' XBLA remake, Treasure considering


There may soon be a way of picking up and playing Radiant Silvergun that doesn't involve second mortgages or selling plasma. Talking with Gamasutra, Treasure CEO Masato Maegawa revealed that Microsoft has approached the developer about giving the cult classic arcade and Saturn shmup a makeover for Xbox Live Arcade.

While you reattach your jaw, it's worth noting that Treasure has yet to say yes to the remake, with Maegawa expressing concern that unlike Ikaruga, which blasted its way onto XBLA in April 2008, much more work would have to be done to Radiant Silvergun before it was given the green light. "If you play Radiant Silvergun nowadays," noted the exec, "it's certainly aged in assorted ways, and I'm not sure they're all good." Honestly Treasure, you can have our Microsoft Points, spit polish or not. Anything to keep our precious bodily fluids to ourselves.

Bleach: Video Crusade


We're pretty sure people still like the Bleach manga and anime, and we like Treasure, and everyone likes a good online fighting game, so Bleach: Versus Crusade seems like a winner. Since Sega localized both previous Treasure Bleach games for the DS, we wouldn't be too surprised to see this one come along as well. Sega isn't making any hints in this trailer, though -- the Wi-Fi section overlays two gameplay videos over a map of Japan.

The trailer looks totally great, if a bit hyperfast for our comprehension! We're anxious (and slightly worried) to see how Treasure fares at creating a 3D fighter.

Bleach: Some People Fighting

We think we're going to have to start reading or watching Bleach so we know what's going on in Bleach Versus Crusade and the DS fighting games. Our interest in the DS games has been motivated mostly by love of developer Treasure, and that is certainly driving our desire to play the Wii game as well. But we can't help but think that it would be nice to know who all these people are and why they're fighting.

Even as a context-free fighting game, however, we think Versus Crusade looks pretty nice. You can see for yourself in the latest batch of screens, originally posted on the official site, but visible in a much less annoying Flash interface on Wiiz.

Wii Warm Up: Top title for 2009?

So, yesterday we had some talk about 2009 and how there are plenty of great games releasing on the Wii. What we want to know this morning is what is the top 2009 title for you? What are you looking forward to most next year? We know it's a lot to ask, what with everything that is due to release.

Is it The Conduit? Is it MadWorld? Sin & Punishment 2? Well, out with it!

Six of our favorite Media Summit videos



You've already had the chance to examine scores of wonderful screens from new Wii games announced at the Nintendo Media Summit. This new post is dedicated to displaying thousands of more screens (squashed together to create videos) of some of the bigger titles that have been shown at the event.

We settled on placing Nintendo's official Punch-Out!! trailer at the top of this post, but could have easily led with some truly fantastic Sin & Punishment 2 footage, an impressive tech demo of The Conduit, or Yuji Naka's wacky-looking Let's Tap. Instead, all of those (and more) are past the break, and need to be viewed right now. Before you go, though, one final note: if any game released this year has a funkier soundtrack than Let's Tap, we'll be gobsmacked.

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Sin & Punishment 2 and other third-party gems confirmed [update]


Update: Screen grab from Nintendo's media page, which has video of all these new games! Check it out right here.

Nintendo just unleashed a demo reel of upcoming third-party Wii games, including Taiko no Tatsujin Wii, a new Tsumi to Batsu/Sin & Punishment game from Treasure, a Wii version ofAnother Code (otherwise known as Trace Memory, the DS adventure game), Let's Tap (Yuji Naka's latest project, a.k.a. the game that even penguins can play), Sengoku Musou 3 (Samurai Warriors 3) and a new "mothership" title in the Tales Of series.

Will the internet regard this as the press conference that E3 should have been? We suspect so!

Bleach: Versus Controls


If Treasure is going to continue making Bleach fighting games -- Bleach: Versus Crusade is the third, a very unusual occurrence for a developer that shuns sequels in general -- we're going to have to start learning things about the Bleach series. Right now it's "that one anime with the Treasure fighting games." Actually, now that we think about it, that's enough. We don't really care who all these people are; we're quite satisfied to know them only as cool-looking cel-shaded characters in this game, who often fight in tag teams.

It's possible that this game will play much like the DS Bleach games. Versus Crusade, according to this Famitsu post, supports both the Classic Controller and the GameCube controller. That doesn't rule out a continuation of the existing Wii Bleach style, but the Treasure involvement suggests otherwise.

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