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Ubisoft aims to 'quickly' soar to a 10% market share


During the BMO Capital Markets Digital Entertainment Conference, Ubisoft CEO Yves Guillemot told attendees his company aims to capture a 10 percent market share in the flooded games industry. According to Guillemot (via GamesIndustry.biz), Ubisoft currently stands at "around 6 percent," but the executive believes his company can expand its reach using a multi-tiered strategy to raise its share very "quickly."

At its core, Ubisoft's plan was detailed as a three-pronged approach: A focus on present and future consoles, online and social networks and entertainment convergence. In June 2009, Ubisoft revealed the cross-game interface social media and digital platform, Uplay -- a web-based service it hopes will allow developers to better connect with players. Apart from this "confluence" concept, Ubisoft has continued its convergence strategy by expanding its marketing reach to gamers through various forms of media and through the use of its movie license agreements.

"We have many opportunities to gain market share," Gillemot said during the event, echoing statements made during its Q2 earnings call last week regarding the importance of leveraging upcoming technology from Microsoft and Sony. And let's face it, if pre-order data is to be believed, Ubisoft will soon be diving into giant wells of loot following the release of Assassin's Creed 2... and that has to help the company inch closer to its 10 percent goal.

Assassin's Creed: Lineage episodes 2 and 3 sneak into view

The first episode of Assassin's Creed: Lineage came as quite the surprise and the two chapters that conclude the backstory for Assassin's Creed II don't come any differently. There's more bloodshed, more plotting in the dark (the most sinister kind of plotting!) and a bit of our old elementary school pastime, note shuffling. It's like passing around a note, but nobody reads it and it's super secretive.

Head past the break to check out the last two Assassin's Creed: Lineage shorts.

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Avatar gameplay trailer shows off blue guy's athleticism

We finally understand why James Cameron spoke for nine-and-a-half hours about his upcoming film/game, Avatar, during Ubisoft's E3 press conference earlier this year. Without the context provided during his lengthy diatribe, we'd have absolutely no idea what was going on in the above gameplay trailer for his long overdue film's video game adaptation. However, now we understand perfectly: A blue alien guy is murdering humans with primitive weapons.

Now wait just a second. Let's forget the fact that when one brings a knife (or in this case, a long, spiked club) to a gun fight, one rarely claims victory. Instead, let's focus on the fact that Mr. Cameron wants us to root against humanity. "Oh, but they're polluting their planet," you might cry. No, they're doing their job. That's a thing humans have to do from time to time. They don't have the freedom to skip around lush jungles all day, riding around on pterodactyls. They have responsibilities, and we're not really comfortable with playing as the turquoise-toned authors of their eradication for that reason alone.

Reminder: Assassin's Creed, too, on PSP next week

Following a surprisingly passionate fanboy petition, an Assassin's Creed game is actually coming to PSP. Ubisoft hasn't done much to promote the upcoming PSP exclusive, Bloodlines, but this new trailer -- released a few days before the game hits store shelves -- is something ... right?

In addition to showcasing the game's crisp look, the trailer emphasizes connectivity between Assassin's Creed II on PS3 and Bloodlines on PSP -- both due out next week -- without actually going into detail. Thankfully, we already found out about some of those features.

Splinter Cell Conviction to feature in-game advertising during torture scenes

Imagine this: you're playing one of Splinter Cell Conviction's many "choose your own torture" sequences, as described by Ubisoft's Jeffrey Dickstein. As you're slamming a terrorist's face into a urinal, you might ask yourself, "is this the new Degree deodorant I should buy?" (Seriously, these are his words.)

This is actually the pitch Ubisoft delivered at Microsoft Advertising's Gaming Upfront presentation in New York this evening. In-game advertising is rapidly growing, but has typically been relegated to sports and racing games. Splinter Cell Conviction breaks convention by being neither. Expect both static and video ads to appear throughout the environment -- including during the game's lengthy torture sequences. Perhaps they should take it one step further: Sam Fisher should grab a Coca-Cola bottle, smash it, and use the broken glass to kill a guy. Talk about refreshing!

In addition, Ubisoft showed potential advertisers the "heat maps" they created whilst developing the game. These maps highlight likely places players will go while playing. Advertisers will be able to place their ads in high-density areas, in order to ensure maximum exposure to their brands while in the game world. Considering Splinter Cell is a stealth game, don't be too surprised to see ads inside of the conveniently accessible (not to mention remarkably roomy!) air ducts.

Shaun White Snowboarding World Stage trailer is all big air, winding grinds

Almost every post on Joystiq about Shaun White Snowboarding: World Stage has been met with cries for a new SSX game, but this launch trailer for Ubisoft's upcoming game actually does a good job of mimicking the EA series' over-the-top X-TREME thrills. Sure, there's manufactured virtual pals to laugh at and stereotypical caricatures of foreigners from countries you never bothered to learn about in there, but the warm, nougety center of snowboarding goodness seems warm and inviting enough.

Also, what's with that logo? Why is Shaun White's hair the dot on the "i?" If we were him, we'd try to steer as far away from being associated with that other red-headed dude as possible. We'd also be too rich to blog for you people.

Assassin's Creed 2's final dev diary takes us into Ezio's villa

Like so many fancy Italian citizens in the Renaissance, Assassin's Creed 2's Ezio Auditore di Firenze has a sweet villa in the country to run off to whenever he's feeling overburdened by his ... ahem ... work. In this latest (and final) developer diary for next week's big game, we are introduced to the quaint villa where Ezio holds a vacation house. A perfect place to store weapons, explore family relics, and think about the world – a place where he can improve the economy to his own benefit and make life easier for himself.

We picture the villa as a fully realized (and mid-1400s-styled) version of GTAIV's many save houses, but, ya know, with assassin stuff instead of gangster stuff. But then again, being an assassin is pretty gangster. Uh oh, this is way too confusing – we'll have to get back to you after Assassin's Creed 2 comes out next week.

Assassin's Creed: Renaissance sneaks onto book shelves Nov. 26

Tied into next week's Assassin's Creed II, Ubisoft is looking to expand Ezio Auditore da Firenze's 15th-Century Italian playground through a new book titled Assassin's Creed: Renaissance. Written by Oliver Bowden and set to be published by Penguin books on November 26, the novel will follow the formative years of Ezio and -- along with the Lineage short films -- build upon the game's universe, the Guardian reports.

If you're looking for a sneak peek before the book clambers, dives and stabs its way to retail, the Guardian has put up a fairly long bit of prose from the upcoming tie-in. It deals with Ezio's mother and some paintings she commissioned from a rather famous painter. There's possible spoilers involved, so click over at your own risk.

Source - Book announcement
Source - A lengthy excerpt from the book

Sam Fisher uses Krav Maga martial art, according to Splinter Cell Conviction dev diary

"We had to find a martial art that fits the characters and the situations he would find himself in," animation director Gilles Monteil tells us in this new dev diary for Splinter Cell Conviction. "We needed something very quick, efficient and brutal -- something without any rules. That's why we chose Krav Maga."

"Krav Maga is not a big flashy martial art," game designer Steve Masters adds, which may explain its relative obscurity. Turning to Wikipedia, we discover it has its origins in street fighting and literally means "close combat" in Hebrew, and that the Israeli Defense Force and Special Forces use the martial art to this day. Apparently, stabbing someone in the hand is kosher in a form that has "no rules."

Assassin's Creed 2's Ezio is a really popular guy

We can just see Ezio now, dashing from one social circle to the next like a débutante on her coming out party. And how could we picture anything else after watching the latest developer diary for Assassin's Creed 2, where the game's main character is depicted as a card-carrying socialite.

So what if one of those groups happens to be full of vicious mercenaries? They'll help him learn how to fight! And sure, another group might be made up of "courtesans" (see: ladies of the night), but they'll teach him all about sneaking! And another group is full of ... well ... you get the gist, right? The game's handful of factions will assist Ezio as he murders his way through Renaissance Europe.

One final thing: even if you don't care about each group, make sure you stick around for the surprise treat nestled after the end splash screen. You'll thank us.

Ubisoft talks dancing, fitness and party games on Natal, PS3 Motion Controller

On the conference call covering Ubisoft's Q2 earnings, management had a chance to discuss its strategies for the company, including support for both Microsoft and Sony's motion control accessories. "We will also be ready with some very nice innovations when Natal and Motion Controller are launched on the Xbox 360 and PS3 next year," Ubisoft CEO Yves Guillemot said, reminding us that a 2010 release for Project Natal is all but confirmed at this point. He later explained that Ubisoft will "also have some games that will come on the new machines that are going to come in the future" and "are working to be ready for the new accessories or new machines that will come soon." Whether Guillemot is talking about the aforementioned motion control accessories or new consoles altogether (or both!) wasn't clear.

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Ubisoft reports first-half sales drop, deems Q4 most important quarter in company history

Ubisoft has reported financial results for the first half of its fiscal year, ending September 30, 2009. Coming in at €166 million ($246 million), this year's sales represent a drop of 52% when compared to the first two fiscal quarters of the previous year. Second-quarter sales totaled €83 million ($123 million) -- a drop of 53.1%, though one that Ubisoft states falls within previously issued guidance.

Standout titles released during the period include the Western-themed first-person shooter, Call of Juarez: Bound in Blood (which has shipped 'close to 900,000 units'), reptilian brawler Teenage Mutant Ninja Turtles: Smash Up and, "in certain countries," the Pelé-powered Academy of Champions.

Ubisoft points to its fiscal third quarter -- that's October to December on your official Secretive Hunks of Third Echelon Calendar -- as "the most important quarter in Ubisoft's history." Sales are expected to reach €540 million ($801 million) during the period, thanks to Assassin's Creed 2, Assassin's Creed: Bloodlines, James Cameron's Avatar: The Game, Rabbids Go Home and Shaun White Snowboarding World Stage. Ubisoft's also counting on several new casual and self-improvement games for the Wii and DS, which we imagine will help the financialz quite a bit.

Q&A: Jordan Mechner and Jerry Bruckheimer on 'Prince of Persia: The Sands of Time'


The Prince of Persia: The Sands of Time movie won't be in theaters until May 2010, but the marketing winds are already picking up with the release of the first full-length trailer (above) -- and it looks ... kinda good. What's more, the original game's creator, Jordan Mechner, has filed an application for the trademark, "Prince of Persia The Forgotten Sands," suggesting that a new game could be in the works. More recent remarks, like those found in this Q&A, seem to indicate that an announcement from Ubisoft is coming shortly.

We attended a group Q&A session with Mechner and movie producer Jerry Bruckheimer last week during the unveiling of the trailer and heard about the legacy of the franchise, casting of Jake Gyllenhaal, plans for a movie sequel, Easter eggs hidden on-screen, and hints of a new game. Leap across the break for the full discussion.

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CBS bringing Diagnosis Murder, some other stuff to gaming platforms

CBS announced today that it's bringing a wide array of its TV programming to the video game world, mainly via the PC, Wii and DS. As you can see after the break, the company revealed equally insipid-sounding game versions of Survivor, Hollywood Squares, The Amazing Race, and Criminal Minds, but we don't see how we're supposed to care about any of it when it was also revealed that a Diagnosis Murder game is in the works.

We're assuming it's a Visceral-developed "dark" take on the DM mythos, with a Gothic Dr. Mark Sloan walking a demonic version of Los Angeles, solving murder mysteries with a caduceus-shaped staff dipped in angel blood. We assume this because we laid out the design doc pretty clearly in our letters, and we can't fathom why CBS would want to disappoint us.

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Splinter Cell: Conviction collector's edition seeks revenge on your wallet


click to revenge-size
In Splinter Cell: Conviction, superspy Sam Fisher is seeking revenge for his daughter's murder. In the Splinter Cell: Conviction collector's edition, you'll find a varying degree of bonus items -- some cool, some silly -- that Ubisoft is seeking $79.99 for.

Due to arrive on the same day as the standard edition (February 23, 2010) the set will include a comic book prequel to the events in the game; an art book with illustrations from all the previous Splinter Cell titles; a DLC weapon and player skin; a credit-card-sized USB drive filled with art and a making-of featurette; and two stickers: one of the Third Echelon logo and another that looks like those fake bullet holes people slap on their cars to make it appear that they live in a warzone.

Ubisoft's sell-sheet for the CE thankfully displays the game disc and manual, lest you worry they're not included. They go inside the DVD steelcase, which we'd say might be good for deflecting bullets, but appears to already have been used for just that purpose.


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