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Posts tagged ubisoft-shanghai

The ghostly image of my death in Far Cry 3

The stories crafted during multiplayer sessions of Far Cry 3 will sound similar to the tales told from other competitive shooters: The blast from a nearby grenade hits me like a shockwave. From behind the smoke a group of four rebels emerge and open fire on an ammo depot I'm set on defending. Two...

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I Am Alive review: Do not resuscitate

Somewhere along the way, development of I Am Alive took a sharp turn. It shifted from a full retail release to a condensed downloadable title. Development was ripped out of the hands of one (now defunct) developer and given to another. The character and his backstory were changed. Even the setting...

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I Am Alive receives free iOS companion app

Ubisoft has released a free I Am Alive companion app for iOS devices ahead of the game's impending XBLA release. The app features area maps, hints from the developers regarding points of interest, an achievement checklist and a compendium of in-game resources and their effects. It also contains...

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I Am Alive dev diary discovered in the rubble

This developer diary for I Am Alive covers the dusty vision for the game and conveys its interesting combat system. It also delves into the exploration, stamina and inventory mechanics. I Am Alive will attempt to survive in the digital distribution space on March 7....

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Play.com lists 'Ubisoft Triple Pack,' containing Beyond Good and Evil HD, Outland, From Dust [update]

It looks like more downloadable titles will be getting the packaged retail treatment, this time courtesy of Ubisoft. Similar to the various other retail packs we've seen in the past, the "Ubisoft Triple Pack" will contain three previously download-only titles for PS3 and Xbox 360: Beyond Good and...

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Far Cry 3 trailer touches down, gets tied up, and left for dead

Remember that Far Cry 3 trailer we were all excited about from Ubisoft's E3 2011 press conference? It turns out that, ahead of Ubisoft officially releasing it, one intrepid YouTuber has snagged it and thrown it online. Thankfully, it wasn't tied to a rock before being thrown into the internet....

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I Am Alive report was a 'joke,' game's continued delay evidently not a joke

We're going to ask you to remember all the way back to last week, when we reported on a rumor that the long-in-development (and optimistically titled) I Am Alive was, in fact, still alive but would only see release on Xbox Live Arcade and PlayStation Network. Nearly a full week after that story...

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Rumor: I Am Alive on PSN and XBLA

*Cough, cough.* I Am Alive. No, really, I haven't been declared dead yet! I know it's been touch-and-go, but I appear to be on the mend. It's just -- well, I may have lost a bit of myself along the way. I was once supposed to be a full-fledged retail game -- in a nice box and everything --...

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Beyond Good & Evil HD preview: There is power in numbers (Carlson and Peeters, chapter 21)

In November of 2003, a much younger Ubisoft was launching two high-profile (and excellent!) titles: the Montreal-developed reboot of the Prince of Persia series, subtitled "Sands of Time," and the Montpellier-developed Beyond Good & Evil, the supposed first installment in creator Michel...

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Beyond Good & Evil HD: see the first screens

We got a chance to play a small section from early on in the freshly revealed Beyond Good & Evil HD yesterday evening at Ubisoft Digital Day 2010. Jade and Pey'j definitely looked higher-poly, while the textures were still clearly in the process of being swapped out. The framerate was a little...

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