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What's In A Name: Sledgehammer Games

"We wanted to establish, with more than just a name, our passion and dedication to the studio goals -- from building a world class culture and team, to delivering top quality games -- so we needed a brand for the studio. We started with a list of adjectives that reflect our personality, style and games we like to play and make. Some were hilarious, and some didn't have a chance of getting through legal approval. In the end, Sledgehammer Games always stuck out.
"We mocked up slogans for the studio in the same spirit. Slogans like 'hard hitting entertainment' and 'high impact games' seemed to capture the idea, and Sledgehammer nailed both really well. For us, the name Sledgehammer and logo felt right -- it's something that leaves its mark, and that's what we intend to do. We work hard and play hard, and in the end we plan to leave our mark within the gaming community.
"It worked out well for us as we can also have a lot of fun with the logo, website and other branding opportunities. In fact, I am getting it tattooed on my forehead tomorrow."
–Glen A. Schofield, GM and V.P. of Sledgehammer Games
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What's In A Name: Blizzard Entertainment

It's been about a month since we've done one of these, but we thought it would be worth bringing WIAN out of retirement for one of the biggest developers on the planet. Here's the (astoundingly dry) story behind Blizzard's name:
Blizzard co-founder Frank Pearce: You know, it is a complicated process. You look through the dictionary and make a list of big long words, and you start narrowing it down. [Laughs.] You get feedback from the people working at the organization, and then you get feedback from the legal department after they have done some trademark searches. And after that big
extensive process, "Blizzard" is where we landed. Blizzard Entertainment.
We specifically selected to append "Entertainment" as compared to anything else, because we always felt like we wanted to have the option to do more than games. I mean games are our foundation, but we always felt like, you know, if we were creating our own franchises, we would want to someday seem them on the big screen or see them in novelizations or comic books, or whatever. And so, we were conscious of the name when we selected it to call it Blizzard Entertainment, because we knew we wanted to have the option to do more than games in the future.
Joystiq: So you don't have a secret meaning of your own behind "Blizzard?"
Pearce: No. One of the first things that [fellow co-founder] Allen Adhem does as part of the process is literally start perusing the dictionary.
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What's In A Name: Pelfast and 2BeeGames
We don't want the big guys to have all the fun, so this week we're finding out the origins of a couple of indie names. First is Comet Crash developer Pelfast, and then we've got a bonus submission from indie gaming hub 2BeeGames.

"Back in college (early 2000), I needed a company name that represented graphics/animation -- where I thought I would end up. Pixel was a little overused, so I went with the lesser known abbreviation, pel, and ended up with Pelfast after a little brainstorming. A quick internet search turned up only one hit for pelfast: some kind of WWII military ammunition, so I felt it would work."
–John Bates, Pelfast founder
"2BeeGames has several meanings. Originally the 'two bees' referred to myself and my partner who came up with the idea for an indie game destination/community. As the concept of the site evolved into a place where we would hold competitions and publish the best games on the site, the name took on another meaning, as in a place where indie games go 'to be' published onto consoles. Now as our community grows, we're running with the bee theme and our community is called 'the hive'."
–Tony Tran, site manager
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What's In a Name: Robomodo
If you want to watch friends and loved ones pretend to skateboard/fall repeatedly this fall, Robomodo's Tony Hawk Ride is the only product catering to those admittedly unhealthy urges. Here's how those monsters came up with the name.
When Josh & I first talked about creating this company, I offered up the name because I felt it fit the criteria we were trying to fill:

- Sounds "fun" (i.e. anybody hearing it would expect to be entertained by our product)
- Rolls off the tongue & unique
- Available (i.e. its .com isn't already spoken for)
- "Just fits" (i.e. is applicable to what we're all about)
David Lee Michicich
CEO / Creative Director
Robomodo Inc.
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CEO / Creative Director
Robomodo Inc.
Liked this story? Be sure to check out the What's In A Name archives.
What's In A Name: Epicenter Studios

Epicenter is the studio that currently holds the title for "2009 Game That By All External Signs Should Have Been Awful, But Is Actually Pretty Fun" for its Real Heroes: Firefighter. To reward the company prematurely, we've decided to tell you exactly how it got it's name.
A few years ago, Epicenter co-founder Nathaniel McClure and I were at a friend's house in the San Fernando Valley, just north of Los Angeles, brainstorming a name for the game studio we were just starting up. Now, naming things is actually a pretty difficult process filled with ups (coming up with an absolutely killer name that will destroy the industry as we know it) and downs (finding out it's already been taken by someone who likes to create flash games based on Creed videos). After coming to the bitter realization that just about any good name we agreed on was already taken, we sulked in our chairs in silence. That's when the walls started to rattle.
Even after living in California for nearly 10 years, you still don't get used to a solid earthquake. As the adrenaline starts to flow, you tend to make internal guesses whether you should continue sitting there stoically or jump under the nearest table. Our good friend Kekoa, under the nearest table, wondered where we thought the epicenter of the quake was since it felt so close. Nathaniel and I looked at each other, realizing it was as good a name as any, especially considering we were just a few miles from the epicenter of Los Angeles' last big quake in Northridge. Epicenter Studios finally had a name.
Brian Jury
Epicenter studios co-founder
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Epicenter studios co-founder
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What's In A Name: WayForward Technologies

With its gorgeous A Boy and His Blob remake in the pipeline, WayForward has been on our minds quite a lot recently. Unfortunately, we didn't have the answer to the real question: How did the company come up with its name? Our curiosity is now sated.
"Back when we started in 1990, I happened to be reading a Douglas Adams book called Dirk Gently's Holistic Detective Agency. One of the lead characters in it is Gordon Way, who not only shares my surname, but also developed MIDI software for Windows, which happened to be a hobby of mine at the time. I decided to name my company after his partly as a tribute to my favorite author and partly because it was too weird a coincidence to pass up.
"Five years later, the parallels continued when we were acquired by a company that subsequently spun us off. We effectively started over from scratch. Gordon Way's company was actually called WayForward Technologies II for similar reasons.
"Honestly, I'm hoping the similarities end there, because Gordon Way ends up getting murdered."
–Voldi Way, founder of WayForward
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What's In A Name: Infinity Ward
Have you heard about this game Modern Warfare 2? It's supposed to be pretty good. And we heard that it's expected to sell at least hundreds of copies this holiday season. How did these young upstarts at Infinity Ward get the name? We've got the story.
Where did Infinity Ward come from?
This is a great story. Nowhere. It means f***ing nothing. [Laughs.]
Wow, that is truly a great story. So how did you come up with it?
We were pitching a bunch of names. Everybody just kind of threw out random ones like, "How 'bout this? How 'bout that?" And it was like, "Ooh, that is terrible. That is terrible. Wait, hmm, I like that one." Infinity Ward floated to the top and stuck.
What didn't make the cut? Do you remember anything that was below the bar?
Oh, geez. I'm going to say "no" to that one.
Because the suggestions were terrible?
Right. Exactly.
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This is a great story. Nowhere. It means f***ing nothing. [Laughs.]
Wow, that is truly a great story. So how did you come up with it?
We were pitching a bunch of names. Everybody just kind of threw out random ones like, "How 'bout this? How 'bout that?" And it was like, "Ooh, that is terrible. That is terrible. Wait, hmm, I like that one." Infinity Ward floated to the top and stuck.
What didn't make the cut? Do you remember anything that was below the bar?
Oh, geez. I'm going to say "no" to that one.
Because the suggestions were terrible?
Right. Exactly.
-Vince Zampella, studio head of Infinity Ward
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What's In A Name: Sucker Punch
We loved inFamous despite its unfortunate capitalization decisions, but since it's considered rude to ask about that sort of thing, we instead grilled the folks at Sucker Punch on how they came up with their studio's name.

"The other company founders and I had worked at Microsoft for a decade or so before starting our new company. Having chafed under corporate policies about what constituted an acceptable project code name, we were looking forward to giving the company a name we'd never ever get away with at Microsoft.
"We came up with a list of ten or so names, and eventually my lovely and talented wife saw the list. She said (and I quote), 'I don't care what you call the company -- as long as it isn't Sucker Punch.' We figured that the best way to choose a name a 14-year-old boy would think was cool was to choose a name that a lovely and talented 38-year-old woman thought was unacceptable ... so 'Sucker Punch' it was!
"After twelve years, I believe I've been forgiven."
- Chris Zimmerman, Sucker Punch co-founder and development director
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What's in a Name: Riot Games
We've had a good time with the League of Legends beta, so we asked the guys at Riot Games how they came up with their name, as well as the title for their spiritual DotA successor.
-- Marc C. Merrill, President of Riot Games

On Riot Games: "We chose the name Riot Games because we thought it sounded a lot cooler than the other names that we came up with and it pretty accurately reflects the image we want to portray – we're a bunch of young guys who work hard, play hard and love to have fun. And yeah, the domain was available for a reasonable price ..."
On League of Legends: "We came up with League of Legends because we believe it accurately characterizes the diversity of characters in the game and sounds 'epic.' Everyone wants to know if we picked the acronym on purpose ... we're always surprised people need to even ask that question – of course we did!
-- Marc C. Merrill, President of Riot Games
What's In A Name: XSEED JKS
While they may not be the most recognizable brand to you just yet, XSEED has been bringing some really interesting titles stateside. Here's the story behind the company's name:

"Our president had seen a Japanese show about entrepreneurs where they talked about planting the seed, the foundation for a new business. So the original idea was to go with the name 'Seed,' but there were a lot of businesses that already had that name.
"We then started looking for variations to this name when someone came up with adding 'ex' before it to give it the additional meaning of "to exceed." We messed around with the letters for a while until we got to 'XSEED,' but were told by our lawyer that it was too general a name to trademark and that we had to make it more specific somehow. After a lot of thought, we finally decided to add our initials to the end, 'JKS' (luckily 4 of the initial 6 founders had a name that started with 'K') to become XSEED JKS, Inc., similar to how Dreamworks SKG stood for Spielberg, Katzenberg, and Geffen."
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"Our president had seen a Japanese show about entrepreneurs where they talked about planting the seed, the foundation for a new business. So the original idea was to go with the name 'Seed,' but there were a lot of businesses that already had that name.
"We then started looking for variations to this name when someone came up with adding 'ex' before it to give it the additional meaning of "to exceed." We messed around with the letters for a while until we got to 'XSEED,' but were told by our lawyer that it was too general a name to trademark and that we had to make it more specific somehow. After a lot of thought, we finally decided to add our initials to the end, 'JKS' (luckily 4 of the initial 6 founders had a name that started with 'K') to become XSEED JKS, Inc., similar to how Dreamworks SKG stood for Spielberg, Katzenberg, and Geffen."
– Ken Berry, XSEED JKS spokesman
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What's in a Name: Gearbox Software [update]
If you looked at the Joystiq calendar, you would have seen a bright red circle drawn around today with something like 17 little smiley faces around it. Sure, that was in part because it's taco salad day in the cafeteria, but also because we couldn't wait to share this new What's in a Name with you.
So, straight from boss Randy Pitchford, check out the totally epic story of how [Randy says] Gearbox Software got its name.
Update: Valve has informed us that Randy and Gabe didn't meet until after Valve had shipped Half-Life, making Randy's story seem ... well, unlikely. We're trying to find out what happened right now.
Update 2: Well, we just heard from PR and they confirmed that the story is a fabrication. Pitchford is apparently going to get in contact to explain what happened. We can't wait to find out his excuse for taking advantage of our Pollyanna-esque faith in the inherent goodness of people, and, by extension, telling tall tales to you, the people who are buying his games.
"This is interesting because I've never been asked about how we got the name 'Gearbox' before, but there is a bit of a story to it. Given everything that's happened over the past 10 years or so, the story seems a little hard to believe now that I'm telling it!
So, straight from boss Randy Pitchford, check out the totally epic story of how [Randy says] Gearbox Software got its name.
Update: Valve has informed us that Randy and Gabe didn't meet until after Valve had shipped Half-Life, making Randy's story seem ... well, unlikely. We're trying to find out what happened right now.
Update 2: Well, we just heard from PR and they confirmed that the story is a fabrication. Pitchford is apparently going to get in contact to explain what happened. We can't wait to find out his excuse for taking advantage of our Pollyanna-esque faith in the inherent goodness of people, and, by extension, telling tall tales to you, the people who are buying his games.

What's In A Name: Stardock

"I was in college and started the company to help pay for school until I could get a real job. I needed to get a computer and got a hold of a wholesale distributor to get the parts to build it. When I called, they asked me what the name of the company was and in panic, I looked around and was reading a book by Raymond E. Feist and the chapter was called 'Stardock' so that's what I said the company's name was. It stuck and has been since."
That's it for this edition, maybe next time, we'll tell you the mysterious story behind "Joystiq." It's ... mysterious.














