<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Schappert: 'No immediate plans' to delist XBLA titles</title><link>http://www.joystiq.com/2008/10/09/schappert-no-immediate-plans-to-delist-xbla-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/schappert-no-immediate-plans-to-delist-xbla-titles/</guid><comments>http://www.joystiq.com/2008/10/09/schappert-no-immediate-plans-to-delist-xbla-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><a href="http://www.joystiq.com/2008/10/09/tgs-08-john-schappert-on-nxe-halo-3-recon-and-xbox-in-japan/"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/thebullwinkleshow_screenshot_35-check.jpg" /></a><br /></div>
Were you worried your procrastination would be irrevocable when you learned that <em>Rocky &amp; Bullwinkle</em> - an Xbox Live Arcade title you'd flirted with for months - could have been summarily "delisted" from the 360's Marketplace for no reason other than a horrible review average and a notable lack of enthusiasm from the console's constituents? <br /><br />Fret no more! Microsoft's John Schappert told us yesterday that the company has "no immediate plans to act on delisting" and, in fact, that <a href="http://www.joystiq.com/2008/05/26/download-now-or-forever-hold-your-points-potential-delisted-xb/">little brouhaha earlier this year</a> was simply the company setting "parameters by which [they] can delist" content. With the New Xbox Experience promising an easier-to-use Marketplace, the existing retail mess will (ostensibly) be cleaned up and the XBLA shovelware shouldn't get in the way of what you're really there for: <em>Rocky and Bullwinkle</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/2008/10/09/tgs-08-john-schappert-on-nxe-halo-3-recon-and-xbox-in-japan/>Read</a> | <a href="http://www.joystiq.com/2008/10/09/schappert-no-immediate-plans-to-delist-xbla-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1338220/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/09/schappert-no-immediate-plans-to-delist-xbla-titles/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>John-Schappert</category><category>TGS-2008</category><category>XBLA</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-10-09T22:28:00+00:00</dc:date></item><item><title>King of Fighters '98, Arkanoid, Space Invaders Extreme, Metal Slug 7, and more heading to XBL Arcade</title><link>http://www.joystiq.com/2008/10/08/king-of-fighters-98-arkanoid-space-invaders-extreme-metal-sl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/08/king-of-fighters-98-arkanoid-space-invaders-extreme-metal-sl/</guid><comments>http://www.joystiq.com/2008/10/08/king-of-fighters-98-arkanoid-space-invaders-extreme-metal-sl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/kingoffighters.jpg" /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://www.joystiq.com/2008/10/08/king-of-fighters-98-arkanoid-space-invaders-extreme-metal-sl/'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Hot from the <a href="http://www.joystiq.com/2008/10/08/joystiq-live-from-microsofts-tgs-2008-press-conference/">Microsoft keynote</a> at the Tokyo Game Show comes more retro arcade action. Been jonesing to play more <em>Arkanoid</em> ever since that thing came out back in 1986? It was Breakout on steroids, and ate quarters like Cookie Monster eats chocolate chip cookies. <em>Super Arkanoid</em> and <em>Space Invaders Extreme</em> will be out on XBLA this winter, and it'll be joined next year by <em>Metal Slug 7</em> , <em>R-Type</em> and <em>The King of Fighters '98: Ultimate Match</em>. <br /><br />The games will all be updated with new graphics, music, two-player and online modes, and will do a good job towards filling that vintage hole in your heart. Now Capcom, please give us some <em>Darkstalkers</em>, and we'll be happy.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/08/king-of-fighters-98-arkanoid-space-invaders-extreme-metal-sl/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1337123/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/08/king-of-fighters-98-arkanoid-space-invaders-extreme-metal-sl/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Arkanoid</category><category>breakingnews</category><category>King-of-Fighters</category><category>King-of-Fighters-98</category><category>Metal-Slug</category><category>Metal-Slug-7</category><category>R-Type</category><category>Retro</category><category>Space-Invaders-Extreme</category><category>XBLA</category><category>Xbox-Live-Arcade</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2008-10-08T23:38:00+00:00</dc:date></item><item><title>(Also) This Wednesday: Tenchu: Shadow Assault and Beat'n Groovy on XBLA</title><link>http://www.joystiq.com/2008/10/08/also-this-wednesday-tenchu-shadow-assault-and-beatn-groovy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/08/also-this-wednesday-tenchu-shadow-assault-and-beatn-groovy/</guid><comments>http://www.joystiq.com/2008/10/08/also-this-wednesday-tenchu-shadow-assault-and-beatn-groovy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/popnmusic.jpg" alt="" /><br /></div>
As if it wasn't enough to get the chance to spend today playing a fake game of <a href="http://www.joystiq.com/2008/10/06/this-wednesday-mlb-stickball-on-xbla/">big-head stickball</a>, Microsoft is adding two -- count 'em, two -- additional games to the XBLA service today. First up is <a href="http://www.joystiq.com/2008/09/26/tenchu-shadow-assault-coming-to-xbla/"><em>Tenchu: Shadow Assault</em></a>, a multiplayer ninja game of some sort based on FROM Software's long-running series. Just like a ninja itself, this game really came out of nowhere, and could quite possibly kill you in your sleep.<br /><br />The second, <a href="http://www.xbox.com/en-US/games/b/bngxboxlivearcade/"><em>Beat'n Groovy</em></a>, looks like Konami's long-running Japanese series <a href="http://www.youtube.com/watch?v=yY21hkUef6E"><em>Pop'n Music</em></a>, but, against all odds, has an even worse name. You can pick them both up for 800 points ($10).<br /><br /><a href="http://majornelson.com/archive/2008/10/08/arcade-shadow-assault-tenchu.aspx">Source</a> -- Arcade: Shadow Assault/Tenchu [Major Nelson]<br /><a href="http://majornelson.com/archive/2008/10/08/arcade-beat-n-groovy.aspx">Source</a> -- Arcade: Beat'n Groovy [Major Nelson]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/08/also-this-wednesday-tenchu-shadow-assault-and-beatn-groovy/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1336283/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/08/also-this-wednesday-tenchu-shadow-assault-and-beatn-groovy/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>beat-n-groovy</category><category>beatn-groovy</category><category>tenchu</category><category>xbla</category><category>xblawednesday</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-10-08T10:30:00+00:00</dc:date></item><item><title>This Wednesday: MLB Stickball on XBLA</title><link>http://www.joystiq.com/2008/10/06/this-wednesday-mlb-stickball-on-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/this-wednesday-mlb-stickball-on-xbla/</guid><comments>http://www.joystiq.com/2008/10/06/this-wednesday-mlb-stickball-on-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://www.joystiq.com/photos/mlb-stickball/1081160/"><img vspace="4" hspace="0" border="0" alt="stickball" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mlb.stickball.490w.jpg" /></a></div>
It's October and many of you are still reeling from late-season collapses (hey Mets!) or more recent ones (was it the curse?). But a few of us have waited fifteen years to feel this high heading into the league championship series (and happily distracted from the Eagles' sinking record), and what better way to align our collective karma than to play a game of stickball? No, no, not <em>actual</em> stickball (by all means, stay seated), but 2K Sports new Xbox Live Arcade game-cum-reliable-prediction-simulator <em>MLB Stickball</em> (800<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> / $10), featuring 120 players from all 30 teams.<br /><br />So head out to the back-alley ballpark, Dodgers vs. Phillies, and see to it the <em>right</em> team wins. Seriously people: Don't. Jinx. <em>Anything!</em><br /><br />Update: Two additional games <a href="http://www.joystiq.com/2008/10/08/also-this-wednesday-tenchu-shadow-assault-and-beatn-groovy/">coming this Wednesday</a>!<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mlb-stickball/">MLB Stickball</a></strong></p><a href="http://www.joystiq.com/photos/mlb-stickball/1081160/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mlb.stickball.001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mlb-stickball/1081158/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mlb.stickball.008_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mlb-stickball/1081157/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mlb.stickball.005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mlb-stickball/1081156/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mlb.stickball.003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mlb-stickball/1081155/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mlb.stickball.011_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamerscoreblog.com/press/archive/2008/10/06/561712.aspx>Read</a> | <a href="http://www.joystiq.com/2008/10/06/this-wednesday-mlb-stickball-on-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1334355/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/this-wednesday-mlb-stickball-on-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-sports</category><category>baseball</category><category>mlb</category><category>mlb-stickball</category><category>xbla</category><category>xblawednesday</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-10-06T16:30:00+00:00</dc:date></item><item><title>First Mega Man 9 DLC now on WiiWare, coming this week to XBLA/PSN</title><link>http://www.joystiq.com/2008/10/06/first-mega-man-9-dlc-now-on-wiiware-coming-this-week-to-xbla-ps/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/first-mega-man-9-dlc-now-on-wiiware-coming-this-week-to-xbla-ps/</guid><comments>http://www.joystiq.com/2008/10/06/first-mega-man-9-dlc-now-on-wiiware-coming-this-week-to-xbla-ps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mega_man_dlc_packs_002-490.jpg" /><br /></div>
The first two (of five) reminders that <a href="http://www.joystiq.com/tag/Mega-Man-9/"><em>Mega Man 9</em></a> is not a <a href="http://penny-arcade.com/comic/2008/10/1/">retro title</a> -- also known as premium downloadable content -- is available now on WiiWare and will be coming to Xbox Live and PlayStation Network on Tuesday and Thursday, respectively (via press release). As <a href="http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/">previously noted</a>, you can expect Endless Attack (300 Nintendo points) and Proto Man (200 NPs) this week. Proto Man has a charge shot, slide and a reflective shield, but he also takes double damage and is knocked back twice as far.<br /><br />The remaining DLC -- Hero, Super and Special modes -- are expected October 20 for WiiWare, with the XBLA/PSN content presumably coming the same week.<br /><br />
<div align="center">
<div align="center">
<p><strong>Gallery: <a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/">Mega Man 9 DLC</a></strong></p>
<a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049581/"><img src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_001_thumbnail.png" alt="" title="" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049582/"><img src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_002_thumbnail.png" alt="" title="" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049583/"><img src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_003_thumbnail.png" alt="" title="" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049587/"><img src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_004_thumbnail.png" alt="" title="" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049584/"><img src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_005_thumbnail.png" alt="" title="" /></a></div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/first-mega-man-9-dlc-now-on-wiiware-coming-this-week-to-xbla-ps/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1333859/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/first-mega-man-9-dlc-now-on-wiiware-coming-this-week-to-xbla-ps/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>dlc</category><category>mega-man</category><category>mega-man-9</category><category>mega-man-9-dlc</category><category>playstation-network</category><category>psn</category><category>wiiware</category><category>xbla</category><category>xbox-live-arcade</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-06T05:05:00+00:00</dc:date></item><item><title>Penny Arcade Adventures Ep. 2 done, priced at $15</title><link>http://www.joystiq.com/2008/10/01/penny-arcade-adventures-ep-2-done-priced-at-15/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/01/penny-arcade-adventures-ep-2-done-priced-at-15/</guid><comments>http://www.joystiq.com/2008/10/01/penny-arcade-adventures-ep-2-done-priced-at-15/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.hotheadgames.com/blog/?p=79"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/paaotrpod-episode-2-100108.jpg" /></a><br /></div>
The elaborately titled adventures of the webcomic duo, Gabe and Tycho, are set to continue this Fall in <em>Penny Arcade Adventures: On The Rain-slick Precipice of Darkness Episode Two</em>. We're told that developer Hothead Games has just completed the <a href="http://www.playgreenhouse.com/">downloadable RPG-adventure</a>, bestowing "Gold Master" status upon the Windows, Mac and Linux versions. <br /><br />The Xbox Live Arcade and PSN iterations are presumably still being tweaked (much like the <a href="http://www.joystiq.com/2008/08/28/penny-arcade-adventures-due-on-psn-this-winter-with-trophies/">PSN's <em>Episode One</em></a>), but will share the same price of 15 earth bucks. Hooray for subsequent episodic games becoming <a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-hitting-xbla-on-may-21/"><em>cheaper</em></a>!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/">Penny Arcade Adventures Episode 2</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/1012174/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/paa_episode_two-dialogue_balls_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/1012173/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/paa_episode_two-cutscene_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/1012172/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/paa_episode_two-combat_spider_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/1012171/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/screenshot_2-xbla_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/1012170/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/screenshot_5-xbla_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.hotheadgames.com/blog/?p=79>Read</a> | <a href="http://www.joystiq.com/2008/10/01/penny-arcade-adventures-ep-2-done-priced-at-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1330058/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/01/penny-arcade-adventures-ep-2-done-priced-at-15/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Episodic</category><category>Hothead-Games</category><category>Penny-Arcade</category><category>Penny-Arcade-Adventures</category><category>Penny-Arcade-Adventures-Episode-2</category><category>PSN</category><category>XBLA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-10-01T15:30:00+00:00</dc:date></item><item><title>This Wednesday: XBLA winds up in War World (with Mega Man 9)</title><link>http://www.joystiq.com/2008/09/29/this-wednesday-xbla-winds-up-in-war-world/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/29/this-wednesday-xbla-winds-up-in-war-world/</guid><comments>http://www.joystiq.com/2008/09/29/this-wednesday-xbla-winds-up-in-war-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://gamerscoreblog.com/press/archive/2008/09/29/561517.aspx"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/war-world-screen-0929.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/xblawednesday">This Wednesday</a> sees a <strike>sole</strike> new Xbox Live Arcade release in the form of <em>War World</em>, a third-person shooter set in a typically mech-infested milieu. Aside from an assortment of bipedal tanks, <em>War World</em> offers players a 100-level single-player campaign, four multiplayer modes (deathmatch, CTF, etcetera) and best of all, "normal mapped diffuse and specular lighting," in exchange for 800<img border="0" alt="" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($10).<br /><br />It's also a much better deal than developer Third Wave Games' previous title, <em>Peace World</em>, which pretty much everyone found to be a boring, unrealistic and touchy-feely affair.<br /><br /><strong>Update: </strong>Oops! We forgot about <em><a href="http://www.xbox.com/en-US/games/m/megaman9xboxlivearcade/">Mega Man 9</a></em>. We just assumed you'd purchased it on a system with a functional d-pad.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamerscoreblog.com/press/archive/2008/09/29/561517.aspx>Read</a> | <a href="http://www.joystiq.com/2008/09/29/this-wednesday-xbla-winds-up-in-war-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1327952/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/29/this-wednesday-xbla-winds-up-in-war-world/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Mechs</category><category>Third-Wave-Games</category><category>Ubisoft</category><category>War-World</category><category>XBLA</category><category>XBLAWednesday</category><category>Xbox-Live</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-09-29T17:25:00+00:00</dc:date></item><item><title>'Summer of Arcade' behind XBLA's best month yet</title><link>http://www.joystiq.com/2008/09/26/summer-of-arcade-behind-xblas-best-month-yet/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/26/summer-of-arcade-behind-xblas-best-month-yet/</guid><comments>http://www.joystiq.com/2008/09/26/summer-of-arcade-behind-xblas-best-month-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center">
<div align="center"><a href="http://gamerscoreblog.com/press/archive/2008/09/26/561314.aspx"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/xbla-treasure-e3-08-490-1.jpg" alt="" /></a><br />
<div align="left">Newly released figures show that the <a href="http://www.joystiq.com/2008/07/28/xblaugust-castle-crashers-bc-rearmed-braid-and-galaga/">"Summer of Arcade"</a> wasn't just a windfall for gamers; it made Microsoft some serious scratch. MS reports that it saw a 58% increase in Arcade title purchases during the five-week "event," amounting to a 67% increase in revenue generated by XBLA in August - a new monthly record for the service. The company itself acknowledges that the quality of the titles was crucial to the gains. "The reason for all of this success? The games were <em>really</em> good," it said in a press release. <br /><br />Xbox Live general manager, Marc Whitten, promises that, "The focus on quality games doesn't stop with the Summer of Arcade." So ... we're due for a "Fall and Winter of Arcade," then? Whitten called out upcoming XBLA releases such as <a href="http://www.joystiq.com/2008/08/22/x08-hands-on-portal-still-alive-xbla/"><em>Portal: Still Alive</em></a>, <a href="http://www.joystiq.com/2008/07/15/trailer-splosion-galaga-legion-uno-rush-south-park-word-soup/"><em>South Park</em></a>, and <em>R-Type Dimensions</em> as examples of a new wave of potential Arcade hits. "We have plenty more great titles coming out in the next few months and beyond that we think will continue to fuel this incredible momentum," he said. Wait, back up ... did he mean the <em>R-Type Dimensions</em> that <a href="http://www.joystiq.com/2008/08/04/oflc-rates-r-type-dimensions-for-xbox-360/">hasn't been officially announced yet</a>?</div>
</div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamerscoreblog.com/press/archive/2008/09/26/561314.aspx>Read</a> | <a href="http://www.joystiq.com/2008/09/26/summer-of-arcade-behind-xblas-best-month-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1326113/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/26/summer-of-arcade-behind-xblas-best-month-yet/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bionic-commando-rearmed</category><category>braid</category><category>castle-crashers</category><category>galaga-legions</category><category>geometry-wars-2</category><category>sales</category><category>summer-of-arcade</category><category>xbla</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-09-26T23:00:00+00:00</dc:date></item><item><title>Tenchu: Shadow Assault coming to XBLA</title><link>http://www.joystiq.com/2008/09/26/tenchu-shadow-assault-coming-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/26/tenchu-shadow-assault-coming-to-xbla/</guid><comments>http://www.joystiq.com/2008/09/26/tenchu-shadow-assault-coming-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2008/09/26/tenchu-shadow-assault-revealed-for-xbla/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/tenchuxbla.jpg" /></a><br /></div>
Though <a href="http://www.joystiq.com/2008/09/23/ubisoft-sneaking-tenchu-4-into-america-europe-in-09/"><em>Tenchu 4</em> may be coming to our shores</a>, it looks like Japan still has a bit of ninja exclusivity to enjoy: Xbox 360 Fanboy recently spotted an ad for <a href="http://www.tenchu.net/sat/"><em>Tenchu: Shadow Assault</em></a>, coming to XBLA. If the official descriptor of "trap action" isn't detailed enough, <a href="http://www.tenchu.net/sat/asx/sat_teaser_promo.asx">watch this trailer</a> to see a bit of gameplay. It appears to be a party game of some sort with four players going at it -- or sometimes teaming up on enemies? It's hard to say.<br /><br />It's already gotten the stamp of approval from Japan's ratings board, CERO, for a release this fall, but the ESRB has no record of it. So, as X3F hypothesizes, it could be staying in the Land of the Rising Fun. We'll keep you posted.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2008/09/26/tenchu-shadow-assault-revealed-for-xbla/>Read</a> | <a href="http://www.joystiq.com/2008/09/26/tenchu-shadow-assault-coming-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1325487/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/26/tenchu-shadow-assault-coming-to-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>from-software</category><category>tenchu</category><category>tenchu-shadow-assault</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-09-26T09:30:00+00:00</dc:date></item><item><title>Banjo-Kazooie looking sharp on XBLA</title><link>http://www.joystiq.com/2008/09/25/banjo-kazooie-looking-sharp-on-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/25/banjo-kazooie-looking-sharp-on-xbla/</guid><comments>http://www.joystiq.com/2008/09/25/banjo-kazooie-looking-sharp-on-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_2d5e43dc"><param name="movie" value="http://www.viddler.com/simple/2d5e43dc/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/2d5e43dc/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2d5e43dc" ></embed></object>Not to berate or belittle the big, bouncing buffoon's bygone birth, but the <a href="http://www.joystiq.com/tag/banjo-kazooie">backpack-packing bear</a> (from Rare) clearly benefits from blatantly bettered visuals in his XBLA bash. Whether you're a boy bedridden or babe bored in your boudoir, you'd best be aware that this bear with a bird in his backpack is worth both a care and a stare.<br /><br />(Also, alliterations are annoying.)<br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.xbox360fanboy.com/photos/banjo-kazooie-xbla/">Banjo-Kazooie (XBLA)</a></strong></p>
<a href="http://www.xbox360fanboy.com/photos/banjo-kazooie-xbla/1057039/"><img src="http://www.xbox360fanboy.com/media/2008/09/mad_monster_mansion_napper_creep_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/banjo-kazooie-xbla/1057038/"><img src="http://www.xbox360fanboy.com/media/2008/09/mad_monster_mansion_attack_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/banjo-kazooie-xbla/1057037/"><img src="http://www.xbox360fanboy.com/media/2008/09/freezeezy_peak_snowman_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/banjo-kazooie-xbla/1057036/"><img src="http://www.xbox360fanboy.com/media/2008/09/gobis_valley_hand_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/banjo-kazooie-xbla/1057035/"><img src="http://www.xbox360fanboy.com/media/2008/09/freezeezy_ice_key_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2008/09/25/video-banjo-kazooie-xbla-and-some-screens-too/>Read</a> | <a href="http://www.joystiq.com/2008/09/25/banjo-kazooie-looking-sharp-on-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1325023/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/25/banjo-kazooie-looking-sharp-on-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Banjo-Kazooie</category><category>Banjo-Kazooie-3</category><category>Banjo-Kazooie-Nuts-and-Bolts</category><category>Rare</category><category>XBLA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-09-25T20:30:00+00:00</dc:date></item><item><title>Joystiq interview: Blow unravels Braid in postmortem</title><link>http://www.joystiq.com/2008/09/25/joystiq-interview-blow-unravels-braid-in-post-mortem/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/25/joystiq-interview-blow-unravels-braid-in-post-mortem/</guid><comments>http://www.joystiq.com/2008/09/25/joystiq-interview-blow-unravels-braid-in-post-mortem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div style="text-align: center;"><span style="font-weight: bold;"></span><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/braidprice.jpg" /><br /></div>
With the release of <a style="font-style: italic;" href="http://www.joystiq.com/tag/Braid/">Braid</a>, Jonathan Blow became not only the creator of one of the highest-rated Xbox 360 games of all time, but a household name, at least among gamers. Infatuated as we are with his game, we sent Blow a stack of questions that he was kind enough to answer -- everything from why there aren't many games he enjoys these days to why <span style="font-style: italic;">Space Giraffe </span>is the best action game on XBLA. <br /><br />Read on.<br /><br /><strong>It seems like such a personal game and personal story, I'm curious how you felt the day before the game released to the public. Terrified? Excited?</strong><br /> <br /> I was interested to see how the game would be received, but I can't say that I was super-emotional about anything. In terms of public reception -- if that turned out badly, well, I thought that it was a pretty good game for my own tastes, so that would just mean that my tastes differ pretty widely from the market's. Which isn't necessarily so bad if your goal is not to make money. (At the same time, I am pretty glad that the critical reception was highly positive, much better than I could have expected).<br /> <br /> I was definitely relieved that the game was done and was finally getting out there to an audience, though. I had been working on it for a long time.<div class="Ih2E3d"><strong><br />What's been the most surprising thing to you about the critical and public response?<br /></strong> <br /> That the critical response was so unanimously positive. I expected some critics might strongly dislike the game -- the same way <span style="font-style: italic;">Space Giraffe</span> got some scores in the 2-6 range. (<span style="font-style: italic;">Space Giraffe</span> is an excellent game, by the way -- certainly the best action game on XBLA). <br /> <br />In the public, reading forums and such, you find some people who don't like <span class="nfakPe" style="font-style: italic;">Braid</span><span style="font-style: italic;"> </span>and are vocal about it, but that's to be expected -- you just can't please everyone, and in fact my design goal was not necessarily about pleasing people anyway. But the conversion rate is very high (that's the ratio of the number of copies sold to the number of times the demo was downloaded) which means that they like the game for the most part.<br /><br /> <strong>It's a challenging game that really forces the player to think and be engaged. With this being your first wide release, was there a temptation to make it more accessible?<br /> </strong> <br /></div>
Well, it is definitely more accessible than my previous publicly-released game, which used every key on the keyboard (plus shift, ctrl, and alt- modifiers) in order to play. With <span style="font-style: italic;" class="nfakPe">Braid</span><span style="font-style: italic;"> </span>I wanted to make a game that was maximally rich and deep, coming from a minimal set of game rules and controls. You can think of that as a certain kind of accessibility -- you don't need the entire Xbox 360 controller to play, you could do almost everything with just a stick and two buttons (and the game could be made to play entirely with just the stick and two buttons, with a few design changes).<br /> <br /> But I didn't want to dumb the game down, or anything like that. I like games that are interesting, that give me something to think about or to be well-engaged in, that give me the benefit of the doubt as being an intelligent person. Fewer games like that are being made these days -- an awful lot of games are just about ushering the player through a fake experience, letting him win, making him feel like he is clever and strong without actually requiring him to be anything but a couch potato. I'm not interested in playing those games, and as a result of that (and other long-term design trends) these days there aren't many games that I enjoy. With <span style="font-style: italic;" class="nfakPe">Braid</span>, I was making a game that I would like to play, and just having faith that there would be a reasonable number of people out there who would also like it.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/braid_demo_cast_top.jpg" /></div>
<div class="Ih2E3d"><br /> <strong>I know your stance on a PS3 or Wii release of <span class="nfakPe">Braid</span>, but have you ever considered putting it on a portable console?<br /> </strong> <br /></div>
I have thought about it, but there are a lot of technical and design challenges and maybe it's not worth it. For the DS the game would have to be completely re-created from the ground up, and I won't do that (I would rather be working on my next game), and I don't know anyone I would trust to do a high-quality job on that. So it is probably not going to happen. PSP might be more feasible if it's a downloadable game (so that it doesn't have to run off the UMD, because the music streaming stuff in <span class="nfakPe">Braid</span> would not work off a UMD), but the direct-download-to-PSP market isn't really there yet, and again there would be a substantial investment in making the game run at a high quality level there, and I'm not sure who I trust to do it (though it would probably be easier to find someone to do a good job there than on the DS). The iPhone is capable of doing <span style="font-style: italic;" class="nfakPe">Braid</span><span style="font-style: italic;"> </span>well, both in terms of graphics and storage, but there is no way to control the game -- the touchscreen just won't work for <span class="nfakPe" style="font-style: italic;">Braid</span>.<br /> <br /> I am hoping that next year someone announces a next-generation handheld that is a better fit -- but I don't know what the chances of that are.
<div class="Ih2E3d"><br /> <strong>If it was released on a different platform, is there anything you'd change do differently?<br /> </strong>
<table width="217" height="347" cellspacing="10" cellpadding="10" border="0" bgcolor="#ffffff" align="right">
    <tbody>
        <tr>
            <td>
            <h2><strong>"The iPhone is capable of doing Braid well, both in terms of graphics and storage, but there is no way to control the game."</strong></h2>
            </td>
        </tr>
    </tbody>
</table>
<br /></div>
Nothing major. If it's a handheld platform, there might need to be some adjustments to the way the story text is drawn, or to the level layouts if the screen aspect ratio is not close to 16:9 (this is one of the big problems with the DS; all the levels in the game would have to be completely redesigned, and then, is it really the same game any more?)
<div class="Ih2E3d"><br /> <strong>I feel like in part due to the distribution method and the size of your team, and in part due to the game's unique tone and presentation, you've joined the small club of video game auteurs, and a public image of you has really just been created over the past month. I'm curious how your reaction to that has been.<br /> </strong> <br /></div>
I'm trying not to get too caught up in it; I don't like the public persona thing very much, especially because the public image that forms tends to be heavily distorted, not much like me at all. On the positive side, when I do a lecture or something like that, it helps the information get out to more people; on the negative side, that information is usually in heavily-distorted form, liveblogs or write-ups claiming I said things that I would never actually say, latching onto some small statement and blowing it way out of proportion and trying to create some controversy in order to generate web hits, while ignoring the core idea that the statement was there to illustrate. This happens with interviews too, pretty often. Then you get to the next level of indirection, when people actually read the piece, and often they barely skim the write-up or transcript, or else just read someone else's summary about it on an aggregator blog somewhere and didn't even follow the link; so ultimately the understanding that builds in peoples' heads has little to do with the actual reality.<br /> <br /> Then I look at all this and think, hmm, there is nothing special about my situation -- this must be true for most public discourse most of the time. It's pretty sucky.
<div class="Ih2E3d"><br /> <strong>In terms of the ending: Did it evolve from the mechanic? Or were the two simultaneous creations?<br /> </strong> <br /></div>
I first came up with the ending about eight months into development, after the rest of the game was well-established. Prior to that I had a lot of ideas for how things could end, but wasn't satisfied with them. This one, though, I felt did the rest of the game justice.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/confused-braid-490.jpg" /> </div>
<div class="Ih2E3d"><br /> <strong>When you see people trying to piece together the narrative of the game from the fragments you provided, is it tempting for you to just wade in and lay it all out for them?<br /> </strong> <br /></div>
Not really, because I would not be capable of doing that. The narrative in <span style="font-style: italic;" class="nfakPe">Braid</span> is not being obscure just for obscurity's sake. It's that way because it was the only way I knew how to get at the central idea, which is something big and subtle and resists being looked at directly. If I were to make some kind of statement about what the game is about -- even a very long, elaborate and well-considered statement -- it would miss. It's like trying to clutch a handful of water very tightly; the water runs through your fingers and you end up with almost none. But if you cup an open hand, instead of clutching, you can hold a little more. And then if you don't try to contain the water at all, if you instead just point to where it is, you can point at a whole lake. Or at least a small river leading into the lake. Someday, far in the future, the ocean, maybe.<br /> <br /> The reason I made <span class="nfakPe">Braid</span> is because it was the only way to express those particular ideas. If I could write a 5-paragraph essay telling you what <span class="nfakPe">Braid</span> is about, then why wouldn't I just write that essay and post it on my web page? Then I wouldn't have needed to spend 3 years making the game! That would have been a lot easier.
<div class="Ih2E3d"><br /> <strong>Now that you've seen the game from inception to release, is there anything you'll change about your process next time? Or did it change during <span class="nfakPe">Braid</span>'s development?<br /> </strong> <br /></div>
It's too early to tell. My next game is going to be very different from <span class="nfakPe">Braid</span> (it's a 3D game, for starters), and that means that the process will have to be different somehow. I am definitely going to try and keep the next game personal, with only a few people helping me make it. We'll see how that goes.
<table width="176" height="111" cellspacing="10" cellpadding="10" border="0" bgcolor="#ffffff" align="right">
    <tbody>
        <tr>
            <td>
            <h2><strong>"It's not trying to present puzzles that are hard; it's trying to present puzzles that are interesting, which is a different thing."</strong></h2>
            </td>
        </tr>
    </tbody>
</table>
<div class="Ih2E3d"><br /> <strong>This might be kind of odd question, but <span class="nfakPe">Braid</span> has such a specific atmosphere and tone I'm curious what your development atmosphere was like. Was there any certain music you listened to? Anything you had to have on hand?<br /> </strong> <br /></div>
I did have a few early musical influences, which live in the same emotional neighborhood as the things I was doing in <span class="nfakPe">Braid</span>. The first of these is the music of the Dirty Three (especially the album <em>Horse Stories</em>). The second is the music of Lisa Gerrard (including Dead Can Dance stuff). Lastly, there's the soundtrack to <em>Dead Man</em>, by Neil Young. All this is very different from the music in the final game, and there are a lot of different reasons for that, some of them purely functional (what kind of music works as a game, as opposed to being listened to directly with all your attention focused on it?).
<div class="Ih2E3d"><br /><strong>With little exception, once you have the solution to a puzzle in <span class="nfakPe">Braid</span>, there's not a whole lot of challenge in performing or repeating it. How difficult was it to balance the difficulty of something like that?<br /> </strong> <br /></div>
Balancing difficulty was not a major concern. <span style="font-style: italic;" class="nfakPe">Braid</span> doesn't follow the design conventions that a lot of other games use. It's not trying to present puzzles that are hard; it's trying to present puzzles that are interesting, which is a different thing. Some puzzles in <span style="font-style: italic;" class="nfakPe">Braid</span> are pretty easy, but still interesting. Some are hard. I did try to pace the puzzles so that you get spots of easy or intermediate difficulty in between the hard parts (which is something most games don't seem to do -- designers still have this idea that games ought to ramp up monotonically in terms of difficulty or complexity, and I think that is an inflexible mindset that misses out on a lot of opportunity). But I was limited in how effectively I could pace things, because there's no telling which of these puzzles someone will find difficult. There are some trends, but that's all they are: trends. So at another level I just had to know that this wasn't the kind of game where I should be trying to control the player experience that tightly, because it wouldn't be possible without turning <span class="nfakPe">Braid</span> into a hand-holding game, which I didn't want to do. There are more than enough hand-holding games out there.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/braidscreen4.jpg" /></div>
<div class="Ih2E3d"><br /> <strong>Do you regret bringing up the financial end of <span class="nfakPe">Braid</span> development and sales? Do you think it distracted from the game's content or helped to get it a bit more buzz?<br /> </strong> <br /></div>
This is one of those areas where a lot of people on the Internet were somehow raising a stink while simultaneously demonstrating that they have no idea what they are talking about. So there was a lot of negativity out there (a lot of it on Joystiq), but it was all baseless, so it would be silly for me to care. For example, some people were reacting as though $180k were a tremendously high cost for a 2D game and that I must be some kind of terrible business person for needing that much money. Well, before posting they could have looked up how long the game was in development, and who worked on it, and done some mental computations on the cost. That information is out there and it only takes 10 minutes to look up. Maybe they could have gone and read <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17490">the <span style="font-style: italic;">N+</span> postmortem</a> from earlier this year, where the authors estimated that $125k is the absolute minimum cost for an XBLA game, and it would be a tremendous stretch to even hit that. That would be a pretty quick read and might be very informative. Oh dear, this postmortem says <span style="font-style: italic;">N+</span> cost $214k! What does that mean? At one point some people were complaining that it didn't make sense that I was saying I hadn't yet made back my investment; but they didn't stop and make a simple model of the transactions involved and realize that if I am trying to replace money back into my savings that I spent on development, then I have to pay taxes first, and taxes are pretty high for self-employed people. They could estimate those taxes fairly accurately by looking at publicly-available information on the Internet!<br />
<div id=":te" class="ArwC7c ckChnd"> <br /> But of course nobody did all that research; none of the forum posters thought about <span style="font-style: italic;" class="nfakPe">Braid</span>'s financials that carefully. Why would they? They don't care that much. They just wanted to gripe about something, and <span style="font-style: italic;" class="nfakPe">Braid</span> and its development cost estimates are what happened to be in front of them that day. On a different day, it would be something else. It doesn't take much effort to be grumpy.<br /> <br /> I am glad to have made this data public, and I will continue to do so in the future, in as much detail as my contractual agreements allow. This kind of information is very useful for other indie developers and for hobbyists trying to get into the industry. If they want to release a game on XBLA, how much money do they need? If they don't have it, how do they get funding? Can they point at any performance estimates for <span style="font-style: italic;" class="nfakPe">Braid</span> or <span style="font-style: italic;">N+</span> or other XBLA games in order to help them get funding, or build a business plan? <br /><br /> If gamers want to see more games that are imaginative or different or aesthetically bold, well, most of those games are going to come from indies. So a thriving indie scene is in the best interest of all gamers, even people who just play mainstream games (because the good ideas in indie games will eventually get cherry-picked and used in bigger games). So I hope that when I publicly release information like this, forum posters and other enthusiasts out there realize that it is part of my attempt to contribute to this process of creating a healthy indie community, one that is viable in the long term and helps to produce quality games.
<div class="Ih2E3d"><br /> <strong>What are you working on next? How are you filling your days now?<br /> </strong> <br /></div>
I am working on the <span style="font-style: italic;" class="nfakPe">Braid</span> patch for XBLA, and the PC version, and talking to some folks about ports to other platforms. I am also spending some time relaxing, and a little bit of time working on my next game.
<div class="Ih2E3d"><br /> <strong>Finally, and most importantly, where are all the bikini clad babes and mutants?<br /> </strong> <br /></div>
<span style="font-style: italic;">Duke Nukem 3D</span> was just released on XBLA [Wednesday]!<br /><br /><br /><span style="font-style: italic;">We'd like to thank Mr. Blow for putting the time in to answer all our questions, even if he didn't take our mutant babes suggestion seriously enough.</span></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/09/25/joystiq-interview-blow-unravels-braid-in-post-mortem/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1324671/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/25/joystiq-interview-blow-unravels-braid-in-post-mortem/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>braid</category><category>jonathan-blow</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-09-25T16:00:00+00:00</dc:date></item><item><title>Vigilante 8 finally approved by Microsoft for XBLA</title><link>http://www.joystiq.com/2008/09/24/vigilante-8-finally-approved-by-microsoft-for-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/vigilante-8-finally-approved-by-microsoft-for-xbla/</guid><comments>http://www.joystiq.com/2008/09/24/vigilante-8-finally-approved-by-microsoft-for-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://v8arcade.com/news/vigilante-8-approved-for-release"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/vigi8passes.jpg"  alt="" /></a><br /></div>
After months of struggling, <em>Vigilante 8 Arcade</em> is finally on the fast track to release. This is probably the last time we'll get to recap this, so bear with us: The game first aimed for a <a href="http://www.joystiq.com/2008/05/05/vigilante-8-arcade-devs-shoot-for-june-will-include-dlc/">for a June release</a>, it  <a href="http://www.joystiq.com/2008/08/13/vigilante-8-arcade-is-totally-done/">was finished</a> in August and then got tripped up <a href="http://v8arcade.com/blog/dev-update-5">again earlier this month</a>. But, finally, the game has broken through Microsoft certification and is now careening toward an undetermined release date.<br /><br />It's good news, but we have to say ... it's not exactly "vigilante" is it? Would Buford Pusser have waited for certification from Microsoft? Would Batman? We think not. Little more like "Citizen's Arrest 8" if you ask us.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://v8arcade.com/news/vigilante-8-approved-for-release>Read</a> | <a href="http://www.joystiq.com/2008/09/24/vigilante-8-finally-approved-by-microsoft-for-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1323717/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/24/vigilante-8-finally-approved-by-microsoft-for-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>luxoflux</category><category>vigilante-8-arcade</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-09-24T17:30:00+00:00</dc:date></item><item><title>Banjo-Kazooie XBLA remake dated for Nov 26, sequel in 2009 [update]</title><link>http://www.joystiq.com/2008/09/24/banjo-kazooie-xbla-remake-briefly-dated-for-nov-26-sequel-in/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/banjo-kazooie-xbla-remake-briefly-dated-for-nov-26-sequel-in/</guid><comments>http://www.joystiq.com/2008/09/24/banjo-kazooie-xbla-remake-briefly-dated-for-nov-26-sequel-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://gamerscoreblog.com/press/archive/2008/09/25/askdjh.aspx">
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/xbox-live-bkazo.jpg" alt="" /></div>
</a> Microsoft today released -- and promptly pulled -- a press release via Gamerscore blog (<a href="http://gamerscoreblog.com/press/archive/2008/09/24/bjkzntbls.aspx">original link</a>; via <a href="http://news.teamxbox.com/xbox/17657/BanjoKazooie-for-Xbox-Live-Arcade-Dated/">TeamXbox</a>) announcing that the <em>Banjo-Kazooie</em> Nintendo 64 remake is coming "exclusively" (i.e. we're guessing no Virtual Console release) to Xbox Live Arcade on November 26 for 1200<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($15). Additionally, Microsoft announced a <em>Banjo-Tooie</em> remake is coming in early 2009. <br /><br />Those who pre-order <em>Banjo-Kazooie: Nuts &amp; Bolts</em> will get it <a href="http://www.joystiq.com/2008/08/19/banjo-kazooie-nuts-and-bolts-pre-order-packs-free-code-early-acc/">about two weeks early</a> (the game launches just under two weeks prior on November 14). Achievements in <em>Banjo-Kazooie</em> will unlock content in <em>Nuts and Bolts</em> via the "Stop n Swop" mode. <strike>We don't know why Microsoft pulled the press release, but we'll let you know when it's back up.</strike> <strong>Update:</strong> It's <a href="http://gamerscoreblog.com/press/archive/2008/09/25/askdjh.aspx">back up</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamerscoreblog.com/press/archive/2008/09/25/askdjh.aspx>Read</a> | <a href="http://www.joystiq.com/2008/09/24/banjo-kazooie-xbla-remake-briefly-dated-for-nov-26-sequel-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1323404/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/24/banjo-kazooie-xbla-remake-briefly-dated-for-nov-26-sequel-in/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>banjo</category><category>banjo-kaooie-nuts-and-bolts</category><category>banjo-kazooie</category><category>microsoft</category><category>nintendo-64</category><category>nuts-and-bolts</category><category>rare</category><category>xbla</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-09-24T13:40:00+00:00</dc:date></item><item><title>Peggle priced, detailed for XBLA</title><link>http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/</guid><comments>http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><p align="center"><a href="http://talkingaboutgames.com/content/view/2265/1/"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/pegglestillnotformac.jpg" vspace="4" border="1" /></a></p>
<p>The <a href="http://www.joystiq.com/2008/02/08/xbla-peggle-gets-multiplayer-online-modes-and-features/">second quarter</a> has come and gone, and while our XBLA download queues have be left decidedly <em>Peggle</em>-free, PopCap's Greg Canessa remains adamant that the addictive puzzler is still on its way. In a recent interview, the PopCap exec blamed the game's tardiness on the addition of further polish and improvements, including 4-player local and online multiplayer over Xbox Live. Goodbye, free time!</p>
<br />
<p>Canessa also let slip <em>Peggle</em>'s XBLA pricing of 800 Microsoft Points ($10), and while a firm release date for the title still remains up in the air, puzzle addicts can rest a little easier knowing that their addiction-of-choice is still expected to drop like so many colored pegs sometime before the year is out.</p>
<p>[Via <a href="http://www.xbox360fanboy.com/2008/09/24/peggle-xbla-priced-at-800ms-points-adds-4-player-multiplayer/">X3F</a>]</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://talkingaboutgames.com/content/view/2265/1/>Read</a> | <a href="http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1323306/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>greg-canessa</category><category>microsoft</category><category>peggle</category><category>popcap</category><category>xbla</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-09-24T12:30:00+00:00</dc:date></item><item><title>Mega Man 9 DLC: You got extra modes!</title><link>http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/</guid><comments>http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mega_man_dlc_packs_002-490.jpg" alt="" /><br /></div>
Despite its rigorous, retro stylings and old-fashioned platforming, not everything in <a href="http://www.joystiq.com/tag/mega-man-9"><span style="font-style: italic;">Mega Man 9</span></a> is rooted in the past -- in fact, not every thing is in <span style="font-style: italic;">Mega Man 9</span>. <a href="http://www.nintendowiifanboy.com/2008/09/22/full-mega-man-9-dlc-revealed/">Nintendo Wii Fanboy</a> peered into the downloadable game's online instruction manual (they're really terrible at it, you see) and discovered what appears to be a list of all the game's planned downloadable content, including dates and prices.<br /><br />There are five pieces in total, with the first two modes, namely "<a href="http://www.joystiq.com/2008/09/21/playable-proto-man-coming-to-mega-man-9-via-dlc/">Proto Man Mode</a>" and "Endless Attack," scheduled to arrive on October 6th or 200 Wii Points and 300 Wii Points, respectively. The plans also reveal "Hero Mode," "Special Stage" and "Superhero Mode" due on October 20th. While you examine the full details after the break, we'll check in with Capcom whether all (or any) of these apply to the PlayStation 3 and Xbox 360 versions of <span style="font-style: italic;">Mega Man 9</span>.<br /><br />
<div align="center">
<p><strong>Gallery: <a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/">Mega Man 9 DLC</a></strong></p>
<a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049581/"><img title="" alt="" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_001_thumbnail.png" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049582/"><img title="" alt="" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_002_thumbnail.png" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049583/"><img title="" alt="" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_003_thumbnail.png" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049587/"><img title="" alt="" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_004_thumbnail.png" /></a><a href="http://www.nintendowiifanboy.com/photos/mega-man-9-dlc/1049584/"><img title="" alt="" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/mega_man_dlc_packs_005_thumbnail.png" /></a></div><br /><br />
<ul>
    <li><span style="font-weight: bold;">Endless Attack</span>,October 6, 300 Wii Points: "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."<span style="font-weight: bold;"></span></li>
    <li><span style="font-weight: bold;">Proto Man Mode</span>, October 6, 200 Wii points: "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."<span style="font-weight: bold;"></span></li>
    <li><span style="font-weight: bold;">Hero Mode</span>, October 20, 100 Wii Points: "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."<span style="font-weight: bold;"></span></li>
    <li><span style="font-weight: bold;">Superhero Mode</span>, October 20, 100 Wii Points: "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."<span style="font-weight: bold;"></span></li>
    <li><span style="font-weight: bold;">Special Stage</span>, October 20, 100 Wii Points: "Gives you another Time Attack Stage to try, including a new Boss at the end! Results will be displayed in the Rankings. Not compatible with Challenges."</li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nintendowiifanboy.com/2008/09/22/full-mega-man-9-dlc-revealed/>Read</a> | <a href="http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1321170/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Capcom</category><category>DLC</category><category>Mega-Man</category><category>Mega-Man-9</category><category>Proto-Man</category><category>PSN</category><category>WiiWare</category><category>XBLA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-09-22T15:10:00+00:00</dc:date></item><item><title>This Wednesday: Hail to the King, Duke Nukem 3D is back</title><link>http://www.joystiq.com/2008/09/22/this-wednesday-hail-to-the-king-duke-nukem-3d-is-back/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/22/this-wednesday-hail-to-the-king-duke-nukem-3d-is-back/</guid><comments>http://www.joystiq.com/2008/09/22/this-wednesday-hail-to-the-king-duke-nukem-3d-is-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://gamerscoreblog.com/press/archive/2008/09/22/561206.aspx"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/gam_dukenukemcover_490.jpg" /></a></div>
Lines you're likely to hear from <a href="http://gamerscoreblog.com/press/archive/2008/09/22/561206.aspx">this week's Xbox Live Arcade release</a>, <em><a href="http://www.joystiq.com/tag/duke-nukem-3d">Duke Nukem 3D</a></em><em>:</em><br />
<ul>
    <li>"What are you waiting for? Christmas?"</li>
    <li>"It's time to kick ass and chew bubble gum. And I'm all out of gum"</li>
    <li>"I ain't afraid of no quake!"</li>
    <li>"What are you? Some bottom-feeding, scum sucking algae eater?"</li>
    <li>"Hmm, that's one "Doomed" Space Marine." </li>
    <li>"I should have known those alien maggots booby trapped the sub."</li>
    <li>"And I thought 10 guns was hard to carry!"</li>
    <li>"Damn! I'm looking good!"</li>
    <li>"Nobody jacks with our Independence!" </li>
    <li>"I can't wait to play myself in <em><a href="http://www.joystiq.com/tag/duke-nukem-forever">Duke Nukem Forever</a>, </em>coming Fall 1998."</li>
</ul>
Killing alien scum will cost you 800<img border="0" alt="" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($10).<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamerscoreblog.com/press/archive/2008/09/22/561206.aspx>Read</a> | <a href="http://www.joystiq.com/2008/09/22/this-wednesday-hail-to-the-king-duke-nukem-3d-is-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1321065/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/22/this-wednesday-hail-to-the-king-duke-nukem-3d-is-back/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d-realms</category><category>duke-nukem</category><category>duke-nukem-3d</category><category>xbla</category><category>xblawednesday</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-09-22T13:40:00+00:00</dc:date></item><item><title>Mega Man 9 dated for North America</title><link>http://www.joystiq.com/2008/09/19/mega-man-9-dated-for-north-america/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/19/mega-man-9-dated-for-north-america/</guid><comments>http://www.joystiq.com/2008/09/19/mega-man-9-dated-for-north-america/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.capcomdigital.com/blog/2008/09/19/mega_man_9_release_dates"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/mega_man_9_dragon_flicker.jpg" alt="" /></a><br /></div>
Everybody's favorite Mega Man -- who's not actually a man, but, in fact, a robotic boy with an insatiable lust for power and a proficiency for murderous kleptomania -- will kick off his <a href="http://www.joystiq.com/2008/09/17/capcom-creates-retro-mazing-mega-man-9-packaging/">throwback, comeback</a> tour in North America later this month. Capcom has confirmed that <a href="http://www.joystiq.com/tag/mega-man-9"><em>Mega Man 9</em></a> will leap through Wiiware's shutter next week, on September 22nd, with the PlayStation Network version following on September 25th (<a href="http://blog.us.playstation.com/2008/09/18/mega-man-9-coming-soon-to-playstation-network/">for $9.99</a>). Xbox Live Arcade will have to make do with October 1st.<br /><br />Whichever version you end up buying, there's no question that <a href="http://www.joystiq.com/2008/07/21/joystiq-e3-hands-on-mega-man-9/">you'll end up dying</a>. But hey, since it's for <em>everlasting peace</em>, it's for a worthy cause.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mega-man-9-wiiware-psn-xbla/">Mega Man 9 (WiiWare, PSN, XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/mega-man-9-wiiware-psn-xbla/937896/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/screenshot_002_02_1_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-9-wiiware-psn-xbla/937895/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/screenshot_001_02_3_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-9-wiiware-psn-xbla/937894/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/screenshot_002_02_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-9-wiiware-psn-xbla/937893/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/screenshot_002_02_4_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-9-wiiware-psn-xbla/937892/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/screenshot_001_02_bmp_jpgcopy_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.capcomdigital.com/blog/2008/09/19/mega_man_9_release_dates>Read</a> | <a href="http://www.joystiq.com/2008/09/19/mega-man-9-dated-for-north-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1319291/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/19/mega-man-9-dated-for-north-america/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Capcom</category><category>Mega-Man</category><category>Mega-Man-9</category><category>Platformer</category><category>PSN</category><category>WiiWare</category><category>XBLA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-09-19T14:45:00+00:00</dc:date></item><item><title>MLB Stickball coming to XBLA</title><link>http://www.joystiq.com/2008/09/18/mlb-stickball-coming-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/18/mlb-stickball-coming-to-xbla/</guid><comments>http://www.joystiq.com/2008/09/18/mlb-stickball-coming-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://www.gamefocus.ca/news/2380"><img hspace="0" vspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/stickball.jpg" /></a><br /></div>
If you like movies, you know that children of America used to occupy their free time with exactly two activities in olden days. Assuming that "Charles Barkley's Shut Up and Spin A Metal Circle Down the Street With a Stick" will never be released, we'll have to make do with <a href="http://www.gamefocus.ca/news/2380"><em>MLB Stickball</em></a>, coming to XBLA from 2K, for all our short-pants, turn-of-the-century American fantasies.<br /><br />The multiplayer game features several different cities like New York and Boston, interactive environments and collectible packs of Topps baseball cards that, when opened, supply new members to the game's teams, which even we have to admit is a pretty adorable idea. Look for this "Game We're Most Surprised Isn't on Wii Award" contender on Oct. 8.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/09/17/mlb-stickball-headed-to-xbla-stick-not-included/">X3F</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamefocus.ca/news/2380>Read</a> | <a href="http://www.joystiq.com/2008/09/18/mlb-stickball-coming-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1317705/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/18/mlb-stickball-coming-to-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-games</category><category>mlb-stickball</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-09-18T10:15:00+00:00</dc:date></item><item><title>Capcom creates retro-mazing Mega Man 9 'packaging'</title><link>http://www.joystiq.com/2008/09/17/capcom-creates-retro-mazing-mega-man-9-packaging/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/17/capcom-creates-retro-mazing-mega-man-9-packaging/</guid><comments>http://www.joystiq.com/2008/09/17/capcom-creates-retro-mazing-mega-man-9-packaging/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.capcom-unity.com/johndmoney/blog/2008/09/16/mega_man_9_retail_package"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mega_man_9_press_kits_front.jpg" /></a><br />
<div align="left">Your eyes are only <em>slightly </em>deceiving you. What you're looking at sadly isn't some sort of amazing, limited edition retail release of the upcoming <a href="http://www.joystiq.com/tag/mega-man-9"><em>Mega Man 9</em></a> for WiiWare, PSN, and XBLA; it's actually amazing NES-era replica packaging for the game's press kit, right down to an NES cartridge turned CD case.<br /><br />Both the box and cartridge sport the wonderful, <a href="http://www.joystiq.com/2008/07/23/capcom-to-sell-intentionally-awful-mega-man-9-shirts/">intentionally awful <em>MM9</em> art</a> first seen on Capcom staff T-Shirts at this year's E3. These asset discs are intended for members of the press, but, obviously realizing that it had created something destined to be the object of <em>unbridled fanboy lust</em>, Capcom is considering releasing 200 or so to the public via its <a href="http://shop.capcom.com/store/capcomus/DisplayStoreHomePage">online store</a>, along with a voucher for the game download. <br /><br />[<strong>Update: </strong>Thanks to Capcom's Seth Killian for sending along <em>much </em>nicer shots of the packaging - check out the shrink wrap and oodles of goofy text! - which you can view by clicking on the gallery links below.]<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mega-man-9-press-kit/">Mega Man 9 Press Kit</a></strong></p><a href="http://www.joystiq.com/photos/mega-man-9-press-kit/1042516/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mm9.presskit.back.1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mega-man-9-press-kit/1042515/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mm9.presskit.1024_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.capcom-unity.com/johndmoney/blog/2008/09/16/mega_man_9_retail_package>Read</a> | <a href="http://www.joystiq.com/2008/09/17/capcom-creates-retro-mazing-mega-man-9-packaging/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1316992/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/17/capcom-creates-retro-mazing-mega-man-9-packaging/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>collectibles</category><category>mega-man</category><category>mega-man-9</category><category>psn</category><category>wiiware</category><category>xbla</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-09-17T16:30:00+00:00</dc:date></item><item><title>Soulja Boy tells 'em about Braid</title><link>http://www.joystiq.com/2008/09/17/soulja-boy-tells-em-about-braid/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/17/soulja-boy-tells-em-about-braid/</guid><comments>http://www.joystiq.com/2008/09/17/soulja-boy-tells-em-about-braid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/souljaboy.jpg" /><br /></div>
When worlds collide it's often awesome, producing something greater than the sum of two parts. But sometimes it makes something absolutely cringe worthy. Sadly, when rapper Soulja Boy discovered <em><a href="http://www.joystiq.com/tag/Braid/">Braid</a></em> and gave his considerate, well-reasoned and utterly profane critique (which you can watch right after the break, if you're not at work), it was one of the latter situations.<br /><br />Oh, and while you watch, try to decide which is more entertaining: watching Soulja Boy mistake <em>Braid </em>for bong time fodder or reading comments from people who are <em>so angry</em> at him for not "getting it."<br /><br />[Thanks, Kat]<br /><br /><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/nebKYFxXrLY&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/nebKYFxXrLY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="404"></embed></object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=nebKYFxXrLY>Read</a> | <a href="http://www.joystiq.com/2008/09/17/soulja-boy-tells-em-about-braid/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1316696/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/17/soulja-boy-tells-em-about-braid/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>braid</category><category>jonathan-blow</category><category>soulja-boy</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-09-17T12:45:00+00:00</dc:date></item></channel></rss>